BUISSON-DEBON Quentin
981715f937
just for unified rights...
2015-09-10 19:44:02 +02:00
fabienwang
4542e98d5d
for the #262 , imported summerfield pack armor textures. kept our mithril but resized our mithril to same dimensions as the others.
2015-09-09 20:53:46 +02:00
fabienwang
6b9e7a59bc
Revert "updated 3d armor textures from summerfield pack. smaller size than what we had: _preview.png are in 32x64 instead of 128x256, the others are in 128x64 instead of 256x128"
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This reverts commit f4194f14ba
.
2015-09-06 19:52:53 +02:00
fabienwang
f4194f14ba
updated 3d armor textures from summerfield pack. smaller size than what we had: _preview.png are in 32x64 instead of 128x256, the others are in 128x64 instead of 256x128
2015-09-06 02:23:57 +02:00
LeMagnesium
ea7c8f20dc
Force placement of shields after everything else in preview
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- Solves #266
2015-09-05 21:31:53 +02:00
LeMagnesium
12a4679290
Use modname to allow entering armor's inventory
2015-08-30 18:45:52 +02:00
LeMagnesium
f5e8bc08b7
Avoid items that are not armor pieces or shields in armor inv
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- Solves #253
2015-08-30 16:09:44 +02:00
LeMagnesium
c9b7caa9b7
Resize admin armor's previews pictures
2015-08-29 18:33:18 +02:00
LeMagnesium
57a5f92961
Show admin armor in creative inventory
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- Solves #228
2015-08-20 21:26:33 +02:00
LeMagnesium
e74f3f4aa6
Updated 3d_armor and removed whitespaces
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- Solves #218
2015-08-16 11:04:11 +02:00
732bd91088
move and remove textures armor class ingot
2015-07-31 19:48:26 +02:00
e3be6e1d51
add craftiem 3d_armor
2015-07-31 19:29:06 +02:00
Quentin BUISSON-DEBON
eeb47ef5ba
name convention for hunter craft recipe and add the blackmithril ingot texture
2015-07-31 19:09:57 +02:00
LeMagnesium
e3cbc98695
Fixed shields and armors resolutions
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- Fixed global variable in signs libs
- Fixed reolutions for shields and armors
2015-07-30 14:53:23 +02:00
LeMagnesium
17f4daba5d
Various fixes about shields and moreores
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- Fixed crash with moreore
- Fixed textures' name for blackmithril shield
2015-07-29 21:56:48 +02:00
Ombridride
e1b38bc261
Add the Warrior class description to the shields wich need the warrior class
2015-07-29 19:30:23 +02:00
Ombridride
9dd6092306
Add the class name in the description of the armor items
2015-07-29 19:18:10 +02:00
LeMagnesium
6142ca84c4
Increased resolution of shields' previews
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- Solves part of #169
2015-07-29 10:32:01 +02:00
LeMagnesium
7170316b1d
Resized and moved shields' previews
2015-07-29 09:58:46 +02:00
LeMagnesium
3fd2d1bbf4
Get back blackmithril shield
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- See #169
2015-07-28 19:01:38 +02:00
LeMagnesium
0f00140d6c
Added globalstep to assign classes
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- 3d_armor doesn't depend anymore on pclasses (#159 )
2015-07-28 18:05:01 +02:00
Ombridride
73cfac15d5
Removed the health values on the mithril and
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blackmithril shields, because doesn't work
2015-07-27 20:38:37 +02:00
Ombridride
26cbf6f01d
Removed the health values on the mithril shield
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from the [3d_armor] modpack
2015-07-27 20:36:33 +02:00
Ombridride
730950d6bb
Disable the HEAL feature of [3d_armor] mod
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Because it doesn't work with [hudbars] and our other hud mods
2015-07-27 20:35:19 +02:00
febae21e95
remove pclasses dependency in 3d_armor
2015-07-27 02:38:17 +02:00
Quentin BUISSON-DEBON
818d987849
Tweak the mithril armor/shield textures
2015-07-27 01:15:25 +02:00
Quentin BUISSON-DEBON
31384b2026
Merge branch 'master' of github.com:Ombridride/minetest-minetestforfun-server
2015-07-25 00:31:44 +02:00
Quentin BUISSON-DEBON
9d591968df
Update to 32px the admin armor and the mithril armor
2015-07-25 00:31:29 +02:00
Quentin BUISSON-DEBON
344836ac7e
Update to 32px the admin armor and the mithril armor
2015-07-25 00:30:58 +02:00
LeMagnesium
fdd5c72289
Fixed 3d_armor's naming convention
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- Fixed names. Convention : 3d_armor:<piece>_<material>
2015-07-25 00:13:23 +02:00
Ombridride
f5fb315c71
Now use the black mithril shield texture
2015-07-24 23:42:34 +02:00
Quentin BUISSON-DEBON
8f1718a713
fix a miss-named texture for cactus shield
2015-07-24 23:37:38 +02:00
Quentin BUISSON-DEBON
ae8687d257
fix wood/cactus enhanced glitch textures
2015-07-24 23:31:47 +02:00
Quentin BUISSON-DEBON
b835605101
fix wood/cactus enhanced glitch textures
2015-07-24 23:31:29 +02:00
Quentin BUISSON-DEBON
f8fe9a8104
compress textures, fix preview shields
2015-07-24 23:09:08 +02:00
7adb4418e0
add pclasses in 3d_armor depends.txt
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add pclasses in world.mt
2015-07-21 23:08:22 +02:00
Ombridride
ca01ad75f5
fix a Black Mithril Shield problem
2015-07-21 22:26:29 +02:00
Ombridride
76e1d4bc38
Merge branch 'master' of github.com:Ombridride/minetest-minetestforfun-server
2015-07-21 01:10:30 +02:00
Ombridride
e94857807f
Tweak the mithril armor regen life
2015-07-20 23:13:43 +02:00
Ombridride
4c77408f20
re-do the 32px textures of shields with the Summerfields Modpack and
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add a customized texture for the Shield Black Mithril (warrior class)
2015-07-20 22:57:27 +02:00
Ombridride
3bf43857a3
Renamed the texture of the warrior armor, update spreadsheet
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Add the shield black mithril plated armor
2015-07-20 22:30:34 +02:00
LeMagnesium
0f562cd59e
Added class shifting system
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- Warrior shifting system implemented
2015-07-18 18:31:24 +02:00
Ombridride
e0a3e5cec7
Improved the armors values + add a small life regeneration on the mithril shield for test + fix a bug on the hardened armor for hunters
2015-07-15 00:38:56 +02:00
LeMagnesium
e774ed402d
Updated 3d_armor and done a bit of chmodding
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- Solves part of #117
2015-07-12 13:26:14 +02:00
Wouters Dorian
8dc63b9101
Optimize **all** PNG files
2015-07-06 18:59:12 +02:00
LeMagnesium
87d03b9aff
Fixed admin armor's leggings texture
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- Fixed admin armor leggings texture which looked like both leggings and boots
- Chmoded textures in throwing
- Fixed indentation in money/init.lua
- Updated timestamp of compassgps's README.md
2015-07-04 15:15:49 +02:00
a2b7be291f
modified unified_inventory to place buttons in 2 rows when +12
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modified unified_inventory to hide buttons if player does not have the necessary privileges
modified other mods to adjust with unified_inventory
2015-06-30 16:15:58 +02:00
LeMagnesium
fe2bf3e822
Updated 3d_armor and fixed armors' drop
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- Fixed a mistake in code from @stujones11 repository about bones' drop : when
the function assigned to minetest.after looks for bones, it first looks for
a node. If there is a node, it looks for bones, if this node isn't bones, it
just does nothing. Howevere, you're sure to get a node, because minetest.get_node
will even return air and ignore, so, the else case, where every item is dropped,
will never happen.
2015-06-28 14:12:31 +02:00
0e3d5603d6
added no shield for hunter armors
2015-06-25 00:06:03 +02:00
LeMagnesium
2913bcb93d
Removed all whitespaces (using new script)
2015-06-10 19:12:48 +02:00