Commit Graph

68 Commits

Author SHA1 Message Date
David Leal d5df30c3ff Replace deprecated functions with newer ones (#510)
Use mod.conf
2019-09-14 12:55:41 +02:00
d-stephane 768fbecc64 Add french translation (#417) 2019-08-26 19:53:24 +02:00
Sires a75cb7252d Add translation for technic_worldgen mod 2019-08-26 19:52:41 +02:00
Hugo Locurcio 62fdb853ec Optimize PNG images losslessly (#501)
This incorporates non-interlaced PNGs from #500 to fix warnings thrown by libpng.
2019-06-20 18:35:26 +02:00
mat9117 c9ba4b329d Add Polish translation (#493) 2019-03-31 13:00:48 +02:00
Christopher Head 4f78a69ffc Fix trailing whitespace (#482)
Trim all trailing whitespace characters,
2019-01-26 14:15:40 +01:00
Vanessa Dannenberg 44cb8df048 use basic_materials mod where possible. 2018-11-11 09:54:20 +01:00
Vanessa Dannenberg f702a6597b fix missing worldgen depends 2018-11-11 09:53:27 +01:00
SmallJoker 9b40d02fbd Revert get_3d to deprecated get3d for 0.4.x compatibility 2018-08-04 09:57:30 +02:00
HybridDog 80c6a14566 Tidy up ore registrations (#422) 2018-07-21 19:09:27 +02:00
HybridDog 6af0376c23 Use a:iter instead of for loops for sulfur generation (#423) 2018-07-16 17:25:53 +02:00
asl97 a495541c09 Actually reuse mapgen table (#365) 2017-06-05 10:59:16 -04:00
Vince Aggrippino 844e2fad47 Add the sapling group to rubber_tree_sapling (#366)
Add the sapling group to Rubber Tree Sapling so that it can be used in
Mesecons recipes for glue and blinky plant.
2017-06-05 10:52:47 -04:00
Carlos e1bb29c338 Agrege la traduccion al español (#362) 2017-06-05 10:52:31 -04:00
MT-Modder b67bca1277 Change `noise_threshhold` to `noise_threshold`.
The old name was a typo and is deprecated.
2017-04-05 00:10:10 -03:00
Vanessa Ezekowitz eb344ad804 perlin improvements
as suggested by @paramat
2017-03-31 22:01:00 -04:00
Vanessa Ezekowitz 78f16c3e8e label all ABMs for profiler 2017-03-31 19:15:25 -04:00
numberZero 9755127ffd Update mg.lua (#336) 2017-03-29 18:01:52 -04:00
Alexander German b7cecd7f3d Zinc rareness FIX(?) (#333)
* Zinc rareness FIX(?)

I created the issue and i will fix it. But still idk if this really helps. (It helped me)
At least it will make it more common in -32 and 2 Y distance. To compare its like in between iron and coal i belive.

* Update oregen.lua
2017-03-28 13:18:49 -04:00
Vanessa Ezekowitz ed2aab46e1 Merge pull request #258 from mrsteyk/patch-1
Zinc is too rare!!! It is an issue!
2017-03-06 13:56:38 -05:00
ShadowNinja 26de2f7c88 Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
mrsteyk f9a8593c87 Zinc is too rare!!! It is an issue!
Changed zinc parameters in first block block to match "lead noise" and "tin frequent". Please commit this! Zinc was a real problem to me untill i changed this file, now i can find about 10 zinc in 2 minutes!
2016-02-28 11:15:53 +03:00
Vanessa Ezekowitz e16a39b385 Revert "height_min/max --> y_min/max"
(due to misread of the code)

This reverts commit 798a885807.
2015-11-25 13:55:15 -05:00
Vanessa Ezekowitz 798a885807 height_min/max --> y_min/max 2015-10-23 14:44:36 -04:00
Vanessa Ezekowitz 71b13ab0e8 tile_images --> tiles 2015-10-23 14:15:48 -04:00
Vanessa Ezekowitz ec3e3b348d copy rubber tree textures to technic_worldgen
should fix #222
2015-09-12 00:54:28 -04:00
Christian Wischenbart e2ca7166f9 added rubber tree description
+added to group "leaves"
2015-07-28 16:20:00 +02:00
Vanessa Ezekowitz 4cf1e63adb put marble block into group marble=1 2015-04-18 17:12:06 -04:00
est31 3f179e4c53 Make rubber leaves yield rubber leaves
Previously, you wouldn't get any leaves items from mining rubber tree leaves.
Leafdecay still doesn't drop the leaves, only the saplings, just like with normal trees.
2015-03-22 19:35:51 +01:00
MT-Modder 19f74d11ba Change height_ to y_ in ore registrations 2015-03-11 18:08:16 -04:00
Mahmut Elmas e6f715062d Update and rename technic_worldgen/locale to technic_worldgen/locale/tr.txt 2015-03-11 18:08:16 -04:00
Novatux 8b16fc1176 Add lead block, and lead & sulfur dusts 2015-03-08 13:32:59 +01:00
Novatux 3eefa2f181 Add sulfur and lead, and make them generate 2015-02-22 12:42:46 +01:00
Tim 41a10a86d5 reduce intllib code 2015-02-05 10:09:14 +01:00
Tim 49e82a604b supress undeclared variable access warnings in cases of intentional declaration checks 2015-02-05 09:47:37 +01:00
ShadowNinja f13570b59b Fix support for tiles string shortcut 2014-11-13 12:57:26 -05:00
Zefram 7a9d2ffe5f Finer gradations of radioactivity
Make the "radioactive" group value be the safe distance in millimeters
rather than meters, to allow for intermediate values.  Use such
intermediate values for the uranium blocks, using the existing formula
with this finer quantisation.  All other radioactive nodes retain their
existing radioactivity exactly.
2014-08-20 19:14:03 +01:00
Novatux 390ade6e54 Change oregen to a non-uniform distribution. 2014-08-17 17:08:11 +02:00
Zefram 3b16a2858f Revise rules for regenerating latex
To ensure that only rubber tree trunk nodes that are part of trees
regenerate, rather than those that are used as building blocks, check
that they are sufficiently close to rubber tree leaves.  This replaces the
older rule that naturally-grown trunks regenerate (regardless of leaves)
and manually-placed trunks don't (even though manually building a tree
otherwise works).  The detection of manually-placed trunks was in any
case broken for users of moretrees, because that mod fails to set the
flag signalling manual placement.

Incidentally also fix a bug that caused rubber tree branches (horizontal
trunk nodes) to turn vertical when regenerating latex.  Rather than set
the complete node structure, only switch the type name, as does the tree
tap when emptying the node.
2014-08-13 23:13:52 +01:00
Vanessa Ezekowitz 88bdac62e3 Merge remote-tracking branch 'zefram/zefram/centrifuge' 2014-07-30 15:36:27 -04:00
Zefram 0dfac3f484 Make granite harder than regular stone
In real life granite is renowned for its hardness.
2014-07-30 20:25:35 +01:00
Zefram b0faa70873 Uranium enrichment via centrifuge
Replacing the extractor-based system, uranium to be used as reactor fuel
must now be enriched in stages using the centrifuge.  Uranium metal can
exist at 36 levels of fissile content, from 0.0% to 3.5% in steps of 0.1%.
One round of centrifuging splits two dust of a particular grade in to one
dust each of the two neighbouring grades.  Uranium of each grade can exist
as dust, ingot, and block, with all the regular metal processes to convert
between them.  Uranium from ore exists in lump form, and is 0.7% fissle.
The blocks are radioactive to a degree dependent on fissile content.
Thus the chemical refinement and processing of uranium now follows the
standard pattern for metals, and is orthogonal to isotopic enrichment.
Each form of uranium (dust, ingot, block) intentionally looks identical
regardless of fissile grade.

If technic_worldgen is used alone, it defines only one grade of uranium
(as before), but defines it in the regular metal pattern, with lump, ingot
produced by cooking lump, and block crafted from ingots.  It identifies
the metal only as "uranium".  The multiple grades of uranium are defined
by the technic mod, which identifies each grade as "N.N%-fissile
uranium".  The single grade that was registered by technic_worldgen
is redefined to be described specifically as "0.7%-fissile uranium".
For the redefinition to work, technic_worldgen must load before technic,
so technic now declares a dependency on technic_worldgen.

Each fuel rod is made from five 3.5%-fissile ingots, each of which in
turn requires one to start with five 0.7%-fissile dust, so each fuel rod
is now derived from 12.5 uranium lumps (or 25 if the lumps were first
cooked rather than being ground).  This replaces the 20 lumps required
by the former recipes.  After setting up and priming the centrifuge
cascade, enriching a full set of fuel for the reactor (six fuel rods)
takes 14700 centrifuge operations.  It's intended to be a practical
necessity to automate the centrifuge.  In the absence of EU upgrades
for the centrifuges, these operations consume 5.88e8 EU, about 0.97%
of the 6.048e10 EU that the fuel set will produce in the reactor.
The intent is that, in this respect as in others, operating a reactor
should carry a very high up-front cost, but ultimately be very profitable.
2014-07-28 13:18:51 +01:00
Zefram 9f0b41fe71 Make technic_worldgen loadable before technic
There was a small amount of dependency of technic_worldgen on the
technic mod, for configuration loading and the top-level "technic" table.
Resolve that by sharing the configuration and top-level table between the
two mods.  This means that technic_worldgen can be loaded before technic,
permitting other mods to depend on it without depending on technic.
2014-07-26 19:20:45 +01:00
Zefram ec008d7045 Material-dependent radiation shielding
Radiation is attenuated exponentially by passing through shielding
material.  Radiation resistance values are assigned to all bulk-material
nodes, and the radiation damage ABM traces the path of each radiation ray
to count up the shielding.  The relative radiation resistance values are
essentially real, but the effectiveness of all shielding is scaled down
by a factor of about 70 for game purposes.  Strength of the existing
radiation sources is increased by varying amounts to compensate for
shielding.  Uranium block and ore, both usable as shielding, are made
slightly radioactive, the latter only very slightly.
2014-07-25 03:42:21 +01:00
Novatux 83e9cab3ad Better ingot textures 2014-07-09 19:03:22 +02:00
Zefram 23603e7f41 Full glooptest support
To support the glooptest mod (successor of gloopores), define the
gloopores lump->dust grinding recipes if either of the mods is available.
(Formerly only "gloopores" was supported.)  Define kalite dust item,
which was previously missing.  Make gloop ingots grindable to dust as the
non-gloop ingots already are; incidentally refactor this to automatically
make ingots grindable whenever the ingot can be made by cooking dust.
Add textures for all the gloop dusts.  Do the "Steel"->"Iron" renaming
for glooptest-defined tools and items.
2014-06-21 01:19:26 +02:00
Zefram 68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
Zefram 0294fc8f3a various backward-compatibility aliases 2014-04-30 00:26:45 +01:00
Xanthin 39c41a06f4 Add german translations for all mods 2014-04-22 16:30:27 -04:00
ShadowNinja 64db3d14d8 Remove duplicate ABM 2013-12-17 14:24:06 -05:00