Merge branch 'NALC2' into NALC
6
.gitmodules
vendored
|
@ -79,9 +79,6 @@
|
|||
[submodule "mods/weather_pack"]
|
||||
path = mods/weather_pack
|
||||
url = https://github.com/xeranas/weather_pack.git
|
||||
[submodule "mods/unifieddyes"]
|
||||
path = mods/unifieddyes
|
||||
url = https://github.com/minetest-mods/unifieddyes.git
|
||||
[submodule "mods/moreplants"]
|
||||
path = mods/moreplants
|
||||
url = https://github.com/sys4-fr/moreplants.git
|
||||
|
@ -90,3 +87,6 @@
|
|||
path = mods/moreflowers
|
||||
url = https://github.com/sys4-fr/moreflowers.git
|
||||
branch = master
|
||||
[submodule "mods/unifieddyes"]
|
||||
path = mods/unifieddyes
|
||||
url = https://github.com/minetest-mods/unifieddyes.git
|
||||
|
|
2
mods/cotton/depends.txt
Executable file
|
@ -0,0 +1,2 @@
|
|||
flowers
|
||||
unifieddyes
|
292
mods/cotton/init.lua
Executable file
|
@ -0,0 +1,292 @@
|
|||
-- Cotton, based on the old wool mod by Jordach, still maintained by Jordach.
|
||||
-- License: WTFPL, following Vanessa's license.
|
||||
-- Jordan Snelling: jordach@blokkeren.co.cc / jordach.snelling@gmail.com / twitter.com/jordansnelling
|
||||
-- VanessaE's template code is also used, which is WTFPL.
|
||||
|
||||
|
||||
-- Craft the master WHITE WOOL / register.
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'cotton:white',
|
||||
recipe = {
|
||||
{'flowers:cotton', 'flowers:cotton'},
|
||||
{'flowers:cotton', 'flowers:cotton'},
|
||||
}
|
||||
})
|
||||
|
||||
-- Generic colored-objects template by Vanessa Ezekowitz ~~ 2012-07-13
|
||||
|
||||
-- License: WTFPL
|
||||
|
||||
-- Before using this code, consult the README, particularly the "Semi-
|
||||
-- automatic generation of textures" section at the end, which descibes the
|
||||
-- use of the gentextures.sh BASH script included in this package. You"ll
|
||||
-- need to either follow those instructions or create your textures the usual,
|
||||
-- manual way. Without textures, this code won"t be very useful. :-)
|
||||
|
||||
-- When configured properly, this code creates node names that follow the
|
||||
-- naming convention established in Unified Dyes, such as "mymod:red" or
|
||||
-- "mymod:dark_yellow_s50".
|
||||
|
||||
|
||||
-- ===========================================================================
|
||||
-- Edit the next several variables to define what mod this template will
|
||||
-- generate and how it should behave in general.
|
||||
-- ===========================================================================
|
||||
|
||||
-- First, the standard machine-readable name of your mod
|
||||
|
||||
colored_block_modname = "cotton"
|
||||
|
||||
-- Human-readable description of the category of nodes you want to generate
|
||||
|
||||
colored_block_description = "Cotton"
|
||||
|
||||
-- The full node name of the neutral version of your main block as it
|
||||
-- exists right after crafting or mining it, before any dyes have been
|
||||
-- applied. Typically, this should refer to the white version of your
|
||||
-- mod's main block, but it can be anything as long as it makes sense.
|
||||
|
||||
neutral_block = colored_block_modname..":white"
|
||||
|
||||
-- This variable defines just how many of a given block a crafting operation
|
||||
-- should give. In most cases, the default (1) is correct.
|
||||
|
||||
colored_block_yield = "1"
|
||||
|
||||
-- If this object should let sunlight pass through it, set this to "true".
|
||||
-- Otherwise, set it to "false" (the default).
|
||||
|
||||
colored_block_sunlight = "false"
|
||||
|
||||
-- If the node should be something you can stand on, set this to "true"
|
||||
-- (the default). Otherwise, set it to false.
|
||||
|
||||
colored_block_walkable = "true"
|
||||
|
||||
-- What groups should the generated nodes belong to? Note that this must
|
||||
-- be in the form of a table as in the default.
|
||||
|
||||
colored_block_groups = { snappy=3, flammable=2 }
|
||||
|
||||
-- What sound should be played when the node is digged?
|
||||
|
||||
colored_block_sound = "default.node_sound_leaves_defaults()"
|
||||
|
||||
|
||||
-- ======================================================
|
||||
-- You shouldn"t need to edit anything below this point.
|
||||
-- ======================================================
|
||||
|
||||
|
||||
-- ------------------------------------------------------------------
|
||||
-- Generate all of the base color node definitions and all variations
|
||||
-- except for the greyscale stuff.
|
||||
|
||||
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||||
-- and 33% ("dark").
|
||||
|
||||
shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
shades2 = {
|
||||
"Dark ",
|
||||
"Medium ",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
hues = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
hues2 = {
|
||||
"Red ",
|
||||
"Orange ",
|
||||
"Yellow ",
|
||||
"Lime ",
|
||||
"Green ",
|
||||
"Aqua ",
|
||||
"Cyan ",
|
||||
"Sky Blue ",
|
||||
"Blue ",
|
||||
"Violet ",
|
||||
"Magenta ",
|
||||
"Red-violet "
|
||||
}
|
||||
|
||||
greys = {
|
||||
"black",
|
||||
"darkgrey",
|
||||
"mediumgrey",
|
||||
"lightgrey",
|
||||
"white"
|
||||
}
|
||||
|
||||
greys2 = {
|
||||
"Black ",
|
||||
"Dark Grey ",
|
||||
"Medium Grey ",
|
||||
"Light Grey ",
|
||||
"White "
|
||||
}
|
||||
|
||||
greys3 = {
|
||||
"black",
|
||||
"darkgrey_paint",
|
||||
"mediumgrey_paint",
|
||||
"lightgrey_paint",
|
||||
"white_paint"
|
||||
}
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
shadename = shades[shade]
|
||||
shadename2 = shades2[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
|
||||
colorname = colored_block_modname..":"..shadename..huename
|
||||
pngname = colored_block_modname.."_"..shadename..huename..".png"
|
||||
nodedesc = shadename2..huename2..colored_block_description
|
||||
s50colorname = colored_block_modname..":"..shadename..huename.."_s50"
|
||||
s50pngname = colored_block_modname.."_"..shadename..huename.."_s50.png"
|
||||
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_node(s50colorname, {
|
||||
description = s50nodedesc,
|
||||
tiles = { s50pngname },
|
||||
inventory_image = s50pngname,
|
||||
wield_image = s50pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." "..colored_block_yield,
|
||||
recipe = {
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." "..colored_block_yield,
|
||||
recipe = {
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename.."_s50"
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the "light" shades separately, since they don't have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
colorname = colored_block_modname..":light_"..huename
|
||||
pngname = colored_block_modname.."_light_"..huename..".png"
|
||||
nodedesc = "Light "..huename2..colored_block_description
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." "..colored_block_yield,
|
||||
recipe = {
|
||||
neutral_block,
|
||||
"unifieddyes:light_"..huename
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they're actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
greyname = greys[grey]
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
greyshadename = colored_block_modname..":"..greyname
|
||||
pngname = colored_block_modname.."_"..greyname..".png"
|
||||
nodedesc = greyname2..colored_block_description
|
||||
|
||||
minetest.register_node(greyshadename, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." "..colored_block_yield,
|
||||
recipe = {
|
||||
neutral_block,
|
||||
"unifieddyes:"..greyname3
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
||||
print("[" .. colored_block_modname .. "] Loaded!")
|
BIN
mods/cotton/textures/cotton_aqua.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_aqua_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_black.png
Executable file
After Width: | Height: | Size: 3.0 KiB |
BIN
mods/cotton/textures/cotton_blue.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_blue_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_cyan.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_cyan_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_dark_aqua.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_aqua_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_blue.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_blue_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_cyan.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_cyan_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_green.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_green_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_lime.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_lime_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_magenta.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_magenta_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_orange.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_orange_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_red.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_red_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_redviolet.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_redviolet_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_skyblue.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_skyblue_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_violet.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_violet_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_dark_yellow.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_dark_yellow_s50.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_darkgrey.png
Executable file
After Width: | Height: | Size: 3.0 KiB |
BIN
mods/cotton/textures/cotton_green.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_green_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_grey.png
Executable file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/cotton/textures/cotton_light_aqua.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_blue.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_cyan.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_light_green.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_lime.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_magenta.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_light_orange.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_red.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_redviolet.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_skyblue.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_violet.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_light_yellow.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_lightgrey.png
Executable file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/cotton/textures/cotton_lime.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_lime_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_magenta.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_magenta_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_medium_aqua.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_medium_aqua_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_medium_blue.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/cotton/textures/cotton_medium_blue_s50.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_cyan.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_cyan_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_medium_green.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_green_s50.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_lime.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_lime_s50.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_magenta.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_magenta_s50.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_medium_orange.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_medium_orange_s50.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_red.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_red_s50.png
Executable file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/cotton/textures/cotton_medium_redviolet.png
Executable file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/cotton/textures/cotton_medium_redviolet_s50.png
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mods/cotton/textures/cotton_medium_skyblue.png
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mods/cotton/textures/cotton_medium_skyblue_s50.png
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mods/cotton/textures/cotton_medium_violet.png
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mods/cotton/textures/cotton_medium_violet_s50.png
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mods/cotton/textures/cotton_medium_yellow.png
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mods/cotton/textures/cotton_medium_yellow_s50.png
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mods/cotton/textures/cotton_mediumgrey.png
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mods/cotton/textures/cotton_orange.png
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mods/cotton/textures/cotton_orange_s50.png
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mods/cotton/textures/cotton_red.png
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mods/cotton/textures/cotton_red_s50.png
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mods/cotton/textures/cotton_redviolet.png
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mods/cotton/textures/cotton_redviolet_s50.png
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mods/cotton/textures/cotton_skyblue.png
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mods/cotton/textures/cotton_skyblue_s50.png
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mods/cotton/textures/cotton_violet.png
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mods/cotton/textures/cotton_violet_s50.png
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mods/cotton/textures/cotton_white.png
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mods/cotton/textures/cotton_yellow.png
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mods/cotton/textures/cotton_yellow_s50.png
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|
@ -4,3 +4,4 @@ bones?
|
|||
bonemeal?
|
||||
vessels?
|
||||
farming?
|
||||
cotton?
|
||||
|
|
|
@ -170,3 +170,35 @@ if minetest.get_modpath("witchcraft") then
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Make compatible cotton mod
|
||||
if minetest.get_modpath("cotton") then
|
||||
-- clear existing craft recipes for white wool and cotton
|
||||
minetest.clear_craft(
|
||||
{
|
||||
recipe = {
|
||||
{"farming:cotton", "farming:cotton"},
|
||||
{"farming:cotton", "farming:cotton"},
|
||||
}
|
||||
})
|
||||
|
||||
-- register wool:white craft recipe
|
||||
minetest.register_craft(
|
||||
{
|
||||
output = "wool:white",
|
||||
recipe = {
|
||||
{"farming:cotton", "farming:cotton"},
|
||||
{"farming:cotton", "farming:cotton"},
|
||||
}
|
||||
})
|
||||
|
||||
-- register cotton:white craft recipe
|
||||
minetest.register_craft(
|
||||
{
|
||||
output = "cotton:white 4",
|
||||
recipe = {
|
||||
{"wool:white", "wool:white"},
|
||||
{"wool:white", "wool:white"},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
|
|
@ -182,12 +182,35 @@ end)
|
|||
|
||||
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
local bonus_speed = 0
|
||||
local bonus_jump = 0
|
||||
if minetest.get_modpath("3d_armor") then
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv then
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local def = stack:get_definition()
|
||||
if def and def.groups then
|
||||
if def.groups["physics_speed"] then
|
||||
bonus_speed = bonus_speed + def.groups["physics_speed"]
|
||||
end
|
||||
|
||||
if def.groups["physics_jump"] then
|
||||
bonus_jump = bonus_jump + def.groups["physics_jump"]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if sprint.players[playerName] then
|
||||
sprint.players[playerName]["sprinting"] = sprinting
|
||||
if sprinting == true then
|
||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||
player:set_physics_override({speed=SPRINT_SPEED + bonus_speed,jump=SPRINT_JUMP + bonus_jump})
|
||||
elseif sprinting == false then
|
||||
player:set_physics_override({speed=1.0,jump=1.0})
|
||||
player:set_physics_override({speed=1.0 + bonus_speed,jump=1.0 + bonus_jump})
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 63153f10930b25c79c76449931384fb6d69ee984
|
||||
Subproject commit df177c26a75ec1880704b24dafe402cfe91cfe33
|
|
@ -261,4 +261,6 @@ load_mod_moreflowers = true
|
|||
load_mod_morefarming = true
|
||||
|
||||
load_mod_moreplants = true
|
||||
load_mod_nalc = true
|
||||
load_mod_nalc = true
|
||||
|
||||
load_mod_cotton = true
|
||||
|
|