Set settings var on load mod (very useless define any 0.10s)
Replace minetest.add_item() -> minetest.spawn_item()
Remove "remove_items" var setting, (minetest.after(time, obj:remove()) ), useless -> "__builtin:item"
Replace "collect" var -> "always_collect"
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
- Calculate 3D cube from multiple markers instead of requiring a rectangle of 4
- Sort area lists nearest first
- Increased number of markers (20 to 50)
- Crashfix
Réparation du code, suppression de doublons, ajout des valeurs precious manquantes
=> Les taux des objets sont a revoir je pense, quand des loots sont générés, il choisi deux groups, et pioche celon les pourcentages dans ces deux groups
- Added code pieces for handling sounds
- Moved sounds and renamed them using the naming convention
- Added soundset as dependency for returnmirror and awards
- Suppressed silly mesecons' check blocking the adding of velocity data into rails
- Added an ABM to update actual rails
- Honey from mobs gives from now on 6hp when eaten (3 <3)