- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
- Added wizard class' skeleton for later
- Fixed a few bugs in nodes, inventory and api
- Splitted tick function to bury items in two
- Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
- Fixed itemname of admin shield to reserve it properly
- Return graveyard inventory if it already exists. Do not create it every two seconds
- Need to check NPC
- Need to check sheeps
- Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
- Related to #183 and #216
- Holographic items are now removed when you place a new pedestal, or when you destroy it
- Pedestals are only diggable by admins (but punchable with a tool handling cracky 3 level)
- The system controlling the items' ejection from a solid node is now in mods/builtin_items/init.lua
- The file mods/_misc/chatcommands.lua has been cleared from its comments, and the chatcommands redefined but outdated (like /time)
- 3dChests can't be open if the two nodes standing behing them are not air
- 3dChests now use our textures in inventory, wield, and entity
- Solves #221
- Added alias for pine trees (consequence of the pine nodes changing name)
- Added new textures for foosteps and grass/grass_side
- Updated default/README.txt
- Updated default/nodes.lua