Upgrade mesecons modpack as a submodule
3
.gitmodules
vendored
|
@ -184,3 +184,6 @@
|
|||
[submodule "mods/plantlife_modpack"]
|
||||
path = mods/plantlife_modpack
|
||||
url = https://github.com/sys4-fr/plantlife_modpack.git
|
||||
[submodule "mods/mesecons"]
|
||||
path = mods/mesecons
|
||||
url = https://github.com/minetest-mods/mesecons.git
|
||||
|
|
1
mods/mesecons
Submodule
|
@ -0,0 +1 @@
|
|||
Subproject commit d8f82e6771dc21122a59b3f65dbeb102dab2c372
|
|
@ -1,30 +0,0 @@
|
|||
The Mesecons Mod for Minetest is
|
||||
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
|
||||
|
||||
See the version control system log for information about other authors.
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
|
||||
|
||||
This program is free software; you can redistribute the Mesecons Mod and/or
|
||||
modify it under the terms of the GNU Lesser General Public License version 3
|
||||
published by the Free Software Foundation.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the
|
||||
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
Boston, MA 02110-1301, USA.
|
||||
|
||||
License of media (textures, sounds and documentation)
|
||||
-----------------------------------------------------
|
||||
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
|
||||
|
||||
All textures, sounds and documentation files are licensed under the
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
@ -1,532 +0,0 @@
|
|||
The LGPLv3 applies to all code in this project.
|
||||
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
|
||||
|
||||
=================================================================
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
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Everyone is permitted to copy and distribute verbatim copies
|
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|
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|
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|
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||||
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||||
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||||
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||||
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||||
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||||
a. Each time You Distribute or Publicly Perform the Work or a Collection,
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||||
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c. If any provision of this License is invalid or unenforceable under
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d. No term or provision of this License shall be deemed waived and no
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e. This License constitutes the entire agreement between the parties with
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f. The rights granted under, and the subject matter referenced, in this
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These rights and subject matter take effect in the relevant
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||||
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Creative Commons Notice
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Creative Commons is not a party to this License, and makes no warranty
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Creative Commons may be contacted at http://creativecommons.org/.
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|
@ -1,78 +0,0 @@
|
|||
########################################################################
|
||||
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
|
||||
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
|
||||
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
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## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
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## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
|
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## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
|
||||
## ##
|
||||
########################################################################
|
||||
|
||||
MESECONS by Jeija and contributors
|
||||
|
||||
Mezzee-what?
|
||||
------------
|
||||
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
|
||||
|
||||
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
|
||||
|
||||
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
|
||||
|
||||
OK, I want in.
|
||||
--------------
|
||||
Go get it!
|
||||
|
||||
[DOWNLOAD IT NOW](https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip)
|
||||
|
||||
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
|
||||
|
||||
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
|
||||
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
|
||||
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
|
||||
4. Copy the Mesecons folder into the mods folder.
|
||||
|
||||
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
|
||||
|
||||
There are no dependencies - it will work right after installing!
|
||||
|
||||
How do I use this thing?
|
||||
------------------------
|
||||
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
|
||||
|
||||
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
|
||||
|
||||
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
|
||||
|
||||
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
|
||||
|
||||
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
|
||||
|
||||
Who wrote it anyways?
|
||||
---------------------
|
||||
These awesome people made Mesecons possible!
|
||||
|
||||
| Contributor | Contribution |
|
||||
| --------------- | -------------------------------- |
|
||||
| Jat15 | Various tweaks. |
|
||||
| Jeija | **Main developer! Everything.** |
|
||||
| Jordach | Noteblock sounds. |
|
||||
| khonkhortistan | Code, recipes, textures. |
|
||||
| Kotolegokot | Nodeboxes for items. |
|
||||
| minerd247 | Textures. |
|
||||
| Nore/Novatux | Code. |
|
||||
| RealBadAngel | Fixes, improvements. |
|
||||
| sfan5 | Code, recipes, textures. |
|
||||
| suzenako | Piston sounds. |
|
||||
| Uberi/Temperest | Code, textures, documentation. |
|
||||
| VanessaE | Code, recipes, textures, design. |
|
||||
| Whiskers75 | Logic gates implementation. |
|
||||
|
||||
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
|
||||
|
||||
Alright, how can I use it?
|
||||
--------------------------
|
||||
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
|
||||
|
||||
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
|
||||
|
||||
No warranty is provided, express or implied, for any part of the project.
|
|
@ -1,62 +0,0 @@
|
|||
{
|
||||
"Conductors" : {
|
||||
"Mesecon" : "mesecons/doc/mesecon",
|
||||
"Insulated Wire" : "mesecons_insulated/doc/insulated",
|
||||
"T-Junction" : "mesecons_extrawires/doc/tjunction",
|
||||
"Crossing" : "mesecons_extrawires/doc/crossing",
|
||||
"Corner" : "mesecons_extrawires/doc/corner",
|
||||
"Vertical Wire" : "mesecons_extrawires/doc/vertical",
|
||||
"Mese" : "mesecons_extrawires/doc/mese"
|
||||
},
|
||||
"Receptors" : {
|
||||
"Power Plant" : "mesecons_powerplant/doc/powerplant",
|
||||
"Blinky Plant" : "mesecons_blinkyplant/doc/blinkyplant",
|
||||
"Switch" : "mesecons_switch/doc/switch",
|
||||
"Object Detector" : "mesecons_detector/doc/objectdetector",
|
||||
"Node Detector" : "mesecons_detector/doc/nodedetector",
|
||||
"Wall Lever" : "mesecons_walllever/doc/walllever",
|
||||
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_wood",
|
||||
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_stone",
|
||||
"Water Turbine" : "mesecons_hydroturbine/doc/waterturbine",
|
||||
"Solar Panel" : "mesecons_solarpanel/doc/solarpanel",
|
||||
"Wall Button" : "mesecons_button/doc/button"
|
||||
},
|
||||
"Effectors" : {
|
||||
"Noteblock" : "mesecons_noteblock/doc/noteblock",
|
||||
"Lamp" : "mesecons_lamp/doc/lamp",
|
||||
"Piston" : "mesecons_pistons/doc/piston",
|
||||
"Sticky Piston" : "mesecons_pistons/doc/piston_sticky",
|
||||
"Movestone" : "mesecons_movestones/doc/movestone",
|
||||
"Sticky Movestone" : "mesecons_movestones/doc/movestone_sticky",
|
||||
"Removestone" : "mesecons_random/doc/removestone",
|
||||
"Ghoststone" : "mesecons_random/doc/ghoststone",
|
||||
"Command Block" : "mesecons_commandblock/doc/commandblock",
|
||||
"Lightstones" : {
|
||||
"Dark Grey" : "mesecons_lightstone/doc/lightstone_darkgrey",
|
||||
"Light Grey" : "mesecons_lightstone/doc/lightstone_lightgrey",
|
||||
"Green" : "mesecons_lightstone/doc/lightstone_green",
|
||||
"Red" : "mesecons_lightstone/doc/lightstone_red",
|
||||
"Blue" : "mesecons_lightstone/doc/lightstone_blue",
|
||||
"Yellow" : "mesecons_lightstone/doc/lightstone_yellow"
|
||||
}
|
||||
},
|
||||
"Logic" : {
|
||||
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
|
||||
"Torch" : "mesecons_torch/doc/torch",
|
||||
"Delayer" : "mesecons_delayer/doc/delayer",
|
||||
"Gates" : {
|
||||
"Diode" : "mesecons_gates/doc/diode",
|
||||
"NOT Gate" : "mesecons_gates/doc/not",
|
||||
"AND Gate" : "mesecons_gates/doc/and",
|
||||
"NAND Gate" : "mesecons_gates/doc/nand",
|
||||
"OR Gate" : "mesecons_gates/doc/or",
|
||||
"NOR Gate" : "mesecons_gates/doc/nor",
|
||||
"XOR Gate" : "mesecons_gates/doc/xor"
|
||||
}
|
||||
},
|
||||
"Crafts" : {
|
||||
"Silicon" : "mesecons_materials/doc/silicon",
|
||||
"Glue" : "mesecons_materials/doc/glue",
|
||||
"Fiber" : "mesecons_materials/doc/fiber"
|
||||
}
|
||||
}
|
|
@ -1,101 +0,0 @@
|
|||
mesecon.queue.actions={} -- contains all ActionQueue actions
|
||||
|
||||
function mesecon.queue:add_function(name, func)
|
||||
mesecon.queue.funcs[name] = func
|
||||
end
|
||||
|
||||
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
|
||||
-- use overwritecheck nil to never overwrite, but just add the event to the queue
|
||||
-- priority specifies the order actions are executed within one globalstep, highest first
|
||||
-- should be between 0 and 1
|
||||
function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
|
||||
-- Create Action Table:
|
||||
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
|
||||
priority = priority or 1
|
||||
local action = { pos=mesecon.tablecopy(pos),
|
||||
func=func,
|
||||
params=mesecon.tablecopy(params or {}),
|
||||
time=time,
|
||||
owcheck=(overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
|
||||
priority=priority}
|
||||
|
||||
local toremove = nil
|
||||
-- Otherwise, add the action to the queue
|
||||
if overwritecheck then -- check if old action has to be overwritten / removed:
|
||||
for i, ac in ipairs(mesecon.queue.actions) do
|
||||
if(vector.equals(pos, ac.pos)
|
||||
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
|
||||
toremove = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (toremove ~= nil) then
|
||||
table.remove(mesecon.queue.actions, toremove)
|
||||
end
|
||||
|
||||
table.insert(mesecon.queue.actions, action)
|
||||
end
|
||||
|
||||
-- execute the stored functions on a globalstep
|
||||
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
|
||||
-- this makes sure that resuming mesecons circuits when restarting minetest works fine
|
||||
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
|
||||
-- start to be execute by 5 seconds
|
||||
local get_highest_priority = function (actions)
|
||||
local highestp = -1
|
||||
local highesti
|
||||
for i, ac in ipairs(actions) do
|
||||
if ac.priority > highestp then
|
||||
highestp = ac.priority
|
||||
highesti = i
|
||||
end
|
||||
end
|
||||
|
||||
return highesti
|
||||
end
|
||||
|
||||
local m_time = 0
|
||||
local resumetime = mesecon.setting("resumetime", 4)
|
||||
minetest.register_globalstep(function (dtime)
|
||||
m_time = m_time + dtime
|
||||
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
|
||||
-- after starting the server before processing the ActionQueue, don't set this too low
|
||||
if (m_time < resumetime) then return end
|
||||
local actions = mesecon.tablecopy(mesecon.queue.actions)
|
||||
local actions_now={}
|
||||
|
||||
mesecon.queue.actions = {}
|
||||
|
||||
-- sort actions into two categories:
|
||||
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
|
||||
for i, ac in ipairs(actions) do
|
||||
if ac.time > 0 then
|
||||
ac.time = ac.time - dtime -- executed later
|
||||
table.insert(mesecon.queue.actions, ac)
|
||||
else
|
||||
table.insert(actions_now, ac)
|
||||
end
|
||||
end
|
||||
|
||||
while(#actions_now > 0) do -- execute highest priorities first, until all are executed
|
||||
local hp = get_highest_priority(actions_now)
|
||||
mesecon.queue:execute(actions_now[hp])
|
||||
table.remove(actions_now, hp)
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.queue:execute(action)
|
||||
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
|
||||
end
|
||||
|
||||
|
||||
-- Store and read the ActionQueue to / from a file
|
||||
-- so that upcoming actions are remembered when the game
|
||||
-- is restarted
|
||||
mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
|
||||
end)
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1 +0,0 @@
|
|||
Mesecons are the wires, use them to connect effectors with receptors.
|
Before Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 3.8 KiB |
|
@ -1,139 +0,0 @@
|
|||
-- |\ /| ____ ____ ____ _____ ____ _____
|
||||
-- | \ / | | | | | | | |\ | |
|
||||
-- | \/ | |___ ____ |___ | | | | \ | |____
|
||||
-- | | | | | | | | | \ | |
|
||||
-- | | |___ ____| |___ |____ |____| | \| ____|
|
||||
-- by Jeija, Uberi (Temperest), sfan5, VanessaE
|
||||
--
|
||||
--
|
||||
--
|
||||
-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
|
||||
-- See the documentation on the forum for additional information, especially about crafting
|
||||
--
|
||||
--
|
||||
-- For developer documentation see the Developers' section on mesecons.TK
|
||||
--
|
||||
--
|
||||
--
|
||||
--Quick draft for the mesecons array in the node's definition
|
||||
--mesecons =
|
||||
--{
|
||||
-- receptor =
|
||||
-- {
|
||||
-- state = mesecon.state.on/off
|
||||
-- rules = rules/get_rules
|
||||
-- },
|
||||
-- effector =
|
||||
-- {
|
||||
-- action_on = function
|
||||
-- action_off = function
|
||||
-- action_change = function
|
||||
-- rules = rules/get_rules
|
||||
-- },
|
||||
-- conductor =
|
||||
-- {
|
||||
-- state = mesecon.state.on/off
|
||||
-- offstate = opposite state (for state = on only)
|
||||
-- onstate = opposite state (for state = off only)
|
||||
-- rules = rules/get_rules
|
||||
-- }
|
||||
--}
|
||||
|
||||
-- PUBLIC VARIABLES
|
||||
mesecon={} -- contains all functions and all global variables
|
||||
mesecon.queue={} -- contains the ActionQueue
|
||||
mesecon.queue.funcs={} -- contains all ActionQueue functions
|
||||
|
||||
-- Settings
|
||||
dofile(minetest.get_modpath("mesecons").."/settings.lua")
|
||||
|
||||
-- Utilities like comparing positions,
|
||||
-- adding positions and rules,
|
||||
-- mostly things that make the source look cleaner
|
||||
dofile(minetest.get_modpath("mesecons").."/util.lua");
|
||||
|
||||
-- Presets (eg default rules)
|
||||
dofile(minetest.get_modpath("mesecons").."/presets.lua");
|
||||
|
||||
-- The ActionQueue
|
||||
-- Saves all the actions that have to be execute in the future
|
||||
dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
|
||||
|
||||
-- Internal stuff
|
||||
-- This is the most important file
|
||||
-- it handles signal transmission and basically everything else
|
||||
-- It is also responsible for managing the nodedef things,
|
||||
-- like calling action_on/off/change
|
||||
dofile(minetest.get_modpath("mesecons").."/internal.lua");
|
||||
|
||||
-- API
|
||||
-- these are the only functions you need to remember
|
||||
|
||||
mesecon.queue:add_function("receptor_on", function (pos, rules)
|
||||
rules = rules or mesecon.rules.default
|
||||
|
||||
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local np = vector.add(pos, rule)
|
||||
-- if area is not loaded, keep trying
|
||||
if minetest.get_node_or_nil(np) == nil then
|
||||
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- execute action
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local np = vector.add(pos, rule)
|
||||
local rulenames = mesecon.rules_link_rule_all(pos, rule)
|
||||
for _, rulename in ipairs(rulenames) do
|
||||
mesecon.turnon(np, rulename)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.receptor_on(pos, rules)
|
||||
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
|
||||
end
|
||||
|
||||
mesecon.queue:add_function("receptor_off", function (pos, rules)
|
||||
rules = rules or mesecon.rules.default
|
||||
|
||||
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local np = vector.add(pos, rule)
|
||||
if minetest.get_node_or_nil(np) == nil then
|
||||
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local np = vector.add(pos, rule)
|
||||
local rulenames = mesecon.rules_link_rule_all(pos, rule)
|
||||
for _, rulename in ipairs(rulenames) do
|
||||
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
|
||||
mesecon.turnoff(np, rulename)
|
||||
else
|
||||
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.receptor_off(pos, rules)
|
||||
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
|
||||
end
|
||||
|
||||
|
||||
minetest.log("action", "[OK] Mesecons")
|
||||
|
||||
-- Deprecated stuff
|
||||
-- To be removed in future releases
|
||||
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
|
||||
|
||||
--The actual wires
|
||||
dofile(minetest.get_modpath("mesecons").."/wires.lua");
|
||||
|
||||
--Services like turnoff receptor on dignode and so on
|
||||
dofile(minetest.get_modpath("mesecons").."/services.lua");
|
|
@ -1,701 +0,0 @@
|
|||
-- Internal.lua - The core of mesecons
|
||||
--
|
||||
-- For more practical developer resources see http://mesecons.net/developers.php
|
||||
--
|
||||
-- Function overview
|
||||
-- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
|
||||
-- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
|
||||
-- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
|
||||
-- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
|
||||
-- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
|
||||
|
||||
-- RECEPTORS
|
||||
-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
|
||||
-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
|
||||
-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
|
||||
-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
|
||||
|
||||
-- EFFECTORS
|
||||
-- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
|
||||
-- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
|
||||
-- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
|
||||
-- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
|
||||
|
||||
-- SIGNALS
|
||||
-- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
|
||||
-- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
|
||||
-- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
|
||||
|
||||
-- CONDUCTORS
|
||||
-- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
|
||||
-- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
|
||||
-- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
|
||||
-- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
|
||||
-- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
|
||||
-- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
|
||||
|
||||
-- HIGH-LEVEL Internals
|
||||
-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
|
||||
-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
|
||||
-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
|
||||
-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
|
||||
-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
|
||||
-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
|
||||
-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
|
||||
-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
|
||||
|
||||
-- RULES ROTATION helpers
|
||||
-- mesecon.rotate_rules_right(rules)
|
||||
-- mesecon.rotate_rules_left(rules)
|
||||
-- mesecon.rotate_rules_up(rules)
|
||||
-- mesecon.rotate_rules_down(rules)
|
||||
-- These functions return rules that have been rotated in the specific direction
|
||||
|
||||
-- General
|
||||
function mesecon.get_effector(nodename)
|
||||
if minetest.registered_nodes[nodename]
|
||||
and minetest.registered_nodes[nodename].mesecons
|
||||
and minetest.registered_nodes[nodename].mesecons.effector then
|
||||
return minetest.registered_nodes[nodename].mesecons.effector
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.get_receptor(nodename)
|
||||
if minetest.registered_nodes[nodename]
|
||||
and minetest.registered_nodes[nodename].mesecons
|
||||
and minetest.registered_nodes[nodename].mesecons.receptor then
|
||||
return minetest.registered_nodes[nodename].mesecons.receptor
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.get_conductor(nodename)
|
||||
if minetest.registered_nodes[nodename]
|
||||
and minetest.registered_nodes[nodename].mesecons
|
||||
and minetest.registered_nodes[nodename].mesecons.conductor then
|
||||
return minetest.registered_nodes[nodename].mesecons.conductor
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.get_any_outputrules(node)
|
||||
if not node then return nil end
|
||||
|
||||
if mesecon.is_conductor(node.name) then
|
||||
return mesecon.conductor_get_rules(node)
|
||||
elseif mesecon.is_receptor(node.name) then
|
||||
return mesecon.receptor_get_rules(node)
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.get_any_inputrules(node)
|
||||
if not node then return nil end
|
||||
|
||||
if mesecon.is_conductor(node.name) then
|
||||
return mesecon.conductor_get_rules(node)
|
||||
elseif mesecon.is_effector(node.name) then
|
||||
return mesecon.effector_get_rules(node)
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.get_any_rules(node)
|
||||
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
|
||||
mesecon.get_any_outputrules(node) or {})
|
||||
end
|
||||
|
||||
-- Receptors
|
||||
-- Nodes that can power mesecons
|
||||
function mesecon.is_receptor_on(nodename)
|
||||
local receptor = mesecon.get_receptor(nodename)
|
||||
if receptor and receptor.state == mesecon.state.on then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.is_receptor_off(nodename)
|
||||
local receptor = mesecon.get_receptor(nodename)
|
||||
if receptor and receptor.state == mesecon.state.off then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.is_receptor(nodename)
|
||||
local receptor = mesecon.get_receptor(nodename)
|
||||
if receptor then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.receptor_get_rules(node)
|
||||
local receptor = mesecon.get_receptor(node.name)
|
||||
if receptor then
|
||||
local rules = receptor.rules
|
||||
if type(rules) == 'function' then
|
||||
return rules(node)
|
||||
elseif rules then
|
||||
return rules
|
||||
end
|
||||
end
|
||||
|
||||
return mesecon.rules.default
|
||||
end
|
||||
|
||||
-- Effectors
|
||||
-- Nodes that can be powered by mesecons
|
||||
function mesecon.is_effector_on(nodename)
|
||||
local effector = mesecon.get_effector(nodename)
|
||||
if effector and effector.action_off then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.is_effector_off(nodename)
|
||||
local effector = mesecon.get_effector(nodename)
|
||||
if effector and effector.action_on then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.is_effector(nodename)
|
||||
local effector = mesecon.get_effector(nodename)
|
||||
if effector then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.effector_get_rules(node)
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
if effector then
|
||||
local rules = effector.rules
|
||||
if type(rules) == 'function' then
|
||||
return rules(node)
|
||||
elseif rules then
|
||||
return rules
|
||||
end
|
||||
end
|
||||
return mesecon.rules.default
|
||||
end
|
||||
|
||||
-- #######################
|
||||
-- # Signals (effectors) #
|
||||
-- #######################
|
||||
|
||||
-- Activation:
|
||||
mesecon.queue:add_function("activate", function (pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if not node then return end
|
||||
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
|
||||
if effector and effector.action_on then
|
||||
effector.action_on(pos, node, rulename)
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.activate(pos, node, rulename, depth)
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
|
||||
mesecon.activate(pos, node, rule, depth + 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
|
||||
end
|
||||
|
||||
|
||||
-- Deactivation
|
||||
mesecon.queue:add_function("deactivate", function (pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if not node then return end
|
||||
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
|
||||
if effector and effector.action_off then
|
||||
effector.action_off(pos, node, rulename)
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.deactivate(pos, node, rulename, depth)
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
|
||||
mesecon.deactivate(pos, node, rule, depth + 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
|
||||
end
|
||||
|
||||
|
||||
-- Change
|
||||
mesecon.queue:add_function("change", function (pos, rulename, changetype)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if not node then return end
|
||||
|
||||
local effector = mesecon.get_effector(node.name)
|
||||
|
||||
if effector and effector.action_change then
|
||||
effector.action_change(pos, node, rulename, changetype)
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.changesignal(pos, node, rulename, newstate, depth)
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon.effector_get_rules(node)) do
|
||||
mesecon.changesignal(pos, node, rule, newstate, depth + 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Include "change" in overwritecheck so that it cannot be overwritten
|
||||
-- by "active" / "deactivate" that will be called upon the node at the same time.
|
||||
local overwritecheck = {"change", rulename}
|
||||
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
|
||||
end
|
||||
|
||||
-- Conductors
|
||||
|
||||
function mesecon.is_conductor_on(node, rulename)
|
||||
if not node then return false end
|
||||
|
||||
local conductor = mesecon.get_conductor(node.name)
|
||||
if conductor then
|
||||
if conductor.state then
|
||||
return conductor.state == mesecon.state.on
|
||||
end
|
||||
if conductor.states then
|
||||
if not rulename then
|
||||
return mesecon.getstate(node.name, conductor.states) ~= 1
|
||||
end
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
|
||||
local binstate = mesecon.getbinstate(node.name, conductor.states)
|
||||
return mesecon.get_bit(binstate, bit)
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.is_conductor_off(node, rulename)
|
||||
if not node then return false end
|
||||
|
||||
local conductor = mesecon.get_conductor(node.name)
|
||||
if conductor then
|
||||
if conductor.state then
|
||||
return conductor.state == mesecon.state.off
|
||||
end
|
||||
if conductor.states then
|
||||
if not rulename then
|
||||
return mesecon.getstate(node.name, conductor.states) == 1
|
||||
end
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
|
||||
local binstate = mesecon.getbinstate(node.name, conductor.states)
|
||||
return not mesecon.get_bit(binstate, bit)
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.is_conductor(nodename)
|
||||
local conductor = mesecon.get_conductor(nodename)
|
||||
if conductor then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.get_conductor_on(node_off, rulename)
|
||||
local conductor = mesecon.get_conductor(node_off.name)
|
||||
if conductor then
|
||||
if conductor.onstate then
|
||||
return conductor.onstate
|
||||
end
|
||||
if conductor.states then
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
|
||||
local binstate = mesecon.getbinstate(node_off.name, conductor.states)
|
||||
binstate = mesecon.set_bit(binstate, bit, "1")
|
||||
return conductor.states[tonumber(binstate,2)+1]
|
||||
end
|
||||
end
|
||||
return offstate
|
||||
end
|
||||
|
||||
function mesecon.get_conductor_off(node_on, rulename)
|
||||
local conductor = mesecon.get_conductor(node_on.name)
|
||||
if conductor then
|
||||
if conductor.offstate then
|
||||
return conductor.offstate
|
||||
end
|
||||
if conductor.states then
|
||||
local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
|
||||
local binstate = mesecon.getbinstate(node_on.name, conductor.states)
|
||||
binstate = mesecon.set_bit(binstate, bit, "0")
|
||||
return conductor.states[tonumber(binstate,2)+1]
|
||||
end
|
||||
end
|
||||
return onstate
|
||||
end
|
||||
|
||||
function mesecon.conductor_get_rules(node)
|
||||
local conductor = mesecon.get_conductor(node.name)
|
||||
if conductor then
|
||||
local rules = conductor.rules
|
||||
if type(rules) == 'function' then
|
||||
return rules(node)
|
||||
elseif rules then
|
||||
return rules
|
||||
end
|
||||
end
|
||||
return mesecon.rules.default
|
||||
end
|
||||
|
||||
-- some more general high-level stuff
|
||||
|
||||
function mesecon.is_power_on(pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.is_power_off(pos, rulename)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.turnon(pos, link)
|
||||
local frontiers = {{pos = pos, link = link}}
|
||||
|
||||
local depth = 1
|
||||
while frontiers[depth] do
|
||||
local f = frontiers[depth]
|
||||
local node = mesecon.get_node_force(f.pos)
|
||||
|
||||
-- area not loaded, postpone action
|
||||
if not node then
|
||||
mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
|
||||
elseif mesecon.is_conductor_off(node, f.link) then
|
||||
local rules = mesecon.conductor_get_rules(node)
|
||||
|
||||
-- Success: If false, at least one neighboring node is unloaded,
|
||||
-- postpone turning on action
|
||||
local success = true
|
||||
local neighborlinks = {}
|
||||
|
||||
-- call turnon on neighbors
|
||||
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
|
||||
local np = vector.add(f.pos, r)
|
||||
|
||||
-- Neighboring node not loaded, postpone turning on current node
|
||||
-- since we can't even know if neighboring node has matching rules
|
||||
if not mesecon.get_node_force(np) then
|
||||
success = false
|
||||
break
|
||||
else
|
||||
neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
|
||||
end
|
||||
end
|
||||
|
||||
if success then
|
||||
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
|
||||
param2 = node.param2})
|
||||
|
||||
for npos, links in pairs(neighborlinks) do
|
||||
-- links = all links to node, l = each single link
|
||||
for _, l in ipairs(links) do
|
||||
table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
|
||||
end
|
||||
end
|
||||
else
|
||||
mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
|
||||
end
|
||||
elseif mesecon.is_effector(node.name) then
|
||||
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
|
||||
if mesecon.is_effector_off(node.name) then
|
||||
mesecon.activate(f.pos, node, f.link, depth)
|
||||
end
|
||||
end
|
||||
depth = depth + 1
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.queue:add_function("turnon", function(pos, rulename, recdepth)
|
||||
mesecon.turnon(pos, rulename, recdepth)
|
||||
end)
|
||||
|
||||
function mesecon.turnoff(pos, link)
|
||||
local frontiers = {{pos = pos, link = link}}
|
||||
|
||||
local depth = 1
|
||||
while frontiers[depth] do
|
||||
local f = frontiers[depth]
|
||||
local node = mesecon.get_node_force(f.pos)
|
||||
|
||||
-- area not loaded, postpone action
|
||||
if not node then
|
||||
mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
|
||||
elseif mesecon.is_conductor_on(node, f.link) then
|
||||
local rules = mesecon.conductor_get_rules(node)
|
||||
|
||||
-- Success: If false, at least one neighboring node is unloaded,
|
||||
-- postpone turning on action
|
||||
local success = true
|
||||
local neighborlinks = {}
|
||||
|
||||
-- call turnoff on neighbors
|
||||
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
|
||||
local np = vector.add(f.pos, r)
|
||||
|
||||
-- Neighboring node not loaded, postpone turning off current node
|
||||
-- since we can't even know if neighboring node has matching rules
|
||||
if not mesecon.get_node_force(np) then
|
||||
success = false
|
||||
break
|
||||
else
|
||||
neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
|
||||
end
|
||||
end
|
||||
|
||||
if success then
|
||||
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
|
||||
param2 = node.param2})
|
||||
|
||||
for npos, links in pairs(neighborlinks) do
|
||||
-- links = all links to node, l = each single link
|
||||
for _, l in ipairs(links) do
|
||||
table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
|
||||
end
|
||||
end
|
||||
else
|
||||
mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
|
||||
end
|
||||
elseif mesecon.is_effector(node.name) then
|
||||
mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
|
||||
if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
|
||||
mesecon.deactivate(f.pos, node, f.link, depth)
|
||||
end
|
||||
end
|
||||
depth = depth + 1
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.queue:add_function("turnoff", function(pos, rulename, recdepth)
|
||||
mesecon.turnoff(pos, rulename, recdepth)
|
||||
end)
|
||||
|
||||
|
||||
function mesecon.connected_to_receptor(pos, link)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
if not node then return false end
|
||||
|
||||
-- Check if conductors around are connected
|
||||
local rules = mesecon.get_any_inputrules(node)
|
||||
if not rules then return false end
|
||||
|
||||
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
|
||||
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
|
||||
for _, l in ipairs(links) do
|
||||
local np = vector.add(pos, l)
|
||||
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.find_receptor_on(pos, link)
|
||||
local frontiers = {{pos = pos, link = link}}
|
||||
local checked = {}
|
||||
|
||||
-- List of positions that have been searched for onstate receptors
|
||||
local depth = 1
|
||||
while frontiers[depth] do
|
||||
local f = frontiers[depth]
|
||||
local node = mesecon.get_node_force(f.pos)
|
||||
|
||||
if not node then return false end
|
||||
if mesecon.is_receptor_on(node.name) then return true end
|
||||
if mesecon.is_conductor_on(node, f.link) then
|
||||
local rules = mesecon.conductor_get_rules(node)
|
||||
|
||||
-- call turnoff on neighbors: normal rules
|
||||
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
|
||||
local np = vector.add(f.pos, r)
|
||||
|
||||
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
|
||||
for _, l in ipairs(links) do
|
||||
local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
|
||||
if not checked[checkedstring] then
|
||||
table.insert(frontiers, {pos = np, link = l})
|
||||
checked[checkedstring] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
depth = depth + 1
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
|
||||
local outputnode = mesecon.get_node_force(output)
|
||||
local inputnode = mesecon.get_node_force(input)
|
||||
|
||||
local outputrules = dug_outputrules or mesecon.get_any_outputrules(outputnode)
|
||||
local inputrules = mesecon.get_any_inputrules(inputnode)
|
||||
if not outputrules or not inputrules then
|
||||
return
|
||||
end
|
||||
|
||||
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
|
||||
-- Check if output sends to input
|
||||
if vector.equals(vector.add(output, outputrule), input) then
|
||||
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
|
||||
-- Check if input accepts from output
|
||||
if vector.equals(vector.add(input, inputrule), output) then
|
||||
return true, inputrule
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.rules_link_rule_all(output, rule)
|
||||
local input = vector.add(output, rule)
|
||||
local inputnode = mesecon.get_node_force(input)
|
||||
local inputrules = mesecon.get_any_inputrules(inputnode)
|
||||
if not inputrules then
|
||||
return {}
|
||||
end
|
||||
local rules = {}
|
||||
|
||||
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
|
||||
-- Check if input accepts from output
|
||||
if vector.equals(vector.add(input, inputrule), output) then
|
||||
table.insert(rules, inputrule)
|
||||
end
|
||||
end
|
||||
|
||||
return rules
|
||||
end
|
||||
|
||||
function mesecon.rules_link_rule_all_inverted(input, rule)
|
||||
--local irule = mesecon.invertRule(rule)
|
||||
local output = vector.add(input, rule)
|
||||
local outputnode = mesecon.get_node_force(output)
|
||||
local outputrules = mesecon.get_any_outputrules(outputnode)
|
||||
if not outputrules then
|
||||
return {}
|
||||
end
|
||||
local rules = {}
|
||||
|
||||
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
|
||||
if vector.equals(vector.add(output, outputrule), input) then
|
||||
table.insert(rules, mesecon.invertRule(outputrule))
|
||||
end
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
function mesecon.rules_link_anydir(pos1, pos2)
|
||||
return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
|
||||
end
|
||||
|
||||
function mesecon.is_powered(pos, rule)
|
||||
local node = mesecon.get_node_force(pos)
|
||||
local rules = mesecon.get_any_inputrules(node)
|
||||
if not rules then return false end
|
||||
|
||||
-- List of nodes that send out power to pos
|
||||
local sourcepos = {}
|
||||
|
||||
if not rule then
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
||||
for _, rname in ipairs(rulenames) do
|
||||
local np = vector.add(pos, rname)
|
||||
local nn = mesecon.get_node_force(np)
|
||||
|
||||
if (mesecon.is_conductor_on(nn, mesecon.invertRule(rname))
|
||||
or mesecon.is_receptor_on(nn.name)) then
|
||||
table.insert(sourcepos, np)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
|
||||
for _, rname in ipairs(rulenames) do
|
||||
local np = vector.add(pos, rname)
|
||||
local nn = mesecon.get_node_force(np)
|
||||
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
|
||||
or mesecon.is_receptor_on (nn.name)) then
|
||||
table.insert(sourcepos, np)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Return FALSE if not powered, return list of sources if is powered
|
||||
if (#sourcepos == 0) then return false
|
||||
else return sourcepos end
|
||||
end
|
||||
|
||||
--Rules rotation Functions:
|
||||
function mesecon.rotate_rules_right(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.z,
|
||||
y = rule.y,
|
||||
z = rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_left(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.z,
|
||||
y = rule.y,
|
||||
z = -rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_down(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.y,
|
||||
y = rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_up(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.y,
|
||||
y = -rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
|
@ -1,30 +0,0 @@
|
|||
-- Ugly hack to prevent breaking compatibility with other mods
|
||||
-- Just remove the following two functions to delete the hack, to be done when other mods have updated
|
||||
function mesecon.receptor_on(self, pos, rules)
|
||||
if (self.receptor_on) then
|
||||
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
|
||||
print("[Mesecons] If you are the programmer of this mod, please update it ")
|
||||
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
|
||||
print("[Mesecons] Otherwise, please make sure you're running the latest version")
|
||||
print("[Mesecons] of that mod and inform the mod creator.")
|
||||
else
|
||||
rules = pos
|
||||
pos = self
|
||||
end
|
||||
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
|
||||
end
|
||||
|
||||
function mesecon.receptor_off(self, pos, rules)
|
||||
if (self.receptor_off) then
|
||||
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
|
||||
print("[Mesecons] If you are the programmer of this mod, please update it ")
|
||||
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
|
||||
print("[Mesecons] Otherwise, please make sure you're running the latest version")
|
||||
print("[Mesecons] of that mod and inform the mod creator.")
|
||||
else
|
||||
rules = pos
|
||||
pos = self
|
||||
end
|
||||
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
|
||||
end
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
minetest.register_node("mesecons:mesecon_off", {
|
||||
drawtype = "raillike",
|
||||
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
|
||||
inventory_image = "jeija_mesecon_off.png",
|
||||
wield_image = "jeija_mesecon_off.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
|
||||
},
|
||||
groups = {dig_immediate=2, mesecon=1, mesecon_conductor_craftable=1}, --MFF
|
||||
description="Mesecons",
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.off,
|
||||
onstate = "mesecons:mesecon_on"
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons:mesecon_on", {
|
||||
drawtype = "raillike",
|
||||
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
|
||||
},
|
||||
groups = {dig_immediate=2, not_in_creaive_inventory=1, mesecon=1}, --MFF
|
||||
drop = "mesecons:mesecon_off 1",
|
||||
light_source = default.LIGHT_MAX-11,
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.on,
|
||||
offstate = "mesecons:mesecon_off"
|
||||
}}
|
||||
})
|
|
@ -1,55 +0,0 @@
|
|||
mesecon.rules = {}
|
||||
mesecon.state = {}
|
||||
|
||||
mesecon.rules.default =
|
||||
{{x=0, y=0, z=-1},
|
||||
{x=1, y=0, z=0},
|
||||
{x=-1, y=0, z=0},
|
||||
{x=0, y=0, z=1},
|
||||
{x=1, y=1, z=0},
|
||||
{x=1, y=-1, z=0},
|
||||
{x=-1, y=1, z=0},
|
||||
{x=-1, y=-1, z=0},
|
||||
{x=0, y=1, z=1},
|
||||
{x=0, y=-1, z=1},
|
||||
{x=0, y=1, z=-1},
|
||||
{x=0, y=-1, z=-1}}
|
||||
|
||||
mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
|
||||
|
||||
mesecon.rules.buttonlike =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = 1, y =-1, z = 0},
|
||||
{x = 1, y =-1, z = 1},
|
||||
{x = 1, y =-1, z =-1},
|
||||
{x = 2, y = 0, z = 0}}
|
||||
|
||||
mesecon.rules.flat =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x =-1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1}}
|
||||
|
||||
mesecon.rules.alldirs =
|
||||
{{x= 1, y= 0, z= 0},
|
||||
{x=-1, y= 0, z= 0},
|
||||
{x= 0, y= 1, z= 0},
|
||||
{x= 0, y=-1, z= 0},
|
||||
{x= 0, y= 0, z= 1},
|
||||
{x= 0, y= 0, z=-1}}
|
||||
|
||||
mesecon.rules.buttonlike_get = function(node)
|
||||
local rules = mesecon.rules.buttonlike
|
||||
if node.param2 == 2 then
|
||||
rules=mesecon.rotate_rules_left(rules)
|
||||
elseif node.param2 == 3 then
|
||||
rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
|
||||
elseif node.param2 == 0 then
|
||||
rules=mesecon.rotate_rules_right(rules)
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
mesecon.state.on = "on"
|
||||
mesecon.state.off = "off"
|
|
@ -1,96 +0,0 @@
|
|||
-- Dig and place services
|
||||
|
||||
mesecon.on_placenode = function (pos, node)
|
||||
mesecon.update_autoconnect(pos, node)
|
||||
|
||||
-- Receptors: Send on signal when active
|
||||
if mesecon.is_receptor_on(node.name) then
|
||||
mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
|
||||
end
|
||||
|
||||
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
|
||||
-- if placed conductor is an onstate one
|
||||
if mesecon.is_conductor(node.name) then
|
||||
local sources = mesecon.is_powered(pos)
|
||||
if sources then
|
||||
-- also call receptor_on if itself is powered already, so that neighboring
|
||||
-- conductors will be activated (when pushing an on-conductor with a piston)
|
||||
for _, s in ipairs(sources) do
|
||||
local rule = vector.subtract(pos, s)
|
||||
mesecon.turnon(pos, rule)
|
||||
end
|
||||
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_conductor_on(node) then
|
||||
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
|
||||
end
|
||||
end
|
||||
|
||||
-- Effectors: Send changesignal and activate or deactivate
|
||||
if mesecon.is_effector(node.name) then
|
||||
local powered_rules = {}
|
||||
local unpowered_rules = {}
|
||||
|
||||
-- for each input rule, check if powered
|
||||
for _, r in ipairs(mesecon.effector_get_rules(node)) do
|
||||
local powered = mesecon.is_powered(pos, r)
|
||||
if powered then table.insert(powered_rules, r)
|
||||
else table.insert(unpowered_rules, r) end
|
||||
|
||||
local state = powered and mesecon.state.on or mesecon.state.off
|
||||
mesecon.changesignal(pos, node, r, state, 1)
|
||||
end
|
||||
|
||||
if (#powered_rules > 0) then
|
||||
for _, r in ipairs(powered_rules) do
|
||||
mesecon.activate(pos, node, r, 1)
|
||||
end
|
||||
else
|
||||
for _, r in ipairs(unpowered_rules) do
|
||||
mesecon.deactivate(pos, node, r, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.on_dignode = function (pos, node)
|
||||
if mesecon.is_conductor_on(node) then
|
||||
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_receptor_on(node.name) then
|
||||
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
|
||||
end
|
||||
mesecon.queue:add_action(pos, "update_autoconnect", {node})
|
||||
end
|
||||
|
||||
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
|
||||
|
||||
minetest.register_on_placenode(mesecon.on_placenode)
|
||||
minetest.register_on_dignode(mesecon.on_dignode)
|
||||
|
||||
-- Overheating service for fast circuits
|
||||
|
||||
-- returns true if heat is too high
|
||||
mesecon.do_overheat = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local heat = meta:get_int("heat") or 0
|
||||
|
||||
heat = heat + 1
|
||||
meta:set_int("heat", heat)
|
||||
|
||||
if heat < mesecon.setting("overheat_max", 20) then
|
||||
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
|
||||
else
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
mesecon.queue:add_function("cooldown", function (pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local heat = meta:get_int("heat")
|
||||
|
||||
if (heat > 0) then
|
||||
meta:set_int("heat", heat - 1)
|
||||
end
|
||||
end)
|
|
@ -1,15 +0,0 @@
|
|||
-- SETTINGS
|
||||
function mesecon.setting(setting, default)
|
||||
if type(default) == "boolean" then
|
||||
local read = minetest.setting_getbool("mesecon."..setting)
|
||||
if read == nil then
|
||||
return default
|
||||
else
|
||||
return read
|
||||
end
|
||||
elseif type(default) == "string" then
|
||||
return minetest.setting_get("mesecon."..setting) or default
|
||||
elseif type(default) == "number" then
|
||||
return tonumber(minetest.setting_get("mesecon."..setting) or default)
|
||||
end
|
||||
end
|
Before Width: | Height: | Size: 186 B |
Before Width: | Height: | Size: 378 B |
Before Width: | Height: | Size: 366 B |
|
@ -1,275 +0,0 @@
|
|||
function mesecon.move_node(pos, newpos)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos):to_table()
|
||||
minetest.remove_node(pos)
|
||||
minetest.set_node(newpos, node)
|
||||
minetest.get_meta(pos):from_table(meta)
|
||||
end
|
||||
|
||||
function mesecon.flattenrules(allrules)
|
||||
--[[
|
||||
{
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
},
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
},
|
||||
}
|
||||
--]]
|
||||
if allrules[1] and
|
||||
allrules[1].x then
|
||||
return allrules
|
||||
end
|
||||
|
||||
local shallowrules = {}
|
||||
for _, metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
table.insert(shallowrules, rule)
|
||||
end
|
||||
end
|
||||
return shallowrules
|
||||
--[[
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
{xyz},
|
||||
{xyz},
|
||||
}
|
||||
--]]
|
||||
end
|
||||
|
||||
function mesecon.rule2bit(findrule, allrules)
|
||||
--get the bit of the metarule the rule is in, or bit 1
|
||||
if (allrules[1] and
|
||||
allrules[1].x) or
|
||||
not findrule then
|
||||
return 1
|
||||
end
|
||||
for m,metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if vector.equals(findrule, rule) then
|
||||
return m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.rule2metaindex(findrule, allrules)
|
||||
--get the metarule the rule is in, or allrules
|
||||
if allrules[1].x then
|
||||
return nil
|
||||
end
|
||||
|
||||
if not(findrule) then
|
||||
return mesecon.flattenrules(allrules)
|
||||
end
|
||||
|
||||
for m, metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if vector.equals(findrule, rule) then
|
||||
return m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.rule2meta(findrule, allrules)
|
||||
if #allrules == 0 then return {} end
|
||||
|
||||
local index = mesecon.rule2metaindex(findrule, allrules)
|
||||
if index == nil then
|
||||
if allrules[1].x then
|
||||
return allrules
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
return allrules[index]
|
||||
end
|
||||
|
||||
function mesecon.dec2bin(n)
|
||||
local x, y = math.floor(n / 2), n % 2
|
||||
if (n > 1) then
|
||||
return mesecon.dec2bin(x)..y
|
||||
else
|
||||
return ""..y
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.getstate(nodename, states)
|
||||
for state, name in ipairs(states) do
|
||||
if name == nodename then
|
||||
return state
|
||||
end
|
||||
end
|
||||
error(nodename.." doesn't mention itself in "..dump(states))
|
||||
end
|
||||
|
||||
function mesecon.getbinstate(nodename, states)
|
||||
return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
|
||||
end
|
||||
|
||||
function mesecon.get_bit(binary,bit)
|
||||
bit = bit or 1
|
||||
local c = binary:len()-(bit-1)
|
||||
return binary:sub(c,c) == "1"
|
||||
end
|
||||
|
||||
function mesecon.set_bit(binary,bit,value)
|
||||
if value == "1" then
|
||||
if not mesecon.get_bit(binary,bit) then
|
||||
return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
|
||||
end
|
||||
elseif value == "0" then
|
||||
if mesecon.get_bit(binary,bit) then
|
||||
return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
|
||||
end
|
||||
end
|
||||
return binary
|
||||
|
||||
end
|
||||
|
||||
function mesecon.invertRule(r)
|
||||
return vector.multiply(r, -1)
|
||||
end
|
||||
|
||||
function mesecon.tablecopy(table) -- deep table copy
|
||||
if type(table) ~= "table" then return table end -- no need to copy
|
||||
local newtable = {}
|
||||
|
||||
for idx, item in pairs(table) do
|
||||
if type(item) == "table" then
|
||||
newtable[idx] = mesecon.tablecopy(item)
|
||||
else
|
||||
newtable[idx] = item
|
||||
end
|
||||
end
|
||||
|
||||
return newtable
|
||||
end
|
||||
|
||||
function mesecon.cmpAny(t1, t2)
|
||||
if type(t1) ~= type(t2) then return false end
|
||||
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
|
||||
|
||||
for i, e in pairs(t1) do
|
||||
if not mesecon.cmpAny(e, t2[i]) then return false end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- does not overwrite values; number keys (ipairs) are appended, not overwritten
|
||||
function mesecon.mergetable(source, dest)
|
||||
local rval = mesecon.tablecopy(dest)
|
||||
|
||||
for k, v in pairs(source) do
|
||||
rval[k] = dest[k] or mesecon.tablecopy(v)
|
||||
end
|
||||
for i, v in ipairs(source) do
|
||||
table.insert(rval, mesecon.tablecopy(v))
|
||||
end
|
||||
|
||||
return rval
|
||||
end
|
||||
|
||||
function mesecon.register_node(name, spec_common, spec_off, spec_on)
|
||||
spec_common.drop = spec_common.drop or name .. "_off"
|
||||
spec_common.__mesecon_basename = name
|
||||
spec_on.__mesecon_state = "on"
|
||||
spec_off.__mesecon_state = "off"
|
||||
|
||||
spec_on = mesecon.mergetable(spec_common, spec_on);
|
||||
spec_off = mesecon.mergetable(spec_common, spec_off);
|
||||
|
||||
minetest.register_node(name .. "_on", spec_on)
|
||||
minetest.register_node(name .. "_off", spec_off)
|
||||
end
|
||||
|
||||
-- swap onstate and offstate nodes, returns new state
|
||||
function mesecon.flipstate(pos, node)
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
local newstate
|
||||
if (nodedef.__mesecon_state == "on") then newstate = "off" end
|
||||
if (nodedef.__mesecon_state == "off") then newstate = "on" end
|
||||
|
||||
minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
|
||||
param2 = node.param2})
|
||||
|
||||
return newstate
|
||||
end
|
||||
|
||||
-- File writing / reading utilities
|
||||
local wpath = minetest.get_worldpath()
|
||||
function mesecon.file2table(filename)
|
||||
local f = io.open(wpath..DIR_DELIM..filename, "r")
|
||||
if f == nil then return {} end
|
||||
local t = f:read("*all")
|
||||
f:close()
|
||||
if t == "" or t == nil then return {} end
|
||||
return minetest.deserialize(t)
|
||||
end
|
||||
|
||||
function mesecon.table2file(filename, table)
|
||||
local f = io.open(wpath..DIR_DELIM..filename, "w")
|
||||
f:write(minetest.serialize(table))
|
||||
f:close()
|
||||
end
|
||||
|
||||
-- Forceloading: Force server to load area if node is nil
|
||||
local BLOCKSIZE = 16
|
||||
|
||||
-- convert node position --> block hash
|
||||
local function hash_blockpos(pos)
|
||||
return minetest.hash_node_position({
|
||||
x = math.floor(pos.x/BLOCKSIZE),
|
||||
y = math.floor(pos.y/BLOCKSIZE),
|
||||
z = math.floor(pos.z/BLOCKSIZE)
|
||||
})
|
||||
end
|
||||
|
||||
-- convert block hash --> node position
|
||||
local function unhash_blockpos(hash)
|
||||
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
|
||||
end
|
||||
|
||||
mesecon.forceloaded_blocks = {}
|
||||
|
||||
-- get node and force-load area
|
||||
function mesecon.get_node_force(pos)
|
||||
local hash = hash_blockpos(pos)
|
||||
|
||||
if mesecon.forceloaded_blocks[hash] == nil then
|
||||
-- if no more forceload spaces are available, try again next time
|
||||
if minetest.forceload_block(pos) then
|
||||
mesecon.forceloaded_blocks[hash] = 0
|
||||
end
|
||||
else
|
||||
mesecon.forceloaded_blocks[hash] = 0
|
||||
end
|
||||
|
||||
return minetest.get_node_or_nil(pos)
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function (dtime)
|
||||
for hash, time in pairs(mesecon.forceloaded_blocks) do
|
||||
-- unload forceloaded blocks after 10 minutes without usage
|
||||
if (time > mesecon.setting("forceload_timeout", 600)) then
|
||||
minetest.forceload_free_block(unhash_blockpos(hash))
|
||||
mesecon.forceloaded_blocks[hash] = nil
|
||||
else
|
||||
mesecon.forceloaded_blocks[hash] = time + dtime
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Store and read the forceloaded blocks to / from a file
|
||||
-- so that those blocks are remembered when the game
|
||||
-- is restarted
|
||||
mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
|
||||
minetest.register_on_shutdown(function()
|
||||
mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
|
||||
end)
|
|
@ -1,250 +0,0 @@
|
|||
-- naming scheme: wire:(xp)(zp)(xm)(zm)(xpyp)(zpyp)(xmyp)(zmyp)_on/off
|
||||
-- where x= x direction, z= z direction, y= y direction, p = +1, m = -1, e.g. xpym = {x=1, y=-1, z=0}
|
||||
-- The (xp)/(zpyp)/.. statements shall be replaced by either 0 or 1
|
||||
-- Where 0 means the wire has no visual connection to that direction and
|
||||
-- 1 means that the wire visually connects to that other node.
|
||||
|
||||
-- #######################
|
||||
-- ## Update wire looks ##
|
||||
-- #######################
|
||||
|
||||
-- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
|
||||
local wire_getconnect = function (from_pos, self_pos)
|
||||
local node = minetest.get_node(self_pos)
|
||||
if minetest.registered_nodes[node.name]
|
||||
and minetest.registered_nodes[node.name].mesecons then
|
||||
-- rules of node to possibly connect to
|
||||
local rules = {}
|
||||
if (minetest.registered_nodes[node.name].mesecon_wire) then
|
||||
rules = mesecon.rules.default
|
||||
else
|
||||
rules = mesecon.get_any_rules(node)
|
||||
end
|
||||
|
||||
for _, r in ipairs(mesecon.flattenrules(rules)) do
|
||||
if (vector.equals(vector.add(self_pos, r), from_pos)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Update this node
|
||||
local wire_updateconnect = function (pos)
|
||||
local connections = {}
|
||||
|
||||
for _, r in ipairs(mesecon.rules.default) do
|
||||
if wire_getconnect(pos, vector.add(pos, r)) then
|
||||
table.insert(connections, r)
|
||||
end
|
||||
end
|
||||
|
||||
local nid = {}
|
||||
for _, vec in ipairs(connections) do
|
||||
-- flat component
|
||||
if vec.x == 1 then nid[0] = "1" end
|
||||
if vec.z == 1 then nid[1] = "1" end
|
||||
if vec.x == -1 then nid[2] = "1" end
|
||||
if vec.z == -1 then nid[3] = "1" end
|
||||
|
||||
-- slopy component
|
||||
if vec.y == 1 then
|
||||
if vec.x == 1 then nid[4] = "1" end
|
||||
if vec.z == 1 then nid[5] = "1" end
|
||||
if vec.x == -1 then nid[6] = "1" end
|
||||
if vec.z == -1 then nid[7] = "1" end
|
||||
end
|
||||
end
|
||||
|
||||
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
|
||||
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
|
||||
|
||||
local state_suffix = string.find(minetest.get_node(pos).name, "_off") and "_off" or "_on"
|
||||
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid..state_suffix})
|
||||
end
|
||||
|
||||
local update_on_place_dig = function (pos, node)
|
||||
-- Update placed node (get_node again as it may have been dug)
|
||||
local nn = minetest.get_node(pos)
|
||||
if (minetest.registered_nodes[nn.name])
|
||||
and (minetest.registered_nodes[nn.name].mesecon_wire) then
|
||||
wire_updateconnect(pos)
|
||||
end
|
||||
|
||||
-- Update nodes around it
|
||||
local rules = {}
|
||||
if minetest.registered_nodes[node.name]
|
||||
and minetest.registered_nodes[node.name].mesecon_wire then
|
||||
rules = mesecon.rules.default
|
||||
else
|
||||
rules = mesecon.get_any_rules(node)
|
||||
end
|
||||
if (not rules) then return end
|
||||
|
||||
for _, r in ipairs(mesecon.flattenrules(rules)) do
|
||||
local np = vector.add(pos, r)
|
||||
if minetest.registered_nodes[minetest.get_node(np).name]
|
||||
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
|
||||
wire_updateconnect(np)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.update_autoconnect(pos, node)
|
||||
if (not node) then node = minetest.get_node(pos) end
|
||||
update_on_place_dig(pos, node)
|
||||
end
|
||||
|
||||
-- ############################
|
||||
-- ## Wire node registration ##
|
||||
-- ############################
|
||||
-- Nodeboxes:
|
||||
local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
|
||||
local box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
|
||||
|
||||
local nbox_nid =
|
||||
{
|
||||
[0] = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}, -- x positive
|
||||
[1] = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}, -- z positive
|
||||
[2] = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}, -- x negative
|
||||
[3] = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}, -- z negative
|
||||
|
||||
[4] = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}, -- x positive up
|
||||
[5] = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}, -- z positive up
|
||||
[6] = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}, -- x negative up
|
||||
[7] = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} -- z negative up
|
||||
}
|
||||
|
||||
local tiles_off = { "mesecons_wire_off.png" }
|
||||
local tiles_on = { "mesecons_wire_on.png" }
|
||||
|
||||
local selectionbox =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
|
||||
}
|
||||
|
||||
-- go to the next nodeid (ex.: 01000011 --> 01000100)
|
||||
local nid_inc = function() end
|
||||
nid_inc = function (nid)
|
||||
local i = 0
|
||||
while nid[i-1] ~= 1 do
|
||||
nid[i] = (nid[i] ~= 1) and 1 or 0
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
-- BUT: Skip impossible nodeids:
|
||||
if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
|
||||
or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then
|
||||
return nid_inc(nid)
|
||||
end
|
||||
|
||||
return i <= 8
|
||||
end
|
||||
|
||||
register_wires = function()
|
||||
local nid = {}
|
||||
while true do
|
||||
-- Create group specifiction and nodeid string (see note above for details)
|
||||
local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
|
||||
..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")
|
||||
|
||||
-- Calculate nodebox
|
||||
local nodebox = {type = "fixed", fixed={box_center}}
|
||||
for i=0,7 do
|
||||
if nid[i] == 1 then
|
||||
table.insert(nodebox.fixed, nbox_nid[i])
|
||||
end
|
||||
end
|
||||
|
||||
-- Add bump to nodebox if curved
|
||||
if (nid[0] == 1 and nid[1] == 1) or (nid[1] == 1 and nid[2] == 1)
|
||||
or (nid[2] == 1 and nid[3] == 1) or (nid[3] == 1 and nid[0] == 1) then
|
||||
table.insert(nodebox.fixed, box_bump1)
|
||||
end
|
||||
|
||||
-- If nothing to connect to, still make a nodebox of a straight wire
|
||||
if nodeid == "00000000" then
|
||||
nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
|
||||
end
|
||||
|
||||
local rules = {}
|
||||
if (nid[0] == 1) then table.insert(rules, vector.new( 1, 0, 0)) end
|
||||
if (nid[1] == 1) then table.insert(rules, vector.new( 0, 0, 1)) end
|
||||
if (nid[2] == 1) then table.insert(rules, vector.new(-1, 0, 0)) end
|
||||
if (nid[3] == 1) then table.insert(rules, vector.new( 0, 0, -1)) end
|
||||
|
||||
if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1, 0)) end
|
||||
if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1, 1)) end
|
||||
if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1, 0)) end
|
||||
if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end
|
||||
|
||||
if (nid[4] == 1) then table.insert(rules, vector.new( 1, 1, 0)) end
|
||||
if (nid[5] == 1) then table.insert(rules, vector.new( 0, 1, 1)) end
|
||||
if (nid[6] == 1) then table.insert(rules, vector.new(-1, 1, 0)) end
|
||||
if (nid[7] == 1) then table.insert(rules, vector.new( 0, 1, -1)) end
|
||||
|
||||
local meseconspec_off = { conductor = {
|
||||
rules = rules,
|
||||
state = mesecon.state.off,
|
||||
onstate = "mesecons:wire_"..nodeid.."_on"
|
||||
}}
|
||||
|
||||
local meseconspec_on = { conductor = {
|
||||
rules = rules,
|
||||
state = mesecon.state.on,
|
||||
offstate = "mesecons:wire_"..nodeid.."_off"
|
||||
}}
|
||||
|
||||
local groups_on = {dig_immediate = 2, mesecon_conductor_craftable = 1,
|
||||
not_in_creative_inventory = 1} --MFF
|
||||
local groups_off = {dig_immediate = 2, mesecon_conductor_craftable = 1} --MFF
|
||||
if nodeid ~= "00000000" then
|
||||
groups_off["not_in_creative_inventory"] = 1
|
||||
end
|
||||
|
||||
mesecon.register_node("mesecons:wire_"..nodeid, {
|
||||
description = "Mesecon",
|
||||
drawtype = "nodebox",
|
||||
inventory_image = "mesecons_wire_inv.png",
|
||||
wield_image = "mesecons_wire_inv.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
selection_box = selectionbox,
|
||||
node_box = nodebox,
|
||||
walkable = false,
|
||||
drop = "mesecons:wire_00000000_off",
|
||||
mesecon_wire = true
|
||||
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
|
||||
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
|
||||
|
||||
if (nid_inc(nid) == false) then return end
|
||||
end
|
||||
end
|
||||
register_wires()
|
||||
|
||||
-- ##############
|
||||
-- ## Crafting ##
|
||||
-- ##############
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:wire_00000000_off 2",
|
||||
recipe = "default:mese_crystal_fragment",
|
||||
cooktime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:wire_00000000_off 18",
|
||||
recipe = "default:mese_crystal",
|
||||
cooktime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:wire_00000000_off 162",
|
||||
recipe = "default:mese",
|
||||
cooktime = 30,
|
||||
})
|
|
@ -1 +0,0 @@
|
|||
mesecons
|
|
@ -1,38 +0,0 @@
|
|||
-- This file registers aliases for the /give /giveme commands.
|
||||
|
||||
minetest.register_alias("mesecons:removestone", "mesecons_random:removestone")
|
||||
minetest.register_alias("mesecons:power_plant", "mesecons_powerplant:power_plant")
|
||||
minetest.register_alias("mesecons:powerplant", "mesecons_powerplant:power_plant")
|
||||
minetest.register_alias("mesecons:meselamp", "mesecons_lamp:lamp_off")
|
||||
minetest.register_alias("mesecons:mesecon", "mesecons:wire_00000000_off")
|
||||
minetest.register_alias("mesecons:object_detector", "mesecons_detector:object_detector_off")
|
||||
minetest.register_alias("mesecons:wireless_inverter", "mesecons_wireless:wireless_inverter_on")
|
||||
minetest.register_alias("mesecons:wireless_receiver", "mesecons_wireless:wireless_receiver_off")
|
||||
minetest.register_alias("mesecons:wireless_transmitter", "mesecons_wireless:wireless_transmitter_off")
|
||||
minetest.register_alias("mesecons:switch", "mesecons_switch:mesecon_switch_off")
|
||||
minetest.register_alias("mesecons:button", "mesecons_button:button_off")
|
||||
minetest.register_alias("mesecons:piston", "mesecons_pistons:piston_normal_off")
|
||||
minetest.register_alias("mesecons:blinky_plant", "mesecons_blinkyplant:blinky_plant_off")
|
||||
minetest.register_alias("mesecons:mesecon_torch", "mesecons_torch:mesecon_torch_on")
|
||||
minetest.register_alias("mesecons:torch", "mesecons_torch:mesecon_torch_on")
|
||||
minetest.register_alias("mesecons:hydro_turbine", "mesecons_hydroturbine:hydro_turbine_off")
|
||||
minetest.register_alias("mesecons:pressure_plate_stone", "mesecons_pressureplates:pressure_plate_stone_off")
|
||||
minetest.register_alias("mesecons:pressure_plate_wood", "mesecons_pressureplates:pressure_plate_wood_off")
|
||||
minetest.register_alias("mesecons:mesecon_socket", "mesecons_temperest:mesecon_socket_off")
|
||||
minetest.register_alias("mesecons:mesecon_inverter", "mesecons_temperest:mesecon_inverter_on")
|
||||
minetest.register_alias("mesecons:movestone", "mesecons_movestones:movestone")
|
||||
minetest.register_alias("mesecons:sticky_movestone", "mesecons_movestones:sticky_movestone")
|
||||
minetest.register_alias("mesecons:noteblock", "mesecons_noteblock:noteblock")
|
||||
minetest.register_alias("mesecons:microcontroller", "mesecons_microcontroller:microcontroller0000")
|
||||
minetest.register_alias("mesecons:delayer", "mesecons_delayer:delayer_off_1")
|
||||
minetest.register_alias("mesecons:solarpanel", "mesecons_solarpanel:solar_panel_off")
|
||||
|
||||
|
||||
--Backwards compatibility
|
||||
minetest.register_alias("mesecons:mesecon_off", "mesecons:wire_00000000_off")
|
||||
minetest.register_alias("mesecons_pistons:piston_sticky", "mesecons_pistons:piston_sticky_on")
|
||||
minetest.register_alias("mesecons_pistons:piston_normal", "mesecons_pistons:piston_normal_on")
|
||||
minetest.register_alias("mesecons_pistons:piston_up_normal", "mesecons_pistons:piston_up_normal_on")
|
||||
minetest.register_alias("mesecons_pistons:piston_down_normal", "mesecons_pistons:piston_down_normal_on")
|
||||
minetest.register_alias("mesecons_pistons:piston_up_sticky", "mesecons_pistons:piston_up_sticky_on")
|
||||
minetest.register_alias("mesecons_pistons:piston_down_sticky", "mesecons_pistons:piston_down_sticky_on")
|
|
@ -1 +0,0 @@
|
|||
mesecons
|
|
@ -1 +0,0 @@
|
|||
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.
|
Before Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 2.9 KiB |
|
@ -1,65 +0,0 @@
|
|||
-- The BLINKY_PLANT
|
||||
|
||||
local toggle_timer = function (pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if timer:is_started() then
|
||||
timer:stop()
|
||||
else
|
||||
timer:start(mesecon.setting("blinky_plant_interval", 3))
|
||||
end
|
||||
end
|
||||
|
||||
local on_timer = function (pos)
|
||||
-- DO NOT TOUCH OR.. THREATS! Thanks, MFF
|
||||
local activate = false
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local p = player:getpos()
|
||||
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
|
||||
if dist < 40 then
|
||||
activate = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if activate then
|
||||
local node = minetest.get_node(pos)
|
||||
if(mesecon.flipstate(pos, node) == "on") then
|
||||
mesecon.receptor_on(pos)
|
||||
else
|
||||
mesecon.receptor_off(pos)
|
||||
end
|
||||
-- Our modification stops there, thank you, @crabman77
|
||||
end
|
||||
toggle_timer(pos)
|
||||
end
|
||||
|
||||
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
|
||||
description="Blinky Plant",
|
||||
drawtype = "plantlike",
|
||||
inventory_image = "jeija_blinky_plant_off.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
|
||||
},
|
||||
on_timer = on_timer,
|
||||
on_rightclick = toggle_timer,
|
||||
on_construct = toggle_timer
|
||||
},{
|
||||
tiles = {"jeija_blinky_plant_off.png"},
|
||||
groups = {dig_immediate=3},
|
||||
mesecons = {receptor = { state = mesecon.state.off }}
|
||||
},{
|
||||
tiles = {"jeija_blinky_plant_on.png"},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1},
|
||||
mesecons = {receptor = { state = mesecon.state.on }}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_blinkyplant:blinky_plant_off 1",
|
||||
recipe = { {"","group:mesecon_conductor_craftable",""},
|
||||
{"","group:mesecon_conductor_craftable",""},
|
||||
{"group:sapling","group:sapling","group:sapling"}}
|
||||
})
|
Before Width: | Height: | Size: 370 B |
Before Width: | Height: | Size: 395 B |
|
@ -1,2 +0,0 @@
|
|||
mesecons
|
||||
mesecons_receiver
|
|
@ -1 +0,0 @@
|
|||
This receptor can be attached to walls. It turns on for 1 second if it's punched.
|
Before Width: | Height: | Size: 78 KiB |
Before Width: | Height: | Size: 7.8 KiB |
|
@ -1,98 +0,0 @@
|
|||
-- WALL BUTTON
|
||||
-- A button that when pressed emits power for 1 second
|
||||
-- and then turns off again
|
||||
|
||||
mesecon.button_turnoff = function (pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name=="mesecons_button:button_on" then --has not been dug
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
|
||||
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
||||
local rules = mesecon.rules.buttonlike_get(node)
|
||||
mesecon.receptor_off(pos, rules)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons_button:button_off", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_off.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
legacy_wallmounted = true,
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the thin plate behind the button
|
||||
{ -4/16, -2/16, 4/16, 4/16, 2/16, 6/16 } -- the button itself
|
||||
}
|
||||
},
|
||||
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
|
||||
description = "Button",
|
||||
on_rightclick = function (pos, node)
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_button_push", {pos=pos})
|
||||
minetest.after(1, mesecon.button_turnoff, pos)
|
||||
end,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = mesecon.rules.buttonlike_get
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_button:button_on", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_on.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
legacy_wallmounted = true,
|
||||
walkable = false,
|
||||
light_source = default.LIGHT_MAX-7,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 },
|
||||
{ -4/16, -2/16, 11/32, 4/16, 2/16, 6/16 }
|
||||
}
|
||||
},
|
||||
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
|
||||
drop = 'mesecons_button:button_off',
|
||||
description = "Button",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.buttonlike_get
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_button:button_off 2",
|
||||
recipe = {
|
||||
{"group:mesecon_conductor_craftable","default:stone"},
|
||||
}
|
||||
})
|
Before Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 449 B |
Before Width: | Height: | Size: 220 B |
|
@ -1 +0,0 @@
|
|||
mesecons
|
|
@ -1 +0,0 @@
|
|||
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.
|
Before Width: | Height: | Size: 36 KiB |
|
@ -1,208 +0,0 @@
|
|||
minetest.register_chatcommand("say", {
|
||||
params = "<text>",
|
||||
description = "Say <text> as the server",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_all(name .. ": " .. param)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("tell", {
|
||||
params = "<name> <text>",
|
||||
description = "Say <text> to <name> privately",
|
||||
func = function(name, param)
|
||||
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
|
||||
if found == nil then
|
||||
minetest.chat_send_player(name, "Invalid usage: " .. param)
|
||||
return
|
||||
end
|
||||
if not minetest.get_player_by_name(target) then
|
||||
minetest.chat_send_player(name, "Invalid target: " .. target)
|
||||
end
|
||||
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("hp", {
|
||||
params = "<name> <value>",
|
||||
description = "Set health of <name> to <value> hitpoints",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
|
||||
if found == nil then
|
||||
minetest.chat_send_player(name, "Invalid usage: " .. param)
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(target)
|
||||
if player then
|
||||
player:set_hp(value)
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid target: " .. target)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function initialize_data(meta)
|
||||
local commands = minetest.formspec_escape(meta:get_string("commands"))
|
||||
meta:set_string("formspec",
|
||||
"invsize[9,5;]" ..
|
||||
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
|
||||
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
|
||||
"button_exit[3.3,4.5;2,1;submit;Submit]")
|
||||
local owner = meta:get_string("owner")
|
||||
if owner == "" then
|
||||
owner = "not owned"
|
||||
else
|
||||
owner = "owned by " .. owner
|
||||
end
|
||||
meta:set_string("infotext", "Command Block\n" ..
|
||||
"(" .. owner .. ")\n" ..
|
||||
"Commands: "..commands)
|
||||
end
|
||||
|
||||
local function construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("commands", "tell @nearest Commandblock unconfigured")
|
||||
|
||||
meta:set_string("owner", "")
|
||||
|
||||
initialize_data(meta)
|
||||
end
|
||||
|
||||
local function after_place(pos, placer)
|
||||
if placer then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
initialize_data(meta)
|
||||
end
|
||||
end
|
||||
|
||||
local function receive_fields(pos, formname, fields, sender)
|
||||
if not fields.submit then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
if owner ~= "" and sender:get_player_name() ~= owner then
|
||||
return
|
||||
end
|
||||
meta:set_string("commands", fields.commands)
|
||||
|
||||
initialize_data(meta)
|
||||
end
|
||||
|
||||
local function resolve_commands(commands, pos)
|
||||
local players = minetest.get_connected_players()
|
||||
|
||||
-- No players online: remove all commands containing
|
||||
-- @nearest, @farthest and @random
|
||||
if #players == 0 then
|
||||
commands = commands:gsub("[^\r\n]+", function (line)
|
||||
if line:find("@nearest") then return "" end
|
||||
if line:find("@farthest") then return "" end
|
||||
if line:find("@random") then return "" end
|
||||
return line
|
||||
end)
|
||||
return commands
|
||||
end
|
||||
|
||||
local nearest, farthest = nil, nil
|
||||
local min_distance, max_distance = math.huge, -1
|
||||
for index, player in pairs(players) do
|
||||
local distance = vector.distance(pos, player:getpos())
|
||||
if distance < min_distance then
|
||||
min_distance = distance
|
||||
nearest = player:get_player_name()
|
||||
end
|
||||
if distance > max_distance then
|
||||
max_distance = distance
|
||||
farthest = player:get_player_name()
|
||||
end
|
||||
end
|
||||
local random = players[math.random(#players)]:get_player_name()
|
||||
commands = commands:gsub("@nearest", nearest)
|
||||
commands = commands:gsub("@farthest", farthest)
|
||||
commands = commands:gsub("@random", random)
|
||||
return commands
|
||||
end
|
||||
|
||||
local function commandblock_action_on(pos, node)
|
||||
if node.name ~= "mesecons_commandblock:commandblock_off" then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
if owner == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local commands = resolve_commands(meta:get_string("commands"), pos)
|
||||
for _, command in pairs(commands:split("\n")) do
|
||||
local pos = command:find(" ")
|
||||
local cmd, param = command, ""
|
||||
if pos then
|
||||
cmd = command:sub(1, pos - 1)
|
||||
param = command:sub(pos + 1)
|
||||
end
|
||||
local cmddef = minetest.chatcommands[cmd]
|
||||
if not cmddef then
|
||||
minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
|
||||
return
|
||||
end
|
||||
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
|
||||
if not has_privs then
|
||||
minetest.chat_send_player(owner, "You don't have permission "
|
||||
.."to run "..cmd
|
||||
.." (missing privileges: "
|
||||
..table.concat(missing_privs, ", ")..")")
|
||||
return
|
||||
end
|
||||
cmddef.func(owner, param)
|
||||
end
|
||||
end
|
||||
|
||||
local function commandblock_action_off(pos, node)
|
||||
if node.name == "mesecons_commandblock:commandblock_on" then
|
||||
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
|
||||
end
|
||||
end
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
return owner == "" or owner == player:get_player_name()
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons_commandblock:commandblock_off", {
|
||||
description = "Command Block",
|
||||
tiles = {"jeija_commandblock_off.png"},
|
||||
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
|
||||
groups = {cracky=2, mesecon_effector_off=1},
|
||||
on_construct = construct,
|
||||
after_place_node = after_place,
|
||||
on_receive_fields = receive_fields,
|
||||
can_dig = can_dig,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_on = commandblock_action_on
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_commandblock:commandblock_on", {
|
||||
tiles = {"jeija_commandblock_on.png"},
|
||||
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
|
||||
light_source = 10,
|
||||
drop = "mesecons_commandblock:commandblock_off",
|
||||
on_construct = construct,
|
||||
after_place_node = after_place,
|
||||
on_receive_fields = receive_fields,
|
||||
can_dig = can_dig,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_off = commandblock_action_off
|
||||
}}
|
||||
})
|
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 183 B |
Before Width: | Height: | Size: 183 B |
|
@ -1 +0,0 @@
|
|||
mesecons
|
|
@ -1 +0,0 @@
|
|||
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock.
|
Before Width: | Height: | Size: 61 KiB |
Before Width: | Height: | Size: 8.3 KiB |
|
@ -1,179 +0,0 @@
|
|||
-- Function that get the input/output rules of the delayer
|
||||
local delayer_get_output_rules = function(node)
|
||||
local rules = {{x = 0, y = 0, z = 1}}
|
||||
for i = 0, node.param2 do
|
||||
rules = mesecon.rotate_rules_left(rules)
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
local delayer_get_input_rules = function(node)
|
||||
local rules = {{x = 0, y = 0, z = -1}}
|
||||
for i = 0, node.param2 do
|
||||
rules = mesecon.rotate_rules_left(rules)
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
-- Functions that are called after the delay time
|
||||
|
||||
local delayer_activate = function(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local time = def.delayer_time
|
||||
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
|
||||
mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
|
||||
end
|
||||
|
||||
local delayer_deactivate = function(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local time = def.delayer_time
|
||||
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
|
||||
mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
|
||||
end
|
||||
|
||||
-- Register the 2 (states) x 4 (delay times) delayers
|
||||
|
||||
for i = 1, 4 do
|
||||
local groups = {}
|
||||
if i == 1 then
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2}
|
||||
else
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
|
||||
end
|
||||
|
||||
local delaytime
|
||||
if i == 1 then delaytime = 0.1
|
||||
elseif i == 2 then delaytime = 0.3
|
||||
elseif i == 3 then delaytime = 0.5
|
||||
elseif i == 4 then delaytime = 1.0 end
|
||||
|
||||
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
|
||||
|
||||
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
|
||||
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
|
||||
{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
|
||||
{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
|
||||
{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
|
||||
|
||||
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
|
||||
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
|
||||
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
|
||||
|
||||
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
|
||||
description = "Delayer",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_delayer_off_"..tostring(i)..".png",
|
||||
"mesecons_delayer_bottom.png",
|
||||
"mesecons_delayer_ends_off.png",
|
||||
"mesecons_delayer_ends_off.png",
|
||||
"mesecons_delayer_sides_off.png",
|
||||
"mesecons_delayer_sides_off.png"
|
||||
},
|
||||
inventory_image = "mesecons_delayer_off_1.png",
|
||||
wield_image = "mesecons_delayer_off_1.png",
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
groups = groups,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_punch = function (pos, node)
|
||||
if node.name=="mesecons_delayer:delayer_off_1" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_2" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_3" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_4" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
|
||||
end
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {
|
||||
receptor =
|
||||
{
|
||||
state = mesecon.state.off,
|
||||
rules = delayer_get_output_rules
|
||||
},
|
||||
effector =
|
||||
{
|
||||
rules = delayer_get_input_rules,
|
||||
action_on = delayer_activate
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
|
||||
description = "You hacker you",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_delayer_on_"..tostring(i)..".png",
|
||||
"mesecons_delayer_bottom.png",
|
||||
"mesecons_delayer_ends_on.png",
|
||||
"mesecons_delayer_ends_on.png",
|
||||
"mesecons_delayer_sides_on.png",
|
||||
"mesecons_delayer_sides_on.png"
|
||||
},
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_punch = function (pos, node)
|
||||
if node.name=="mesecons_delayer:delayer_on_1" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_2" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_3" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_4" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
|
||||
end
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
|
||||
mesecons = {
|
||||
receptor =
|
||||
{
|
||||
state = mesecon.state.on,
|
||||
rules = delayer_get_output_rules
|
||||
},
|
||||
effector =
|
||||
{
|
||||
rules = delayer_get_input_rules,
|
||||
action_off = delayer_deactivate
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_delayer:delayer_off_1",
|
||||
recipe = {
|
||||
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
|
||||
{"default:cobble","default:cobble", "default:cobble"},
|
||||
}
|
||||
})
|
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 449 B |
Before Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 544 B |
Before Width: | Height: | Size: 544 B |
Before Width: | Height: | Size: 544 B |
Before Width: | Height: | Size: 539 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
|
@ -1,2 +0,0 @@
|
|||
mesecons
|
||||
mesecons_materials
|
|
@ -1,6 +0,0 @@
|
|||
The node detector is a receptor. It changes its state when either any node
|
||||
or a specific node is detected. Right-click it to set a nodename to scan for.
|
||||
It can also receive digiline signals. You can either send "GET" and it will
|
||||
respond with the detected nodename or you can send any other string and it will
|
||||
set this string as the node to scan for.
|
||||
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
|
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 9.8 KiB |
|
@ -1,3 +0,0 @@
|
|||
The object detector is a receptor. It changes its state when a player approaches.
|
||||
Right-click it to set a name to scan for.
|
||||
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.
|
Before Width: | Height: | Size: 84 KiB |
Before Width: | Height: | Size: 9.6 KiB |
|
@ -1,270 +0,0 @@
|
|||
local GET_COMMAND = "GET"
|
||||
|
||||
-- Object detector
|
||||
-- Detects players in a certain radius
|
||||
-- The radius can be specified in mesecons/settings.lua
|
||||
|
||||
-- The following file was modified to detect multiple players
|
||||
local object_detector_make_formspec = function (pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", "size[9,2.5]" ..
|
||||
"field[0.3, 0;12,2;scanname;Name of player(s) to scan for (empty for any, separate with comma):;${scanname}]"..
|
||||
"field[0.3,1.5;4 ,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
|
||||
"button_exit[7,0.75;2,3;;Save]")
|
||||
end
|
||||
|
||||
local function object_detector_on_receive_fields(pos, _, fields)
|
||||
if not fields.scanname or not fields.digiline_channel then return end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("scanname", fields.scanname)
|
||||
meta:set_string("digiline_channel", fields.digiline_channel)
|
||||
object_detector_make_formspec(pos)
|
||||
end
|
||||
|
||||
-- returns true if player was found, false if not
|
||||
local function object_detector_scan(pos)
|
||||
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
|
||||
for k, obj in pairs(objs) do
|
||||
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
|
||||
local scanname = minetest.get_meta(pos):get_string("scanname"):gsub(' ', "")
|
||||
if (scanname == "" and isname ~= "") then
|
||||
minetest.get_meta(pos):set_string("scanedname", "")
|
||||
return true
|
||||
end
|
||||
local founds = {}
|
||||
for _, name in pairs(scanname:split(',')) do
|
||||
if (isname == name and isname ~= "") then
|
||||
table.insert(founds, isname)
|
||||
end
|
||||
end
|
||||
if #founds > 0 then
|
||||
minetest.get_meta(pos):set_string("scannedname", table.concat(founds, ','))
|
||||
return true
|
||||
end
|
||||
end
|
||||
minetest.get_meta(pos):set_string("scanedname", "")
|
||||
return false
|
||||
end
|
||||
|
||||
-- set player name when receiving a digiline signal on a specific channel
|
||||
local object_detector_digiline = {
|
||||
effector = {
|
||||
action = function (pos, node, channel, msg)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local active_channel = meta:get_string("digiline_channel")
|
||||
if channel == active_channel then
|
||||
meta:set_string("scanedname", msg)
|
||||
object_detector_make_formspec(pos)
|
||||
end
|
||||
end,
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node("mesecons_detector:object_detector_off", {
|
||||
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
|
||||
paramtype = "light",
|
||||
walkable = true,
|
||||
groups = {cracky=3},
|
||||
description="Player Detector",
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = mesecon.rules.pplate
|
||||
}},
|
||||
on_construct = object_detector_make_formspec,
|
||||
on_receive_fields = object_detector_on_receive_fields,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
digiline = object_detector_digiline
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_detector:object_detector_on", {
|
||||
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
|
||||
paramtype = "light",
|
||||
walkable = true,
|
||||
groups = {cracky=3,not_in_creative_inventory=1},
|
||||
drop = 'mesecons_detector:object_detector_off',
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.pplate
|
||||
}},
|
||||
on_construct = object_detector_make_formspec,
|
||||
on_receive_fields = object_detector_on_receive_fields,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
digiline = object_detector_digiline
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_detector:object_detector_off',
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"mesecons_detector:object_detector_off"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if not object_detector_scan(pos) then return end
|
||||
|
||||
node.name = "mesecons_detector:object_detector_on"
|
||||
minetest.swap_node(pos, node)
|
||||
mesecon.receptor_on(pos, mesecon.rules.pplate)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"mesecons_detector:object_detector_on"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if object_detector_scan(pos) then return end
|
||||
|
||||
node.name = "mesecons_detector:object_detector_off"
|
||||
minetest.swap_node(pos, node)
|
||||
mesecon.receptor_off(pos, mesecon.rules.pplate)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Node detector
|
||||
-- Detects the node in front of it
|
||||
|
||||
local function node_detector_make_formspec(pos)
|
||||
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
|
||||
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
|
||||
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
|
||||
"button_exit[7,0.75;2,3;;Save]")
|
||||
end
|
||||
|
||||
local function node_detector_on_receive_fields(pos, _, fields)
|
||||
if not fields.scanname or not fields.digiline_channel then return end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("scanname", fields.scanname)
|
||||
meta:set_string("digiline_channel", fields.digiline_channel)
|
||||
node_detector_make_formspec(pos)
|
||||
end
|
||||
|
||||
-- returns true if node was found, false if not
|
||||
local function node_detector_scan(pos)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if not node then return end
|
||||
|
||||
local frontname = minetest.get_node(
|
||||
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
|
||||
).name
|
||||
local scanname = minetest.get_meta(pos):get_string("scanname")
|
||||
|
||||
return (frontname == scanname) or
|
||||
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
|
||||
end
|
||||
|
||||
-- set player name when receiving a digiline signal on a specific channel
|
||||
local node_detector_digiline = {
|
||||
effector = {
|
||||
action = function(pos, node, channel, msg)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if channel ~= meta:get_string("digiline_channel") then return end
|
||||
|
||||
if msg == GET_COMMAND then
|
||||
local nodename = minetest.get_node(
|
||||
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
|
||||
).name
|
||||
|
||||
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
|
||||
else
|
||||
meta:set_string("scanname", msg)
|
||||
node_detector_make_formspec(pos)
|
||||
end
|
||||
end,
|
||||
},
|
||||
receptor = {}
|
||||
}
|
||||
|
||||
local function after_place_node_detector(pos, placer)
|
||||
local placer_pos = placer:getpos()
|
||||
if not placer_pos then
|
||||
return
|
||||
end
|
||||
|
||||
--correct for the player's height
|
||||
if placer:is_player() then
|
||||
placer_pos.y = placer_pos.y + 1.625
|
||||
end
|
||||
|
||||
--correct for 6d facedir
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons_detector:node_detector_off", {
|
||||
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = {cracky=3},
|
||||
description="Node Detector",
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off
|
||||
}},
|
||||
on_construct = node_detector_make_formspec,
|
||||
on_receive_fields = node_detector_on_receive_fields,
|
||||
after_place_node = after_place_node_detector,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
digiline = node_detector_digiline
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_detector:node_detector_on", {
|
||||
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = {cracky=3,not_in_creative_inventory=1},
|
||||
drop = 'mesecons_detector:node_detector_off',
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on
|
||||
}},
|
||||
on_construct = node_detector_make_formspec,
|
||||
on_receive_fields = node_detector_on_receive_fields,
|
||||
after_place_node = after_place_node_detector,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
digiline = node_detector_digiline
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_detector:node_detector_off',
|
||||
recipe = {
|
||||
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"mesecons_detector:node_detector_off"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if not node_detector_scan(pos) then return end
|
||||
|
||||
node.name = "mesecons_detector:node_detector_on"
|
||||
minetest.swap_node(pos, node)
|
||||
mesecon.receptor_on(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"mesecons_detector:node_detector_on"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if node_detector_scan(pos) then return end
|
||||
|
||||
node.name = "mesecons_detector:node_detector_off"
|
||||
minetest.swap_node(pos, node)
|
||||
mesecon.receptor_off(pos)
|
||||
end,
|
||||
})
|
Before Width: | Height: | Size: 680 B |
Before Width: | Height: | Size: 727 B |
Before Width: | Height: | Size: 655 B |
Before Width: | Height: | Size: 733 B |
|
@ -1,2 +0,0 @@
|
|||
mesecons
|
||||
doors
|
|
@ -1,142 +0,0 @@
|
|||
-- Modified, from minetest_game/mods/doors/init.lua
|
||||
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
||||
pos.y = pos.y + dir
|
||||
if not minetest.get_node(pos).name == check_name then
|
||||
return
|
||||
end
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2 + 1]
|
||||
|
||||
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
|
||||
|
||||
pos.y = pos.y - dir
|
||||
minetest.swap_node(pos, {name = replace, param2 = p2})
|
||||
|
||||
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
|
||||
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
local function meseconify_door(name)
|
||||
if minetest.registered_items[name .. "_b_1"] then
|
||||
-- old style double-node doors
|
||||
local function toggle_state1 (pos, node)
|
||||
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
|
||||
end
|
||||
|
||||
local function toggle_state2 (pos, node)
|
||||
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
|
||||
end
|
||||
|
||||
minetest.override_item(name.."_b_1", {
|
||||
mesecons = {effector = {
|
||||
action_on = toggle_state1,
|
||||
action_off = toggle_state1,
|
||||
rules = mesecon.rules.pplate
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_b_2", {
|
||||
mesecons = {effector = {
|
||||
action_on = toggle_state2,
|
||||
action_off = toggle_state2,
|
||||
rules = mesecon.rules.pplate
|
||||
}}
|
||||
})
|
||||
elseif minetest.registered_items[name .. "_a"] then
|
||||
-- new style mesh node based doors
|
||||
local override = {
|
||||
mesecons = {effector = {
|
||||
action_on = function(pos, node)
|
||||
local door = doors.get(pos)
|
||||
if door then
|
||||
door:open()
|
||||
end
|
||||
end,
|
||||
action_off = function(pos, node)
|
||||
local door = doors.get(pos)
|
||||
if door then
|
||||
door:close()
|
||||
end
|
||||
end,
|
||||
rules = mesecon.rules.pplate
|
||||
}}
|
||||
}
|
||||
minetest.override_item(name .. "_a", override)
|
||||
minetest.override_item(name .. "_b", override)
|
||||
end
|
||||
end
|
||||
|
||||
meseconify_door("doors:door_wood")
|
||||
meseconify_door("doors:door_steel")
|
||||
meseconify_door("doors:door_glass")
|
||||
meseconify_door("doors:door_obsidian_glass")
|
||||
|
||||
--MFF meseconify all doors, crabman 12/06/2016
|
||||
meseconify_door("doors:door_cherry")
|
||||
meseconify_door("doors:door_tin")
|
||||
meseconify_door("doors:door_prison")
|
||||
meseconify_door("doors:door_gardengate_white")
|
||||
meseconify_door("doors:door3_wood")
|
||||
meseconify_door("doors:door3_steel")
|
||||
meseconify_door("doors:door3_glass")
|
||||
meseconify_door("doors:door3_obsidian_glass")
|
||||
meseconify_door("doors:door3_cherry")
|
||||
meseconify_door("doors:door3_prison")
|
||||
|
||||
|
||||
-- Trapdoor
|
||||
local function trapdoor_switch(pos, node)
|
||||
local state = minetest.get_meta(pos):get_int("state")
|
||||
|
||||
if state == 1 then
|
||||
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
|
||||
else
|
||||
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
|
||||
end
|
||||
|
||||
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
|
||||
end
|
||||
|
||||
if doors and doors.get then
|
||||
local override = {
|
||||
mesecons = {effector = {
|
||||
action_on = function(pos, node)
|
||||
local door = doors.get(pos)
|
||||
if door then
|
||||
door:open()
|
||||
end
|
||||
end,
|
||||
action_off = function(pos, node)
|
||||
local door = doors.get(pos)
|
||||
if door then
|
||||
door:close()
|
||||
end
|
||||
end,
|
||||
}},
|
||||
}
|
||||
minetest.override_item("doors:trapdoor", override)
|
||||
minetest.override_item("doors:trapdoor_open", override)
|
||||
minetest.override_item("doors:trapdoor_steel", override)
|
||||
minetest.override_item("doors:trapdoor_steel_open", override)
|
||||
else
|
||||
if minetest.registered_nodes["doors:trapdoor"] then
|
||||
minetest.override_item("doors:trapdoor", {
|
||||
mesecons = {effector = {
|
||||
action_on = trapdoor_switch,
|
||||
action_off = trapdoor_switch
|
||||
}},
|
||||
})
|
||||
|
||||
minetest.override_item("doors:trapdoor_open", {
|
||||
mesecons = {effector = {
|
||||
action_on = trapdoor_switch,
|
||||
action_off = trapdoor_switch
|
||||
}},
|
||||
})
|
||||
end
|
||||
end
|
|
@ -1,83 +0,0 @@
|
|||
local corner_nodebox = {
|
||||
type = "fixed",
|
||||
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
|
||||
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
|
||||
}
|
||||
|
||||
local corner_selectionbox = {
|
||||
type = "fixed",
|
||||
fixed = { -16/32-0.001, -18/32, -16/32, 5/32, -12/32, 5/32 },
|
||||
}
|
||||
|
||||
local corner_get_rules = function (node)
|
||||
local rules =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = -1}}
|
||||
|
||||
for i = 0, node.param2 do
|
||||
rules = mesecon.rotate_rules_left(rules)
|
||||
end
|
||||
|
||||
return rules
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons_extrawires:corner_on", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_insulated_wire_curved_tb_on.png",
|
||||
"jeija_insulated_wire_curved_tb_on.png^[transformR270",
|
||||
"jeija_insulated_wire_sides_on.png",
|
||||
"jeija_insulated_wire_ends_on.png",
|
||||
"jeija_insulated_wire_sides_on.png",
|
||||
"jeija_insulated_wire_ends_on.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
selection_box = corner_selectionbox,
|
||||
node_box = corner_nodebox,
|
||||
groups = {dig_immediate = 2, not_in_creative_inventory = 1}, -- MFF
|
||||
drop = "mesecons_extrawires:corner_off",
|
||||
mesecons = {conductor =
|
||||
{
|
||||
state = mesecon.state.on,
|
||||
rules = corner_get_rules,
|
||||
offstate = "mesecons_extrawires:corner_off"
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_extrawires:corner_off", {
|
||||
drawtype = "nodebox",
|
||||
description = "Mesecon Corner",
|
||||
tiles = {
|
||||
"jeija_insulated_wire_curved_tb_off.png",
|
||||
"jeija_insulated_wire_curved_tb_off.png^[transformR270",
|
||||
"jeija_insulated_wire_sides_off.png",
|
||||
"jeija_insulated_wire_ends_off.png",
|
||||
"jeija_insulated_wire_sides_off.png",
|
||||
"jeija_insulated_wire_ends_off.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
selection_box = corner_selectionbox,
|
||||
node_box = corner_nodebox,
|
||||
groups = {dig_immediate = 2}, --MFF
|
||||
mesecons = {conductor =
|
||||
{
|
||||
state = mesecon.state.off,
|
||||
rules = corner_get_rules,
|
||||
onstate = "mesecons_extrawires:corner_on"
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_extrawires:corner_off 3",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},
|
||||
{"", "mesecons_insulated:insulated_off", ""},
|
||||
}
|
||||
})
|
|
@ -1,176 +0,0 @@
|
|||
function crossover_get_rules(node)
|
||||
return {
|
||||
{--first wire
|
||||
{x=-1,y=0,z=0},
|
||||
{x=1,y=0,z=0},
|
||||
},
|
||||
{--second wire
|
||||
{x=0,y=0,z=-1},
|
||||
{x=0,y=0,z=1},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local crossover_states = {
|
||||
"mesecons_extrawires:crossover_off",
|
||||
"mesecons_extrawires:crossover_01",
|
||||
"mesecons_extrawires:crossover_10",
|
||||
"mesecons_extrawires:crossover_on",
|
||||
}
|
||||
|
||||
minetest.register_node("mesecons_extrawires:crossover_off", {
|
||||
description = "Insulated Crossover",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_insulated_wire_crossing_tb_off.png",
|
||||
"jeija_insulated_wire_crossing_tb_off.png",
|
||||
"jeija_insulated_wire_ends_off.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
stack_max = 99,
|
||||
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
|
||||
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
|
||||
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
|
||||
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=2, mesecon=3}, --MFF
|
||||
mesecons = {
|
||||
conductor = {
|
||||
states = crossover_states,
|
||||
rules = crossover_get_rules(),
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_extrawires:crossover_01", {
|
||||
description = "You hacker you!",
|
||||
drop = "mesecons_extrawires:crossover_off",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_insulated_wire_crossing_tb_01.png",
|
||||
"jeija_insulated_wire_crossing_tb_01.png",
|
||||
"jeija_insulated_wire_ends_01x.png",
|
||||
"jeija_insulated_wire_ends_01x.png",
|
||||
"jeija_insulated_wire_ends_01z.png",
|
||||
"jeija_insulated_wire_ends_01z.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
stack_max = 99,
|
||||
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
|
||||
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
|
||||
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
|
||||
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=2, mesecon=3, not_in_creative_inventory=1}, --MFF
|
||||
mesecons = {
|
||||
conductor = {
|
||||
states = crossover_states,
|
||||
rules = crossover_get_rules(),
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_extrawires:crossover_10", {
|
||||
description = "You hacker you!",
|
||||
drop = "mesecons_extrawires:crossover_off",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_insulated_wire_crossing_tb_10.png",
|
||||
"jeija_insulated_wire_crossing_tb_10.png",
|
||||
"jeija_insulated_wire_ends_10x.png",
|
||||
"jeija_insulated_wire_ends_10x.png",
|
||||
"jeija_insulated_wire_ends_10z.png",
|
||||
"jeija_insulated_wire_ends_10z.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
stack_max = 99,
|
||||
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
|
||||
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
|
||||
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
|
||||
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
|
||||
mesecons = {
|
||||
conductor = {
|
||||
states = crossover_states,
|
||||
rules = crossover_get_rules(),
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_extrawires:crossover_on", {
|
||||
description = "You hacker you!",
|
||||
drop = "mesecons_extrawires:crossover_off",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_insulated_wire_crossing_tb_on.png",
|
||||
"jeija_insulated_wire_crossing_tb_on.png",
|
||||
"jeija_insulated_wire_ends_on.png",
|
||||
"jeija_insulated_wire_ends_on.png",
|
||||
"jeija_insulated_wire_ends_on.png",
|
||||
"jeija_insulated_wire_ends_on.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
stack_max = 99,
|
||||
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
|
||||
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
|
||||
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
|
||||
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
|
||||
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
|
||||
mesecons = {
|
||||
conductor = {
|
||||
states = crossover_states,
|
||||
rules = crossover_get_rules(),
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mesecons_extrawires:crossover_off",
|
||||
recipe = {
|
||||
"mesecons_insulated:insulated_off",
|
||||
"mesecons_insulated:insulated_off",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mesecons_insulated:insulated_off 2",
|
||||
recipe = {
|
||||
"mesecons_extrawires:crossover_off",
|
||||
},
|
||||
})
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
mesecons
|
|
@ -1 +0,0 @@
|
|||
Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision.
|
Before Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 3.8 KiB |
|
@ -1 +0,0 @@
|
|||
Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other.
|
Before Width: | Height: | Size: 61 KiB |
Before Width: | Height: | Size: 3.7 KiB |
|
@ -1 +0,0 @@
|
|||
The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward
|
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 6.1 KiB |
|
@ -1 +0,0 @@
|
|||
Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down).
|
Before Width: | Height: | Size: 54 KiB |
Before Width: | Height: | Size: 3.9 KiB |
|
@ -1 +0,0 @@
|
|||
Vertical Mesecons only conduct up and down. Plates appear at the ends, at that place they also conduct to the side.
|
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 3.0 KiB |
|
@ -1,5 +0,0 @@
|
|||
dofile(minetest.get_modpath("mesecons_extrawires").."/crossover.lua");
|
||||
dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua");
|
||||
dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua");
|
||||
dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua");
|
||||
dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua");
|