Technic mod for Minetest
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Jonathan Raphael Joachim Kolberg 50b8aed01c Finaly fixed the statements
The idle condition for mv mashines is changed to what it should be
because sending items into the tube is done in idle, so we only care
if there is something left in src
2013-07-26 19:29:16 +02:00
concrete Blast resistant concrete (by ObKo) 2013-07-14 12:11:56 +02:00
extranodes Update 0.4.6-0 2013-04-04 01:58:07 +02:00
framedglass Add stained glass code 2013-05-09 16:01:18 +02:00
item_drop convert remove_items to avoid crashes 2013-07-20 11:32:26 -04:00
stargate remove debug code 2013-07-17 21:18:02 +02:00
technic Finaly fixed the statements 2013-07-26 19:29:16 +02:00
technic_chests simplified a statement 2013-07-26 12:44:27 -04:00
technic_worldgen Merge branch 'indev' 2013-07-08 16:57:56 -04:00
unified_inventory Another try to get rid of default creative without depending on it. 2013-07-18 00:51:06 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
README.md Forcefield now working with updated power scheme. 2013-07-04 21:33:27 +02:00

technic 0.4.7

Technic mod for Minetest 0.4.7

Credits for contributing to the project: Nekogloop ShadowNinja VanessaE Nore/Novatux kpoppel And many others for ideas/inspiring

Licences: TO-DO