1.0 rebalance

This commit is contained in:
Echoes91 2016-01-06 22:25:23 +01:00
parent 2c0ebde983
commit 5a214d3b44

View File

@ -57,7 +57,7 @@ function spears_set_entity(kind, eq, toughness)
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local speed = vector.length(self.object:getvelocity())
local damage = (speed + eq)^1.12-10
local damage = (speed + eq)^1.12-20
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},