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Adjust the hunger exhaust when armor is wearing
If you want to understand, look at this : http://www.encyclopedie-gratuite.fr/Definition/Technique/densite-materiaux.php The mithril is the only exception because it's "unreal" and the fantasist best material
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@ -389,49 +389,49 @@ end
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local exhausting_items = {
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["helmet"] = {
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["wood"] = 0,
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["cactus"] = 1,
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["steel"] = 2,
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["bronze"] = 4,
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["gold"] = 7,
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["diamond"] = 10,
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["mithril"] = 15
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["wood"] = 1,
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["cactus"] = 2,
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["steel"] = 4,
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["bronze"] = 5,
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["gold"] = 6,
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["diamond"] = 3,
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["mithril"] = 1
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},
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["chestplate"] = {
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["wood"] = 2,
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["cactus"] = 4,
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["steel"] = 6,
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["bronze"] = 7,
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["gold"] = 11,
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["diamond"] = 15,
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["mithril"] = 18
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["wood"] = 1,
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["cactus"] = 2,
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["steel"] = 4,
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["bronze"] = 5,
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["gold"] = 6,
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["diamond"] = 3,
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["mithril"] = 1
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},
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["leggings"] = {
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["wood"] = 1,
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["cactus"] = 2,
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["steel"] = 5,
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["bronze"] = 8,
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["gold"] = 10,
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["diamond"] = 13,
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["mithril"] = 16
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["steel"] = 4,
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["bronze"] = 5,
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["gold"] = 6,
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["diamond"] = 3,
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["mithril"] = 1
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},
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["boots"] = {
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["wood"] = 1,
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["cactus"] = 1,
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["steel"] = 3,
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["bronze"] = 4,
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["gold"] = 7,
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["diamond"] = 10,
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["mithril"] = 13
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["cactus"] = 2,
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["steel"] = 4,
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["bronze"] = 5,
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["gold"] = 6,
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["diamond"] = 3,
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["mithril"] = 1
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},
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["shield"] = {
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["wood"] = 4,
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["cactus"] = 6,
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["steel"] = 8,
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["bronze"] = 10,
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["gold"] = 13,
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["diamond"] = 16,
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["mithril"] = 20
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["wood"] = 1,
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["cactus"] = 2,
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["steel"] = 4,
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["bronze"] = 5,
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["gold"] = 6,
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["diamond"] = 3,
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["mithril"] = 1
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}
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}
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