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comment our changes
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@ -137,7 +137,7 @@ local nodes = {
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["iron_glass"] = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"},
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tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -146,7 +146,7 @@ local nodes = {
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["coal_glass"] = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"},
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tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -155,7 +155,7 @@ local nodes = {
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["clean_glass"] = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -227,7 +227,7 @@ local nodes = {
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["trap_glass"] = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"},
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tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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@ -280,7 +280,7 @@ local nodes = {
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["glow_glass"] = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"},
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tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 11,
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@ -290,7 +290,7 @@ local nodes = {
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["trap_glow_glass"] = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"},
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tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 11,
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@ -302,7 +302,7 @@ local nodes = {
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["super_glow_glass"] = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
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tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 15,
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@ -312,7 +312,7 @@ local nodes = {
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["trap_super_glow_glass"] = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
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tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 15,
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