Gael-de-Sailly
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b29f824f46
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Optimize darkage with VoxelManip
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2015-10-18 18:09:13 +02:00 |
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Gael-de-Sailly
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4f2837a4a7
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Watershed should generate in the nether
nether can't generate in the air. It needs a pre-existent terrain to override.
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2015-07-15 22:54:23 +02:00 |
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7295b08c31
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fixed generated default trees and watershed generate in nether
not generate if y < -19600
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2015-07-15 15:41:14 +02:00 |
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Wouters Dorian
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7a758082e2
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Fix dumb condition in sandstone generation
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2015-07-15 02:40:48 +02:00 |
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Wouters Dorian
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f034019b7e
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Delete Lux ore (replace by stone); No more sandstone y < -84; More cacti
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2015-07-15 01:53:17 +02:00 |
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LeMagnesium
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8261c92e01
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Added SQLiteExact script
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2015-07-09 15:32:54 +02:00 |
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Gael-de-Sailly
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3a935ce1e4
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Added cherry trees in mapgen
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2015-07-09 12:36:08 +02:00 |
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Gael-de-Sailly
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7d4f23bdb3
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Reduced large noise scales (smaller oceans)
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2015-07-09 12:10:05 +02:00 |
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Gael-de-Sailly
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bdcd075fe1
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Removed most of watershed's ores
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2015-07-09 11:49:28 +02:00 |
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Gael-de-Sailly
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3d6e348ed6
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Disabled clouds
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2015-07-09 11:26:38 +02:00 |
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Gael-de-Sailly
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66eaf8f728
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Register ores and decorations in watershed
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2015-07-09 10:15:40 +02:00 |
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Gael-de-Sailly
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ba527c463e
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Added ores and decorations
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2015-07-09 09:18:55 +02:00 |
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Gael-de-Sailly
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7cfcbc63fc
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Unified temperature and humidity noises
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2015-07-08 18:50:28 +02:00 |
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Gael-de-Sailly
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b5d96cabe1
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Various adaptations (again)
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2015-07-05 19:34:46 +02:00 |
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Gael-de-Sailly
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1135ac90c9
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Added caves from Valleys Mapgen mod
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2015-07-03 17:45:57 +02:00 |
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Gael-de-Sailly
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ee61529ebe
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Modified biomes size (spread param of noise)
Horizontal size : 1024 ~> 256 (divided by 4)
Vertical size : 1024 ~> 128 (divided by 8)
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2015-07-01 12:35:33 +02:00 |
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Gael-de-Sailly
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e2fdfb44cb
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Added Watershed mod by Paramat
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2015-07-01 12:34:24 +02:00 |
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