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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 18:20:36 +01:00
server-nalc/mods/3d_armor
LeMagnesium fe2bf3e822 Updated 3d_armor and fixed armors' drop
- Fixed a mistake in code from @stujones11 repository about bones' drop : when
   the function assigned to minetest.after looks for bones, it first looks for
   a node. If there is a node, it looks for bones, if this node isn't bones, it
   just does nothing. Howevere, you're sure to get a node, because minetest.get_node
   will even return air and ignore, so, the else case, where every item is dropped,
   will never happen.
2015-06-28 14:12:31 +02:00
..
3d_armor Updated 3d_armor and fixed armors' drop 2015-06-28 14:12:31 +02:00
shields Removed all whitespaces (using new script) 2015-06-10 19:12:48 +02:00
technic_armor Set "armor_heal" to 0 for technic armor 2015-05-29 01:04:20 +02:00
wieldview Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
.gitignore Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
LICENSE.md Merge server to github 2014-12-11 18:53:00 +01:00
modpack.txt Merge server to github 2014-12-11 18:53:00 +01:00
README.md Updated 3d_armor 2015-05-14 11:52:05 +02:00

Modpack - 3d Armor [0.4.4]

[mod] Visible Player Armor [3d_armor]

depends: default

recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.

Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

[mod] Visible Wielded Items [wieldview]

depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.