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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 02:30:38 +01:00
server-nalc/mods/3d_armor
LeMagnesium 4812003da0 Updated 3d_armor and added a security if statement
- Added security if statement in 3d_armor/3d_armor/armor.lua:~464 to prevent
  crash if `armor_inv` is nil (thanks crabman for reporting)
- Updated 3d_armor (better use of skin and skin mods)
2015-03-18 18:28:56 +01:00
..
3d_armor Updated 3d_armor and added a security if statement 2015-03-18 18:28:56 +01:00
shields Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
wieldview Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
.gitignore Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
LICENSE.md Merge server to github 2014-12-11 18:53:00 +01:00
modpack.txt Merge server to github 2014-12-11 18:53:00 +01:00
README.md Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00

Modpack - 3d Armor [0.4.3]

[mod] Visible Player Armor [3d_armor]

depends: default

recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

[mod] Visible Wielded Items [wieldview]

depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.