- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
- Bunnies eat savage carrots
- Now, you need mobs:shears(ciseaux) if you want take the sheep’s wool,
- Kittens now follow rat and be tamed if they eat 4 fish_raw (obtained
when fishing)
- Kittens now can be picked with right click, and stored in inventory
(like chickens)
—> SYNC WITHOUT API.LUA <—
- Added comment to warn a change of our
- Updated README.txt in mobs mod. However, Ombridride will have to do a lot of works, the mod have been changed again (no more steps, parameters
deleted, etc).
stats mobs,
oerkki peut détruire/enlever torchs,
vache/sheep mangent l'herbe,
bébé phacochère/mouton qui suivent leur "maman",
npc => suit les diamonds, il peut etre soigné avec meat ou bread,
clique droit avec "default:gold_lump" en main et il droppera un objet
au hasard en échange,
pumba => follow maintenant "default:apple"
kittens => follow maintenant "fishing:fish_raw"
- Added security if statement in 3d_armor/3d_armor/armor.lua:~464 to prevent
crash if `armor_inv` is nil (thanks crabman for reporting)
- Updated 3d_armor (better use of skin and skin mods)
- Created alias from returmirror:mirror_inactive to returnmirror:portal so the
players will be able to find this item in unified_inventory's search menu by
typing "portal"
- Fixed a very strange and unhandled crash in seawrecks, caused apparently by
minetest.add_node. Used minetest.set_node instead and everything is fine