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Set "armor_heal" to 0 for technic armor
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a71dea5946
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@ -1,9 +1,9 @@
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if minetest.get_modpath("technic") then
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if minetest.get_modpath("technic") then
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local stats = {
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local stats = {
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brass = { name="Brass", armor=1.8, heal=0, use=650 },
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brass = { name="Brass", armor=1.8, heal=0, use=650 },
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cast = { name="Cast Iron", armor=2.5, heal=8, use=200 },
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cast = { name="Cast Iron", armor=2.5, heal=0, use=200 },
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carbon = { name="Carbon Steel", armor=2.7, heal=10, use=100 },
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carbon = { name="Carbon Steel", armor=2.7, heal=0, use=100 },
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stainless = { name="Stainless Steel", armor=2.7, heal=10, use=75 },
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stainless = { name="Stainless Steel", armor=2.7, heal=0, use=75 },
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}
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}
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local mats = {
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local mats = {
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brass="technic:brass_ingot",
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brass="technic:brass_ingot",
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@ -13,7 +13,7 @@ if minetest.get_modpath("technic") then
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}
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}
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if minetest.get_modpath("moreores") then
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if minetest.get_modpath("moreores") then
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stats.tin = { name="Tin", armor=1.6, heal=0, use=750 }
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stats.tin = { name="Tin", armor=1.6, heal=0, use=750 }
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stats.silver = { name="Silver", armor=1.8, heal=6, use=650 }
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stats.silver = { name="Silver", armor=1.8, heal=0, use=650 }
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mats.tin = "moreores:tin_ingot"
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mats.tin = "moreores:tin_ingot"
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mats.silver = "moreores:silver_ingot"
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mats.silver = "moreores:silver_ingot"
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end
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end
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