- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
- Added comment to warn a change of our
- Updated README.txt in mobs mod. However, Ombridride will have to do a lot of works, the mod have been changed again (no more steps, parameters
deleted, etc).
stats mobs,
oerkki peut détruire/enlever torchs,
vache/sheep mangent l'herbe,
bébé phacochère/mouton qui suivent leur "maman",
npc => suit les diamonds, il peut etre soigné avec meat ou bread,
clique droit avec "default:gold_lump" en main et il droppera un objet
au hasard en échange,
pumba => follow maintenant "default:apple"
kittens => follow maintenant "fishing:fish_raw"
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
- Update to the 0.8 release of TenPlus1 mobs redo mod
- Merge the TenPlus1 mobs redo mod changes
- Add 2/3 new sounds for each monsters (from the Cyberpangolin mobs
sounds)
- Small up of the lava_flan mob health
- Commits :
b0871dfe0fccb604d2c887551d7469b695842faf (Not really because the reverts were done in my last commit)
c1043f0120430bb57696074a04a8445f9e9e0651
35a13c8faf3c84941cf13b6717c50144c96fd133
6679190d44ea8f4a2621f4b9880217ac50878caa
eae0c1bc2e8b587b265d6cabdfc42c2233f09d1c
ef566a5fe15060502fe11acd190d7d833ec2af92
85bd085ab8ddfe4541799b493f57079727d49309
254ec74625ca711749ccf0c43e5081fb45eb04d4
99feb28ec3613c4c7587a254c354f5ff4f370021
d6b270e197780618f35568647dfc4f5f377130c8
b4a95f223f13275a3bdc7695209163e72973e6fa
69d4d5dcad4495b997f9ff7f7b1d4f99e7779da4
d7a5dcbb2922ed6fc5c746ec8ce1891fff107a55
48dd18d49ae6ba804ae03c3ed54133af493e18c3
8c2391d5ac94fe334df22b6671715cfffe1a90ec
Are done again. (Ok, no all of them only those concerning default and reverted mods)
TODO: Still missing the three next commits
Signed-off-by: LeMagnesium <mg.minetest@gmail.com>