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Fixed a mistake in unknown node's check
- Mobs mod now check with correct values the being of the nodes its mobs spawn on
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@ -964,7 +964,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
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-- are we spawning inside a solid node?
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local nod = minetest.get_node_or_nil(pos)
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if not nod or not minetest.registered_nodes[nod] or minetest.registered_nodes[nod.name].walkable == true then return end
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if not nod or not minetest.registered_nodes[nod.name] or minetest.registered_nodes[nod.name].walkable == true then return end
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pos.y = pos.y + 1
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nod = minetest.get_node_or_nil(pos)
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if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
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