Technic mod for Minetest
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RealBadAngel 3bc6cad671 Remove lv, mv, and hv tiers from power tools.
Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.

Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00
concrete Blast resistant concrete (by ObKo) 2013-07-14 12:11:56 +02:00
extranodes Update 0.4.6-0 2013-04-04 01:58:07 +02:00
framedglass Add stained glass code 2013-05-09 16:01:18 +02:00
item_drop Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
stargate bugfix 2013-03-17 07:13:10 +01:00
technic Remove lv, mv, and hv tiers from power tools. 2013-07-17 19:14:01 +02:00
technic_chests Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
technic_worldgen Merge branch 'indev' 2013-07-08 16:57:56 -04:00
unified_inventory Add compressing method to UI 2013-07-17 11:54:52 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
README.md Forcefield now working with updated power scheme. 2013-07-04 21:33:27 +02:00

technic 0.4.7

Technic mod for Minetest 0.4.7

Credits for contributing to the project: Nekogloop ShadowNinja VanessaE Nore/Novatux kpoppel And many others for ideas/inspiring

Licences: TO-DO