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nalc-1.2-d
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technic_cn
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20
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Report a problem within technic
|
||||
title: ''
|
||||
labels: Bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
Technic has no main developer and largely depends on
|
||||
user-provided Pull Requests. It will take a while until
|
||||
even important issues are noticed.
|
||||
Please consider proposing a PR directly.
|
||||
_______________________________________________
|
||||
|
||||
|
||||
**Bug description**
|
||||
|
||||
|
||||
**Steps to reproduce this issue**
|
11
.github/workflows/check-release.yml
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
on: [push, pull_request]
|
||||
name: Check & Release
|
||||
jobs:
|
||||
lint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
- name: lint
|
||||
uses: Roang-zero1/factorio-mod-luacheck@master
|
||||
with:
|
||||
luacheckrc_url: ""
|
40
.luacheckrc
Normal file
@ -0,0 +1,40 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_line_length = 150
|
||||
-- Allow shadowed variables (callbacks in callbacks)
|
||||
redefined = false
|
||||
|
||||
globals = {
|
||||
"technic", "minetest",
|
||||
"srcstack",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
string = {fields = {"split", "trim"}},
|
||||
table = {fields = {"copy", "getn"}},
|
||||
|
||||
"intllib", "VoxelArea",
|
||||
"default", "stairsplus",
|
||||
|
||||
"PseudoRandom", "ItemStack",
|
||||
"mg", "tubelib", "vector",
|
||||
|
||||
"moretrees", "bucket",
|
||||
"unified_inventory", "digilines",
|
||||
|
||||
"pipeworks", "screwdriver",
|
||||
"VoxelManip", "unifieddyes",
|
||||
|
||||
"Settings", "mesecon",
|
||||
"digiline_remote",
|
||||
|
||||
"protector", "isprotect",
|
||||
"homedecor_expect_infinite_stacks",
|
||||
|
||||
"craftguide", "i3"
|
||||
}
|
||||
|
||||
-- Loop warning
|
||||
files["technic/machines/other/frames.lua"].ignore = { "" }
|
||||
-- Long lines
|
||||
files["technic_cnc/cnc_api.lua"].ignore = { "" }
|
16
LICENSE.txt
Normal file
@ -0,0 +1,16 @@
|
||||
Minetest Mod: technic
|
||||
Copyright (C) 2012-2022 RealBadAngel and contributors
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
64
README.md
@ -1,23 +1,55 @@
|
||||
Technic
|
||||
=======
|
||||
# Technic
|
||||
|
||||
[](https://github.com/minetest-mods/technic/actions)
|
||||
[](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
|
||||
|
||||
This Minetest modpack adds machinery and automation procedure content to your
|
||||
world. A few notable features:
|
||||
|
||||
* Electric circuits
|
||||
* Automated material processing (ores, wood, ...)
|
||||
* Extended chest functionalities
|
||||
|
||||
## Dependencies
|
||||
|
||||
* Minetest 5.0.0 or newer
|
||||
* [Minetest Game](https://github.com/minetest/minetest_game/)
|
||||
* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events
|
||||
* [pipeworks](https://github.com/mt-mods/pipeworks) -> automation of item transport
|
||||
* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores
|
||||
* [basic_materials](https://github.com/mt-mods/basic_materials) -> basic craft items
|
||||
* Supports [moretrees](https://github.com/mt-mods/moretrees) -> rubber trees
|
||||
* Consult `depends.txt` or `mod.conf` of each mod for further dependency information.
|
||||
|
||||
|
||||
## FAQ
|
||||
|
||||
The modpack is explained in the **[Manual](manual.md)** included in this repository.
|
||||
Machine and tool descriptions can be found on the **[GitHub Wiki](https://github.com/minetest-mods/technic/wiki)**.
|
||||
|
||||
1. My technic circuit doesn't work. No power is distributed.
|
||||
* Make sure you have a switching station connected.
|
||||
2. My wires do not connect to the machines.
|
||||
* Each machine type requires its own cable type. If you do not have a
|
||||
matching circuit, consider using a "Supply Converter" for simplicity.
|
||||
|
||||
For modders: **[Technic Lua API](technic/doc/api.md)**
|
||||
|
||||
|
||||
## License
|
||||
|
||||
Unless otherwise stated, all components of this modpack are licensed under the
|
||||
[LGPLv2 or later](LICENSE.txt). See also the individual mod folders for their
|
||||
secondary/alternate licenses, if any.
|
||||
|
||||
|
||||
### Credits
|
||||
|
||||
Contributors in alphabetical order:
|
||||
|
||||
Credits for contributing to the project (in alphabetical order):
|
||||
* kpoppel
|
||||
* Nekogloop
|
||||
* Nore/Ekdohibs
|
||||
* ShadowNinja
|
||||
* VanessaE
|
||||
* And many others...
|
||||
|
||||
FAQ
|
||||
---
|
||||
|
||||
1. My technic circuit doesn't work. No power is distrubuted.
|
||||
* A: Make sure you have a switching station connected.
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
Unless otherwise stated, all components of this modpack are licensed under the
|
||||
LGPL, V2 or later. See also the individual mod folders for their
|
||||
secondary/alternate licenses, if any.
|
||||
|
@ -1,4 +0,0 @@
|
||||
default
|
||||
basic_materials
|
||||
intllib?
|
||||
moreblocks?
|
@ -16,13 +16,6 @@ for i = 32, 63 do
|
||||
"technic:concrete_post_with_platform")
|
||||
end
|
||||
|
||||
local steel_ingot
|
||||
if minetest.get_modpath("technic_worldgen") then
|
||||
steel_ingot = "technic:carbon_steel_ingot"
|
||||
else
|
||||
steel_ingot = "default:steel_ingot"
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'technic:concrete_post_platform 6',
|
||||
recipe = {
|
||||
|
9
concrete/locale/ja.txt
Normal file
@ -0,0 +1,9 @@
|
||||
# technic_concrete japanese translation
|
||||
# technic_concreteの日本語への翻訳
|
||||
# by damiemk
|
||||
|
||||
Rebar = 鉄筋
|
||||
Concrete Block = コンクリートのブロック
|
||||
Blast-resistant Concrete Block = 耐爆性コンクリートのブロック
|
||||
Concrete Post Platform = コンクリートのプラットフォーム
|
||||
Concrete Post = コンクリートポスト
|
@ -1,9 +0,0 @@
|
||||
default
|
||||
technic_worldgen
|
||||
basic_materials
|
||||
concrete
|
||||
unifieddyes?
|
||||
intllib?
|
||||
moreblocks?
|
||||
steel?
|
||||
streetsmod?
|
@ -27,6 +27,12 @@ if minetest.get_modpath("moreblocks") then
|
||||
tiles={"technic_granite.png"},
|
||||
})
|
||||
|
||||
stairsplus:register_all("technic", "granite_bricks", "technic:granite_bricks", {
|
||||
description=S("Granite Bricks"),
|
||||
groups={cracky=1, not_in_creative_inventory=1},
|
||||
tiles={"technic_granite_bricks.png"},
|
||||
})
|
||||
|
||||
stairsplus:register_all("technic", "concrete", "technic:concrete", {
|
||||
description=S("Concrete"),
|
||||
groups={cracky=3, not_in_creative_inventory=1},
|
||||
@ -57,36 +63,47 @@ if minetest.get_modpath("moreblocks") then
|
||||
tiles={"technic_stainless_steel_block.png"},
|
||||
})
|
||||
|
||||
function register_technic_stairs_alias(modname, origname, newmod, newname)
|
||||
minetest.register_alias(modname .. ":slab_" .. origname, newmod..":slab_" .. newname)
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_inverted", newmod..":slab_" .. newname .. "_inverted")
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_wall", newmod..":slab_" .. newname .. "_wall")
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter", newmod..":slab_" .. newname .. "_quarter")
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_inverted", newmod..":slab_" .. newname .. "_quarter_inverted")
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_wall", newmod..":slab_" .. newname .. "_quarter_wall")
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter", newmod..":slab_" .. newname .. "_three_quarter")
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_inverted", newmod..":slab_" .. newname .. "_three_quarter_inverted")
|
||||
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_wall", newmod..":slab_" .. newname .. "_three_quarter_wall")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname, newmod..":stair_" .. newname)
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_inverted", newmod..":stair_" .. newname .. "_inverted")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall", newmod..":stair_" .. newname .. "_wall")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_half", newmod..":stair_" .. newname .. "_half")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_half_inverted", newmod..":stair_" .. newname .. "_half_inverted")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half", newmod..":stair_" .. newname .. "_right_half")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half_inverted", newmod..":stair_" .. newname .. "_right_half_inverted")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_inner", newmod..":stair_" .. newname .. "_inner")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_inner_inverted", newmod..":stair_" .. newname .. "_inner_inverted")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_outer", newmod..":stair_" .. newname .. "_outer")
|
||||
minetest.register_alias(modname .. ":stair_" .. origname .. "_outer_inverted", newmod..":stair_" .. newname .. "_outer_inverted")
|
||||
minetest.register_alias(modname .. ":panel_" .. origname .. "_bottom", newmod..":panel_" .. newname .. "_bottom")
|
||||
minetest.register_alias(modname .. ":panel_" .. origname .. "_top", newmod..":panel_" .. newname .. "_top")
|
||||
minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical")
|
||||
minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom")
|
||||
minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top")
|
||||
function register_technic_stairs_alias(origmod, origname, newmod, newname)
|
||||
local func = minetest.register_alias
|
||||
local function remap(kind, suffix)
|
||||
-- Old: stairsplus:slab_concrete_wall
|
||||
-- New: technic:slab_concrete_wall
|
||||
func(("%s:%s_%s%s"):format(origmod, kind, origname, suffix),
|
||||
("%s:%s_%s%s"):format(newmod, kind, newname, suffix))
|
||||
end
|
||||
|
||||
-- Slabs
|
||||
remap("slab", "")
|
||||
remap("slab", "_inverted")
|
||||
remap("slab", "_wall")
|
||||
remap("slab", "_quarter")
|
||||
remap("slab", "_quarter_inverted")
|
||||
remap("slab", "_quarter_wall")
|
||||
remap("slab", "_three_quarter")
|
||||
remap("slab", "_three_quarter_inverted")
|
||||
remap("slab", "_three_quarter_wall")
|
||||
|
||||
-- Stairs
|
||||
remap("stair", "")
|
||||
remap("stair", "_inverted")
|
||||
remap("stair", "_wall")
|
||||
remap("stair", "_wall_half")
|
||||
remap("stair", "_wall_half_inverted")
|
||||
remap("stair", "_half")
|
||||
remap("stair", "_half_inverted")
|
||||
remap("stair", "_right_half")
|
||||
remap("stair", "_right_half_inverted")
|
||||
remap("stair", "_inner")
|
||||
remap("stair", "_inner_inverted")
|
||||
remap("stair", "_outer")
|
||||
remap("stair", "_outer_inverted")
|
||||
|
||||
-- Other
|
||||
remap("panel", "_bottom")
|
||||
remap("panel", "_top")
|
||||
remap("panel", "_vertical")
|
||||
remap("micro", "_bottom")
|
||||
remap("micro", "_top")
|
||||
end
|
||||
|
||||
register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete")
|
||||
|
8
extranodes/locale/ja.txt
Normal file
@ -0,0 +1,8 @@
|
||||
# technic_extranodes japanese translation
|
||||
# technic_extranodesの日本語への翻訳
|
||||
# by damiemk
|
||||
|
||||
Marble = 大理石
|
||||
Marble Bricks = 大理石のレンガ
|
||||
Granite = 花崗岩
|
||||
Concrete = コンクリート
|
672
manual.md
@ -1,354 +1,241 @@
|
||||
Minetest technic modpack user manual
|
||||
====================================
|
||||
# Technic User Manual
|
||||
|
||||
The technic modpack extends the Minetest game with many new elements,
|
||||
mainly constructable machines and tools. It is a large modpack, and
|
||||
tends to dominate gameplay when it is used. This manual describes how
|
||||
to use the technic modpack, mainly from a player's perspective.
|
||||
The technic modpack extends Minetest Game (shipped with Minetest by default)
|
||||
with many new elements, mainly constructable machines and tools. This manual
|
||||
describes how to use the modpack, mainly from a player's perspective.
|
||||
|
||||
The technic modpack depends on some other modpacks:
|
||||
|
||||
* the basic Minetest game
|
||||
* mesecons, which supports the construction of logic systems based on
|
||||
signalling elements
|
||||
* pipeworks, which supports the automation of item transport
|
||||
* moreores, which provides some additional ore types
|
||||
* basic_materials, which provides some basic craft items
|
||||
|
||||
This manual doesn't explain how to use these other modpacks, which have
|
||||
their own manuals:
|
||||
Documentation of the mod dependencies can be found here:
|
||||
|
||||
* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
|
||||
* [Mesecons Documentation](http://mesecons.net/items.html)
|
||||
* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home)
|
||||
* [Pipeworks Documentation](https://github.com/mt-mods/pipeworks/wiki/)
|
||||
* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
|
||||
* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)
|
||||
|
||||
Recipes for constructable items in technic are generally not guessable,
|
||||
and are also not specifically documented here. You should use a
|
||||
craft guide mod to look up the recipes in-game. For the best possible
|
||||
guidance, use the unified\_inventory mod, with which technic registers
|
||||
its specialised recipe types.
|
||||
## 1.0 Recipes
|
||||
|
||||
substances
|
||||
----------
|
||||
Recipes for items registered by technic are not specifically documented here.
|
||||
Please consult a craft guide mod to look up the recipes in-game.
|
||||
|
||||
### ore ###
|
||||
**Recommended mod:** [Unified Inventory](https://github.com/minetest-mods/unified_inventory)
|
||||
|
||||
The technic mod makes extensive use of not just the default ores but also
|
||||
some that are added by mods. You will need to mine for all the ore types
|
||||
in the course of the game. Each ore type is found at a specific range of
|
||||
elevations, and while the ranges mostly overlap, some have non-overlapping
|
||||
ranges, so you will ultimately need to mine at more than one elevation
|
||||
to find all the ores. Also, because one of the best elevations to mine
|
||||
at is very deep, you will be unable to mine there early in the game.
|
||||
## 2.0 Substances
|
||||
|
||||
Elevation is measured in meters, relative to a reference plane that
|
||||
is not quite sea level. (The standard sea level is at an elevation
|
||||
of about +1.4.) Positive elevations are above the reference plane and
|
||||
negative elevations below. Because elevations are always described this
|
||||
way round, greater numbers when higher, we avoid the word "depth".
|
||||
### 2.1 Ores
|
||||
|
||||
The ores that matter in technic are coal, iron, copper, tin, zinc,
|
||||
chromium, uranium, silver, gold, mithril, mese, and diamond.
|
||||
Technic registers a few ores which are needed to craft machines or items.
|
||||
Each ore type is found at a specific range of elevations so you will
|
||||
ultimately need to mine at more than one elevation to find all the ores.
|
||||
|
||||
Coal is part of the basic Minetest game. It is found from elevation
|
||||
+64 downwards, so is available right on the surface at the start of
|
||||
the game, but it is far less abundant above elevation 0 than below.
|
||||
It is initially used as a fuel, driving important machines in the early
|
||||
part of the game. It becomes less important as a fuel once most of your
|
||||
machines are electrically powered, but burning fuel remains a way to
|
||||
generate electrical power. Coal is also used, usually in dust form, as
|
||||
an ingredient in alloying recipes, wherever elemental carbon is required.
|
||||
Elevation (Y axis) is measured in meters. The reference is usually at sea
|
||||
level. Ores can generally be found more commonly by going downwards to -1000m.
|
||||
|
||||
Iron is part of the basic Minetest game. It is found from elevation
|
||||
+2 downwards, and its abundance increases in stages as one descends,
|
||||
reaching its maximum from elevation -64 downwards. It is a common metal,
|
||||
used frequently as a structural component. In technic, unlike the basic
|
||||
game, iron is used in multiple forms, mainly alloys based on iron and
|
||||
including carbon (coal).
|
||||
Note ¹: *These ores are provided by Minetest Game. See [Ores](https://wiki.minetest.net/Ores#Ores_overview) for a rough overview*
|
||||
|
||||
Copper is part of the basic Minetest game (having migrated there from
|
||||
moreores). It is found from elevation -16 downwards, but is more abundant
|
||||
from elevation -64 downwards. It is a common metal, used either on its
|
||||
own for its electrical conductivity, or as the base component of alloys.
|
||||
Note ²: *These ores are provided by moreores. TODO: Add reference link*
|
||||
|
||||
#### Chromium
|
||||
Use: stainless steel
|
||||
|
||||
Generated below: -100m, more commonly below -200m
|
||||
|
||||
#### Coal ¹
|
||||
Use: Fuel, alloy as carbon
|
||||
|
||||
Burning coal is a way to generate electrical power. Coal is also used,
|
||||
usually in dust form, as an ingredient in alloying recipes, wherever
|
||||
elemental carbon is required.
|
||||
|
||||
#### Copper ¹
|
||||
Copper is a common metal, used either on its own for its electrical
|
||||
conductivity, or as the base component of alloys.
|
||||
Although common, it is very heavily used, and most of the time it will
|
||||
be the material that most limits your activity.
|
||||
|
||||
Tin is part of the basic Minetest game (having migrated there from
|
||||
moreores). It is found from elevation +8 downwards, with no
|
||||
elevation-dependent variations in abundance beyond that point.
|
||||
It is a common metal. Its main use in pure form is as a component
|
||||
of electrical batteries. Apart from that its main purpose is
|
||||
as the secondary ingredient in bronze (the base being copper), but bronze
|
||||
is itself little used. Its abundance is well in excess of its usage,
|
||||
so you will usually have a surplus of it.
|
||||
#### Diamond ¹
|
||||
Use: mainly for cutting machines
|
||||
|
||||
Zinc is supplied by technic. It is found from elevation +2 downwards,
|
||||
with no elevation-dependent variations in abundance beyond that point.
|
||||
It is a common metal. Its main use is as the secondary ingredient
|
||||
in brass (the base being copper), but brass is itself little used.
|
||||
Its abundance is well in excess of its usage, so you will usually have
|
||||
a surplus of it.
|
||||
Diamond is a precious gemstone. It is used moderately, mainly for reasons
|
||||
connected to its extreme hardness.
|
||||
|
||||
Chromium is supplied by technic. It is found from elevation -100
|
||||
downwards, with no elevation-dependent variations in abundance beyond
|
||||
that point. It is a moderately common metal. Its main use is as the
|
||||
secondary ingredient in stainless steel (the base being iron).
|
||||
#### Gold ¹
|
||||
Use: various
|
||||
|
||||
Uranium is supplied by technic. It is found only from elevation -80 down
|
||||
to -300; using it therefore requires one to mine above elevation -300 even
|
||||
though deeper mining is otherwise more productive. It is a moderately
|
||||
common metal, useful only for reasons related to radioactivity: it forms
|
||||
the fuel for nuclear reactors, and is also one of the best radiation
|
||||
shielding materials available. It is not difficult to find enough uranium
|
||||
ore to satisfy these uses. Beware that the ore is slightly radioactive:
|
||||
it will slightly harm you if you stand as close as possible to it.
|
||||
It is safe when more than a meter away or when mined.
|
||||
Generated below: -64m, more commonly below -256m
|
||||
|
||||
Silver is supplied by the moreores mod. It is found from elevation -2
|
||||
downwards, with no elevation-dependent variations in abundance beyond
|
||||
that point. It is a semi-precious metal. It is little used, being most
|
||||
notably used in electrical items due to its conductivity, being the best
|
||||
conductor of all the pure elements.
|
||||
Gold is a precious metal. It is most notably used in electrical items due to
|
||||
its combination of good conductivity and corrosion resistance.
|
||||
|
||||
Gold is part of the basic Minetest game (having migrated there from
|
||||
moreores). It is found from elevation -64 downwards, but is more
|
||||
abundant from elevation -256 downwards. It is a precious metal. It is
|
||||
little used, being most notably used in electrical items due to its
|
||||
combination of good conductivity (third best of all the pure elements)
|
||||
and corrosion resistance.
|
||||
#### Iron ¹
|
||||
Use: multiple, mainly for alloys with carbon (coal).
|
||||
|
||||
Mithril is supplied by the moreores mod. It is found from elevation
|
||||
-512 downwards, the deepest ceiling of any minable substance, with
|
||||
no elevation-dependent variations in abundance beyond that point.
|
||||
It is a rare precious metal, and unlike all the other metals described
|
||||
here it is entirely fictional, being derived from J. R. R. Tolkien's
|
||||
#### Lead
|
||||
Use: batteries, HV nuclear reactor layout
|
||||
|
||||
Generated below: 16m, more common below -128m
|
||||
|
||||
#### Mese ¹
|
||||
Use: various
|
||||
|
||||
Mese is a precious gemstone, and unlike diamond it is entirely fictional.
|
||||
It is used in small quantities, wherever some magic needs to be imparted.
|
||||
|
||||
#### Mithril ²
|
||||
Use: chests
|
||||
|
||||
Generated below: -512m, evenly common
|
||||
|
||||
Mithril is a fictional ore, being derived from J. R. R. Tolkien's
|
||||
Middle-Earth setting. It is little used.
|
||||
|
||||
Mese is part of the basic Minetest game. It is found from elevation
|
||||
-64 downwards. The ore is more abundant from elevation -256 downwards,
|
||||
and from elevation -1024 downwards there are also occasional blocks of
|
||||
solid mese (each yielding as much mese as nine blocks of ore). It is a
|
||||
precious gemstone, and unlike diamond it is entirely fictional. It is
|
||||
used in many recipes, though mainly not in large quantities, wherever
|
||||
some magical quality needs to be imparted.
|
||||
#### Silver ²
|
||||
Use: conductors
|
||||
|
||||
Diamond is part of the basic Minetest game (having migrated there from
|
||||
technic). It is found from elevation -128 downwards, but is more abundant
|
||||
from elevation -256 downwards. It is a precious gemstone. It is used
|
||||
moderately, mainly for reasons connected to its extreme hardness.
|
||||
Generated below: -2m, evenly common
|
||||
|
||||
### rock ###
|
||||
Silver is a semi-precious metal and is the best conductor of all the pure elements.
|
||||
|
||||
In addition to the ores, there are multiple kinds of rock that need to be
|
||||
mined in their own right, rather than for minerals. The rock types that
|
||||
matter in technic are standard stone, desert stone, marble, and granite.
|
||||
#### Tin ¹
|
||||
Use: batteries, bronze
|
||||
|
||||
Standard stone is part of the basic Minetest game. It is extremely
|
||||
common. As in the basic game, when dug it yields cobblestone, which can
|
||||
be cooked to turn it back into standard stone. Cobblestone is used in
|
||||
recipes only for some relatively primitive machines. Standard stone is
|
||||
used in a couple of machine recipes. These rock types gain additional
|
||||
significance with technic because the grinder can be used to turn them
|
||||
into dirt and sand. This, especially when combined with an automated
|
||||
cobblestone generator, can be an easier way to acquire sand than
|
||||
collecting it where it occurs naturally.
|
||||
Tin is a common metal but is used rarely. Its abundance is well in excess
|
||||
of its usage, so you will usually have a surplus of it.
|
||||
|
||||
Desert stone is part of the basic Minetest game. It is found specifically
|
||||
in desert biomes, and only from elevation +2 upwards. Although it is
|
||||
easily accessible, therefore, its quantity is ultimately quite limited.
|
||||
It is used in a few recipes.
|
||||
#### Uranium
|
||||
Use: nuclear reactor fuel
|
||||
|
||||
Marble is supplied by technic. It is found in dense clusters from
|
||||
elevation -50 downwards. It has mainly decorative use, but also appears
|
||||
in one machine recipe.
|
||||
Depth: -80m until -300m, more commonly between -100m and -200m
|
||||
|
||||
Granite is supplied by technic. It is found in dense clusters from
|
||||
elevation -150 downwards. It is much harder to dig than standard stone,
|
||||
so impedes mining when it is encountered. It has mainly decorative use,
|
||||
but also appears in a couple of machine recipes.
|
||||
It is a moderately common metal, useful only for reasons related to radioactivity:
|
||||
it forms the fuel for nuclear reactors, and is also one of the best radiation
|
||||
shielding materials available.
|
||||
|
||||
### rubber ###
|
||||
Keep a safety distance of a meter to avoid being harmed by radiation.
|
||||
|
||||
#### Zinc
|
||||
Use: brass
|
||||
|
||||
Generated below: 2m, more commonly below -32m
|
||||
|
||||
Zinc only has a few uses but is a common metal.
|
||||
|
||||
|
||||
### 2.2 Rocks
|
||||
|
||||
This section describes the rock types added by technic. Further rock types
|
||||
are supported by technic machines. These can be processed using the grinder:
|
||||
|
||||
* Stone (plain)
|
||||
* Cobblestone
|
||||
* Desert Stone
|
||||
|
||||
#### Marble
|
||||
Depth: -50m, evenly common
|
||||
|
||||
Marble is found in dense clusters and has mainly decorative use, but also
|
||||
appears in one machine recipe.
|
||||
|
||||
#### Granite
|
||||
Depth: -150m, evenly common
|
||||
|
||||
Granite is found in dense clusters and is much harder to dig than standard
|
||||
stone. It has mainly decorative use, but also appears in a couple of
|
||||
machine recipes.
|
||||
|
||||
#### Sulfur
|
||||
Uses: battery box
|
||||
|
||||
Sulur is generated around some lava patches (caves).
|
||||
|
||||
|
||||
### 2.3 Rubber
|
||||
Rubber is a biologically-derived material that has industrial uses due
|
||||
to its electrical resistivity and its impermeability. In technic, it
|
||||
is used in a few recipes, and it must be acquired by tapping rubber trees.
|
||||
|
||||
If you have the moretrees mod installed, the rubber trees you need
|
||||
are those defined by that mod. If not, technic supplies a copy of the
|
||||
moretrees rubber tree.
|
||||
Rubber trees are provided by technic if the moretrees mod is not present.
|
||||
|
||||
Extracting rubber requires a specific tool, a tree tap. Using the tree
|
||||
tap (by left-clicking) on a rubber tree trunk block extracts a lump of
|
||||
raw latex from the trunk. Each trunk block can be repeatedly tapped for
|
||||
latex, at intervals of several minutes; its appearance changes to show
|
||||
whether it is currently ripe for tapping. Each tree has several trunk
|
||||
blocks, so several latex lumps can be extracted from a tree in one visit.
|
||||
Extract raw latex from rubber using the "Tree Tap" tool. Punch/left-click the
|
||||
tool on a rubber tree trunk to extract a lump of raw latex from the trunk.
|
||||
Emptied trunks will regenerate at intervals of several minutes, which can be
|
||||
observed by its appearance.
|
||||
|
||||
Raw latex isn't used directly. It must be vulcanized to produce finished
|
||||
rubber. This can be performed by alloying the latex with coal dust.
|
||||
To obtain rubber from latex, alloy latex with coal dust.
|
||||
|
||||
### metal ###
|
||||
## 3.0 Metal processing
|
||||
Generally, each metal can exist in five forms:
|
||||
|
||||
Many of the substances important in technic are metals, and there is
|
||||
a common pattern in how metals are handled. Generally, each metal can
|
||||
exist in five forms: ore, lump, dust, ingot, and block. With a couple of
|
||||
tricky exceptions in mods outside technic, metals are only *used* in dust,
|
||||
ingot, and block forms. Metals can be readily converted between these
|
||||
three forms, but can't be converted from them back to ore or lump forms.
|
||||
* ore -> stone containing the lump
|
||||
* lump -> draw metal obtained by digging ("nuggets")
|
||||
* dust -> grinder output
|
||||
* ingot -> melted/cooked lump or dust
|
||||
* block -> placeable node
|
||||
|
||||
As in the basic Minetest game, a "lump" of metal is acquired directly by
|
||||
digging ore, and will then be processed into some other form for use.
|
||||
A lump is thus more akin to ore than to refined metal. (In real life,
|
||||
metal ore rarely yields lumps ("nuggets") of pure metal directly.
|
||||
More often the desired metal is chemically bound into the rock as an
|
||||
oxide or some other compound, and the ore must be chemically processed
|
||||
to yield pure metal.)
|
||||
Metals can be converted between dust, ingot and block, but can't be converted
|
||||
from them back to ore or lump forms.
|
||||
|
||||
Not all metals occur directly as ore. Generally, elemental metals (those
|
||||
consisting of a single chemical element) occur as ore, and alloys (those
|
||||
consisting of a mixture of multiple elements) do not. In fact, if the
|
||||
fictional mithril is taken to be elemental, this pattern is currently
|
||||
followed perfectly. (It is not clear in the Middle-Earth setting whether
|
||||
mithril is elemental or an alloy.) This might change in the future:
|
||||
in real life some alloys do occur as ore, and some elemental metals
|
||||
rarely occur naturally outside such alloys. Metals that do not occur
|
||||
as ore also lack the "lump" form.
|
||||
### Grinding
|
||||
Ores can be processed as follows:
|
||||
|
||||
The basic Minetest game offers a single way to refine metals: cook a lump
|
||||
in a furnace to produce an ingot. With technic this refinement method
|
||||
still exists, but is rarely used outside the early part of the game,
|
||||
because technic offers a more efficient method once some machines have
|
||||
been built. The grinder, available only in electrically-powered forms,
|
||||
can grind a metal lump into two piles of metal dust. Each dust pile
|
||||
can then be cooked into an ingot, yielding two ingots from one lump.
|
||||
This doubling of material value means that you should only cook a lump
|
||||
directly when you have no choice, mainly early in the game when you
|
||||
haven't yet built a grinder.
|
||||
* ore -> lump (digging) -> ingot (melting)
|
||||
* ore -> lump (digging) -> 2x dust (grinding) -> 2x ingot (melting)
|
||||
|
||||
An ingot can also be ground back to (one pile of) dust. Thus it is always
|
||||
possible to convert metal between ingot and dust forms, at the expense
|
||||
of some energy consumption. Nine ingots of a metal can be crafted into
|
||||
a block, which can be used for building. The block can also be crafted
|
||||
back to nine ingots. Thus it is possible to freely convert metal between
|
||||
ingot and block forms, which is convenient to store the metal compactly.
|
||||
Every metal has dust, ingot, and block forms.
|
||||
At the expense of some energy consumption, the grinder can extract more material
|
||||
from the lump, resulting in 2x dust which can be melted to two ingots in total.
|
||||
|
||||
Alloying recipes in which a metal is the base ingredient, to produce a
|
||||
metal alloy, always come in two forms, using the metal either as dust
|
||||
or as an ingot. If the secondary ingredient is also a metal, it must
|
||||
be supplied in the same form as the base ingredient. The output alloy
|
||||
is also returned in the same form. For example, brass can be produced
|
||||
by alloying two copper ingots with one zinc ingot to make three brass
|
||||
ingots, or by alloying two piles of copper dust with one pile of zinc
|
||||
dust to make three piles of brass dust. The two ways of alloying produce
|
||||
equivalent results.
|
||||
### Alloying
|
||||
Input: two ingredients of the same form - lump or dust
|
||||
|
||||
### iron and its alloys ###
|
||||
Output: resulting alloy, as an ingot
|
||||
|
||||
Iron forms several important alloys. In real-life history, iron was the
|
||||
second metal to be used as the base component of deliberately-constructed
|
||||
alloys (the first was copper), and it was the first metal whose working
|
||||
required processes of any metallurgical sophistication. The game
|
||||
mechanics around iron broadly imitate the historical progression of
|
||||
processes around it, rather than the less-varied modern processes.
|
||||
Example: 2x copper ingots + 1x zinc ingot -> 3x brass ingot (alloying)
|
||||
|
||||
The two-component alloying system of iron with carbon is of huge
|
||||
importance, both in the game and in real life. The basic Minetest game
|
||||
doesn't distinguish between these pure iron and these alloys at all,
|
||||
but technic introduces a distinction based on the carbon content, and
|
||||
renames some items of the basic game accordingly.
|
||||
Note that grinding before alloying is the preferred method to gain more output.
|
||||
|
||||
The iron/carbon spectrum is represented in the game by three metal
|
||||
substances: wrought iron, carbon steel, and cast iron. Wrought iron
|
||||
has low carbon content (less than 0.25%), resists shattering, and
|
||||
is easily welded, but is relatively soft and susceptible to rusting.
|
||||
In real-life history it was used for rails, gates, chains, wire, pipes,
|
||||
fasteners, and other purposes. Cast iron has high carbon content
|
||||
(2.1% to 4%), is especially hard, and resists corrosion, but is
|
||||
relatively brittle, and difficult to work. Historically it was used
|
||||
to build large structures such as bridges, and for cannons, cookware,
|
||||
and engine cylinders. Carbon steel has medium carbon content (0.25%
|
||||
to 2.1%), and intermediate properties: moderately hard and also tough,
|
||||
somewhat resistant to corrosion. In real life it is now used for most
|
||||
of the purposes previously satisfied by wrought iron and many of those
|
||||
of cast iron, but has historically been especially important for its
|
||||
use in swords, armor, skyscrapers, large bridges, and machines.
|
||||
#### iron and its alloys
|
||||
|
||||
In real-life history, the first form of iron to be refined was
|
||||
wrought iron, which is nearly pure iron, having low carbon content.
|
||||
It was produced from ore by a low-temperature furnace process (the
|
||||
"bloomery") in which the ore/iron remains solid and impurities (slag)
|
||||
are progressively removed by hammering ("working", hence "wrought").
|
||||
This began in the middle East, around 1800 BCE.
|
||||
Historically iron was the first metal whose working required processes of any
|
||||
metallurgical sophistication. The mod's mechanics around iron broadly imitate
|
||||
the historical progression of processes around it to get more variety.
|
||||
|
||||
Historically, the next forms of iron to be refined were those of high
|
||||
carbon content. This was the result of the development of a more
|
||||
sophisticated kind of furnace, the blast furnace, capable of reaching
|
||||
higher temperatures. The real advantage of the blast furnace is that it
|
||||
melts the metal, allowing it to be cast straight into a shape supplied by
|
||||
a mould, rather than having to be gradually beaten into the desired shape.
|
||||
A side effect of the blast furnace is that carbon from the furnace's fuel
|
||||
is unavoidably incorporated into the metal. Normally iron is processed
|
||||
twice through the blast furnace: once producing "pig iron", which has
|
||||
very high carbon content and lots of impurities but lower melting point,
|
||||
casting it into rough ingots, then remelting the pig iron and casting it
|
||||
into the final moulds. The result is called "cast iron". Pig iron was
|
||||
first produced in China around 1200 BCE, and cast iron later in the 5th
|
||||
century BCE. Incidentally, the Chinese did not have the bloomery process,
|
||||
so this was their first iron refining process, and, unlike the rest of
|
||||
the world, their first wrought iron was made from pig iron rather than
|
||||
directly from ore.
|
||||
Notable alloys:
|
||||
|
||||
Carbon steel, with intermediate carbon content, was developed much later,
|
||||
in Europe in the 17th century CE. It required a more sophisticated
|
||||
process, because the blast furnace made it extremely difficult to achieve
|
||||
a controlled carbon content. Tweaks of the blast furnace would sometimes
|
||||
produce an intermediate carbon content by luck, but the first processes to
|
||||
reliably produce steel were based on removing almost all the carbon from
|
||||
pig iron and then explicitly mixing a controlled amount of carbon back in.
|
||||
* Wrought iron: <0.25% carbon
|
||||
* Resists shattering but is relatively soft.
|
||||
* Known since: 1800 BC (approx.)
|
||||
* Cast iron: 2.1% to 4% carbon.
|
||||
* Especially hard and rather corrosion-resistant
|
||||
* Known since: 1200 BC (approx.)
|
||||
* Carbon steel: 0.25% to 2.1% carbon.
|
||||
* Intermediate of the two above.
|
||||
* Known since: 1600 AD (approx.)
|
||||
|
||||
In the game, the bloomery process is represented by ordinary cooking
|
||||
or grinding of an iron lump. The lump represents unprocessed ore,
|
||||
and is identified only as "iron", not specifically as wrought iron.
|
||||
This standard refining process produces dust or an ingot which is
|
||||
specifically identified as wrought iron. Thus the standard refining
|
||||
process produces the (nearly) pure metal.
|
||||
Technic introduces a distinction based on the carbon content, and renames some
|
||||
items of the basic game accordingly. Iron and Steel are now distinguished.
|
||||
|
||||
Cast iron is trickier. You might expect from the real-life notes above
|
||||
that cooking an iron lump (representing ore) would produce pig iron that
|
||||
can then be cooked again to produce cast iron. This is kind of the case,
|
||||
but not exactly, because as already noted cooking an iron lump produces
|
||||
wrought iron. The game doesn't distinguish between low-temperature
|
||||
and high-temperature cooking processes: the same furnace is used not
|
||||
just to cast all kinds of metal but also to cook food. So there is no
|
||||
distinction between cooking processes to produce distinct wrought iron
|
||||
and pig iron. But repeated cooking *is* available as a game mechanic,
|
||||
and is indeed used to produce cast iron: re-cooking a wrought iron ingot
|
||||
produces a cast iron ingot. So pig iron isn't represented in the game as
|
||||
a distinct item; instead wrought iron stands in for pig iron in addition
|
||||
to its realistic uses as wrought iron.
|
||||
Notable references:
|
||||
|
||||
Carbon steel is produced by a more regular in-game process: alloying
|
||||
wrought iron with coal dust (which is essentially carbon). This bears
|
||||
a fair resemblance to the historical development of carbon steel.
|
||||
This alloying recipe is relatively time-consuming for the amount of
|
||||
material processed, when compared against other alloying recipes, and
|
||||
carbon steel is heavily used, so it is wise to alloy it in advance,
|
||||
when you're not waiting for it.
|
||||
* https://en.wikipedia.org/wiki/Iron
|
||||
* https://en.wikipedia.org/wiki/Stainless_steel
|
||||
* ... plus many more.
|
||||
|
||||
There are additional recipes that permit all three of these types of iron
|
||||
to be converted into each other. Alloying carbon steel again with coal
|
||||
dust produces cast iron, with its higher carbon content. Cooking carbon
|
||||
steel or cast iron produces wrought iron, in an abbreviated form of the
|
||||
bloomery process.
|
||||
Processes:
|
||||
|
||||
There's one more iron alloy in the game: stainless steel. It is managed
|
||||
in a completely regular manner, created by alloying carbon steel with
|
||||
chromium.
|
||||
* Iron -> Wrought iron (melting)
|
||||
* Wrought iron -> Cast iron (melting)
|
||||
* Wrought iron + coal dust -> Carbon steel (alloying)
|
||||
* Carbon steel + coal dust -> Cast iron (alloying)
|
||||
* Carbon steel + chromium -> Stainless steel (alloying)
|
||||
|
||||
### uranium enrichment ###
|
||||
Reversible processes:
|
||||
|
||||
* Cast iron -> Wrought iron (melting)
|
||||
* Carbon steel -> Wrought iron (melting)
|
||||
|
||||
Check your preferred crafting guide for more information.
|
||||
|
||||
|
||||
### Uranium enrichment
|
||||
|
||||
When uranium is to be used to fuel a nuclear reactor, it is not
|
||||
sufficient to merely isolate and refine uranium metal. It is necessary
|
||||
@ -523,35 +410,15 @@ a post and adjacent concrete block.
|
||||
industrial processes
|
||||
--------------------
|
||||
|
||||
### alloying ###
|
||||
### Alloying
|
||||
|
||||
In technic, alloying is a way of combining items to create other items,
|
||||
distinct from standard crafting. Alloying always uses inputs of exactly
|
||||
two distinct types, and produces a single output. Like cooking, which
|
||||
takes a single input, it is performed using a powered machine, known
|
||||
generically as an "alloy furnace". An alloy furnace always has two
|
||||
input slots, and it doesn't matter which way round the two ingredients
|
||||
are placed in the slots. Many alloying recipes require one or both
|
||||
slots to contain a stack of more than one of the ingredient item: the
|
||||
quantity required of each ingredient is part of the recipe.
|
||||
In Technic, alloying is a way of combining items to create other items,
|
||||
distinct from standard crafting. Alloying always uses inputs of exactly
|
||||
two distinct types, and produces a single output.
|
||||
|
||||
As with the furnaces used for cooking, there are multiple kinds of alloy
|
||||
furnace, powered in different ways. The most-used alloy furnaces are
|
||||
electrically powered. There is also an alloy furnace that is powered
|
||||
by directly burning fuel, just like the basic cooking furnace. Building
|
||||
almost any electrical machine, including the electrically-powered alloy
|
||||
furnaces, requires a machine casing component, one ingredient of which
|
||||
is brass, an alloy. It is therefore necessary to use the fuel-fired
|
||||
alloy furnace in the early part of the game, on the way to building
|
||||
electrical machinery.
|
||||
Check your preferred crafting guide for more information.
|
||||
|
||||
Alloying recipes are mainly concerned with metals. These recipes
|
||||
combine a base metal with some other element, most often another metal,
|
||||
to produce a new metal. This is discussed in the section on metal.
|
||||
There are also a few alloying recipes in which the base ingredient is
|
||||
non-metallic, such as the recipe for the silicon wafer.
|
||||
|
||||
### grinding, extracting, and compressing ###
|
||||
### Grinding, extracting, and compressing
|
||||
|
||||
Grinding, extracting, and compressing are three distinct, but very
|
||||
similar, ways of converting one item into another. They are all quite
|
||||
@ -625,57 +492,17 @@ metal alloys. This can only be done using the dust form of the alloy.
|
||||
It recovers both components of binary metal/metal alloys. It can't
|
||||
recover the carbon from steel or cast iron.
|
||||
|
||||
chests
|
||||
Chests
|
||||
------
|
||||
|
||||
The technic mod replaces the basic Minetest game's single type of
|
||||
chest with a range of chests that have different sizes and features.
|
||||
The chest types are identified by the materials from which they are made;
|
||||
the better chests are made from more exotic materials. The chest types
|
||||
form a linear sequence, each being (with one exception noted below)
|
||||
strictly more powerful than the preceding one. The sequence begins with
|
||||
the wooden chest from the basic game, and each later chest type is built
|
||||
by upgrading a chest of the preceding type. The chest types are:
|
||||
See [GitHub Wiki / Chests](https://github.com/minetest-mods/technic/wiki/Chests)
|
||||
|
||||
1. wooden chest: 8×4 (32) slots
|
||||
2. iron chest: 9×5 (45) slots
|
||||
3. copper chest: 12×5 (60) slots
|
||||
4. silver chest: 12×6 (72) slots
|
||||
5. gold chest: 15×6 (90) slots
|
||||
6. mithril chest: 15×6 (90) slots
|
||||
Features of extended chests:
|
||||
|
||||
The iron and later chests have the ability to sort their contents,
|
||||
when commanded by a button in their interaction forms. Item types are
|
||||
sorted in the same order used in the unified\_inventory craft guide.
|
||||
The copper and later chests also have an auto-sorting facility that can
|
||||
be enabled from the interaction form. An auto-sorting chest automatically
|
||||
sorts its contents whenever a player closes the chest. The contents will
|
||||
then usually be in a sorted state when the chest is opened, but may not
|
||||
be if pneumatic tubes have operated on the chest while it was closed,
|
||||
or if two players have the chest open simultaneously.
|
||||
* Larger storage space
|
||||
* Labelling
|
||||
* Advanced item sorting
|
||||
|
||||
The silver and gold chests, but not the mithril chest, have a built-in
|
||||
sign-like capability. They can be given a textual label, which will
|
||||
be visible when hovering over the chest. The gold chest, but again not
|
||||
the mithril chest, can be further labelled with a colored patch that is
|
||||
visible from a moderate distance.
|
||||
|
||||
The mithril chest is currently an exception to the upgrading system.
|
||||
It has only as many inventory slots as the preceding (gold) type, and has
|
||||
fewer of the features. It has no feature that other chests don't have:
|
||||
it is strictly weaker than the gold chest. It is planned that in the
|
||||
future it will acquire some unique features, but for now the only reason
|
||||
to use it is aesthetic.
|
||||
|
||||
The size of the largest chests is dictated by the maximum size
|
||||
of interaction form that the game engine can successfully display.
|
||||
If in the future the engine becomes capable of handling larger forms,
|
||||
by scaling them to fit the screen, the sequence of chest sizes will
|
||||
likely be revised.
|
||||
|
||||
As with the chest of the basic Minetest game, each chest type comes
|
||||
in both locked and unlocked flavors. All of the chests work with the
|
||||
pneumatic tubes of the pipeworks mod.
|
||||
|
||||
radioactivity
|
||||
-------------
|
||||
@ -813,115 +640,44 @@ so the positioning of holes in each layer must still be considered.
|
||||
Tricky shine paths can also be addressed by just keeping players out of
|
||||
the dangerous area.
|
||||
|
||||
electrical power
|
||||
----------------
|
||||
## Electrical power
|
||||
|
||||
Most machines in technic are electrically powered. To operate them it is
|
||||
necessary to construct an electrical power network. The network links
|
||||
together power generators and power-consuming machines, connecting them
|
||||
using power cables.
|
||||
Electrical networks in Technic are defined by a single tier (see below)
|
||||
and consist of:
|
||||
|
||||
There are three tiers of electrical networking: low voltage (LV),
|
||||
medium voltage (MV), and high voltage (HV). Each network must operate
|
||||
at a single voltage, and most electrical items are specific to a single
|
||||
voltage. Generally, the machines of higher tiers are more powerful,
|
||||
but consume more energy and are more expensive to build, than machines
|
||||
of lower tiers. It is normal to build networks of all three tiers,
|
||||
in ascending order as one progresses through the game, but it is not
|
||||
strictly necessary to do this. Building HV equipment requires some parts
|
||||
that can only be manufactured using electrical machines, either LV or MV,
|
||||
so it is not possible to build an HV network first, but it is possible
|
||||
to skip either LV or MV on the way to HV.
|
||||
* 1x Switching Station (central management unit)
|
||||
* Any further stations are disabled automatically
|
||||
* Electricity producers (PR)
|
||||
* Electricity consumers/receivers (RE)
|
||||
* Accumulators/batteries (BA)
|
||||
|
||||
Each voltage has its own cable type, with distinctive insulation. Cable
|
||||
segments connect to each other and to compatible machines automatically.
|
||||
Incompatible electrical items don't connect. All non-cable electrical
|
||||
items must be connected via cable: they don't connect directly to each
|
||||
other. Most electrical items can connect to cables in any direction,
|
||||
but there are a couple of important exceptions noted below.
|
||||
### Tiers
|
||||
|
||||
To be useful, an electrical network must connect at least one power
|
||||
generator to at least one power-consuming machine. In addition to these
|
||||
items, the network must have a "switching station" in order to operate:
|
||||
no energy will flow without one. Unlike most electrical items, the
|
||||
switching station is not voltage-specific: the same item will manage
|
||||
a network of any tier. However, also unlike most electrical items,
|
||||
it is picky about the direction in which it is connected to the cable:
|
||||
the cable must be directly below the switching station.
|
||||
* LV: Low Voltage. Low material costs but is slower.
|
||||
* MV: Medium Voltage. Higher processing speed.
|
||||
* HV: High Voltage. High material costs but is the fastest.
|
||||
|
||||
Hovering over a network's switching station will show the aggregate energy
|
||||
supply and demand, which is useful for troubleshooting. Electrical energy
|
||||
is measured in "EU", and power (energy flow) in EU per second (EU/s).
|
||||
Energy is shifted around a network instantaneously once per second.
|
||||
Tiers can be converted from one to another using the Supply Converter node.
|
||||
Its top connects to the input, the bottom to the output network. Configure
|
||||
the input power by right-clicking it.
|
||||
|
||||
In a simple network with only generators and consumers, if total
|
||||
demand exceeds total supply then no energy will flow, the machines
|
||||
will do nothing, and the generators' output will be lost. To handle
|
||||
this situation, it is recommended to add a battery box to the network.
|
||||
A battery box will store generated energy, and when enough has been
|
||||
stored to run the consumers for one second it will deliver it to the
|
||||
consumers, letting them run part-time. It also stores spare energy
|
||||
when supply exceeds demand, to let consumers run full-time when their
|
||||
demand occasionally peaks above the supply. More battery boxes can
|
||||
be added to cope with larger periods of mismatched supply and demand,
|
||||
such as those resulting from using solar generators (which only produce
|
||||
energy in the daytime).
|
||||
### Machine upgrade slots
|
||||
|
||||
When there are electrical networks of multiple tiers, it can be appealing
|
||||
to generate energy on one tier and transfer it to another. The most
|
||||
direct way to do this is with the "supply converter", which can be
|
||||
directly wired into two networks. It is another tier-independent item,
|
||||
and also particular about the direction of cable connections: it must
|
||||
have the cable of one network directly above, and the cable of another
|
||||
network directly below. The supply converter demands 10000 EU/s from
|
||||
the network above, and when this network gives it power it supplies 9000
|
||||
EU/s to the network below. Thus it is only 90% efficient, unlike most of
|
||||
the electrical system which is 100% efficient in moving energy around.
|
||||
To transfer more than 10000 EU/s between networks, connect multiple
|
||||
supply converters in parallel.
|
||||
Generally, machines of MV and HV tiers have two upgrade slots.
|
||||
Only specific items will have any upgrading effect. The occupied slots do
|
||||
count, but not the actual stack size.
|
||||
|
||||
powered machines
|
||||
----------------
|
||||
**Type 1: Energy upgrade**
|
||||
|
||||
### powered machine tiers ###
|
||||
Consists of any battery item. Reduces the machine's power consumption
|
||||
regardless the charge of the item.
|
||||
|
||||
Each powered machine takes its power in some specific form, being
|
||||
either fuel-fired (burning fuel directly) or electrically powered at
|
||||
some specific voltage. There is a general progression through the
|
||||
game from using fuel-fired machines to electrical machines, and to
|
||||
higher electrical voltages. The most important kinds of machine come
|
||||
in multiple variants that are powered in different ways, so the earlier
|
||||
ones can be superseded. However, some machines are only available for
|
||||
a specific power tier, so the tier can't be entirely superseded.
|
||||
**Type 2: Tube upgrade**
|
||||
|
||||
### powered machine upgrades ###
|
||||
Consists of a control logic unit item. Ejects processed items into pneumatic
|
||||
tubes for quicker processing.
|
||||
|
||||
Some machines have inventory slots that are used to upgrade them in
|
||||
some way. Generally, machines of MV and HV tiers have two upgrade slots,
|
||||
and machines of lower tiers (fuel-fired and LV) do not. Any item can
|
||||
be placed in an upgrade slot, but only specific items will have any
|
||||
upgrading effect. It is possible to have multiple upgrades of the same
|
||||
type, but this can't be achieved by stacking more than one upgrade item
|
||||
in one slot: it is necessary to put the same kind of item in more than one
|
||||
upgrade slot. The ability to upgrade machines is therefore very limited.
|
||||
Two kinds of upgrade are currently possible: an energy upgrade and a
|
||||
tube upgrade.
|
||||
|
||||
An energy upgrade consists of a battery item, the same kind of battery
|
||||
that serves as a mobile energy store. The effect of an energy upgrade
|
||||
is to improve in some way the machine's use of electrical energy, most
|
||||
often by making it use less energy. The upgrade effect has no relation
|
||||
to energy stored in the battery: the battery's charge level is irrelevant
|
||||
and will not be affected.
|
||||
|
||||
A tube upgrade consists of a control logic unit item. The effect of a
|
||||
tube upgrade is to make the machine able, or more able, to eject items
|
||||
it has finished with into pneumatic tubes. The machines that can take
|
||||
this kind of upgrade are in any case capable of accepting inputs from
|
||||
pneumatic tubes. These upgrades are essential in using powered machines
|
||||
as components in larger automated systems.
|
||||
|
||||
### tubes with powered machines ###
|
||||
### Machines + Tubes (pipeworks)
|
||||
|
||||
Generally, powered machines of MV and HV tiers can work with pneumatic
|
||||
tubes, and those of lower tiers cannot. (As an exception, the fuel-fired
|
||||
|
@ -1 +1,3 @@
|
||||
name = technic
|
||||
description = technic
|
||||
min_minetest_version = 5.0
|
||||
|
9
settingtypes.txt
Normal file
@ -0,0 +1,9 @@
|
||||
# Safety feature for the chainsaw tool aimed to prevent cutting structures
|
||||
# built by players.
|
||||
#
|
||||
# Trunk nodes generated by mapgen have a rotation of '0' whereas manually
|
||||
# placed trunks usually have another value. However, some mods might generate
|
||||
# trees with rotation != 0, which renders the chainsaw useless on them.
|
||||
#
|
||||
# Disabling this feature will sacrifice safety for convenience.
|
||||
technic_safe_chainsaw (Chainsaw safety feature) bool true
|
@ -1,14 +1,16 @@
|
||||
Technic
|
||||
=======
|
||||
# Technic (main mod)
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
## License
|
||||
|
||||
### Code
|
||||
|
||||
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
|
||||
|
||||
Technic chests code is licensed under the GNU LGPLv2+.
|
||||
|
||||
Texture licenses:
|
||||
|
||||
### Textures
|
||||
|
||||
BlockMen modified by Zefram (CC BY-SA 3.0):
|
||||
* technic_chernobylite_block.png
|
||||
@ -24,15 +26,29 @@ sdzen (Elise Staudter) (CC BY-SA 3.0):
|
||||
leftshift (CC BY-SA 3.0):
|
||||
* technic_river_water_can.png
|
||||
|
||||
Neuromancer vis Minetest Game (CC BY-SA 3.0)
|
||||
* `technic_*_electric_furnace_*.png` (derived)
|
||||
|
||||
[LB Photo Realism Reload](https://www.curseforge.com/minecraft/texture-packs/lb-photo-realism-reload) (CC 0)
|
||||
* `technic_geothermal_*.png` (derived)
|
||||
* `technic_water_mill_*.png` (derived)
|
||||
* `technic_*_alloy_furnace_*.png` (derived)
|
||||
* `technic_*_compressor_*.png` (derived)
|
||||
* `technic_*_grinder_*.png` (derived)
|
||||
|
||||
RealBadAngel: (WTFPL)
|
||||
* Everything else.
|
||||
|
||||
CC BY-SA 3.0: <http://creativecommons.org/licenses/by-sa/3.0/>
|
||||
|
||||
Sound licenses:
|
||||
### Sounds
|
||||
|
||||
veikk0 (Veikko Mäkelä) (CC BY-SA 4.0):
|
||||
* technic_hv_nuclear_reactor_siren_danger_loop.ogg
|
||||
* Derived from "Nuclear alarm.wav" by Freesound.org user rene___ from <https://freesound.org/people/rene___/sounds/56778/>. Originally licensed under CC0 1.0 <https://creativecommons.org/publicdomain/zero/1.0/>
|
||||
|
||||
CC BY-SA 4.0: <https://creativecommons.org/licenses/by-sa/4.0/>
|
||||
|
||||
### References
|
||||
|
||||
CC BY-SA 3.0: http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
@ -7,6 +7,13 @@ minetest.clear_craft({
|
||||
type = "shapeless",
|
||||
output = "default:bronze_ingot"
|
||||
})
|
||||
-- Restore recipe for bronze block to ingots
|
||||
minetest.register_craft({
|
||||
output = "default:bronze_ingot 9",
|
||||
recipe = {
|
||||
{"default:bronzeblock"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Accelerator tube
|
||||
if pipeworks.enable_accelerator_tube then
|
||||
@ -167,7 +174,6 @@ minetest.register_craft({
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:dirt 2",
|
||||
type = "shapeless",
|
||||
@ -179,3 +185,25 @@ minetest.register_craft({
|
||||
"group:sand",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "technic:rubber_goo",
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"technic:raw_latex",
|
||||
"default:coal_lump",
|
||||
"default:coal_lump",
|
||||
"default:coal_lump",
|
||||
"default:coal_lump",
|
||||
"default:coal_lump",
|
||||
"default:coal_lump",
|
||||
"default:coal_lump",
|
||||
"default:coal_lump",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "technic:rubber",
|
||||
type = "cooking",
|
||||
recipe = "technic:rubber_goo",
|
||||
})
|
||||
|
@ -1,14 +0,0 @@
|
||||
default
|
||||
pipeworks
|
||||
technic_worldgen
|
||||
basic_materials
|
||||
bucket?
|
||||
screwdriver?
|
||||
mesecons?
|
||||
mesecons_mvps?
|
||||
digilines?
|
||||
digiline_remote?
|
||||
intllib?
|
||||
unified_inventory?
|
||||
vector_extras?
|
||||
dye?
|
@ -1,41 +1,174 @@
|
||||
This file is fairly incomplete. Help is welcome.
|
||||
# technic API
|
||||
|
||||
Tiers
|
||||
-----
|
||||
The tier is a string, currently `"LV"`, `"MV"` and `"HV"` are supported.
|
||||
This file documents the functions within the technic modpack for use in mods.
|
||||
|
||||
Network
|
||||
-------
|
||||
The network is the cable with the connected machine nodes. Currently the
|
||||
switching station handles the network activity.
|
||||
[Switch to plaintext format](https://raw.githubusercontent.com/minetest-mods/technic/master/technic/doc/api.md)
|
||||
|
||||
**Undocumented API may change at any time.**
|
||||
|
||||
|
||||
## Tiers
|
||||
Tier are network types. List of pre-registered tiers:
|
||||
|
||||
* `"LV"`, Low Voltage
|
||||
* `"MV"`, Medium Voltage
|
||||
* `"HV"`, High Voltage
|
||||
|
||||
Available functions:
|
||||
|
||||
* `technic.register_tier(tier, description)`
|
||||
* Registers a network type (tier)
|
||||
* `tier`: string, short name (ex. `LV`)
|
||||
* `description`: string, long name (ex. `Low Voltage`)
|
||||
* See also `tiers`
|
||||
|
||||
|
||||
## Cables
|
||||
* `technic.register_cable(tier, size)`
|
||||
* Registers an existing node as cable
|
||||
* `tier`: string
|
||||
* `size`: number, visual size of the wire
|
||||
* `technic.get_cable_tier(nodename)`
|
||||
* Retrieves the tier assigned to the provided node name
|
||||
* `nodename`: string, name of the node
|
||||
* Returns the tier (string) or `nil`
|
||||
* `technic.is_tier_cable(nodename, tier)`
|
||||
* Tells whether the node `nodename` is the cable of the tier `tier`.
|
||||
* Short version of `technic.get_cable_tier(nodename) == tier`
|
||||
* `technic.register_cable_tier(nodename, tier)`
|
||||
* Register user defined cable to list of known tier cables.
|
||||
* `nodename`: string, name of the node
|
||||
* `tier`: string, tier name
|
||||
|
||||
|
||||
## Machines
|
||||
The machine type indicates the direction of power flow.
|
||||
List of pre-registered machine types:
|
||||
|
||||
* `technic.receiver = "RE"`: consumes energy. e.g. grinder
|
||||
* `technic.producer = "PR"`: provides energy. e.g. solar panel
|
||||
* `technic.producer_receiver = "PR_RE"` supply converter
|
||||
* `technic.battery = "BA"`: stores energy. e.g. LV battery box
|
||||
|
||||
Available functions:
|
||||
|
||||
* `technic.register_base_machine(data)`
|
||||
* Registers a new node and defines the underlying machine behaviour. `data` fields:
|
||||
* `tier`: string, see #Tiers
|
||||
* `typename`: string, equivalent to the processing type registered
|
||||
by `technic.register_recipe`. Examples: `"cooking"` `"alloy"`
|
||||
* `machine_name`: string, node name
|
||||
* `machine_desc`: string, node description
|
||||
* `demand`: table, EU consumption values for each upgrade level.
|
||||
Up to three indices. Index 1 == no upgrade. Example: `{3000, 2000, 1000}`.
|
||||
* `upgrade`: (boolean), whether to add upgrade slots
|
||||
* `modname`: (string), mod origin
|
||||
* `tube`: (boolean), whether the machine has Pipeworks connectivity
|
||||
* `can_insert`: (func), see Pipeworks documentation
|
||||
* Accepts all inputs by default, if `tube = 1`
|
||||
* See also: `technic.can_insert_unique_stack`
|
||||
* `insert_object`: (func), see Pipeworks documentation
|
||||
* Accepts all inputs by default, if `tube = 1`
|
||||
* See also: `technic.insert_object_unique_stack`
|
||||
* `connect_sides`: (table), see Lua API documentation. Defaults to all directions but front.
|
||||
* `technic.register_machine(tier, nodename, machine_type)`
|
||||
* Register an existing node as machine, bound to the network tier
|
||||
* `tier`: string, see #Tiers
|
||||
* `nodename`: string, node name
|
||||
* `machine_type`: string, following options are possible:
|
||||
* `technic.receiver = "RE"`: Consumes energy
|
||||
* `technic.producer = "PR"`: Provides energy
|
||||
* `technic.battery = "BA"`: Energy storage
|
||||
* See also `Machine types`
|
||||
|
||||
Callbacks for pipeworks item transfer:
|
||||
|
||||
* `technic.can_insert_unique_stack(pos, node, stack, direction)`
|
||||
* `technic.insert_object_unique_stack(pos, node, stack, direction)`
|
||||
* Functions for the parameters `can_insert` and `insert_object` to avoid
|
||||
filling multiple inventory slots with same type of item.
|
||||
|
||||
### Recipes
|
||||
|
||||
* `technic.register_recipe_type(typename, recipedef)`
|
||||
* Registers a new recipe type used for machine processing
|
||||
* `typename`: string, name of the recipe type
|
||||
* Fields of `recipedef`:
|
||||
* `description`: string, descriptor of the recipe type
|
||||
* `input_size`: (numeric), count of input ItemStacks. default 1
|
||||
* `output_size`: (numeric), count of output ItemStacks. default 1
|
||||
* `technic.register_recipe(recipe)`
|
||||
* Registers a individual input/output recipe. Fields of `recipe`:
|
||||
* `input`: table, integer-indexed list of input ItemStacks.
|
||||
* `output`: table/ItemStack, single output or list of output ItemStacks.
|
||||
* `time`: numeric, process time in seconds.
|
||||
* `technic.get_recipe(typename, items)`
|
||||
* `typename`: string, see `technic.register_recipe_type`
|
||||
* `items`: table, integer-indexed list of input ItemStacks.
|
||||
* Returns: `recipe` table on success, `nil` otherwise
|
||||
|
||||
|
||||
The following functions can be used to register recipes for
|
||||
a specific machine type:
|
||||
|
||||
* Centrifuge
|
||||
* `technic.register_separating_recipe(recipe)`
|
||||
* Compressor
|
||||
* `technic.register_compressor_recipe(recipe)`
|
||||
* Furnaces (electric, normal)
|
||||
* `minetest.register_recipe(recipe)`
|
||||
* Extractor
|
||||
* `technic.register_extractor_recipe(recipe)`
|
||||
* Freezer
|
||||
* `technic.register_freezer_recipe(recipe)`
|
||||
* Grinder
|
||||
* `technic.register_grinder_recipe(recipe)`
|
||||
|
||||
|
||||
## Tools
|
||||
* `technic.register_power_tool(itemname, max_charge)`
|
||||
* Register or configure the maximal charge held by an existing item
|
||||
* `craftitem`: string, item or node name
|
||||
* `max_charge`: number, maximal EU capacity
|
||||
|
||||
|
||||
## Helper functions
|
||||
Unsorted functions:
|
||||
|
||||
Helper functions
|
||||
----------------
|
||||
* `technic.EU_string(num)`
|
||||
* Converts num to a human-readable string (see pretty_num)
|
||||
* Converts num to a human-readable string (see `pretty_num`)
|
||||
and adds the `EU` unit
|
||||
* Use this function when showing players energy values
|
||||
* `technic.pretty_num(num)`
|
||||
* Converts the number `num` to a human-readable string with SI prefixes
|
||||
* `technic.swap_node(pos, nodename)`
|
||||
* Same as `mintest.swap_node` but it only changes the nodename.
|
||||
* It uses `minetest.get_node` before swapping to ensure the new nodename
|
||||
is not the same as the current one.
|
||||
* `technic.get_or_load_node(pos)`
|
||||
* If the mapblock is loaded, it returns the node at pos,
|
||||
else it loads the chunk and returns `nil`.
|
||||
* `technic.config:get(name)`
|
||||
* Some configuration function
|
||||
* `technic.tube_inject_item(pos, start_pos, velocity, item)`
|
||||
* Same as `pipeworks.tube_inject_item`
|
||||
|
||||
### Energy modifiers
|
||||
* `technic.set_RE_wear(itemstack, item_load, max_charge)`
|
||||
* If the `wear_represents` field in the item's nodedef is
|
||||
`"technic_RE_charge"`, this function does nothing.
|
||||
* Modifies the power tool wear of the given itemstack
|
||||
* `itemstack`: ItemStack to modify
|
||||
* `item_load`: number, used energy in EU
|
||||
* `max_charge`: number, maximal EU capacity of the tool
|
||||
* The itemdef field `wear_represents` must be set to `"technic_RE_charge"`,
|
||||
otherwise this function will do nothing.
|
||||
* Returns the modified itemstack
|
||||
* `technic.refill_RE_charge(itemstack)`
|
||||
* This function fully recharges an RE chargeable item.
|
||||
* If `technic.power_tools[itemstack:get_name()]` is `nil` (or `false`), this
|
||||
function does nothing, else that value is the maximum charge.
|
||||
* The itemstack metadata is changed to contain the charge.
|
||||
* `technic.is_tier_cable(nodename, tier)`
|
||||
* Tells whether the node `nodename` is the cable of the tier `tier`.
|
||||
* `technic.get_cable_tier(nodename)`
|
||||
* Returns the tier of the cable `nodename` or `nil`.
|
||||
|
||||
### Node-specific
|
||||
* `technic.get_or_load_node(pos)`
|
||||
* If the mapblock is loaded, it returns the node at pos,
|
||||
else it loads the chunk and returns `nil`.
|
||||
* `technic.swap_node(pos, nodename)`
|
||||
* Same as `mintest.swap_node` but it only changes the nodename.
|
||||
* It uses `minetest.get_node` before swapping to ensure the new nodename
|
||||
is not the same as the current one.
|
||||
* `technic.trace_node_ray(pos, dir, range)`
|
||||
* Returns an iteration function (usable in the for loop) to iterate over the
|
||||
node positions along the specified ray.
|
||||
@ -43,95 +176,97 @@ Helper functions
|
||||
* `technic.trace_node_ray_fat(pos, dir, range)`
|
||||
* Like `technic.trace_node_ray` but includes extra positions near the ray.
|
||||
* The node ray functions are used for mining lasers.
|
||||
* `technic.config:get(name)`
|
||||
* Some configuration function
|
||||
* `technic.tube_inject_item(pos, start_pos, velocity, item)`
|
||||
* Same as `pipeworks.tube_inject_item`
|
||||
|
||||
Registration functions
|
||||
----------------------
|
||||
* `technic.register_power_tool(itemname, max_charge)`
|
||||
* Same as `technic.power_tools[itemname] = max_charge`
|
||||
* This function makes the craftitem `itemname` chargeable.
|
||||
* `technic.register_machine(tier, nodename, machine_type)`
|
||||
* Same as `technic.machines[tier][nodename] = machine_type`
|
||||
* Currently this is requisite to make technic recognize your node.
|
||||
* See also `Machine types`
|
||||
* `technic.register_tier(tier)`
|
||||
* Same as `technic.machines[tier] = {}`
|
||||
* See also `tiers`
|
||||
|
||||
### Specific machines
|
||||
* `technic.register_solar_array(data)`
|
||||
* data is a table
|
||||
* `technic.can_insert_unique_stack(pos, node, stack, direction)`
|
||||
* `technic.insert_object_unique_stack(pos, node, stack, direction)`
|
||||
* Functions for the parameters `can_insert` and `insert_object` to avoid
|
||||
filling multiple inventory slots with same type of item.
|
||||
## Item Definition fields
|
||||
Groups:
|
||||
|
||||
Used itemdef fields
|
||||
-------------------
|
||||
* groups:
|
||||
* `technic_<ltier> = 1` ltier is a tier in small letters; this group makes
|
||||
the node connect to the cable(s) of the right tier.
|
||||
* `technic_machine = 1` Currently used for
|
||||
* `connect_sides`
|
||||
* In addition to the default use (see lua_api.txt), this tells where the
|
||||
machine can be connected.
|
||||
#
|
||||
#
|
||||
* `technic_run(pos, node)`
|
||||
* This function is currently used to update the node.
|
||||
* `technic_<tier> = 1`
|
||||
* Makes the node connect to the cables of the matching tier name
|
||||
* `<tier>`: name of the tier, in lowercase (ex. `lv`)
|
||||
* `technic_machine = 1`
|
||||
* UNRELIABLE. Indicates whether the item or node belongs to technic
|
||||
* `connect_sides = {"top", "left", ...}`
|
||||
* Extends the Minetest API. Indicates where the machine can be connected.
|
||||
|
||||
Additional definition fields:
|
||||
|
||||
* `<itemdef>.wear_represents = "string"`
|
||||
* Specifies how the tool wear level is handled. Available modes:
|
||||
* `"mechanical_wear"`: represents physical damage
|
||||
* `"technic_RE_charge"`: represents electrical charge
|
||||
* `<itemdef>.technic_run = function(pos, node) ...`
|
||||
* This callback is used to update the node.
|
||||
Modders have to manually change the information about supply etc. in the
|
||||
node metadata.
|
||||
* Technic-registered machines use this callback by default.
|
||||
* `<itemdef>.technic_disabled_machine_name = "string"`
|
||||
* Specifies the machine's node name to use when it's not connected connected to a network
|
||||
* `<itemdef>.technic_on_disable = function(pos, node) ...`
|
||||
* This callback is run when the machine is no longer connected to a technic-powered network.
|
||||
* `<itemdef>.technic_get_charge = function(itemstack) ...`
|
||||
* Optional callback to overwrite the default charge behaviour.
|
||||
* `itemstack`: ItemStack, the tool to analyse
|
||||
* Return values:
|
||||
* `charge`: Electrical charge of the tool
|
||||
* `max_charge`: Upper charge limit
|
||||
* Etc. `local charge, maxcharge = itemdef.technic_get_charge(itemstack)`
|
||||
* `<itemdef>.technic_set_charge = function(itemstack, charge) ...`
|
||||
* Optional callback to overwrite the default charge behaviour.
|
||||
* `itemstack`: ItemStack, the tool to update
|
||||
* `charge`: numeric, value between `0` and `max_charge`
|
||||
|
||||
Machine types
|
||||
-------------
|
||||
There are currently following types:
|
||||
* `technic.receiver = "RE"` e.g. grinder
|
||||
* `technic.producer = "PR"` e.g. solar panel
|
||||
* `technic.producer_receiver = "PR_RE"` supply converter
|
||||
* `technic.battery = "BA"` e.g. LV batbox
|
||||
|
||||
Switching Station
|
||||
-----------------
|
||||
The switching station is the center of all power distribution on an electric
|
||||
network.
|
||||
|
||||
The station collects power from sources (PR), distributes it to sinks (RE),
|
||||
and uses the excess/shortfall to charge and discharge batteries (BA).
|
||||
|
||||
For now, all supply and demand values are expressed in kW.
|
||||
|
||||
It works like this:
|
||||
All PR,BA,RE nodes are indexed and tagged with the switching station.
|
||||
The tagging is a workaround to allow more stations to be built without allowing
|
||||
a cheat with duplicating power.
|
||||
All the RE nodes are queried for their current EU demand. Those which are off
|
||||
would require no or a small standby EU demand, while those which are on would
|
||||
require more.
|
||||
If the total demand is less than the available power they are all updated with
|
||||
the demand number.
|
||||
If any surplus exists from the PR nodes the batteries will be charged evenly
|
||||
with this.
|
||||
If the total demand requires draw on the batteries they will be discharged
|
||||
evenly.
|
||||
|
||||
If the total demand is more than the available power all RE nodes will be shut
|
||||
down. We have a brown-out situation.
|
||||
|
||||
Hence for now all the power distribution logic resides in this single node.
|
||||
|
||||
### Node meta usage
|
||||
## Node Metadata fields
|
||||
Nodes connected to the network will have one or more of these parameters as meta
|
||||
data:
|
||||
* `<LV|MV|HV>_EU_supply` : Exists for PR and BA node types.
|
||||
This is the EU value supplied by the node. Output
|
||||
* `<LV|MV|HV>_EU_demand` : Exists for RE and BA node types.
|
||||
This is the EU value the node requires to run. Output
|
||||
* `<LV|MV|HV>_EU_input` : Exists for RE and BA node types.
|
||||
This is the actual EU value the network can give the node. Input
|
||||
|
||||
The reason the LV|MV|HV type is prepended to meta data is because some machine
|
||||
could require several supplies to work.
|
||||
This way the supplies are separated per network.
|
||||
* `<tier>_EU_supply` - direction: output
|
||||
* For nodes registered as `PR` or `BA` tier
|
||||
* This is the EU value supplied by the node.
|
||||
* `<tier>_EU_demand` - direction: output
|
||||
* For nodes registered as `RE` or `BA` tier
|
||||
* This is the EU value the node requires to run.
|
||||
* `<tier>_EU_input` - direction: input
|
||||
* For nodes registered as `RE` or `BA` tier
|
||||
* This is the actual EU value the network can give the node.
|
||||
|
||||
`<tier>` corresponds to the tier name registered using
|
||||
`technic.register_tier` (ex. `LV`). It is possible for the machine to depend on
|
||||
multiple tiers (or networks).
|
||||
|
||||
|
||||
## Manual: Network basics
|
||||
|
||||
The switching station is the center of all power distribution on an electric
|
||||
network. This node is used to calculate the power supply of the network and
|
||||
to distribute the power across nodes.
|
||||
|
||||
The switching station is the center of all electricity distribution. It collects
|
||||
power from sources (PR), distributes it to sinks (RE), and uses the
|
||||
excess/shortfall to charge and discharge batteries (BA).
|
||||
|
||||
As a thumb of rule, "EU" (energy unit) values are expressed in kW.
|
||||
|
||||
Network functionality:
|
||||
|
||||
1. All PR, BA, RE nodes are indexed and tagged with one switching station.
|
||||
The tagging is a workaround to allow more stations to be built without allowing
|
||||
a cheat with duplicating power.
|
||||
2. All the RE nodes are queried for their current EU demand.
|
||||
If the total demand is less than the available power they are all updated
|
||||
with the demand number.
|
||||
3. BA nodes are evenly charged from energy surplus.
|
||||
4. Excess power draw will discharge batteries evenly.
|
||||
5. If the total demand is more than the available power all RE nodes will be shut
|
||||
down. We have a brown-out situation.
|
||||
|
||||
## Deprecated functions
|
||||
|
||||
Following functions are either no longer used by technic, or are planned to
|
||||
be removed soon. Please update mods depending on technic accordingly.
|
||||
|
||||
* `technic.get_RE_item_load`
|
||||
* Scales the tool wear to a certain numeric range
|
||||
* `technic.set_RE_item_load`
|
||||
* Scales a certain numeric range to the tool wear
|
||||
|
@ -65,15 +65,26 @@ function technic.swap_node(pos, name)
|
||||
end
|
||||
|
||||
|
||||
--- Returns the meta of an item
|
||||
-- Gets overridden when legacy.lua is loaded
|
||||
function technic.get_stack_meta(itemstack)
|
||||
return itemstack:get_meta()
|
||||
end
|
||||
|
||||
--- Same as technic.get_stack_meta for cans
|
||||
function technic.get_stack_meta_cans(itemstack)
|
||||
return itemstack:get_meta()
|
||||
end
|
||||
|
||||
|
||||
--- Fully charge RE chargeable item.
|
||||
-- Must be defined early to reference in item definitions.
|
||||
function technic.refill_RE_charge(stack)
|
||||
local max_charge = technic.power_tools[stack:get_name()]
|
||||
if not max_charge then return stack end
|
||||
local meta = technic.get_stack_meta(stack)
|
||||
meta:set_int("technic:charge", max_charge)
|
||||
technic.set_RE_wear(stack, max_charge, max_charge)
|
||||
local meta = minetest.deserialize(stack:get_metadata()) or {}
|
||||
meta.charge = max_charge
|
||||
stack:set_metadata(minetest.serialize(meta))
|
||||
return stack
|
||||
end
|
||||
|
||||
@ -83,7 +94,7 @@ function technic.get_or_load_node(pos)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node then return node end
|
||||
local vm = VoxelManip()
|
||||
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
|
||||
local _, _ = vm:read_from_map(pos, pos)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
@ -1,7 +1,11 @@
|
||||
-- Minetest 0.4.7 mod: technic
|
||||
-- namespace: technic
|
||||
-- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl>
|
||||
|
||||
if not minetest.get_translator then
|
||||
error("[technic] Your Minetest version is no longer supported."
|
||||
.. " (version < 5.0.0)")
|
||||
end
|
||||
|
||||
local load_start = os.clock()
|
||||
|
||||
technic = rawget(_G, "technic") or {}
|
||||
@ -16,7 +20,17 @@ technic.modpath = modpath
|
||||
if rawget(_G, "intllib") then
|
||||
technic.getter = intllib.Getter()
|
||||
else
|
||||
technic.getter = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end
|
||||
-- Intllib copypasta: TODO replace with the client-side translation API
|
||||
technic.getter = function(s,a,...)
|
||||
if a==nil then return s end
|
||||
a={a,...}
|
||||
return s:gsub("(@?)@(%(?)(%d+)(%)?)", function(e,o,n,c)
|
||||
if e==""then
|
||||
return a[tonumber(n)]..(o==""and c or"")
|
||||
end
|
||||
return "@"..o..n..c
|
||||
end)
|
||||
end
|
||||
end
|
||||
local S = technic.getter
|
||||
|
||||
|
@ -134,6 +134,11 @@ minetest.register_node("technic:machine_casing", {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craftitem("technic:rubber_goo", {
|
||||
description = S("Rubber Goo"),
|
||||
inventory_image = "technic_rubber_goo.png",
|
||||
})
|
||||
|
||||
for p = 0, 35 do
|
||||
local nici = (p ~= 0 and p ~= 7 and p ~= 35) and 1 or nil
|
||||
local psuffix = p == 7 and "" or p
|
||||
|
@ -39,3 +39,40 @@ for i = 0, 64 do
|
||||
minetest.register_alias("technic:lv_cable"..i, "technic:lv_cable")
|
||||
end
|
||||
|
||||
-- Item meta
|
||||
|
||||
-- Meta keys that have changed
|
||||
technic.legacy_meta_keys = {
|
||||
["charge"] = "technic:charge",
|
||||
}
|
||||
|
||||
-- Converts legacy itemstack metadata string to itemstack meta and returns the ItemStackMetaRef
|
||||
function technic.get_stack_meta(itemstack)
|
||||
local meta = itemstack:get_meta()
|
||||
local legacy_string = meta:get("") -- Get deprecated metadata
|
||||
if legacy_string then
|
||||
local legacy_table = minetest.deserialize(legacy_string)
|
||||
if legacy_table then
|
||||
local table = meta:to_table()
|
||||
for k, v in pairs(legacy_table) do
|
||||
table.fields[technic.legacy_meta_keys[k] or k] = v
|
||||
end
|
||||
meta:from_table(table)
|
||||
end
|
||||
meta:set_string("", "") -- Remove deprecated metadata
|
||||
end
|
||||
return meta
|
||||
end
|
||||
|
||||
-- Same as technic.get_stack_meta for cans.
|
||||
-- (Cans didn't store a serialized table in the legacy metadata string, but just a number.)
|
||||
function technic.get_stack_meta_cans(itemstack)
|
||||
local meta = itemstack:get_meta()
|
||||
local legacy_string = meta:get("") -- Get deprecated metadata
|
||||
if legacy_string then
|
||||
meta:set_string("can_level", legacy_string)
|
||||
meta:set_string("", "") -- Remove deprecated metadata
|
||||
return meta
|
||||
end
|
||||
return meta
|
||||
end
|
||||
|
@ -112,10 +112,13 @@ local function set_forcefield_formspec(meta)
|
||||
else
|
||||
formspec = formspec.."button[0,1;5,1;mesecon_mode_0;"..S("Controlled by Mesecon Signal").."]"
|
||||
end
|
||||
-- TODO: String replacement with %s will stop working with client-side translations
|
||||
if meta:get_int("enabled") == 0 then
|
||||
formspec = formspec.."button[0,1.75;5,1;enable;"..S("%s Disabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
|
||||
formspec = formspec.."button[0,1.75;5,1;enable;"..
|
||||
S("%s Disabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
|
||||
else
|
||||
formspec = formspec.."button[0,1.75;5,1;disable;"..S("%s Enabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
|
||||
formspec = formspec.."button[0,1.75;5,1;disable;"..
|
||||
S("%s Enabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
|
||||
end
|
||||
meta:set_string("formspec", formspec)
|
||||
end
|
||||
|
@ -31,24 +31,26 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
local function make_reactor_formspec(meta)
|
||||
local f = "size[8,9]"..
|
||||
"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
|
||||
"list[current_name;src;2,1;3,2;]"..
|
||||
"list[current_player;main;0,5;8,4;]"..
|
||||
"listring[]"..
|
||||
"button[5.5,1.5;2,1;start;Start]"..
|
||||
"checkbox[5.5,2.5;autostart;automatic Start;"..meta:get_string("autostart").."]"
|
||||
local f =
|
||||
"formspec_version[4]"..
|
||||
"size[10.75,10.75]"..
|
||||
"label[0.2,0.4;"..S("Nuclear Reactor Rod Compartment").."]"..
|
||||
"list[current_name;src;1.5,1;3,2;]"..
|
||||
"list[current_player;main;0.5,5.5;8,4;]"..
|
||||
"listring[]"..
|
||||
"button[5.7,1;2,1;start;Start]"..
|
||||
"checkbox[5.7,2.75;autostart;automatic Start;"..meta:get_string("autostart").."]"
|
||||
if not digiline_remote_path then
|
||||
return f
|
||||
end
|
||||
local digiline_enabled = meta:get_string("enable_digiline")
|
||||
f = f.."checkbox[0.5,2.8;enable_digiline;Enable Digiline;"..digiline_enabled.."]"
|
||||
f = f.."checkbox[1.5,3.75;enable_digiline;Enable Digiline channel;"..digiline_enabled.."]"
|
||||
if digiline_enabled ~= "true" then
|
||||
return f
|
||||
end
|
||||
return f..
|
||||
"button_exit[4.6,3.69;2,1;save;Save]"..
|
||||
"field[1,4;4,1;remote_channel;Digiline Remote Channel;${remote_channel}]"
|
||||
"field[2,4.2;4.25,1;remote_channel;;${remote_channel}]" ..
|
||||
"button_exit[6.5,4.2;2,1;save;Save]"
|
||||
end
|
||||
|
||||
local SS_OFF = 0
|
||||
@ -140,8 +142,11 @@ of a lead layer it will be converted to a lead layer.
|
||||
--]]
|
||||
local function reactor_structure_badness(pos)
|
||||
local vm = VoxelManip()
|
||||
|
||||
-- Blast-resistant Concrete Block layer outer positions
|
||||
local pos1 = vector.subtract(pos, 3)
|
||||
local pos2 = vector.add(pos, 3)
|
||||
|
||||
local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
|
||||
local data = vm:get_data()
|
||||
local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
|
||||
@ -157,16 +162,19 @@ local function reactor_structure_badness(pos)
|
||||
for z = pos1.z, pos2.z do
|
||||
for y = pos1.y, pos2.y do
|
||||
for x = pos1.x, pos2.x do
|
||||
-- In the entire volume, make sure there is:
|
||||
local cid = data[area:index(x, y, z)]
|
||||
if x == pos1.x or x == pos2.x or
|
||||
y == pos1.y or y == pos2.y or
|
||||
z == pos1.z or z == pos2.z then
|
||||
-- r=3 : Blast-resistant Concrete Block shell
|
||||
if cid == c_blast_concrete then
|
||||
blast_layer = blast_layer + 1
|
||||
end
|
||||
elseif x == pos1.x+1 or x == pos2.x-1 or
|
||||
y == pos1.y+1 or y == pos2.y-1 or
|
||||
z == pos1.z+1 or z == pos2.z-1 then
|
||||
-- r=2 : Lead Block shell
|
||||
if cid == c_lead then
|
||||
lead_layer = lead_layer + 1
|
||||
elseif cid == c_steel then
|
||||
@ -175,6 +183,7 @@ local function reactor_structure_badness(pos)
|
||||
elseif x == pos1.x+2 or x == pos2.x-2 or
|
||||
y == pos1.y+2 or y == pos2.y-2 or
|
||||
z == pos1.z+2 or z == pos2.z-2 then
|
||||
-- r=1 : Water cooling
|
||||
if cid == c_water_source or cid == c_water_flowing then
|
||||
water_layer = water_layer + 1
|
||||
end
|
||||
@ -184,6 +193,8 @@ local function reactor_structure_badness(pos)
|
||||
end
|
||||
|
||||
if steel_layer >= 96 then
|
||||
-- Legacy: convert stainless steel to lead
|
||||
-- Why don't we accept both without conversion?
|
||||
for z = pos1.z+1, pos2.z-1 do
|
||||
for y = pos1.y+1, pos2.y-1 do
|
||||
for x = pos1.x+1, pos2.x-1 do
|
||||
@ -206,6 +217,7 @@ local function reactor_structure_badness(pos)
|
||||
if water_layer > 25 then water_layer = 25 end
|
||||
if lead_layer > 96 then lead_layer = 96 end
|
||||
if blast_layer > 216 then blast_layer = 216 end
|
||||
-- Amount of missing blocks
|
||||
return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
|
||||
end
|
||||
|
||||
@ -217,24 +229,33 @@ end
|
||||
|
||||
|
||||
local function start_reactor(pos, meta)
|
||||
local correct_fuel_count = 6
|
||||
local msg_fuel_missing = "Error: You need to insert " .. correct_fuel_count .. " pieces of Uranium Fuel."
|
||||
|
||||
if minetest.get_node(pos).name ~= "technic:hv_nuclear_reactor_core" then
|
||||
return false
|
||||
return msg_fuel_missing
|
||||
end
|
||||
local inv = meta:get_inventory()
|
||||
if inv:is_empty("src") then
|
||||
return false
|
||||
return msg_fuel_missing
|
||||
end
|
||||
local src_list = inv:get_list("src")
|
||||
local correct_fuel_count = 0
|
||||
local fuel_count = 0
|
||||
for _, src_stack in pairs(src_list) do
|
||||
if src_stack and src_stack:get_name() == fuel_type then
|
||||
correct_fuel_count = correct_fuel_count + 1
|
||||
fuel_count = fuel_count + 1
|
||||
end
|
||||
end
|
||||
-- Check that the reactor is complete and has the correct fuel
|
||||
if correct_fuel_count ~= 6 or reactor_structure_badness(pos) ~= 0 then
|
||||
return false
|
||||
-- Check that the has the correct fuel
|
||||
if fuel_count ~= correct_fuel_count then
|
||||
return msg_fuel_missing
|
||||
end
|
||||
|
||||
-- Check that the reactor is complete
|
||||
if reactor_structure_badness(pos) ~= 0 then
|
||||
return "Error: The power plant seems to be built incorrectly."
|
||||
end
|
||||
|
||||
meta:set_int("burn_time", 1)
|
||||
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
|
||||
meta:set_int("HV_EU_supply", power_supply)
|
||||
@ -242,7 +263,8 @@ local function start_reactor(pos, meta)
|
||||
src_stack:take_item()
|
||||
inv:set_stack("src", idx, src_stack)
|
||||
end
|
||||
return true
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@ -281,13 +303,13 @@ local function run(pos, node)
|
||||
"fuel used", 6, true)
|
||||
end
|
||||
if meta:get_string("autostart") == "true" then
|
||||
if start_reactor(pos, meta) then
|
||||
if not start_reactor(pos, meta) then
|
||||
return
|
||||
end
|
||||
end
|
||||
meta:set_int("HV_EU_supply", 0)
|
||||
meta:set_int("burn_time", 0)
|
||||
meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
|
||||
meta:set_string("infotext", S("@1 Idle", reactor_desc))
|
||||
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
|
||||
meta:set_int("structure_accumulated_badness", 0)
|
||||
siren_clear(pos, meta)
|
||||
@ -313,11 +335,11 @@ local nuclear_reactor_receive_fields = function(pos, formname, fields, sender)
|
||||
meta:set_string("remote_channel", fields.remote_channel)
|
||||
end
|
||||
if fields.start then
|
||||
local b = start_reactor(pos, meta)
|
||||
if b then
|
||||
local start_error_msg = start_reactor(pos, meta)
|
||||
if not start_error_msg then
|
||||
minetest.chat_send_player(player_name, "Start successful")
|
||||
else
|
||||
minetest.chat_send_player(player_name, "Error")
|
||||
minetest.chat_send_player(player_name, start_error_msg)
|
||||
end
|
||||
end
|
||||
if fields.autostart then
|
||||
@ -385,11 +407,11 @@ local digiline_remote_def = function(pos, channel, msg)
|
||||
melt_down_reactor(pos)
|
||||
end
|
||||
elseif msg.command == "start" then
|
||||
local b = start_reactor(pos, meta)
|
||||
if b then
|
||||
local start_error_msg = start_reactor(pos, meta)
|
||||
if not start_error_msg then
|
||||
digiline_remote.send_to_node(pos, channel, "Start successful", 6, true)
|
||||
else
|
||||
digiline_remote.send_to_node(pos, channel, "Error", 6, true)
|
||||
digiline_remote.send_to_node(pos, channel, start_error_msg, 6, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -455,7 +477,7 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
|
||||
technic_run = run,
|
||||
technic_on_disable = function(pos, node)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1)
|
||||
timer:start(1)
|
||||
end,
|
||||
on_timer = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
@ -47,14 +47,19 @@ local function set_quarry_demand(meta)
|
||||
local radius = meta:get_int("size")
|
||||
local diameter = radius*2 + 1
|
||||
local machine_name = S("%s Quarry"):format("HV")
|
||||
if meta:get_int("enabled") == 0 or meta:get_int("purge_on") == 1 then
|
||||
meta:set_string("infotext", S(meta:get_int("purge_on") == 1 and "%s purging cache" or "%s Disabled"):format(machine_name))
|
||||
local do_purge = meta:get_int("purge_on") == 1
|
||||
if meta:get_int("enabled") == 0 or do_purge then
|
||||
local infotext = do_purge and
|
||||
S("%s purging cache") or S("%s Disabled")
|
||||
meta:set_string("infotext", infotext:format(machine_name))
|
||||
meta:set_int("HV_EU_demand", 0)
|
||||
elseif meta:get_int("dug") == diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) then
|
||||
meta:set_string("infotext", S("%s Finished"):format(machine_name))
|
||||
meta:set_int("HV_EU_demand", 0)
|
||||
else
|
||||
meta:set_string("infotext", S(meta:get_int("HV_EU_input") >= quarry_demand and "%s Active" or "%s Unpowered"):format(machine_name))
|
||||
local infotext = meta:get_int("HV_EU_input") >= quarry_demand
|
||||
and S("%s Active") or S("%s Unpowered")
|
||||
meta:set_string("infotext", infotext:format(machine_name))
|
||||
meta:set_int("HV_EU_demand", quarry_demand)
|
||||
end
|
||||
end
|
||||
@ -105,6 +110,40 @@ local function quarry_handle_purge(pos)
|
||||
end
|
||||
end
|
||||
|
||||
-- Determines whether the quarry can dig the node at "pos"
|
||||
-- "startpos" is located a few nodes above the quarry in South West direction (X-, Z-)
|
||||
-- Returns the node to dig (to avoid double minetest.get_node lookup)
|
||||
local function quarry_can_dig_node(startpos, pos, quarry_owner)
|
||||
if minetest.is_protected(pos, quarry_owner) then
|
||||
return nil
|
||||
end
|
||||
|
||||
local node = technic.get_or_load_node(pos) or minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name] or {diggable=false}
|
||||
-- doors mod among other thing does NOT like a nil digger...
|
||||
local fakedigger = pipeworks.create_fake_player({
|
||||
name = quarry_owner
|
||||
})
|
||||
if not def.diggable or (def.can_dig and not def.can_dig(pos, fakedigger)) then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Find airlike nodes on top of the current node. The entire Y column must be free.
|
||||
for ay = pos.y+1, startpos.y do
|
||||
local checkpos = {x=pos.x, y=ay, z=pos.z}
|
||||
local checknode = technic.get_or_load_node(checkpos) or minetest.get_node(checkpos)
|
||||
|
||||
local cdef = minetest.registered_nodes[checknode.name] or {}
|
||||
local is_kind_of_gas = cdef.buildable_to and cdef.sunlight_propagates and not cdef.walkable
|
||||
and not cdef.diggable and (cdef.drawtype == "airlike" or cdef.drawtype == "glasslike")
|
||||
if not is_kind_of_gas then
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
return node
|
||||
end
|
||||
|
||||
local function quarry_run(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
@ -148,35 +187,11 @@ local function quarry_run(pos, node)
|
||||
vector.new(0, -ry, 0)),
|
||||
vector.multiply(pdir, rp)),
|
||||
vector.multiply(qdir, rq))
|
||||
local can_dig = true
|
||||
if can_dig and minetest.is_protected and minetest.is_protected(digpos, owner) then
|
||||
can_dig = false
|
||||
end
|
||||
local dignode
|
||||
if can_dig then
|
||||
dignode = technic.get_or_load_node(digpos) or minetest.get_node(digpos)
|
||||
local dignodedef = minetest.registered_nodes[dignode.name] or {diggable=false}
|
||||
-- doors mod among other thing does NOT like a nil digger...
|
||||
local fakedigger = pipeworks.create_fake_player({
|
||||
name = owner
|
||||
})
|
||||
if not dignodedef.diggable or (dignodedef.can_dig and not dignodedef.can_dig(digpos, fakedigger)) then
|
||||
can_dig = false
|
||||
end
|
||||
end
|
||||
|
||||
if can_dig then
|
||||
for ay = startpos.y, digpos.y+1, -1 do
|
||||
local checkpos = {x=digpos.x, y=ay, z=digpos.z}
|
||||
local checknode = technic.get_or_load_node(checkpos) or minetest.get_node(checkpos)
|
||||
if checknode.name ~= "air" then
|
||||
can_dig = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
nd = nd + 1
|
||||
if can_dig then
|
||||
|
||||
local dignode = quarry_can_dig_node(startpos, digpos, owner)
|
||||
if dignode then
|
||||
minetest.remove_node(digpos)
|
||||
local drops = minetest.get_node_drops(dignode.name, "")
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
|
@ -27,7 +27,7 @@ minetest.register_craftitem("technic:geothermal", {
|
||||
local check_node_around = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
|
||||
if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
|
||||
if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
|
||||
return 0
|
||||
end
|
||||
|
||||
|
@ -22,3 +22,6 @@ dofile(path.."/extractor.lua")
|
||||
dofile(path.."/compressor.lua")
|
||||
|
||||
dofile(path.."/music_player.lua")
|
||||
-- NEW LV LAMPS
|
||||
dofile(path.."/led.lua")
|
||||
dofile(path.."/lamp.lua")
|
||||
|
156
technic/machines/LV/lamp.lua
Normal file
@ -0,0 +1,156 @@
|
||||
|
||||
-- LV Lamp
|
||||
-- Illuminates a 7x7x3(H) volume below itself with light bright as the sun.
|
||||
|
||||
|
||||
local S = technic.getter
|
||||
|
||||
local desc = S("@1 Lamp", S("LV"))
|
||||
local active_desc = S("@1 Active", desc)
|
||||
local unpowered_desc = S("@1 Unpowered", desc)
|
||||
local off_desc = S("@1 Off", desc)
|
||||
local demand = 50
|
||||
|
||||
|
||||
-- Invisible light source node used for illumination
|
||||
minetest.register_node("technic:dummy_light_source", {
|
||||
description = S("Dummy light source node"),
|
||||
inventory_image = "technic_dummy_light_source.png",
|
||||
wield_image = "technic_dummy_light_source.png",
|
||||
paramtype = "light",
|
||||
drawtype = "airlike",
|
||||
light_source = 14,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
diggable = false,
|
||||
pointable = false,
|
||||
--drop = "", -- Intentionally allowed to drop itself
|
||||
groups = {not_in_creative_inventory = 1}
|
||||
})
|
||||
|
||||
|
||||
local function illuminate(pos, active)
|
||||
local pos1 = {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}
|
||||
local pos2 = {x = pos.x + 3, y = pos.y - 3, z = pos.z + 3}
|
||||
|
||||
local find_node = active and "air" or "technic:dummy_light_source"
|
||||
local set_node = {name = (active and "technic:dummy_light_source" or "air")}
|
||||
|
||||
for _,p in pairs(minetest.find_nodes_in_area(pos1, pos2, find_node)) do
|
||||
minetest.set_node(p, set_node)
|
||||
end
|
||||
end
|
||||
|
||||
local function lamp_run(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if meta:get_int("LV_EU_demand") == 0 then
|
||||
return -- Lamp is turned off
|
||||
end
|
||||
|
||||
local eu_input = meta:get_int("LV_EU_input")
|
||||
|
||||
if node.name == "technic:lv_lamp_active" then
|
||||
if eu_input < demand then
|
||||
technic.swap_node(pos, "technic:lv_lamp")
|
||||
meta:set_string("infotext", unpowered_desc)
|
||||
illuminate(pos, false)
|
||||
else
|
||||
illuminate(pos, true)
|
||||
end
|
||||
elseif node.name == "technic:lv_lamp" then
|
||||
if eu_input >= demand then
|
||||
technic.swap_node(pos, "technic:lv_lamp_active")
|
||||
meta:set_string("infotext", active_desc)
|
||||
illuminate(pos, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function lamp_toggle(pos, node, player)
|
||||
if not player or minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("LV_EU_demand") == 0 then
|
||||
meta:set_string("infotext", active_desc)
|
||||
meta:set_int("LV_EU_demand", demand)
|
||||
else
|
||||
illuminate(pos, false)
|
||||
technic.swap_node(pos, "technic:lv_lamp")
|
||||
meta:set_string("infotext", off_desc)
|
||||
meta:set_int("LV_EU_demand", 0)
|
||||
end
|
||||
end
|
||||
|
||||
local common_fields = {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
|
||||
},
|
||||
tiles = {
|
||||
"technic_lv_lamp_top.png",
|
||||
"technic_lv_lamp_bottom.png",
|
||||
"technic_lv_lamp_side.png",
|
||||
"technic_lv_lamp_side.png",
|
||||
"technic_lv_lamp_side.png",
|
||||
"technic_lv_lamp_side.png"
|
||||
},
|
||||
connect_sides = {"front", "back", "left", "right", "top"},
|
||||
can_dig = technic.machine_can_dig,
|
||||
technic_run = lamp_run,
|
||||
on_destruct = illuminate,
|
||||
on_rightclick = lamp_toggle
|
||||
}
|
||||
|
||||
local ndef
|
||||
|
||||
ndef = {
|
||||
description = desc,
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", desc)
|
||||
meta:set_int("LV_EU_demand", demand)
|
||||
end
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_lamp", ndef)
|
||||
|
||||
|
||||
ndef = {
|
||||
description = active_desc,
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
drop = "technic:lv_lamp",
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1, not_in_creative_inventory = 1},
|
||||
technic_on_disable = function(pos)
|
||||
illuminate(pos, false)
|
||||
technic.swap_node(pos, "technic:lv_lamp")
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_lamp_active", ndef)
|
||||
|
||||
|
||||
technic.register_machine("LV", "technic:lv_lamp", technic.receiver)
|
||||
technic.register_machine("LV", "technic:lv_lamp_active", technic.receiver)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "technic:lv_lamp",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
{"technic:lv_led", "technic:lv_led", "technic:lv_led"},
|
||||
{"mesecons_materials:glue", "technic:lv_cable", "mesecons_materials:glue"},
|
||||
}
|
||||
})
|
95
technic/machines/LV/led.lua
Normal file
@ -0,0 +1,95 @@
|
||||
-- LED
|
||||
-- Intended primarily as a core component for LED lamps.
|
||||
|
||||
local S = technic.getter
|
||||
|
||||
local desc = S("@1 LED", S("LV"))
|
||||
local active_desc = S("@1 Active", desc)
|
||||
local unpowered_desc = S("@1 Unpowered", desc)
|
||||
local demand = 5
|
||||
|
||||
|
||||
local function led_run(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local eu_input = meta:get_int("LV_EU_input")
|
||||
|
||||
if eu_input < demand and node.name == "technic:lv_led_active" then
|
||||
technic.swap_node(pos, "technic:lv_led")
|
||||
meta:set_string("infotext", unpowered_desc)
|
||||
elseif eu_input >= demand and node.name == "technic:lv_led" then
|
||||
technic.swap_node(pos, "technic:lv_led_active")
|
||||
meta:set_string("infotext", active_desc)
|
||||
end
|
||||
end
|
||||
|
||||
local common_fields = {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
|
||||
},
|
||||
tiles = {
|
||||
"technic_lv_led_top.png",
|
||||
"technic_lv_led.png",
|
||||
"technic_lv_led_side.png",
|
||||
"technic_lv_led_side2.png",
|
||||
"technic_lv_led_side2.png",
|
||||
"technic_lv_led_side2.png",
|
||||
},
|
||||
|
||||
connect_sides = {"front", "back", "left", "right", "top", "bottom"},
|
||||
can_dig = technic.machine_can_dig,
|
||||
technic_run = led_run,
|
||||
}
|
||||
|
||||
local ndef
|
||||
|
||||
ndef = {
|
||||
description = desc,
|
||||
inventory_image = "technic_lv_led_inv.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1},
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", desc)
|
||||
meta:set_int("LV_EU_demand", demand)
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_led", ndef)
|
||||
|
||||
|
||||
ndef = {
|
||||
description = active_desc,
|
||||
paramtype = "light",
|
||||
light_source = 9,
|
||||
drop = "technic:lv_led",
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1, not_in_creative_inventory = 1},
|
||||
technic_on_disable = function(pos)
|
||||
technic.swap_node(pos, "technic:lv_led")
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_led_active", ndef)
|
||||
|
||||
|
||||
technic.register_machine("LV", "technic:lv_led", technic.receiver)
|
||||
technic.register_machine("LV", "technic:lv_led_active", technic.receiver)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "technic:lv_led 2",
|
||||
recipe = {
|
||||
{"", "homedecor:plastic_sheeting", ""},
|
||||
{"homedecor:plastic_sheeting", "technic:doped_silicon_wafer", "homedecor:plastic_sheeting"},
|
||||
{"", "technic:fine_silver_wire", ""},
|
||||
}
|
||||
})
|
@ -24,7 +24,6 @@ local run = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local eu_input = meta:get_int("LV_EU_input")
|
||||
local machine_name = S("%s Music Player"):format("LV")
|
||||
local machine_node = "technic:music_player"
|
||||
local demand = 150
|
||||
|
||||
local current_track = meta:get_int("current_track")
|
||||
|
@ -51,7 +51,7 @@ minetest.register_node("technic:solar_panel", {
|
||||
technic_machine=1, technic_lv=1},
|
||||
connect_sides = {"bottom"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
description = S("Small Solar %s Generator"):format("LV"),
|
||||
description = S("Small Solar %s Generator"):format("LV"),
|
||||
active = false,
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
|
@ -29,8 +29,8 @@ end
|
||||
local run = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local water_flow = 0
|
||||
local production_level = 0
|
||||
local eu_supply = 0
|
||||
local production_level
|
||||
local eu_supply
|
||||
local max_output = 4 * 45 -- keeping it around 180, little more than previous 150 :)
|
||||
|
||||
local positions = {
|
||||
|
@ -30,8 +30,8 @@ end
|
||||
local run = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local water_flow = 0
|
||||
local production_level = 0
|
||||
local eu_supply = 0
|
||||
local production_level
|
||||
local eu_supply
|
||||
local max_output = 40 * 45 -- Generates 1800EU/s
|
||||
|
||||
local positions = {
|
||||
|
@ -14,20 +14,7 @@ end
|
||||
|
||||
function technic_homedecor_node_is_owned(pos, placer)
|
||||
local ownername = false
|
||||
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
|
||||
if HasOwner(pos, placer) then
|
||||
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
|
||||
if type(getLastOwner) == "function" then -- ...is an old version
|
||||
ownername = getLastOwner(pos)
|
||||
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
|
||||
ownername = GetNodeOwnerName(pos)
|
||||
else
|
||||
ownername = S("someone")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif type(isprotect) == "function" then -- glomie's protection mod
|
||||
if type(isprotect) == "function" then -- glomie's protection mod
|
||||
if not isprotect(5, pos, placer) then
|
||||
ownername = S("someone")
|
||||
end
|
||||
@ -45,7 +32,6 @@ function technic_homedecor_node_is_owned(pos, placer)
|
||||
end
|
||||
end
|
||||
|
||||
local dirs1 = {20, 23, 22, 21}
|
||||
local dirs2 = {9, 18, 7, 12}
|
||||
|
||||
local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
|
||||
@ -58,7 +44,6 @@ local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_t
|
||||
local under = pointed_thing.under
|
||||
local pitch = placer:get_look_pitch()
|
||||
local pname = minetest.get_node(under).name
|
||||
local node = minetest.get_node(above)
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local wield_name = itemstack:get_name()
|
||||
|
||||
@ -159,7 +144,7 @@ minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
light_source = LIGHT_MAX,
|
||||
light_source = minetest.LIGHT_MAX,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
groups = { snappy = 3, not_in_creative_inventory=1},
|
||||
@ -240,7 +225,7 @@ minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
light_source = LIGHT_MAX-1,
|
||||
light_source = minetest.LIGHT_MAX-1,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
groups = { snappy = 3, not_in_creative_inventory=1},
|
||||
@ -322,7 +307,7 @@ minetest.register_node('technic:homedecor_glowlight_half_white_active', {
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
light_source = LIGHT_MAX,
|
||||
light_source = minetest.LIGHT_MAX,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
groups = { snappy = 3, not_in_creative_inventory=1},
|
||||
@ -403,7 +388,7 @@ minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
light_source = LIGHT_MAX-1,
|
||||
light_source = minetest.LIGHT_MAX-1,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
groups = { snappy = 3, not_in_creative_inventory=1},
|
||||
@ -484,7 +469,7 @@ minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
light_source = LIGHT_MAX-1,
|
||||
light_source = minetest.LIGHT_MAX-1,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
groups = { snappy = 3, not_in_creative_inventory=1},
|
||||
@ -565,7 +550,7 @@ minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
light_source = LIGHT_MAX-1,
|
||||
light_source = minetest.LIGHT_MAX-1,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
groups = { snappy = 3, not_in_creative_inventory=1},
|
||||
|
@ -36,7 +36,8 @@ technic.register_inductive_machine = function(name)
|
||||
end
|
||||
|
||||
-- Appliances:
|
||||
-- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
|
||||
-- has_supply: pos of supply node if the appliance has a power radiator near
|
||||
-- with sufficient power for the demand else ""
|
||||
-- EU_demand: The power demand of the device.
|
||||
-- EU_charge: Actual use. set to EU_demand if active==1
|
||||
-- active: set to 1 if the device is on
|
||||
@ -177,8 +178,6 @@ minetest.register_abm({
|
||||
-- The supply radius
|
||||
local rad = power_radius
|
||||
|
||||
local meta1 = nil
|
||||
local pos1 = {}
|
||||
local used_charge = 0
|
||||
|
||||
-- Index all nodes within supply range
|
||||
|
@ -39,7 +39,6 @@ local run = function(pos, node)
|
||||
local inv = meta:get_inventory()
|
||||
local eu_input = meta:get_int("MV_EU_input")
|
||||
local machine_name = S("%s Tool Workshop"):format("MV")
|
||||
local machine_node = "technic:tool_workshop"
|
||||
|
||||
-- Setup meta data if it does not exist.
|
||||
if not eu_input then
|
||||
@ -71,7 +70,7 @@ local run = function(pos, node)
|
||||
meta:set_int("MV_EU_demand", 0)
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if eu_input < workshop_demand[EU_upgrade+1] then
|
||||
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
|
||||
elseif eu_input >= workshop_demand[EU_upgrade+1] then
|
||||
@ -105,7 +104,7 @@ minetest.register_node("technic:tool_workshop", {
|
||||
inv:set_size("src", 1)
|
||||
inv:set_size("upgrade1", 1)
|
||||
inv:set_size("upgrade2", 1)
|
||||
end,
|
||||
end,
|
||||
can_dig = technic.machine_can_dig,
|
||||
allow_metadata_inventory_put = technic.machine_inventory_put,
|
||||
allow_metadata_inventory_take = technic.machine_inventory_take,
|
||||
|
@ -48,20 +48,23 @@ local function forceload_on(pos, meta)
|
||||
end
|
||||
|
||||
local function set_display(pos, meta)
|
||||
local ESC = minetest.formspec_escape
|
||||
meta:set_string("infotext", S(meta:get_int("enabled") ~= 0 and "%s Enabled" or "%s Disabled"):format(desc))
|
||||
meta:set_string("formspec",
|
||||
"size[5,3.5]"..
|
||||
"item_image[0,0;1,1;technic:admin_anchor]"..
|
||||
"label[1,0;"..minetest.formspec_escape(desc).."]"..
|
||||
"label[0,1;"..minetest.formspec_escape(S("Owner:").." "..meta:get_string("owner")).."]"..
|
||||
"label[1,0;"..ESC(desc).."]"..
|
||||
"label[0,1;"..ESC(S("Owner:").." "..meta:get_string("owner")).."]"..
|
||||
(meta:get_int("locked") == 0 and
|
||||
"button[3,1;2,1;lock;"..minetest.formspec_escape(S("Unlocked")).."]" or
|
||||
"button[3,1;2,1;unlock;"..minetest.formspec_escape(S("Locked")).."]")..
|
||||
"field[0.25,2.3;1,1;radius;"..minetest.formspec_escape(S("Radius:"))..";"..meta:get_int("radius").."]"..
|
||||
"button[3,1;2,1;lock;"..ESC(S("Unlocked")).."]" or
|
||||
"button[3,1;2,1;unlock;"..ESC(S("Locked")).."]")..
|
||||
"field[0.25,2.3;1,1;radius;"..ESC(S("Radius:"))..";"..meta:get_int("radius").."]"..
|
||||
(meta:get_int("enabled") == 0 and
|
||||
"button[3,2;2,1;enable;"..minetest.formspec_escape(S("Disabled")).."]" or
|
||||
"button[3,2;2,1;disable;"..minetest.formspec_escape(S("Enabled")).."]")..
|
||||
"label[0,3;"..minetest.formspec_escape(S("Keeping %d/%d map blocks loaded"):format(#currently_forceloaded_positions(meta), #compute_forceload_positions(pos, meta))).."]")
|
||||
"button[3,2;2,1;enable;"..ESC(S("Disabled")).."]" or
|
||||
"button[3,2;2,1;disable;"..ESC(S("Enabled")).."]")..
|
||||
"label[0,3;"..ESC(S("Keeping %d/%d map blocks loaded"):format(
|
||||
#currently_forceloaded_positions(meta), #compute_forceload_positions(pos, meta)
|
||||
)).."]")
|
||||
end
|
||||
|
||||
minetest.register_node("technic:admin_anchor", {
|
||||
@ -80,7 +83,8 @@ minetest.register_node("technic:admin_anchor", {
|
||||
end,
|
||||
can_dig = function (pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
return meta:get_int("locked") == 0 or (player and player:is_player() and player:get_player_name() == meta:get_string("owner"))
|
||||
return meta:get_int("locked") == 0 or
|
||||
(player and player:is_player() and player:get_player_name() == meta:get_string("owner"))
|
||||
end,
|
||||
on_destruct = function (pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -99,7 +103,11 @@ minetest.register_node("technic:admin_anchor", {
|
||||
forceload_off(meta)
|
||||
if fields.disable then meta:set_int("enabled", 0) end
|
||||
if fields.enable then meta:set_int("enabled", 1) end
|
||||
if fields.radius and string.find(fields.radius, "^[0-9]+$") and tonumber(fields.radius) < 256 then meta:set_int("radius", fields.radius) end
|
||||
if fields.radius
|
||||
and string.find(fields.radius, "^[0-9]+$")
|
||||
and tonumber(fields.radius) < 256 then
|
||||
meta:set_int("radius", fields.radius)
|
||||
end
|
||||
if meta:get_int("enabled") ~= 0 then
|
||||
forceload_on(pos, meta)
|
||||
end
|
||||
|
@ -77,14 +77,12 @@ minetest.register_abm({
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
|
||||
if inv:get_size("src") == 1 then -- Old furnace -> convert it
|
||||
inv:set_size("src", 2)
|
||||
inv:set_stack("src", 2, inv:get_stack("src2", 1))
|
||||
inv:set_size("src2", 0)
|
||||
end
|
||||
|
||||
local recipe = nil
|
||||
|
||||
for i, name in pairs({
|
||||
"fuel_totaltime",
|
||||
|
@ -88,6 +88,7 @@ minetest.register_craft({
|
||||
local function make_on(mark, length)
|
||||
return function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
local dir = vector.new()
|
||||
if node.param2 == 3 then dir.x = 1 end
|
||||
@ -102,6 +103,9 @@ local function make_on(mark, length)
|
||||
minetest.check_for_falling(pos)
|
||||
for i = 1, length do
|
||||
place_pos = vector.add(place_pos, dir)
|
||||
if owner ~= "" and minetest.is_protected(place_pos, owner) then
|
||||
return
|
||||
end
|
||||
local place_node = minetest.get_node(place_pos)
|
||||
deploy_node(inv, "slot"..i, place_pos, place_node, node)
|
||||
end
|
||||
@ -156,6 +160,11 @@ local function make_constructor(mark, length)
|
||||
for i = 1, length do
|
||||
inv:set_size("slot"..i, 1)
|
||||
end
|
||||
meta:set_string("owner", "?")
|
||||
end,
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", (placer and placer:get_player_name() or "?"))
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
@ -1,7 +1,5 @@
|
||||
local S = technic.getter
|
||||
|
||||
frames = {}
|
||||
|
||||
local infinite_stacks = minetest.settings:get_bool("creative_mode")
|
||||
and minetest.get_modpath("unified_inventory") == nil
|
||||
|
||||
@ -90,22 +88,22 @@ local function pos_in_list(l, pos)
|
||||
return false
|
||||
end
|
||||
|
||||
local function table_empty(table)
|
||||
for _, __ in pairs(table) do
|
||||
local function table_empty(what)
|
||||
for _ in pairs(what) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function add_table(table, toadd)
|
||||
local function add_table(what, toadd)
|
||||
local i = 1
|
||||
while true do
|
||||
o = table[i]
|
||||
local o = what[i]
|
||||
if o == toadd then return end
|
||||
if o == nil then break end
|
||||
i = i + 1
|
||||
end
|
||||
table[i] = toadd
|
||||
what[i] = toadd
|
||||
end
|
||||
|
||||
local function move_nodes_vect(poslist, vect, must_not_move, owner)
|
||||
@ -261,8 +259,8 @@ for zp = 0, 1 do
|
||||
sunlight_propagates = true,
|
||||
|
||||
frame_connect_all = function(nodename)
|
||||
l2 = {}
|
||||
l1 = {
|
||||
local l2 = {}
|
||||
local l1 = {
|
||||
{ x = -1, y = 0, z = 0 }, { x = 1, y = 0, z = 0 },
|
||||
{ x = 0, y = -1, z = 0 }, { x = 0, y = 1, z = 0 },
|
||||
{ x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = 1 }
|
||||
@ -311,7 +309,7 @@ for zp = 0, 1 do
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "air" then
|
||||
if is_supported_node(node.name) then
|
||||
obj = minetest.add_entity(pos, "technic:frame_entity")
|
||||
local obj = minetest.add_entity(pos, "technic:frame_entity")
|
||||
obj:get_luaentity():set_node({ name = itemstack:get_name() })
|
||||
end
|
||||
else
|
||||
@ -349,8 +347,8 @@ for zp = 0, 1 do
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
local callback = nil
|
||||
for _, _ in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = { x = pos.x, y = pos.y, z = pos.z }
|
||||
local newnode_copy = { name = def.name, param1 = 0, param2 = 0 }
|
||||
@ -364,7 +362,7 @@ for zp = 0, 1 do
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
obj = minetest.add_entity(pos, "technic:frame_entity")
|
||||
local obj = minetest.add_entity(pos, "technic:frame_entity")
|
||||
obj:get_luaentity():set_node({ name = node.name })
|
||||
|
||||
return itemstack
|
||||
@ -400,21 +398,7 @@ minetest.register_entity("technic:frame_entity", {
|
||||
local pos = vector.round(self.object:getpos())
|
||||
frames_pos[pos_to_string(pos)] = node.name
|
||||
|
||||
local stack = ItemStack(node.name)
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if minetest.registered_items[itemname] then
|
||||
item_texture = minetest.registered_items[itemname].inventory_image
|
||||
item_type = minetest.registered_items[itemname].type
|
||||
end
|
||||
prop = {
|
||||
local prop = {
|
||||
is_visible = true,
|
||||
textures = { node.name },
|
||||
}
|
||||
@ -589,7 +573,7 @@ local function connected(pos, c, adj)
|
||||
end
|
||||
|
||||
local function get_connected_nodes(pos)
|
||||
c = { pos }
|
||||
local c = { pos }
|
||||
local nodename = minetest.get_node(pos).name
|
||||
if frames_pos[pos_to_string(pos)] then
|
||||
nodename = frames_pos[pos_to_string(pos)]
|
||||
@ -695,7 +679,7 @@ local function swap_template(pos, new)
|
||||
local saved_node = meta:get_string("saved_node")
|
||||
meta:set_string("saved_node", "")
|
||||
technic.swap_node(pos, new)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta = minetest.get_meta(pos)
|
||||
meta:set_string("saved_node", saved_node)
|
||||
end
|
||||
|
||||
@ -857,7 +841,7 @@ minetest.register_node("technic:template_disabled", {
|
||||
on_destruct = template_on_destruct,
|
||||
after_dig_node = template_drops,
|
||||
on_punch = function(pos, node, puncher)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local _ = minetest.get_meta(pos)
|
||||
swap_template(pos, "technic:template_connector")
|
||||
end
|
||||
})
|
||||
|
@ -16,7 +16,7 @@ local function inject_items (pos)
|
||||
if stack then
|
||||
local item0=stack:to_table()
|
||||
if item0 then
|
||||
item0["count"] = "1"
|
||||
item0["count"] = 1
|
||||
technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
|
||||
stack:take_item(1)
|
||||
inv:set_stack("main", i, stack)
|
||||
@ -40,7 +40,7 @@ local function inject_items (pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
@ -61,6 +61,9 @@ local function set_injector_formspec(meta)
|
||||
(is_stack and
|
||||
"button[0,1;2,1;mode_item;"..S("Stackwise").."]" or
|
||||
"button[0,1;2,1;mode_stack;"..S("Itemwise").."]")..
|
||||
(meta:get_int("public") == 1 and
|
||||
"button[2,1;2,1;mode_private;"..S("Public").."]" or
|
||||
"button[2,1;2,1;mode_public;"..S("Private").."]")..
|
||||
"list[current_name;main;0,2;8,2;]"..
|
||||
"list[current_player;main;0,5;8,4;]"..
|
||||
"listring[]"..
|
||||
@ -117,10 +120,15 @@ minetest.register_node("technic:injector", {
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_receive_fields = function(pos, formanme, fields, sender)
|
||||
if minetest.is_protected(pos, sender:get_player_name()) then return end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
if fields.mode_item then meta:set_string("mode", "single items") end
|
||||
if fields.mode_stack then meta:set_string("mode", "whole stacks") end
|
||||
|
||||
if fields.mode_private then meta:set_int("public", 0) end
|
||||
if fields.mode_public then meta:set_int("public", 1) end
|
||||
|
||||
if fields["fs_helpers_cycling:0:splitstacks"]
|
||||
or fields["fs_helpers_cycling:1:splitstacks"] then
|
||||
if not pipeworks.may_configure(pos, sender) then return end
|
||||
|
@ -12,14 +12,14 @@ function technic.register_alloy_recipe(data)
|
||||
end
|
||||
|
||||
local recipes = {
|
||||
{"technic:copper_dust 3", "technic:tin_dust", "technic:bronze_dust 4"},
|
||||
{"default:copper_ingot 3", "default:tin_ingot", "default:bronze_ingot 4"},
|
||||
{"technic:wrought_iron_dust", "technic:coal_dust", "technic:carbon_steel_dust", 3},
|
||||
{"technic:wrought_iron_ingot", "technic:coal_dust", "technic:carbon_steel_ingot", 3},
|
||||
{"technic:carbon_steel_dust", "technic:coal_dust", "technic:cast_iron_dust", 3},
|
||||
{"technic:carbon_steel_ingot", "technic:coal_dust", "technic:cast_iron_ingot", 3},
|
||||
{"technic:carbon_steel_dust 3", "technic:chromium_dust", "technic:stainless_steel_dust 4"},
|
||||
{"technic:carbon_steel_ingot 3", "technic:chromium_ingot", "technic:stainless_steel_ingot 4"},
|
||||
{"technic:copper_dust 7", "technic:tin_dust", "technic:bronze_dust 8", 12},
|
||||
{"default:copper_ingot 7", "default:tin_ingot", "default:bronze_ingot 8", 12},
|
||||
{"technic:wrought_iron_dust 2", "technic:coal_dust", "technic:carbon_steel_dust 2", 6},
|
||||
{"technic:wrought_iron_ingot 2", "technic:coal_dust", "technic:carbon_steel_ingot 2", 6},
|
||||
{"technic:carbon_steel_dust 2", "technic:coal_dust", "technic:cast_iron_dust 2", 6},
|
||||
{"technic:carbon_steel_ingot 2", "technic:coal_dust", "technic:cast_iron_ingot 2", 6},
|
||||
{"technic:carbon_steel_dust 4", "technic:chromium_dust", "technic:stainless_steel_dust 5", 7.5},
|
||||
{"technic:carbon_steel_ingot 4", "technic:chromium_ingot", "technic:stainless_steel_ingot 5", 7.5},
|
||||
{"technic:copper_dust 2", "technic:zinc_dust", "technic:brass_dust 3"},
|
||||
{"default:copper_ingot 2", "technic:zinc_ingot", "basic_materials:brass_ingot 3"},
|
||||
{"default:sand 2", "technic:coal_dust 2", "technic:silicon_wafer"},
|
||||
|
@ -192,10 +192,10 @@ function technic.register_battery_box(data)
|
||||
end
|
||||
|
||||
local run = function(pos, node)
|
||||
local below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local network_id = tonumber(meta:get_string(tier.."_network"))
|
||||
|
||||
if not technic.is_tier_cable(below.name, tier) then
|
||||
if not technic.networks[network_id] then
|
||||
meta:set_string("infotext", S("%s Battery Box Has No Network"):format(tier))
|
||||
return
|
||||
end
|
||||
@ -304,15 +304,14 @@ function technic.register_battery_box(data)
|
||||
drop = "technic:"..ltier.."_battery_box0",
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local EU_upgrade, tube_upgrade = 0, 0
|
||||
local EU_upgrade, _ = 0
|
||||
if data.upgrade then
|
||||
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
|
||||
EU_upgrade, _ = technic.handle_machine_upgrades(meta)
|
||||
end
|
||||
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
|
||||
local charge = meta:get_int("internal_EU_charge")
|
||||
local cpercent = math.floor(charge / max_charge * 100)
|
||||
local inv = meta:get_inventory()
|
||||
local node = minetest.get_node(pos)
|
||||
meta:set_string("infotext", S("%s Battery Box"):format(tier))
|
||||
meta:set_string("formspec", formspec..add_on_off_buttons(meta, ltier, cpercent))
|
||||
meta:set_string("channel", ltier.."_battery_box"..minetest.pos_to_string(pos))
|
||||
@ -335,7 +334,6 @@ function technic.register_battery_box(data)
|
||||
after_dig_node = technic.machine_after_dig_node,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local nodename = minetest.get_node(pos).name
|
||||
if fields.edit_channel then
|
||||
minetest.show_formspec(sender:get_player_name(),
|
||||
"technic:battery_box_edit_channel"..minetest.pos_to_string(pos),
|
||||
@ -344,12 +342,12 @@ function technic.register_battery_box(data)
|
||||
or fields["fs_helpers_cycling:0:split_dst_stacks"]
|
||||
or fields["fs_helpers_cycling:1:split_src_stacks"]
|
||||
or fields["fs_helpers_cycling:1:split_dst_stacks"] then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta = minetest.get_meta(pos)
|
||||
if not pipeworks.may_configure(pos, sender) then return end
|
||||
fs_helpers.on_receive_fields(pos, fields)
|
||||
local EU_upgrade, tube_upgrade = 0, 0
|
||||
local EU_upgrade, _ = 0
|
||||
if data.upgrade then
|
||||
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
|
||||
EU_upgrade, _ = technic.handle_machine_upgrades(meta)
|
||||
end
|
||||
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
|
||||
local charge = meta:get_int("internal_EU_charge")
|
||||
@ -411,6 +409,25 @@ minetest.register_on_player_receive_fields(
|
||||
end
|
||||
)
|
||||
|
||||
local function default_get_charge(itemstack)
|
||||
-- check if is chargable
|
||||
local tool_name = itemstack:get_name()
|
||||
if not technic.power_tools[tool_name] then
|
||||
return 0, 0
|
||||
end
|
||||
local item_meta = technic.get_stack_meta(itemstack)
|
||||
return item_meta:get_int("technic:charge"), technic.power_tools[tool_name]
|
||||
end
|
||||
|
||||
local function default_set_charge(itemstack, charge)
|
||||
local tool_name = itemstack:get_name()
|
||||
if technic.power_tools[tool_name] then
|
||||
technic.set_RE_wear(itemstack, charge, technic.power_tools[tool_name])
|
||||
end
|
||||
local item_meta = technic.get_stack_meta(itemstack)
|
||||
item_meta:set_int("technic:charge", charge)
|
||||
end
|
||||
|
||||
function technic.charge_tools(meta, batt_charge, charge_step)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:is_empty("src") then
|
||||
@ -418,18 +435,18 @@ function technic.charge_tools(meta, batt_charge, charge_step)
|
||||
end
|
||||
local src_stack = inv:get_stack("src", 1)
|
||||
|
||||
local tool_name = src_stack:get_name()
|
||||
if not technic.power_tools[tool_name] then
|
||||
-- get callbacks
|
||||
local src_def = src_stack:get_definition()
|
||||
local technic_get_charge = src_def.technic_get_charge or default_get_charge
|
||||
local technic_set_charge = src_def.technic_set_charge or default_set_charge
|
||||
|
||||
-- get tool charge
|
||||
local tool_charge, item_max_charge = technic_get_charge(src_stack)
|
||||
if item_max_charge==0 then
|
||||
return batt_charge, false
|
||||
end
|
||||
-- Set meta data for the tool if it didn't do it itself
|
||||
local src_meta = minetest.deserialize(src_stack:get_metadata()) or {}
|
||||
if not src_meta.charge then
|
||||
src_meta.charge = 0
|
||||
end
|
||||
|
||||
-- Do the charging
|
||||
local item_max_charge = technic.power_tools[tool_name]
|
||||
local tool_charge = src_meta.charge
|
||||
if tool_charge >= item_max_charge then
|
||||
return batt_charge, true
|
||||
elseif batt_charge <= 0 then
|
||||
@ -439,9 +456,7 @@ function technic.charge_tools(meta, batt_charge, charge_step)
|
||||
charge_step = math.min(charge_step, item_max_charge - tool_charge)
|
||||
tool_charge = tool_charge + charge_step
|
||||
batt_charge = batt_charge - charge_step
|
||||
technic.set_RE_wear(src_stack, tool_charge, item_max_charge)
|
||||
src_meta.charge = tool_charge
|
||||
src_stack:set_metadata(minetest.serialize(src_meta))
|
||||
technic_set_charge(src_stack, tool_charge)
|
||||
inv:set_stack("src", 1, src_stack)
|
||||
return batt_charge, (tool_charge == item_max_charge)
|
||||
end
|
||||
@ -452,21 +467,20 @@ function technic.discharge_tools(meta, batt_charge, charge_step, max_charge)
|
||||
if inv:is_empty("dst") then
|
||||
return batt_charge, false
|
||||
end
|
||||
local srcstack = inv:get_stack("dst", 1)
|
||||
local toolname = srcstack:get_name()
|
||||
if technic.power_tools[toolname] == nil then
|
||||
local src_stack = inv:get_stack("dst", 1)
|
||||
|
||||
-- get callbacks
|
||||
local src_def = src_stack:get_definition()
|
||||
local technic_get_charge = src_def.technic_get_charge or default_get_charge
|
||||
local technic_set_charge = src_def.technic_set_charge or default_set_charge
|
||||
|
||||
-- get tool charge
|
||||
local tool_charge, item_max_charge = technic_get_charge(src_stack)
|
||||
if item_max_charge==0 then
|
||||
return batt_charge, false
|
||||
end
|
||||
-- Set meta data for the tool if it didn't do it itself :-(
|
||||
local src_meta = minetest.deserialize(srcstack:get_metadata())
|
||||
src_meta = src_meta or {}
|
||||
if not src_meta.charge then
|
||||
src_meta.charge = 0
|
||||
end
|
||||
|
||||
-- Do the discharging
|
||||
local item_max_charge = technic.power_tools[toolname]
|
||||
local tool_charge = src_meta.charge
|
||||
if tool_charge <= 0 then
|
||||
return batt_charge, true
|
||||
elseif batt_charge >= max_charge then
|
||||
@ -476,10 +490,8 @@ function technic.discharge_tools(meta, batt_charge, charge_step, max_charge)
|
||||
charge_step = math.min(charge_step, tool_charge)
|
||||
tool_charge = tool_charge - charge_step
|
||||
batt_charge = batt_charge + charge_step
|
||||
technic.set_RE_wear(srcstack, tool_charge, item_max_charge)
|
||||
src_meta.charge = tool_charge
|
||||
srcstack:set_metadata(minetest.serialize(src_meta))
|
||||
inv:set_stack("dst", 1, srcstack)
|
||||
technic_set_charge(src_stack, tool_charge)
|
||||
inv:set_stack("dst", 1, src_stack)
|
||||
return batt_charge, (tool_charge == 0)
|
||||
end
|
||||
|
||||
|
@ -11,6 +11,13 @@ function technic.get_cable_tier(name)
|
||||
return cable_tier[name]
|
||||
end
|
||||
|
||||
function technic.register_cable_tier(name, tier)
|
||||
assert(technic.machines[tier], "Tier does not exist")
|
||||
assert(type(name) == "string", "Invalid node name")
|
||||
|
||||
cable_tier[name] = tier
|
||||
end
|
||||
|
||||
local function check_connections(pos)
|
||||
-- Build a table of all machines
|
||||
local machines = {}
|
||||
@ -60,27 +67,27 @@ local function clear_networks(pos)
|
||||
local tier = network.tier
|
||||
|
||||
-- Actually add it to the (cached) network
|
||||
-- This is similar to check_node_subp
|
||||
-- !! IMPORTANT: ../switching_station.lua -> check_node_subp() must be kept in sync
|
||||
technic.cables[minetest.hash_node_position(pos)] = network_id
|
||||
pos.visited = 1
|
||||
if technic.is_tier_cable(name, tier) then
|
||||
if technic.is_tier_cable(node.name, tier) then
|
||||
-- Found a cable
|
||||
table.insert(network.all_nodes,pos)
|
||||
elseif technic.machines[tier][node.name] then
|
||||
meta:set_string(tier.."_network",minetest.pos_to_string(sw_pos))
|
||||
if technic.machines[tier][node.name] == technic.producer then
|
||||
table.insert(network.PR_nodes,pos)
|
||||
elseif technic.machines[tier][node.name] == technic.receiver then
|
||||
table.insert(network.RE_nodes,pos)
|
||||
elseif technic.machines[tier][node.name] == technic.producer_receiver then
|
||||
table.insert(network.PR_nodes,pos)
|
||||
table.insert(network.RE_nodes,pos)
|
||||
elseif technic.machines[tier][node.name] == "SPECIAL" and
|
||||
(pos.x ~= sw_pos.x or pos.y ~= sw_pos.y or pos.z ~= sw_pos.z) and
|
||||
from_below then
|
||||
table.insert(network.SP_nodes,pos)
|
||||
elseif technic.machines[tier][node.name] == technic.battery then
|
||||
table.insert(network.BA_nodes,pos)
|
||||
-- Found a machine
|
||||
local eu_type = technic.machines[tier][node.name]
|
||||
meta:set_string(tier.."_network", string.format("%.20g", network_id))
|
||||
if eu_type == technic.producer then
|
||||
table.insert(network.PR_nodes, pos)
|
||||
elseif eu_type == technic.receiver then
|
||||
table.insert(network.RE_nodes, pos)
|
||||
elseif eu_type == technic.producer_receiver then
|
||||
table.insert(network.PR_nodes, pos)
|
||||
table.insert(network.RE_nodes, pos)
|
||||
elseif eu_type == technic.battery then
|
||||
table.insert(network.BA_nodes, pos)
|
||||
end
|
||||
-- Note: SPECIAL (i.e. switching station) is not traversed!
|
||||
end
|
||||
elseif dead_end and not placed then
|
||||
-- Dead end removed, remove it from the network
|
||||
|
@ -11,8 +11,8 @@ function technic.register_separating_recipe(data)
|
||||
end
|
||||
|
||||
local recipes = {
|
||||
{ "technic:bronze_dust 4", "technic:copper_dust 3", "technic:tin_dust" },
|
||||
{ "technic:stainless_steel_dust 4", "technic:wrought_iron_dust 3", "technic:chromium_dust" },
|
||||
{ "technic:bronze_dust 8", "technic:copper_dust 7", "technic:tin_dust" },
|
||||
{ "technic:stainless_steel_dust 5", "technic:wrought_iron_dust 4", "technic:chromium_dust" },
|
||||
{ "technic:brass_dust 3", "technic:copper_dust 2", "technic:zinc_dust" },
|
||||
{ "technic:chernobylite_dust", "default:sand", "technic:uranium3_dust" },
|
||||
{ "default:dirt 4", "default:sand", "default:gravel", "default:clay_lump 2" },
|
||||
|
@ -65,7 +65,7 @@ function technic.send_items(pos, x_velocity, z_velocity, output_name)
|
||||
if output_name == nil then
|
||||
output_name = "dst"
|
||||
end
|
||||
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local i = 0
|
||||
@ -74,7 +74,7 @@ function technic.send_items(pos, x_velocity, z_velocity, output_name)
|
||||
if stack then
|
||||
local item0 = stack:to_table()
|
||||
if item0 then
|
||||
item0["count"] = "1"
|
||||
item0["count"] = 1
|
||||
technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0)
|
||||
stack:take_item(1)
|
||||
inv:set_stack(output_name, i, stack)
|
||||
@ -84,7 +84,6 @@ function technic.send_items(pos, x_velocity, z_velocity, output_name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function technic.smelt_item(meta, result, speed)
|
||||
local inv = meta:get_inventory()
|
||||
meta:set_int("cook_time", meta:get_int("cook_time") + 1)
|
||||
@ -109,10 +108,9 @@ function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function)
|
||||
if send_function == nil then
|
||||
send_function = technic.send_items
|
||||
end
|
||||
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local pos1 = vector.new(pos)
|
||||
local x_velocity = 0
|
||||
local z_velocity = 0
|
||||
|
@ -21,27 +21,57 @@ local recipes = {
|
||||
{"technic:uranium35_ingot 5", "technic:uranium_fuel"},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
local everness_sand_to_sandstone_recipes = {
|
||||
{"everness:coral_deep_ocean_sand 2", "everness:coral_deep_ocean_sandstone_block"},
|
||||
{"everness:coral_sand 2", "everness:coral_sandstone"},
|
||||
{"everness:coral_white_sand 2", "everness:coral_white_sandstone"},
|
||||
{"everness:crystal_forest_deep_ocean_sand 2", "everness:crystal_forest_deep_ocean_sandstone_block"},
|
||||
{"everness:crystal_sand 2", "everness:crystal_sandstone"},
|
||||
{"everness:cursed_lands_deep_ocean_sand 2", "everness:cursed_lands_deep_ocean_sandstone_block"},
|
||||
{"everness:cursed_sand 2", "everness:cursed_sandstone_block"},
|
||||
{"everness:mineral_sand 2", "everness:mineral_sandstone"},
|
||||
}
|
||||
|
||||
for _, data in ipairs(everness_sand_to_sandstone_recipes) do
|
||||
table.insert(recipes, {data[1], data[2]})
|
||||
end
|
||||
end
|
||||
|
||||
-- defuse the default sandstone recipe, since we have the compressor to take over in a more realistic manner
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"default:sand", "default:sand"},
|
||||
{"default:sand", "default:sand"},
|
||||
},
|
||||
})
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"default:desert_sand", "default:desert_sand"},
|
||||
{"default:desert_sand", "default:desert_sand"},
|
||||
},
|
||||
})
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"default:silver_sand", "default:silver_sand"},
|
||||
{"default:silver_sand", "default:silver_sand"},
|
||||
},
|
||||
})
|
||||
local crafts_to_clear = {
|
||||
"default:desert_sand",
|
||||
"default:sand",
|
||||
"default:silver_sand"
|
||||
}
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
local everness_crafts_to_clear = {
|
||||
"everness:coral_sand",
|
||||
"everness:coral_forest_deep_ocean_sand",
|
||||
"everness:coral_white_sand",
|
||||
"everness:crystal_sand",
|
||||
"everness:cursed_sand",
|
||||
"everness:cursed_lands_deep_ocean_sand",
|
||||
"everness:crystal_forest_deep_ocean_sand",
|
||||
"everness:mineral_sand",
|
||||
}
|
||||
|
||||
for _, sand_name in ipairs(everness_crafts_to_clear) do
|
||||
table.insert(crafts_to_clear, sand_name)
|
||||
end
|
||||
end
|
||||
|
||||
for _, sand_name in ipairs(crafts_to_clear) do
|
||||
minetest.clear_craft({
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{sand_name, sand_name},
|
||||
{sand_name, sand_name},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
for _, data in pairs(recipes) do
|
||||
technic.register_compressor_recipe({input = {data[1]}, output = data[2]})
|
||||
end
|
||||
|
||||
|
@ -41,9 +41,9 @@ function technic.register_generator(data)
|
||||
"image[4,1;1,1;default_furnace_fire_bg.png]"..
|
||||
"list[current_player;main;0,5;8,4;]"..
|
||||
"listring[]"
|
||||
|
||||
|
||||
local desc = S("Fuel-Fired %s Generator"):format(tier)
|
||||
|
||||
|
||||
local run = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local burn_time = meta:get_int("burn_time")
|
||||
@ -162,7 +162,6 @@ function technic.register_generator(data)
|
||||
fs_helpers.on_receive_fields(pos, fields)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local form = generator_formspec
|
||||
local form_buttons = ""
|
||||
if not string.find(node.name, ":lv_") then
|
||||
form_buttons = fs_helpers.cycling_button(
|
||||
@ -204,15 +203,15 @@ function technic.register_generator(data)
|
||||
technic_run = run,
|
||||
technic_on_disable = function(pos, node)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1)
|
||||
end,
|
||||
timer:start(1)
|
||||
end,
|
||||
on_timer = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
-- Connected back?
|
||||
if meta:get_int(tier.."_EU_timeout") > 0 then return false end
|
||||
|
||||
|
||||
local burn_time = meta:get_int("burn_time") or 0
|
||||
|
||||
if burn_time <= 0 then
|
||||
|
@ -23,6 +23,8 @@ local recipes = {
|
||||
{"technic:sulfur_lump", "technic:sulfur_dust 2"},
|
||||
{"default:stone", "technic:stone_dust"},
|
||||
{"default:sand", "technic:stone_dust"},
|
||||
{"default:desert_sand", "technic:stone_dust"},
|
||||
{"default:silver_sand", "technic:stone_dust"},
|
||||
|
||||
-- Other
|
||||
{"default:cobble", "default:gravel"},
|
||||
@ -34,6 +36,17 @@ local recipes = {
|
||||
{"default:ice", "default:snowblock"},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
table.insert(recipes, {"everness:coral_deep_ocean_sandstone_block", "everness:coral_deep_ocean_sand 2"})
|
||||
table.insert(recipes, {"everness:coral_sandstone", "everness:coral_sand 2"})
|
||||
table.insert(recipes, {"everness:coral_white_sandstone", "everness:coral_white_sand 2"})
|
||||
table.insert(recipes, {"everness:crystal_forest_deep_ocean_sandstone_block", "everness:crystal_forest_deep_ocean_sand 2"})
|
||||
table.insert(recipes, {"everness:crystal_sandstone", "everness:crystal_sand 2"})
|
||||
table.insert(recipes, {"everness:cursed_lands_deep_ocean_sandstone_block", "everness:cursed_lands_deep_ocean_sand 2"})
|
||||
table.insert(recipes, {"everness:cursed_sandstone_block", "everness:cursed_sand 2"})
|
||||
table.insert(recipes, {"everness:mineral_sandstone", "everness:mineral_sand 2"})
|
||||
end
|
||||
|
||||
-- defuse the sandstone -> 4 sand recipe to avoid infinite sand bugs (also consult the inverse compressor recipe)
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
@ -51,6 +64,15 @@ minetest.clear_craft({
|
||||
},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"everness:mineral_sandstone"}
|
||||
},
|
||||
})
|
||||
-- Currently (2024-03-09), there seem to be no reverse recipes for any of the other everness sandstones.
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
table.insert(recipes, {"farming:seed_wheat", "farming:flour 1"})
|
||||
end
|
||||
@ -72,6 +94,10 @@ if minetest.get_modpath("homedecor") then
|
||||
table.insert(recipes, {"home_decor:brass_ingot", "technic:brass_dust 1"})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
table.insert(recipes, {"everness:pyrite_lump", "technic:pyrite_dust 2"})
|
||||
end
|
||||
|
||||
for _, data in pairs(recipes) do
|
||||
technic.register_grinder_recipe({input = {data[1]}, output = data[2]})
|
||||
end
|
||||
@ -120,6 +146,9 @@ if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
|
||||
register_dust("Kalite", nil)
|
||||
register_dust("Talinite", "glooptest:talinite_ingot")
|
||||
end
|
||||
if minetest.get_modpath("everness") then
|
||||
register_dust("Pyrite", "everness:pyrite_ingot")
|
||||
end
|
||||
|
||||
for p = 0, 35 do
|
||||
local nici = (p ~= 0 and p ~= 7 and p ~= 35) and 1 or nil
|
||||
|
@ -1,6 +1,5 @@
|
||||
local S = technic.getter
|
||||
local moretrees = minetest.get_modpath("moretrees")
|
||||
local mesecons_materials = minetest.get_modpath("mesecons_materials")
|
||||
local dye = minetest.get_modpath("dye")
|
||||
|
||||
-- sawdust, the finest wood/tree grinding
|
||||
|
@ -39,6 +39,8 @@ function technic.register_base_machine(data)
|
||||
local tier = data.tier
|
||||
local ltier = string.lower(tier)
|
||||
|
||||
data.modname = data.modname or minetest.get_current_modname()
|
||||
|
||||
local groups = {cracky = 2, technic_machine = 1, ["technic_"..ltier] = 1}
|
||||
if data.tube then
|
||||
groups.tubedevice = 1
|
||||
@ -82,7 +84,7 @@ function technic.register_base_machine(data)
|
||||
local eu_input = meta:get_int(tier.."_EU_input")
|
||||
|
||||
local machine_desc_tier = machine_desc:format(tier)
|
||||
local machine_node = "technic:"..ltier.."_"..machine_name
|
||||
local machine_node = data.modname..":"..ltier.."_"..machine_name
|
||||
local machine_demand = data.demand
|
||||
|
||||
-- Setup meta data if it does not exist.
|
||||
@ -157,15 +159,15 @@ function technic.register_base_machine(data)
|
||||
tentry = ""
|
||||
end
|
||||
|
||||
minetest.register_node("technic:"..ltier.."_"..machine_name, {
|
||||
minetest.register_node(data.modname..":"..ltier.."_"..machine_name, {
|
||||
description = machine_desc:format(tier),
|
||||
tiles = {
|
||||
"technic_"..ltier.."_"..machine_name.."_top.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_front.png"
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_top.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = groups,
|
||||
@ -207,9 +209,10 @@ function technic.register_base_machine(data)
|
||||
after_place_node = data.tube and pipeworks.after_place,
|
||||
after_dig_node = technic.machine_after_dig_node,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local node = minetest.get_node(pos)
|
||||
if fields.quit then return end
|
||||
if not pipeworks.may_configure(pos, sender) then return end
|
||||
fs_helpers.on_receive_fields(pos, fields)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local form_buttons = ""
|
||||
if not string.find(node.name, ":lv_") then
|
||||
@ -227,18 +230,18 @@ function technic.register_base_machine(data)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("technic:"..ltier.."_"..machine_name.."_active",{
|
||||
minetest.register_node(data.modname..":"..ltier.."_"..machine_name.."_active",{
|
||||
description = machine_desc:format(tier),
|
||||
tiles = {
|
||||
"technic_"..ltier.."_"..machine_name.."_top.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
"technic_"..ltier.."_"..machine_name.."_front_active.png"
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_top.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
|
||||
data.modname.."_"..ltier.."_"..machine_name.."_front_active.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
drop = "technic:"..ltier.."_"..machine_name,
|
||||
drop = data.modname..":"..ltier.."_"..machine_name,
|
||||
groups = active_groups,
|
||||
connect_sides = data.connect_sides or connect_default,
|
||||
legacy_facedir_simple = true,
|
||||
@ -249,11 +252,12 @@ function technic.register_base_machine(data)
|
||||
allow_metadata_inventory_take = technic.machine_inventory_take,
|
||||
allow_metadata_inventory_move = technic.machine_inventory_move,
|
||||
technic_run = run,
|
||||
technic_disabled_machine_name = "technic:"..ltier.."_"..machine_name,
|
||||
technic_disabled_machine_name = data.modname..":"..ltier.."_"..machine_name,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local node = minetest.get_node(pos)
|
||||
if fields.quit then return end
|
||||
if not pipeworks.may_configure(pos, sender) then return end
|
||||
fs_helpers.on_receive_fields(pos, fields)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local form_buttons = ""
|
||||
if not string.find(node.name, ":lv_") then
|
||||
@ -271,8 +275,8 @@ function technic.register_base_machine(data)
|
||||
end,
|
||||
})
|
||||
|
||||
technic.register_machine(tier, "technic:"..ltier.."_"..machine_name, technic.receiver)
|
||||
technic.register_machine(tier, "technic:"..ltier.."_"..machine_name.."_active", technic.receiver)
|
||||
technic.register_machine(tier, data.modname..":"..ltier.."_"..machine_name, technic.receiver)
|
||||
technic.register_machine(tier, data.modname..":"..ltier.."_"..machine_name.."_active", technic.receiver)
|
||||
|
||||
end -- End registration
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
local have_ui = minetest.get_modpath("unified_inventory")
|
||||
local have_cg = minetest.get_modpath("craftguide")
|
||||
local have_i3 = minetest.get_modpath("i3")
|
||||
|
||||
technic.recipes = { cooking = { input_size = 1, output_size = 1 } }
|
||||
function technic.register_recipe_type(typename, origdata)
|
||||
@ -6,12 +8,24 @@ function technic.register_recipe_type(typename, origdata)
|
||||
for k, v in pairs(origdata) do data[k] = v end
|
||||
data.input_size = data.input_size or 1
|
||||
data.output_size = data.output_size or 1
|
||||
if have_ui and unified_inventory.register_craft_type and data.output_size == 1 then
|
||||
unified_inventory.register_craft_type(typename, {
|
||||
description = data.description,
|
||||
width = data.input_size,
|
||||
height = 1,
|
||||
})
|
||||
if data.output_size == 1 then
|
||||
if have_ui and unified_inventory.register_craft_type then
|
||||
unified_inventory.register_craft_type(typename, {
|
||||
description = data.description,
|
||||
width = data.input_size,
|
||||
height = 1,
|
||||
})
|
||||
end
|
||||
if have_cg and craftguide.register_craft_type then
|
||||
craftguide.register_craft_type(typename, {
|
||||
description = data.description,
|
||||
})
|
||||
end
|
||||
if have_i3 then
|
||||
i3.register_craft_type(typename, {
|
||||
description = data.description,
|
||||
})
|
||||
end
|
||||
end
|
||||
data.recipes = {}
|
||||
technic.recipes[typename] = data
|
||||
@ -39,7 +53,7 @@ local function register_recipe(typename, data)
|
||||
else
|
||||
data.output = ItemStack(data.output):to_string()
|
||||
end
|
||||
|
||||
|
||||
local recipe = {time = data.time, input = {}, output = data.output}
|
||||
local index = get_recipe_index(data.input)
|
||||
if not index then
|
||||
@ -49,7 +63,7 @@ local function register_recipe(typename, data)
|
||||
for _, stack in ipairs(data.input) do
|
||||
recipe.input[ItemStack(stack):get_name()] = ItemStack(stack):get_count()
|
||||
end
|
||||
|
||||
|
||||
technic.recipes[typename].recipes[index] = recipe
|
||||
if have_ui and technic.recipes[typename].output_size == 1 then
|
||||
unified_inventory.register_craft({
|
||||
@ -59,6 +73,27 @@ local function register_recipe(typename, data)
|
||||
width = 0,
|
||||
})
|
||||
end
|
||||
if (have_cg or have_i3) and technic.recipes[typename].output_size == 1 then
|
||||
local result = data.output
|
||||
if (type(result)=="table") then
|
||||
result = result[1]
|
||||
end
|
||||
local items = table.concat(data.input, ", ")
|
||||
if have_cg and craftguide.register_craft then
|
||||
craftguide.register_craft({
|
||||
type = typename,
|
||||
result = result,
|
||||
items = {items},
|
||||
})
|
||||
end
|
||||
if have_i3 then
|
||||
i3.register_craft({
|
||||
type = typename,
|
||||
result = result,
|
||||
items = {items},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function technic.register_recipe(typename, data)
|
||||
|
@ -56,7 +56,6 @@ function technic.register_solar_array(data)
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
meta:set_int(tier.."_EU_supply", 0)
|
||||
end,
|
||||
technic_run = run,
|
||||
|
@ -120,7 +120,7 @@ local run = function(pos, node, run_stage)
|
||||
return
|
||||
end
|
||||
|
||||
local remain = 0.9
|
||||
local efficiency = 0.9
|
||||
-- Machine information
|
||||
local machine_name = S("Supply Converter")
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -133,7 +133,6 @@ local run = function(pos, node, run_stage)
|
||||
enabled = enabled == "1"
|
||||
end
|
||||
enabled = enabled and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
|
||||
local demand = enabled and meta:get_int("power") or 0
|
||||
|
||||
local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
@ -144,14 +143,37 @@ local run = function(pos, node, run_stage)
|
||||
local to = technic.get_cable_tier(name_down)
|
||||
|
||||
if from and to then
|
||||
local input = meta:get_int(from.."_EU_input")
|
||||
meta:set_int(from.."_EU_demand", demand)
|
||||
meta:set_int(from.."_EU_supply", 0)
|
||||
meta:set_int(to.."_EU_demand", 0)
|
||||
meta:set_int(to.."_EU_supply", input * remain)
|
||||
meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name,
|
||||
technic.EU_string(input), from,
|
||||
technic.EU_string(input * remain), to))
|
||||
-- Get the "to" network switching station for EU demand calculation
|
||||
local network_hash = technic.cables[minetest.hash_node_position(pos_down)]
|
||||
local network = network_hash and minetest.get_position_from_hash(network_hash)
|
||||
local sw_pos = network and {x=network.x,y=network.y+1,z=network.z}
|
||||
local timeout = 0
|
||||
for tier in pairs(technic.machines) do
|
||||
-- Supply converter must be connected to a network
|
||||
timeout = math.max(meta:get_int(tier.."_EU_timeout"), timeout)
|
||||
end
|
||||
if timeout > 0 and sw_pos and minetest.get_node(sw_pos).name == "technic:switching_station" then
|
||||
local sw_meta = minetest.get_meta(sw_pos)
|
||||
local demand = 0
|
||||
if enabled then
|
||||
-- Reverse evaluate the required machine and round to a nice number
|
||||
demand = sw_meta:get_int("ba_demand") + sw_meta:get_int("demand")
|
||||
demand = 100 * math.ceil(demand / efficiency / 100)
|
||||
-- Do not draw more than the limit
|
||||
demand = math.min(demand, meta:get_int("power"))
|
||||
end
|
||||
|
||||
local input = meta:get_int(from.."_EU_input") -- actual input
|
||||
meta:set_int(from.."_EU_demand", demand) -- desired input
|
||||
meta:set_int(from.."_EU_supply", 0)
|
||||
meta:set_int(to.."_EU_demand", 0)
|
||||
meta:set_int(to.."_EU_supply", input * efficiency)
|
||||
meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name,
|
||||
technic.EU_string(input), from,
|
||||
technic.EU_string(input * efficiency), to))
|
||||
else
|
||||
meta:set_string("infotext",S("%s Has No Network"):format(machine_name))
|
||||
end
|
||||
else
|
||||
meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
|
||||
if to then
|
||||
|
@ -45,14 +45,12 @@ minetest.register_node("technic:switching_station",{
|
||||
meta:set_string("active", 1)
|
||||
meta:set_string("channel", "switching_station"..minetest.pos_to_string(pos))
|
||||
meta:set_string("formspec", "field[channel;Channel;${channel}]")
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
technic.redundant_warn.poshash = nil
|
||||
end,
|
||||
after_dig_node = function(pos)
|
||||
minetest.forceload_free_block(pos)
|
||||
pos.y = pos.y - 1
|
||||
minetest.forceload_free_block(pos)
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
technic.redundant_warn.poshash = nil
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
@ -100,8 +98,10 @@ local function flatten(map)
|
||||
end
|
||||
|
||||
-- Add a wire node to the LV/MV/HV network
|
||||
-- Returns: indicator whether the cable is new in the network
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local function add_network_node(nodes, pos, network_id)
|
||||
local node_id = minetest.hash_node_position(pos)
|
||||
local node_id = hash_node_position(pos)
|
||||
technic.cables[node_id] = network_id
|
||||
if nodes[node_id] then
|
||||
return false
|
||||
@ -117,39 +117,48 @@ local function add_cable_node(nodes, pos, network_id, queue)
|
||||
end
|
||||
|
||||
-- Generic function to add found connected nodes to the right classification array
|
||||
local check_node_subp = function(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes, pos, machines, tier, sw_pos, from_below, network_id, queue)
|
||||
-- !! IMPORTANT: register/cables.lua -> clear_networks() must be kept in sync
|
||||
local check_node_subp = function(network, pos, machines, sw_pos, from_below, network_id, queue)
|
||||
technic.get_or_load_node(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
|
||||
if technic.is_tier_cable(name, tier) then
|
||||
add_cable_node(all_nodes, pos,network_id, queue)
|
||||
elseif machines[name] then
|
||||
--dprint(name.." is a "..machines[name])
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string(tier.."_network",minetest.pos_to_string(sw_pos))
|
||||
if machines[name] == technic.producer then
|
||||
add_network_node(PR_nodes, pos, network_id)
|
||||
elseif machines[name] == technic.receiver then
|
||||
add_network_node(RE_nodes, pos, network_id)
|
||||
elseif machines[name] == technic.producer_receiver then
|
||||
add_network_node(PR_nodes, pos, network_id)
|
||||
add_network_node(RE_nodes, pos, network_id)
|
||||
elseif machines[name] == "SPECIAL" and
|
||||
(pos.x ~= sw_pos.x or pos.y ~= sw_pos.y or pos.z ~= sw_pos.z) and
|
||||
from_below then
|
||||
-- Another switching station -> disable it
|
||||
add_network_node(SP_nodes, pos, network_id)
|
||||
meta:set_int("active", 0)
|
||||
elseif machines[name] == technic.battery then
|
||||
add_network_node(BA_nodes, pos, network_id)
|
||||
end
|
||||
|
||||
meta:set_int(tier.."_EU_timeout", 2) -- Touch node
|
||||
if technic.is_tier_cable(name, network.tier) then
|
||||
add_cable_node(network.all_nodes, pos, network_id, queue)
|
||||
return
|
||||
end
|
||||
|
||||
local eu_type = machines[name]
|
||||
if not eu_type then
|
||||
return
|
||||
end
|
||||
|
||||
--dprint(name.." is a "..machines[name])
|
||||
local meta = minetest.get_meta(pos)
|
||||
-- Normal tostring() does not have enough precision, neither does meta:set_int()
|
||||
-- Lua 5.1 bug: Cannot use hexadecimal notation for compression (see LuaJIT #911)
|
||||
meta:set_string(network.tier.."_network", string.format("%.20g", network_id))
|
||||
|
||||
if eu_type == technic.producer then
|
||||
add_network_node(network.PR_nodes, pos, network_id)
|
||||
elseif eu_type == technic.receiver then
|
||||
add_network_node(network.RE_nodes, pos, network_id)
|
||||
elseif eu_type == technic.producer_receiver then
|
||||
add_network_node(network.PR_nodes, pos, network_id)
|
||||
add_network_node(network.RE_nodes, pos, network_id)
|
||||
elseif eu_type == technic.battery then
|
||||
add_network_node(network.BA_nodes, pos, network_id)
|
||||
elseif eu_type == "SPECIAL" and from_below and
|
||||
not vector.equals(pos, sw_pos) then
|
||||
-- Another switching station -> disable it
|
||||
add_network_node(network.SP_nodes, pos, network_id)
|
||||
meta:set_int("active", 0)
|
||||
end
|
||||
|
||||
meta:set_int(network.tier.."_EU_timeout", 2) -- Touch node
|
||||
end
|
||||
|
||||
-- Traverse a network given a list of machines and a cable type name
|
||||
local traverse_network = function(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes, pos, machines, tier, sw_pos, network_id, queue)
|
||||
local traverse_network = function(network, pos, machines, sw_pos, network_id, queue)
|
||||
local positions = {
|
||||
{x=pos.x+1, y=pos.y, z=pos.z},
|
||||
{x=pos.x-1, y=pos.y, z=pos.z},
|
||||
@ -158,7 +167,7 @@ local traverse_network = function(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_no
|
||||
{x=pos.x, y=pos.y, z=pos.z+1},
|
||||
{x=pos.x, y=pos.y, z=pos.z-1}}
|
||||
for i, cur_pos in pairs(positions) do
|
||||
check_node_subp(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes, cur_pos, machines, tier, sw_pos, i == 3, network_id, queue)
|
||||
check_node_subp(network, cur_pos, machines, sw_pos, i == 3, network_id, queue)
|
||||
end
|
||||
end
|
||||
|
||||
@ -169,43 +178,51 @@ local touch_nodes = function(list, tier)
|
||||
end
|
||||
end
|
||||
|
||||
local get_network = function(sw_pos, pos1, tier)
|
||||
local network_id = minetest.hash_node_position(pos1)
|
||||
local get_network = function(sw_pos, cable_pos, tier)
|
||||
local network_id = minetest.hash_node_position(cable_pos)
|
||||
local cached = technic.networks[network_id]
|
||||
if cached and cached.tier == tier then
|
||||
-- Re-use cached system data
|
||||
touch_nodes(cached.PR_nodes, tier)
|
||||
touch_nodes(cached.BA_nodes, tier)
|
||||
touch_nodes(cached.RE_nodes, tier)
|
||||
for _, pos in ipairs(cached.SP_nodes) do
|
||||
-- Disable all other switching stations (again)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("active", 0)
|
||||
meta:set_string("active_pos", minetest.serialize(sw_pos))
|
||||
end
|
||||
return cached.PR_nodes, cached.BA_nodes, cached.RE_nodes
|
||||
end
|
||||
local PR_nodes = {}
|
||||
local BA_nodes = {}
|
||||
local RE_nodes = {}
|
||||
local SP_nodes = {}
|
||||
local all_nodes = {}
|
||||
|
||||
local machines = technic.machines[tier]
|
||||
local network = {
|
||||
tier = tier,
|
||||
PR_nodes = {},
|
||||
BA_nodes = {},
|
||||
RE_nodes = {},
|
||||
SP_nodes = {},
|
||||
all_nodes = {}
|
||||
}
|
||||
-- Traverse the network step by step starting from the node underneath the switching station
|
||||
local queue = {}
|
||||
add_cable_node(all_nodes, pos1, network_id, queue)
|
||||
add_cable_node(network.all_nodes, cable_pos, network_id, queue)
|
||||
while next(queue) do
|
||||
local to_visit = {}
|
||||
for _, pos in ipairs(queue) do
|
||||
traverse_network(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes,
|
||||
pos, technic.machines[tier], tier, sw_pos, network_id, to_visit)
|
||||
traverse_network(network, pos, machines, sw_pos, network_id, to_visit)
|
||||
end
|
||||
queue = to_visit
|
||||
end
|
||||
PR_nodes = flatten(PR_nodes)
|
||||
BA_nodes = flatten(BA_nodes)
|
||||
RE_nodes = flatten(RE_nodes)
|
||||
SP_nodes = flatten(SP_nodes)
|
||||
all_nodes = flatten(all_nodes)
|
||||
technic.networks[network_id] = {tier = tier, all_nodes = all_nodes, SP_nodes = SP_nodes,
|
||||
PR_nodes = PR_nodes, RE_nodes = RE_nodes, BA_nodes = BA_nodes}
|
||||
return PR_nodes, BA_nodes, RE_nodes
|
||||
|
||||
-- Convert { [hash] = pos, ... } to { pos, ... }
|
||||
network.PR_nodes = flatten(network.PR_nodes)
|
||||
network.BA_nodes = flatten(network.BA_nodes)
|
||||
network.RE_nodes = flatten(network.RE_nodes)
|
||||
network.SP_nodes = flatten(network.SP_nodes)
|
||||
network.all_nodes = flatten(network.all_nodes)
|
||||
technic.networks[network_id] = network
|
||||
|
||||
return network.PR_nodes, network.BA_nodes, network.RE_nodes
|
||||
end
|
||||
|
||||
-----------------------------------------------
|
||||
@ -215,19 +232,17 @@ end
|
||||
technic.powerctrl_state = true
|
||||
|
||||
minetest.register_chatcommand("powerctrl", {
|
||||
params = "state",
|
||||
params = "[on/off]",
|
||||
description = "Enables or disables technic's switching station ABM",
|
||||
privs = { basic_privs = true },
|
||||
func = function(name, state)
|
||||
if state == "on" then
|
||||
technic.powerctrl_state = true
|
||||
else
|
||||
technic.powerctrl_state = false
|
||||
end
|
||||
technic.powerctrl_state = (state:trim():lower() == "on")
|
||||
minetest.chat_send_player(name, "Technic switching station: " ..
|
||||
(technic.powerctrl_state and "on" or "off"))
|
||||
end
|
||||
})
|
||||
|
||||
-- Run all the nodes
|
||||
-- Run `technic_run` on all nodes in the power grid
|
||||
local function run_nodes(list, run_stage)
|
||||
for _, pos in ipairs(list) do
|
||||
technic.get_or_load_node(pos)
|
||||
@ -243,32 +258,23 @@ end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"technic:switching_station"},
|
||||
label = "Switching Station", -- allows the mtt profiler to profile this abm individually
|
||||
label = "Switching Station", -- name for the Minetest mod profiler
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if not technic.powerctrl_state then return end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta1 = nil
|
||||
local pos1 = {}
|
||||
local PR_EU = 0 -- EUs from PR nodes
|
||||
local BA_PR_EU = 0 -- EUs from BA nodes (discharching)
|
||||
local BA_RE_EU = 0 -- EUs to BA nodes (charging)
|
||||
local RE_EU = 0 -- EUs to RE nodes
|
||||
|
||||
local tier = ""
|
||||
local PR_nodes
|
||||
local BA_nodes
|
||||
local RE_nodes
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta1
|
||||
local PR_nodes, BA_nodes, RE_nodes
|
||||
local machine_name = S("Switching Station")
|
||||
|
||||
-- Which kind of network are we on:
|
||||
pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
local cable_pos = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
|
||||
--Disable if necessary
|
||||
if meta:get_int("active") ~= 1 then
|
||||
minetest.forceload_free_block(pos)
|
||||
minetest.forceload_free_block(pos1)
|
||||
minetest.forceload_free_block(cable_pos)
|
||||
meta:set_string("infotext",S("%s Already Present"):format(machine_name))
|
||||
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
@ -280,18 +286,18 @@ minetest.register_abm({
|
||||
return
|
||||
end
|
||||
|
||||
local name = minetest.get_node(pos1).name
|
||||
local name = minetest.get_node(cable_pos).name
|
||||
local tier = technic.get_cable_tier(name)
|
||||
if tier then
|
||||
-- Forceload switching station
|
||||
minetest.forceload_block(pos)
|
||||
minetest.forceload_block(pos1)
|
||||
PR_nodes, BA_nodes, RE_nodes = get_network(pos, pos1, tier)
|
||||
minetest.forceload_block(cable_pos)
|
||||
PR_nodes, BA_nodes, RE_nodes = get_network(pos, cable_pos, tier)
|
||||
else
|
||||
--dprint("Not connected to a network")
|
||||
meta:set_string("infotext", S("%s Has No Network"):format(machine_name))
|
||||
minetest.forceload_free_block(pos)
|
||||
minetest.forceload_free_block(pos1)
|
||||
minetest.forceload_free_block(cable_pos)
|
||||
return
|
||||
end
|
||||
|
||||
@ -344,20 +350,16 @@ minetest.register_abm({
|
||||
end
|
||||
--dprint("Total RE demand:"..RE_eu_demand)
|
||||
|
||||
-- Get all the power from the BA nodes
|
||||
local BA_eu_supply = 0
|
||||
-- Batteries
|
||||
local BA_eu_supply, BA_eu_demand = 0, 0
|
||||
for _, pos1 in pairs(BA_nodes) do
|
||||
meta1 = minetest.get_meta(pos1)
|
||||
BA_eu_supply = BA_eu_supply + meta1:get_int(eu_supply_str)
|
||||
end
|
||||
--dprint("Total BA supply:"..BA_eu_supply)
|
||||
|
||||
-- Get all the demand from the BA nodes
|
||||
local BA_eu_demand = 0
|
||||
for _, pos1 in pairs(BA_nodes) do
|
||||
meta1 = minetest.get_meta(pos1)
|
||||
BA_eu_demand = BA_eu_demand + meta1:get_int(eu_demand_str)
|
||||
end
|
||||
-- Expose value for the supply converter
|
||||
meta:set_int("ba_demand", BA_eu_demand)
|
||||
--dprint("Total BA supply:"..BA_eu_supply)
|
||||
--dprint("Total BA demand:"..BA_eu_demand)
|
||||
|
||||
meta:set_string("infotext", S("@1. Supply: @2 Demand: @3",
|
||||
@ -378,8 +380,8 @@ minetest.register_abm({
|
||||
end
|
||||
|
||||
-- Data that will be used by the power monitor
|
||||
meta:set_int("supply",PR_eu_supply)
|
||||
meta:set_int("demand",RE_eu_demand)
|
||||
meta:set_int("supply", PR_eu_supply)
|
||||
meta:set_int("demand", RE_eu_demand)
|
||||
|
||||
-- If the PR supply is enough for the RE demand supply them all
|
||||
if PR_eu_supply >= RE_eu_demand then
|
||||
@ -469,16 +471,17 @@ minetest.register_abm({
|
||||
for tier, machines in pairs(technic.machines) do
|
||||
if machines[node.name] and switching_station_timeout_count(pos, tier) then
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
if nodedef and nodedef.technic_disabled_machine_name then
|
||||
node.name = nodedef.technic_disabled_machine_name
|
||||
minetest.swap_node(pos, node)
|
||||
elseif nodedef and nodedef.technic_on_disable then
|
||||
nodedef.technic_on_disable(pos, node)
|
||||
end
|
||||
if nodedef then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", S("%s Has No Network"):format(nodedef.description))
|
||||
end
|
||||
if nodedef and nodedef.technic_disabled_machine_name then
|
||||
node.name = nodedef.technic_disabled_machine_name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
if nodedef and nodedef.technic_on_disable then
|
||||
nodedef.technic_on_disable(pos, node)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -1,3 +1,3 @@
|
||||
name = technic
|
||||
depends = default, pipeworks, technic_worldgen, basic_materials
|
||||
optional_depends = bucket, screwdriver, mesecons, mesecons_mvps, digilines, digiline_remote, intllib, unified_inventory, vector_extras, dye
|
||||
optional_depends = bucket, screwdriver, mesecons, mesecons_mvps, digilines, digiline_remote, intllib, unified_inventory, vector_extras, dye, craftguide, i3, everness
|
||||
|
@ -244,7 +244,6 @@ to be safe, and limits the range at which source/player interactions
|
||||
need to be considered.
|
||||
--]]
|
||||
local abdomen_offset = 1
|
||||
local cache_scaled_shielding = {}
|
||||
local rad_dmg_cutoff = 0.2
|
||||
local radiated_players = {}
|
||||
|
||||
@ -429,7 +428,7 @@ for _, state in pairs({"flowing", "source"}) do
|
||||
liquidtype = state,
|
||||
liquid_alternative_flowing = "technic:corium_flowing",
|
||||
liquid_alternative_source = "technic:corium_source",
|
||||
liquid_viscosity = LAVA_VISC,
|
||||
liquid_viscosity = 7, -- like lava
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 6,
|
||||
post_effect_color = {a=192, r=80, g=160, b=80},
|
||||
|
@ -44,7 +44,10 @@ end
|
||||
|
||||
-- Wear down a tool depending on the remaining charge.
|
||||
function technic.set_RE_wear(itemstack, item_load, max_load)
|
||||
if (minetest.registered_items[itemstack:get_name()].wear_represents or "mechanical_wear") ~= "technic_RE_charge" then return itemstack end
|
||||
local def = minetest.registered_items[itemstack:get_name()]
|
||||
if (def.wear_represents or "mechanical_wear") ~= "technic_RE_charge" then
|
||||
return itemstack
|
||||
end
|
||||
local temp
|
||||
if item_load == 0 then
|
||||
temp = 0
|
||||
|
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BIN
technic/textures/technic_lv_lamp_bottom.png
Normal file
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technic/textures/technic_lv_lamp_side.png
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technic/textures/technic_lv_lamp_top.png
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technic/textures/technic_lv_led.png
Normal file
After Width: | Height: | Size: 738 B |
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technic/textures/technic_lv_led_inv.png
Normal file
After Width: | Height: | Size: 429 B |
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technic/textures/technic_lv_led_side.png
Normal file
After Width: | Height: | Size: 245 B |
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technic/textures/technic_lv_led_side2.png
Normal file
After Width: | Height: | Size: 253 B |
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technic/textures/technic_lv_led_top.png
Normal file
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