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Adjust the hunger exhaust when armor is wearing

If you want to understand, look at this : http://www.encyclopedie-gratuite.fr/Definition/Technique/densite-materiaux.php
The mithril is the only exception because it's "unreal" and the fantasist best material
This commit is contained in:
Ombridride 2015-06-30 19:25:14 +02:00
parent 703518f1a3
commit 9bf13e3965

View File

@ -389,49 +389,49 @@ end
local exhausting_items = {
["helmet"] = {
["wood"] = 0,
["cactus"] = 1,
["steel"] = 2,
["bronze"] = 4,
["gold"] = 7,
["diamond"] = 10,
["mithril"] = 15
["wood"] = 1,
["cactus"] = 2,
["steel"] = 4,
["bronze"] = 5,
["gold"] = 6,
["diamond"] = 3,
["mithril"] = 1
},
["chestplate"] = {
["wood"] = 2,
["cactus"] = 4,
["steel"] = 6,
["bronze"] = 7,
["gold"] = 11,
["diamond"] = 15,
["mithril"] = 18
["wood"] = 1,
["cactus"] = 2,
["steel"] = 4,
["bronze"] = 5,
["gold"] = 6,
["diamond"] = 3,
["mithril"] = 1
},
["leggings"] = {
["wood"] = 1,
["cactus"] = 2,
["steel"] = 5,
["bronze"] = 8,
["gold"] = 10,
["diamond"] = 13,
["mithril"] = 16
["steel"] = 4,
["bronze"] = 5,
["gold"] = 6,
["diamond"] = 3,
["mithril"] = 1
},
["boots"] = {
["wood"] = 1,
["cactus"] = 1,
["steel"] = 3,
["bronze"] = 4,
["gold"] = 7,
["diamond"] = 10,
["mithril"] = 13
["cactus"] = 2,
["steel"] = 4,
["bronze"] = 5,
["gold"] = 6,
["diamond"] = 3,
["mithril"] = 1
},
["shield"] = {
["wood"] = 4,
["cactus"] = 6,
["steel"] = 8,
["bronze"] = 10,
["gold"] = 13,
["diamond"] = 16,
["mithril"] = 20
["wood"] = 1,
["cactus"] = 2,
["steel"] = 4,
["bronze"] = 5,
["gold"] = 6,
["diamond"] = 3,
["mithril"] = 1
}
}