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Commit Graph

17 Commits

Author SHA1 Message Date
Gael-de-Sailly
b29f824f46 Optimize darkage with VoxelManip 2015-10-18 18:09:13 +02:00
Gael-de-Sailly
4f2837a4a7 Watershed should generate in the nether
nether can't generate in the air. It needs a pre-existent terrain to override.
2015-07-15 22:54:23 +02:00
7295b08c31 fixed generated default trees and watershed generate in nether
not generate if y < -19600
2015-07-15 15:41:14 +02:00
Wouters Dorian
7a758082e2 Fix dumb condition in sandstone generation 2015-07-15 02:40:48 +02:00
Wouters Dorian
f034019b7e Delete Lux ore (replace by stone); No more sandstone y < -84; More cacti 2015-07-15 01:53:17 +02:00
LeMagnesium
8261c92e01 Added SQLiteExact script 2015-07-09 15:32:54 +02:00
Gael-de-Sailly
3a935ce1e4 Added cherry trees in mapgen 2015-07-09 12:36:08 +02:00
Gael-de-Sailly
7d4f23bdb3 Reduced large noise scales (smaller oceans) 2015-07-09 12:10:05 +02:00
Gael-de-Sailly
bdcd075fe1 Removed most of watershed's ores 2015-07-09 11:49:28 +02:00
Gael-de-Sailly
3d6e348ed6 Disabled clouds 2015-07-09 11:26:38 +02:00
Gael-de-Sailly
66eaf8f728 Register ores and decorations in watershed 2015-07-09 10:15:40 +02:00
Gael-de-Sailly
ba527c463e Added ores and decorations 2015-07-09 09:18:55 +02:00
Gael-de-Sailly
7cfcbc63fc Unified temperature and humidity noises 2015-07-08 18:50:28 +02:00
Gael-de-Sailly
b5d96cabe1 Various adaptations (again) 2015-07-05 19:34:46 +02:00
Gael-de-Sailly
1135ac90c9 Added caves from Valleys Mapgen mod 2015-07-03 17:45:57 +02:00
Gael-de-Sailly
ee61529ebe Modified biomes size (spread param of noise)
Horizontal size : 1024 ~> 256 (divided by 4)
Vertical size : 1024 ~> 128 (divided by 8)
2015-07-01 12:35:33 +02:00
Gael-de-Sailly
e2fdfb44cb Added Watershed mod by Paramat 2015-07-01 12:34:24 +02:00