fix wrong "walkable" on stained and faint trap glass

This commit is contained in:
Vanessa Ezekowitz 2017-02-06 05:28:43 -05:00
parent 44e9c4ea32
commit 7a9868bd63
1 changed files with 2 additions and 2 deletions

View File

@ -161,7 +161,7 @@ minetest.register_node("stained_glass:pastel_stained_trap_glass", {
use_texture_alpha = true,
light_source = myglow,
is_ground_content = true,
walkable = true,
walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node,
@ -186,7 +186,7 @@ minetest.register_node("stained_glass:faint_stained_trap_glass", {
use_texture_alpha = true,
light_source = myglow,
is_ground_content = true,
walkable = true,
walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
drop = "moreblocks:trap_super_glow_glass"