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Adjust the hunger exhaust when armor is wearing

If you want to understand, look at this : http://www.encyclopedie-gratuite.fr/Definition/Technique/densite-materiaux.php
The mithril is the only exception because it's "unreal" and the fantasist best material
This commit is contained in:
Ombridride 2015-06-30 19:25:14 +02:00
parent 703518f1a3
commit 9bf13e3965

View File

@ -389,49 +389,49 @@ end
local exhausting_items = { local exhausting_items = {
["helmet"] = { ["helmet"] = {
["wood"] = 0, ["wood"] = 1,
["cactus"] = 1, ["cactus"] = 2,
["steel"] = 2, ["steel"] = 4,
["bronze"] = 4, ["bronze"] = 5,
["gold"] = 7, ["gold"] = 6,
["diamond"] = 10, ["diamond"] = 3,
["mithril"] = 15 ["mithril"] = 1
}, },
["chestplate"] = { ["chestplate"] = {
["wood"] = 2, ["wood"] = 1,
["cactus"] = 4, ["cactus"] = 2,
["steel"] = 6, ["steel"] = 4,
["bronze"] = 7, ["bronze"] = 5,
["gold"] = 11, ["gold"] = 6,
["diamond"] = 15, ["diamond"] = 3,
["mithril"] = 18 ["mithril"] = 1
}, },
["leggings"] = { ["leggings"] = {
["wood"] = 1, ["wood"] = 1,
["cactus"] = 2, ["cactus"] = 2,
["steel"] = 5, ["steel"] = 4,
["bronze"] = 8, ["bronze"] = 5,
["gold"] = 10, ["gold"] = 6,
["diamond"] = 13, ["diamond"] = 3,
["mithril"] = 16 ["mithril"] = 1
}, },
["boots"] = { ["boots"] = {
["wood"] = 1, ["wood"] = 1,
["cactus"] = 1, ["cactus"] = 2,
["steel"] = 3, ["steel"] = 4,
["bronze"] = 4, ["bronze"] = 5,
["gold"] = 7, ["gold"] = 6,
["diamond"] = 10, ["diamond"] = 3,
["mithril"] = 13 ["mithril"] = 1
}, },
["shield"] = { ["shield"] = {
["wood"] = 4, ["wood"] = 1,
["cactus"] = 6, ["cactus"] = 2,
["steel"] = 8, ["steel"] = 4,
["bronze"] = 10, ["bronze"] = 5,
["gold"] = 13, ["gold"] = 6,
["diamond"] = 16, ["diamond"] = 3,
["mithril"] = 20 ["mithril"] = 1
} }
} }