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Mese arrow damage is equal for NPC and players
shoot interval set to 1sec instead of 0.5sec before
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@ -8,7 +8,7 @@ mobs:register_mob("mobs:mese_monster", {
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passive = false,
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damage = 8,
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attack_type = "shoot",
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shoot_interval = .5,
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shoot_interval = 1.0,
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arrow = "mobs:mese_arrow",
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shoot_offset = 2,
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-- health & armor
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@ -83,7 +83,7 @@ mobs:register_arrow("mobs:mese_arrow", {
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=4}, --Modif MFF
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damage_groups = {fleshy=8}, --Modif MFF
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}, 0)
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end,
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