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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-09-14 08:40:23 +02:00
Commit Graph

29 Commits

Author SHA1 Message Date
Quentin BUISSON-DEBON
c3b23e7ecd Add npc sounds, and separate npc male and female (the female npc have a lesser drop of axe and drops some flowers) 2015-07-29 23:06:18 +02:00
Ombridride
744ccb7bee Mobd update second part 2015-07-16 00:15:56 +02:00
Ombridride
c93567ef87 Update the mobs mod
- Fixed racist sheep
- Mobs fall slower in water
- Can only dye sheep if you own it
- Cannot dye a dye'd sheep :)
- Added coloured sheep
- Blast tweak
- Tweak and Tidy code
- tweaked env_damage
- Re-fixed mob arrow
- Fixed mob arrow
- Added evil bunny texture
- Code tidy
- Tidied code
- Replaced some models with .b3d variants, tweaked env_damage routine
- Fixed ability to take animal owned by another player bug
- Added female NPC skin
- Fixed typo
- hear distance added to mobs
- Npc works with new pickup function
- Added capture routine (thanks blert2112)
- explosion function cannot damage protected or unbreakable nodes
- water swimmers cannot move out of water
- updated npc health restoration
2015-07-15 23:31:54 +02:00
Quentin BUISSON-DEBON
77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
0ba98ba2f6 add mobs:dog (dog.lua) and fixed wolf tamed 2015-06-18 20:21:54 +02:00
Quentin BUISSON-DEBON
20db3b7637 ghoat ? NO => goat :D 2015-05-22 17:52:38 +02:00
Ombridride
4fd5ced537 Update monsters
- Tweak the coins drop (only silver and gold now)
- Creeper no longer drop coins
- Fix minotaur mob
- Add and tweak yeti mob (spawn / drops / light damage)
- Update spreadsheet
- many other small tweaks
2015-05-16 22:30:02 +02:00
Ombridride
b89ca8c014 Fix minotaur problem dofile on init.lua 2015-05-16 19:09:49 +02:00
Ombridride
5a76f362a0 Disable Minotaur for the moment
We need to tweak the .blender file because of rotating problems (we're waiting the modder answer for sharing the blender file...)
2015-05-06 23:00:55 +02:00
Quentin BUISSON-DEBON
aeb83ed122 Update mobs mod
- Add Yeti monster (not over), spawn on snow biome, attack with snowball(arrow), equivalent to Mese Monster but in surface
- Add Minotaur monster (not over), move slowly  and attack sowly, but do big damage
- Fix the "colisionbox" and "view range" of the zombie
- Wolf can now be tamed into dog - he has modified skills (3 damages, move more slower, different texture, run and walk more slowly)
- NPC now do 4 damage when tamed (6 damage when neutral/enemy)
2015-05-05 13:37:37 +02:00
Ombridride
007fa5d7c8 Add Ghoat and update warthog/pumba
- The Ghoat animal is passive, he eats flowers on his way, drop raw_meat if you kill it. But be carful, if you attack him, he will hit you back ! (like cow/warthog and other passive monster who can defend himself)
- Warthogs now spawn on default:dirt and default:junglegrass, this change is made because we move progressively the warthog in jungle
2015-04-28 00:11:08 +02:00
LeMagnesium
681c2af852 Added sarangay's rotation
- Used rotate parameter in sarangay's definition
2015-04-25 23:28:56 +02:00
Ombridride
477ad73d60 Update init.lua 2015-04-12 12:30:55 +02:00
LeMagnesium
81028be989 Fixed wrong adaptation from slimes to mobs
- Replaced slimes: by mobs:
2015-04-12 12:25:33 +02:00
Ombridride
a04573b271 Add Slimes mobs
- Lava Slimes spawn in Lava sources
- Green Slimes spawn in Acid sources
- Big Slimes splits into Medium Slimes who splits in small Slimes
2015-04-12 02:10:11 +02:00
Ombridride
4e402c7d3b Update mods mod
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
2015-04-11 21:45:03 +02:00
Ombridride
4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
Ombridride
8d45d416be Begin the mobs update 2015-03-25 17:27:53 +01:00
Ombridride
7c27dda103 Update mobs mod
- Bunnies eat savage carrots
- Now, you need mobs:shears(ciseaux) if you want take the sheep’s wool,
- Kittens now follow rat and be tamed if they eat 4 fish_raw (obtained
when fishing)
- Kittens now can be picked with right click, and stored in inventory
(like chickens)

—> SYNC WITHOUT API.LUA <—
2015-03-20 22:57:12 +01:00
Ombridride
3be8905b12 Update mobs
add bunny, changed api.lua, other smalls changes
2015-03-19 00:10:30 +01:00
Ombridride
d72ff66ad2 update mobs 02/02
stats mobs,

    oerkki peut détruire/enlever torchs,

    vache/sheep mangent l'herbe,

    bébé phacochère/mouton qui suivent leur "maman",

    npc => suit les diamonds, il peut etre soigné avec meat ou bread,
clique droit avec "default:gold_lump" en main et il droppera un objet
au hasard en échange,

    pumba => follow maintenant "default:apple"

    kittens => follow maintenant "fishing:fish_raw"
2015-03-18 21:28:40 +01:00
Dave Devil's
a62f50bde7 Update init.lua 2015-03-12 20:05:44 +01:00
54335603e5 add loading mob wolf and corrected wrong variable
added dofile() for wolf.lua in init.lua
corrected hp_max --> hp_min in wolf.lua
2015-03-03 14:36:13 +01:00
LeMagnesium
66104e5ff6 Updated mob mod
- Slightly changed API
- Added textures, and sounds
- Removed .env calls
2015-03-02 22:29:17 +01:00
Ombridride
5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00
Ombridride
bf14c9b165 Add kittens and improve the sounds code/name 2014-12-25 23:20:28 +01:00
Ombridride
5163bf9551 MAJ mobs(redo) mod
Added switch to disable mobs in protected areas
2014-12-15 00:17:31 +01:00
Ombridride
18bac5fc8d Many tweaks
- Delete item frame from « homedecor_modpack » (i use Itemframes from
Carbone)
- Add « builtin_falling » mod
- Update « mobs » mod
- Update « irc » mod, it works now
2014-11-05 22:02:36 +01:00
Ombridride
232b274c55 initial commit
subgame + mods
2014-10-28 18:01:32 +01:00