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şunun yansıması https://github.com/sys4-fr/server-nalc.git eşitlendi 2025-10-20 01:15:18 +02:00

Mese arrow damage is equal for NPC and players

shoot interval set to 1sec instead of 0.5sec before
Bu işleme şunda yer alıyor:
Ombridride
2015-07-22 01:39:58 +02:00
ebeveyn 4bec88c3b5
işleme 24976670d3

Dosyayı Görüntüle

@@ -8,7 +8,7 @@ mobs:register_mob("mobs:mese_monster", {
passive = false, passive = false,
damage = 8, damage = 8,
attack_type = "shoot", attack_type = "shoot",
shoot_interval = .5, shoot_interval = 1.0,
arrow = "mobs:mese_arrow", arrow = "mobs:mese_arrow",
shoot_offset = 2, shoot_offset = 2,
-- health & armor -- health & armor
@@ -83,7 +83,7 @@ mobs:register_arrow("mobs:mese_arrow", {
hit_mob = function(self, player) hit_mob = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=4}, --Modif MFF damage_groups = {fleshy=8}, --Modif MFF
}, 0) }, 0)
end, end,