- The Ghoat animal is passive, he eats flowers on his way, drop raw_meat if you kill it. But be carful, if you attack him, he will hit you back ! (like cow/warthog and other passive monster who can defend himself)
- Warthogs now spawn on default:dirt and default:junglegrass, this change is made because we move progressively the warthog in jungle
- They are very similar to the Dirt Monster, but they are more slower, has more heath, and less armor, they do the same amount of damage and give the same samount of coins
- Remove the Stonemonster in the Nether Forest, remplaced by Zombies
- Merged api :
- little tweaks on yaw computing system and position handling when blasting
- Centralisation of the explosion function used by both dungeon masters and
creepers : checks are made differently but still present in the function
- Merged dungeon masters
- Changed type of creepers from kamikaze to explode
- Tweaked a bit rebase script
- It seems in fact that sometimes, when you give the fourth diamond to a NPC, it does not follow
because you're too close to it. (engine's entity issue, or algorythm issue, but not really one
since you just have to move in 99% of the cases to make the NPC follow you)
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version