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bd120ad481
- For #427 |
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sounds | ||
textures | ||
blocks.lua | ||
depends.txt | ||
health.lua | ||
init.lua | ||
readme.txt | ||
trap.lua |
-- BobBlocks v0.0.8 -- (Minetest 0.4.5 compatible 20130315) -- http://forum.minetest.net/viewtopic.php?id=1274 -------------------------------------------------------------------------- -------------------------------------------------------------------------- -- Requirements: Mesecons -- -- http://forum.minetest.net/viewtopic.php?id=628 -- -- -- -- Does not support jeija or older version of Mesecons -- -- before 1/20/2013 -- -- http://forum.minetest.net/viewtopic.php?pid=64976#p64976 -- -------------------------------------------------------------------------- -------------------------------------------------------------------------- -- Colored Lit Blocks ---- Default state = Solid lit block ---- Secondary state (punch) = transparent unlit block ---- Mesecons activation [CONDUCTOR] -- Colored Lit Poles ---- Default state = Solid lit block ---- Secondary state (punch) = unlit block ---- Mesecons activation [CONDUCTOR] -- Health Kit ---- Default state = health kit inactive ---- Secondary state (punch) = health kit active +10HP when walked through ---- Mesecons activation [CONDUCTOR] -- Trap ---- Default Grass (walkable off) ---- Spike Minor (1HP per hit) ------ Spikes can be 'set' and activated when walked over ---- Spike Major (100HP per hit) ------ Spikes can be 'set' and activated when walked over # [ATTRIBUTION] # Unless otherwise noted, all graphics & sounds # created by Rabbi Bob # Licensed under the GPLv2/later # [GRAPHICS] # minor & major spikes by Death Dealer # License: WTFPL # http://minetest.net/forum/viewtopic.php?id=1582 # [SOUNDS] # bobblocks_glass # Author: Ch0cchi # http://www.freesound.org/people/Ch0cchi/sounds/15285/ # Edited by rabbibob # bobblocks_trap_fall & bobblocks_trap_fall_major # Author: Rock Savage # http://www.freesound.org/people/Rock%20Savage/sounds/65924/# # Edited by rabbibob # bobblocks_health # http://hamsterrepublic.com/ohrrpgce/Free_Sound_Effects.html