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Mese arrow damage is equal for NPC and players

shoot interval set to 1sec instead of 0.5sec before
This commit is contained in:
Ombridride 2015-07-22 01:39:58 +02:00
parent 4bec88c3b5
commit 24976670d3

View File

@ -8,7 +8,7 @@ mobs:register_mob("mobs:mese_monster", {
passive = false,
damage = 8,
attack_type = "shoot",
shoot_interval = .5,
shoot_interval = 1.0,
arrow = "mobs:mese_arrow",
shoot_offset = 2,
-- health & armor
@ -83,7 +83,7 @@ mobs:register_arrow("mobs:mese_arrow", {
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=4}, --Modif MFF
damage_groups = {fleshy=8}, --Modif MFF
}, 0)
end,