Commit Graph

916 Commits

Author SHA1 Message Date
6341ac9638 assume missing "enabled" key == enabled also.
(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
0a701a0dcf Merge pull request #325 from cheapie/master
Add chernobylite dust
2017-03-15 21:10:08 -04:00
7ea645496d Add chernobylite dust
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
10307f23a7 Do not run converters twice. 2017-03-15 19:00:22 -04:00
7d5329834d Fix supply converter bug 2017-03-15 19:00:22 -04:00
ae7625d9f7 use unified dyes on_construct handler
in fencepost-style cable clip to set 256-color palette meta key on place
2017-03-14 02:15:40 -04:00
0ad8012cd3 extranodes: Make unifieddyes dependency optional. 2017-03-13 00:20:41 -03:00
3ba5354f83 add recipes for insulator clips 2017-03-11 20:02:20 -05:00
bf3498b736 really add insulator clip model
(and fix .gitignore accordingly)
2017-03-11 11:17:13 -05:00
e5f40f5c39 Merge pull request #321 from cheapie/master
Don't require a full network recalculation to add or remove a dead end
2017-03-11 02:03:44 -05:00
c4acb7225a Don't require a full network recalculation to add or remove a dead end
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
8b222bc66b add fence-like cable clip
to complement the block-sized one
2017-03-11 01:17:19 -05:00
9382558d82 add insulated cable clip/mount
(purely decorative, uses colorwallmounted mode)
2017-03-10 22:30:36 -05:00
343c7946d9 power monitor changes
New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
5b473927ca Merge pull request #320 from cheapie/master
Fixes for network calculation issues
2017-03-10 02:44:16 -05:00
088eea1e3b Fixes for network calculation issues
This fixes several issues:
* More than one switching station could become active on large networks
 - Switching stations now semi-permanently become disabled if another is present
 - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
 - I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
 - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
 - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
 - Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
9cc5ad3d90 Delete origin
Fixes #319.
2017-03-10 02:23:26 -03:00
b4659d9356 Merge pull request #317 from Thomas--S/chest-bugfix
Update chests protection to current minetest_game
2017-03-07 11:09:13 -05:00
186f9b70ac Temporary fix for crash in constructor. 2017-03-06 23:02:39 -03:00
ec6354b6a5 Update chests protection to current minetest_game 2017-03-06 21:09:44 +01:00
67d5a88d05 Merge pull request #316 from Thomas--S/chest-bugfix
Fix chest bug
2017-03-06 14:35:27 -05:00
35da22fcd2 Fix chest bug 2017-03-06 20:32:18 +01:00
60b5ca5594 Merge pull request #308 from thatgraemeguy/mk3_drill_fix
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-03-06 14:22:25 -05:00
dd580e7684 Merge pull request #307 from Thomas--S/patch-2
Update chest definitions to current minetest_game definitions
2017-03-06 14:21:05 -05:00
663d272870 Merge pull request #306 from Thomas--S/patch-1
Update has_locked_chest_privilege to current minetest_game function
2017-03-06 14:20:11 -05:00
32b6ca9816 Merge pull request #298 from t4im/fix/quarry_loops
Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
05dfc14fdb Merge pull request #297 from t4im/fix/drill_pointed_thing
Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
314d8c6c23 Merge pull request #288 from numberZero/control-supply_converter
Supply converter control
2017-03-06 14:07:12 -05:00
8596ca7c19 Merge pull request #283 from ghost/patch-1
Updated Italian locale
2017-03-06 14:01:03 -05:00
d26797d9de Merge pull request #272 from veikk0/master
Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00
ed2aab46e1 Merge pull request #258 from mrsteyk/patch-1
Zinc is too rare!!! It is an issue!
2017-03-06 13:56:38 -05:00
e3b33e21c7 Merge pull request #314 from thomas31415/master
Fixed set mode for mining drill mk2 and mk3
2017-03-06 13:35:16 -05:00
ff6675ef28 Merge pull request #315 from cheapie/master
Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
d3f40e0fd0 Only update the associated network(s) when placing/digging nodes 2017-03-05 04:09:23 -06:00
1765c31eaa Fixed set mode for mining drill mk2 and mk3 2017-03-05 09:01:50 +01:00
11610cd9cb Fixed set mode for mining drill mk2 and mk3 2017-03-04 19:44:39 +01:00
fd609d0f7b lower the cap on water mill to 1575 EU
2250 is just too much
2017-03-02 19:06:40 -05:00
1b0669d5eb Merge pull request #312 from cheapie/master
Crafting changes
2017-02-27 19:08:26 -05:00
dab5fa7105 Grind gravel into sand 2017-02-27 18:03:39 -06:00
5e19514c60 Add dirt recipe to centrifuge
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
0139eab9a2 Rework dirt crafting
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
1f49ef973d cap water mill output at max_output and 100% :P 2017-02-26 15:16:41 -05:00
cbe97434dc Add option to disable radiation protection 2017-02-25 20:55:15 -05:00
73afc40d9c Immortal entities support 2017-02-25 20:55:15 -05:00
b739ed6cb1 Made radiation configurable 2017-02-25 20:55:15 -05:00
51be33deea Restored weak shielding 2017-02-25 20:55:15 -05:00
1810f417d2 Radiation improved
Now it is applied to mobs too.
Moreover, it should now respect "radiation" armor group, or fall back to "fleshy" group to detect vulnerable things
2017-02-25 20:55:15 -05:00
4888581bee Make hydro generators sense the water flow volume around them
Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60.  Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
8cab1a0aec don't allow standing water to power a gen,
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
5dd6191175 Make mk3 drill in 3x3 mode drill nodes from top to bottom 2017-01-30 12:14:26 +02:00