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Update api.lua
Ajout du kamikaz (creepeur)
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c3aefb8db7
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@ -452,7 +452,110 @@ function mobs:register_mob(name, def)
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self.state = "stand"
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self:set_animation("stand")
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end
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elseif self.state == "attack" and self.attack_type == "kamicaze" then
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if not self.attack.player or not self.attack.player:is_player() then
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self.state = "stand"
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self:set_animation("stand")
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self.timer = 0
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self.blinktimer = 0
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return
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end
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
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if dist > self.view_range or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
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self.v_start = false
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self.set_velocity(self, 0)
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self.timer = 0
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self.blinktimer = 0
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self.attack = {player = nil, dist = nil}
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self:set_animation("stand")
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return
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else
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self:set_animation("walk")
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self.attack.dist = dist
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end
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local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if self.attack.dist > 3 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, self.run_velocity)
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self.timer = 0
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self.blinktimer = 0
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else
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self.timer = 0
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self.blinktimer = 0
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if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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self.set_velocity(self, self.run_velocity)
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end
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self:set_animation("run")
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else
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self.set_velocity(self, 0)
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self.timer = self.timer + dtime
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self.blinktimer = self.blinktimer + dtime
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if self.blinktimer > 0.2 then
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self.blinktimer = self.blinktimer - 0.2
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if self.blinkstatus then
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self.object:settexturemod("")
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else
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self.object:settexturemod("^[brighten")
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end
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self.blinkstatus = not self.blinkstatus
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end
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if self.timer > 3 then
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local pos = self.object:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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do_tnt_physics(pos, 3)
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local meta = minetest.get_meta(pos)
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minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
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self.object:remove()
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return
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end
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for x=-3,3 do
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for y=-3,3 do
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for z=-3,3 do
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if x*x+y*y+z*z <= 3 * 3 + 3 then
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local n = minetest.get_node(np)
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if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then
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activate_if_tnt(n.name, np, pos, 3)
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minetest.remove_node(np)
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nodeupdate(np)
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if n.name ~= "tnt:tnt" and math.random() > 0.9 then
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local drop = minetest.get_node_drops(n.name, "")
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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if math.random(1,100) > 40 then
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local obj = minetest.add_item(np, item)
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end
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end
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end
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end
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end
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end
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end
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end
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self.object:remove()
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end
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end
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end
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elseif self.state == "attack" and self.attack_type == "dogfight" then
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if not self.attack.player or not self.attack.player:getpos() then
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