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32 Commits

Author SHA1 Message Date
Luke aka SwissalpS
e7988d5867
is ground content revision (#12) 2024-03-01 15:15:43 +01:00
Jeremy Anderson
aa9e57ebc3
Merge pull request #10 from sys4-fr/master
Fix deprecated use of use_texture_alpha
2021-03-22 09:26:20 -05:00
aee34845cb Fix deprecated use of use_texture_alpha 2021-03-20 16:23:39 +01:00
ZatroxDE
a68dfa502c Add connected glass textures 2020-08-26 10:29:50 +02:00
David Leal
fc371df620
Use mod.conf for name/dependencies (#8)
Deletes deprecated 'depends.txt'.
2020-06-04 20:37:39 +02:00
Jeremy Anderson
d1b0278c68
Merge pull request #7 from VanessaE/master
use Unified Dyes on_dig where needed
2019-08-06 18:28:30 -05:00
Vanessa Dannenberg
d1cdbbd5bc use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later 2019-07-18 02:27:51 -04:00
Jeremy Anderson
3d7ab900a0
Merge pull request #6 from VanessaE/master
fix not being able to airbrush [trap] super glow glass
2018-10-30 17:38:02 -05:00
Vanessa Dannenberg
827eb3e484 fix not being able to airbrush [trap] super glow glass 2018-10-25 13:20:23 -04:00
Jeremy Anderson
3c2ca3a606
Merge pull request #5 from VanessaE/master
get rid of old 89->256 color conversion LBM
2018-09-13 12:43:59 -05:00
Vanessa Dannenberg
5abcd8433f get rid of old 89->256 color conversion LBM
(obsolete, can only crash now anyway)
2018-09-12 23:00:48 -04:00
Jeremy Anderson
8fb5fa188e
Merge pull request #4 from VanessaE/master
switch to colored itemstacks
2018-08-26 00:01:26 -05:00
Vanessa Dannenberg
8cb21b1057 switch to colored itemstacks
with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)
2018-08-22 20:52:20 -04:00
Jeremy Anderson
af425a67ea Merge pull request #3 from VanessaE/master
Many changes, please see commit log :P
2017-03-27 14:12:51 -05:00
Vanessa Ezekowitz
2215a44037 don't force param2 = 240 on [trap] super glow glass
(breaks client-side connected glass setting)
2017-03-25 03:28:59 -04:00
Vanessa Ezekowitz
f6b10f4cbe use unified dyes auto-colorization feature 2017-03-18 06:36:57 -04:00
Vanessa Ezekowitz
9f2552a540 replace missing myglow definition 2017-03-18 06:34:51 -04:00
Vanessa Ezekowitz
97c15ce2da use unified dyes on_construct handler
to set 256-color palette meta key on place
2017-03-14 02:16:37 -04:00
Vanessa Ezekowitz
fef736edd6 delete obsolete textures 2017-02-25 02:14:18 -05:00
Vanessa Ezekowitz
1fe7541f7d convert to use UD extended palette 2017-02-25 02:06:26 -05:00
Vanessa Ezekowitz
d980d1ef79 convert to use extended UD palette 2017-02-25 01:34:38 -05:00
Vanessa Ezekowitz
e78c0a8b15 don't run LBM at every load 2017-02-16 17:01:39 -05:00
Vanessa Ezekowitz
6e1d104ffe fix wrong not-in-creative-inv redefinition on trap super glow glass 2017-02-06 05:30:13 -05:00
Vanessa Ezekowitz
7a9868bd63 fix wrong "walkable" on stained and faint trap glass 2017-02-06 05:28:43 -05:00
Vanessa Ezekowitz
44e9c4ea32 update unified dyes API for one more node 2017-02-04 21:03:06 -05:00
Vanessa Ezekowitz
efd1200648 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:42:03 -05:00
Vanessa Ezekowitz
664681b2e2 better way to call after_dig_node 2017-01-28 09:46:25 -05:00
Vanessa Ezekowitz
bae9f7bd34 set the full color spec in the metadata
during LBM conversion, not just the hue

Also, updated to use the revised UD API
2017-01-28 08:05:12 -05:00
Vanessa Ezekowitz
99eee07f0a fix drops 2017-01-28 07:40:46 -05:00
Vanessa Ezekowitz
94bbecfd3b Reworked to use engine param2 colorization
Uses the place-then-paint method to make colors. To get a regular color,
place some Moreblocks super glow glass, then right click on it with some
dye to color it.  To get the pastel colors, right-click the colored
glass with Moreblocks' "sweeper" to "brush off" some of the color.  Do
it again to change pastel to faint.

Right click a pastel or faint with some dye to re-color it.  You have to
dig and re-place if you want to go darker/more saturated again.
2017-01-25 16:15:27 -05:00
Jeremy Anderson
b6daeecd13 Merge pull request #2 from cmdskp/patch-1
Undeclared oldname to local
2015-12-14 07:29:23 -06:00
cmdskp
5644b08229 Undeclared oldname to local
Removes error reported by minetest regarding undefined global.
2015-12-13 20:01:33 +00:00
114 changed files with 150 additions and 81 deletions

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@ -1,3 +0,0 @@
default
moreblocks
unifieddyes

16
geany_run_script.sh Normal file
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@ -0,0 +1,16 @@
#!/bin/sh
rm $0
lua "init.lua"
echo "
------------------
(program exited with code: $?)"
echo "Press return to continue"
#to be more compatible with shells like dash
dummy_var=""
read dummy_var

210
init.lua
View File

@ -17,6 +17,7 @@ Email: doyousketch2 @ yahoo.com
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info. Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info. More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
Additional changes by VanessaEzekowitz in July 2013 to take all items Additional changes by VanessaEzekowitz in July 2013 to take all items
out of creative inventory. out of creative inventory.
@ -25,78 +26,112 @@ changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned
August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code. August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
============================================================================== January 2017 -- rewritten a bit more by Vanessa E. to use engine param2 colorization
and place-then-paint creation of colors. To get the pastel colors,
place super glow glass, right-click with dye to color it, then right-
click with Moreblocks' "sweeper" to "brush off" some of the color. Do
it again to change pastel to faint. Right click a pastel or faint with
some dye to re-color it (you have to dig and re-place if you want to
darken it). Crafting is no longer used to create the colors.
August 2018 -- altered to use proper colored itemstacks with crafting
Recipe for standard colors:
dye
super glow glass
super glow glass
super glow glass
Recipe for pastel colors:
light dye
white paint
super glow glass
super glow glass
super glow glass
Recipe for faint colors:
light dye
white paint
white paint
super glow glass
super glow glass
super glow glass
recipe for low-glow-stained-glass:
as above, but substitute 'glow glass' for super glow glass.
recipe for no-glow-stained-glass:
as regular stained glass, but substitute plain 'glass' for super glow glass
All recipes produce three stained glass blocks.
============================================================================== ==============================================================================
]]-- ]]--
function makenode(arg) stainedglass = {}
stainedglass.old_static_nodes = {}
local myglow = LIGHT_MAX-3
minetest.register_node("stained_glass:stained_glass", {
description = "Stained Glass",
drawtype = "glasslike_framed_optional",
tiles = { "stained_glass.png", "stained_glass_detail.png" },
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
use_texture_alpha = "blend",
light_source = myglow,
is_ground_content = false,
walkable = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.override_item("moreblocks:super_glow_glass", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "stained_glass:stained_glass",
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, ud_param2_colorable = 1},
})
-- trap glass
minetest.register_node("stained_glass:stained_trap_glass", {
description = "Stained Trap-glass",
drawtype = "glasslike_framed_optional",
tiles = { "stained_glass.png", "stained_glass_detail.png" },
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
use_texture_alpha = "blend",
light_source = myglow,
is_ground_content = false,
walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.override_item("moreblocks:trap_super_glow_glass", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "stained_glass:stained_trap_glass",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
})
-- crafting
unifieddyes.register_color_craft({
output = "stained_glass:stained_glass",
palette = "extended",
type = "shapeless",
neutral_node = "moreblocks:super_glow_glass",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "stained_glass:stained_trap_glass",
palette = "extended",
type = "shapeless",
neutral_node = "moreblocks:trap_super_glow_glass",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
-- old static stuff
function stainedglass.makenode(arg)
local name=arg.blockname local name=arg.blockname
local myglow=arg.glow local myglow=arg.glow
local myprefix=arg.prefix local myprefix=arg.prefix
local imagename=arg.imagename local imagename=arg.imagename
local safe=arg.walkflag local safe=arg.walkflag
local Description
local function tchelper(first, rest) local function tchelper(first, rest)
return first:upper()..rest:lower() return first:upper()..rest:lower()
end -- from lua-users.org/wiki/StringRecipes end -- from lua-users.org/wiki/StringRecipes
-- above function is used to turn red_violet_s50 to 'Red Violet S50'
--register item attributes table.insert(stainedglass.old_static_nodes, "stained_glass:"..name)
Description=string.gsub("Stained Glass - " ..myprefix..name, "_", " ")
Description=Description:gsub("(%a)([%w_']*)", tchelper)
minetest.register_node("stained_glass:"..myprefix..name, {
description = Description,
drawtype = "glasslike",
tiles = {"stained_glass_" .. imagename .. ".png"},
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = true,
light_source = myglow,
is_ground_content = true,
walkable=safe, -- if not safe, this is trapglass
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults()
})
end end
-- maybe someday, I can cleanly combine these two functions. -- maybe someday, I can cleanly combine these two functions.
@ -148,13 +183,7 @@ function stained_trapglass_define(arg)
myrecipe[6] = "dye:white" myrecipe[6] = "dye:white"
end end
minetest.register_craft({ stainedglass.makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=imagename, walkflag=false}
type = "shapeless",
output = "stained_glass:"..myprefix..name.." 3",
recipe = myrecipe,
})
makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=imagename, walkflag=false}
end end
end end
@ -204,19 +233,13 @@ function stained_glass_define(arg)
myrecipe[6] = "dye:white" myrecipe[6] = "dye:white"
end end
minetest.register_craft({ stainedglass.makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=name, walkflag=true}
type = "shapeless",
output = "stained_glass:"..myprefix..name.." 3",
recipe = myrecipe,
})
makenode{blockname=name, glow=myglow, prefix=myprefix, imagename=name, walkflag=true}
if myprefix == "" then if myprefix == "" then
local aliasname local aliasname
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name) minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
if string.match(name,"redviolet") then if string.match(name,"redviolet") then
oldname=name local oldname=name
aliasname=string.gsub(name, "redviolet","red_violet") -- need to support red_violet existence, too. aliasname=string.gsub(name, "redviolet","red_violet") -- need to support red_violet existence, too.
minetest.register_alias( "stained_glass:" .. aliasname, "stained_glass:" .. oldname) minetest.register_alias( "stained_glass:" .. aliasname, "stained_glass:" .. oldname)
end end
@ -287,7 +310,6 @@ for i in ipairs(stained_glass_hues) do
recipevalue = "group:dye,unicolor_"..shadename..huename recipevalue = "group:dye,unicolor_"..shadename..huename
if (shadename == "" and stained_glass_hues[i][2]) then if (shadename == "" and stained_glass_hues[i][2]) then
-- print(huename .. " is set to true -- substituting dye:huename ")
recipevalue = "dye:"..huename recipevalue = "dye:"..huename
elseif (shadename=="pastel_" or shadename=="faint_") then elseif (shadename=="pastel_" or shadename=="faint_") then
-- force light_dye for pastel and faint colors -- force light_dye for pastel and faint colors
@ -351,6 +373,38 @@ for i in ipairs(stained_glass_hues) do
end end
end end
-- convert in-map static nodes to use param2 coloring
minetest.register_lbm({
name = "stained_glass:convert_glass",
label = "Convert static glass blocks to use param2 color",
run_at_every_load = false,
nodenames = stainedglass.old_static_nodes,
action = function(pos, node)
local name = node.name
name = string.gsub(name, "aqua", "spring")
name = string.gsub(name, "skyblue", "azure")
name = string.gsub(name, "redviolet", "rose")
local n = string.find(name, ":")
local color = string.sub(name, n + 1)
local h,s,v = unifieddyes.get_hsv(name)
if string.find(name, "trap") then
n = string.find(color, "_")
color = string.sub(color, n + 1)
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
minetest.set_node(pos, { name = "stained_glass:stained_trap_glass", param2 = paletteidx })
else
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
minetest.set_node(pos, { name = "stained_glass:stained_glass", param2 = paletteidx })
end
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..v..h..s)
meta:set_string("palette", "ext")
end
})
print("[stained_glass] Loaded!") print("[stained_glass] Loaded!")

2
mod.conf Normal file
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name = stained_glass
depends = default, moreblocks, unifieddyes

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