throwing/bows.lua

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local stiffness= 0
local reload = 0
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
local privs = minetest.get_player_privs(playername)
privs.throw = true
minetest.set_player_privs(playername, privs)
end)
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local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
local playername = player:get_player_name()
if minetest.get_player_privs(playername).throw then
local privs = minetest.get_player_privs(playername)
privs.throw = nil
minetest.set_player_privs(playername, privs)
local privs = minetest.get_player_privs(playername)
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if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_bow_sound", {pos=playerpos})
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if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
obj:get_luaentity().inventory = player:get_inventory()
obj:get_luaentity().breaks = math.random()
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return true
end
end
end
return false
end
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local function reloaded (player, id)
local playername = player:get_player_name()
local privs = minetest.get_player_privs(playername)
privs.throw = true
minetest.set_player_privs(playername, privs)
player:hud_change(id, "number", 0x00FF00)
player:hud_change(id, "text", "Ready!")
player:hud_change(id, "position", {x=0.6,y=0.515})
minetest.after(0.5, function(player, id)
player:hud_remove(id)
end, player, id)
end
local function reloading (player)
minetest.register_on_dieplayer(function(player)
local playername = player:get_player_name()
local privs = minetest.get_player_privs(playername)
privs.throw = true
minetest.set_player_privs(playername, privs)
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end)
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local throwing_hud = player:hud_add({
hud_elem_type = "text",
position = {x=0.6,y=0.5},
text = "Reloading...",
number = 0xFF0000,
})
minetest.after(reload, reloaded, player, throwing_hud)
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end
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if not disable_wooden_bow then
minetest.register_tool("throwing:bow_wood", {
description = "Wooden Bow",
inventory_image = "throwing_bow_wood.png",
wield_scale = {x=1, y=1, z=0.5},
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 13
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reload = 1.2
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
reloading(user)
if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/50)
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end
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end
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return itemstack
end,
})
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minetest.register_craft({
output = 'throwing:bow_wood',
recipe = {
{'farming:string', 'group:wood', ''},
{'farming:string', '', 'group:wood'},
{'farming:string', 'group:wood', ''},
}
})
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minetest.register_craft({
output = 'throwing:bow_wood',
recipe = {
{'', 'group:wood', 'farming:string'},
{'group:wood', '', 'farming:string'},
{'', 'group:wood', 'farming:string'},
}
})
end
if not disable_golden_bow then -- To be changed soon
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minetest.register_tool("throwing:bow_gold", {
description = "Golden Bow",
inventory_image = "throwing_bow_gold.png",
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wield_scale = {x=1, y=1, z=0.5},
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
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stiffness = 16
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reload = 1.6
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading(user)
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if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/400)
end
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end
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return itemstack
end,
})
minetest.register_craft({
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output = 'throwing:bow_gold',
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recipe = {
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{'farming:string', 'default:gold_ingot', ''},
{'farming:string', '', 'default:gold_ingot'},
{'farming:string', 'default:gold_ingot', ''},
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}
})
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minetest.register_craft({
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output = 'throwing:bow_gold',
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recipe = {
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{'', 'default:gold_ingot', 'farming:string'},
{'default:gold_ingot', '', 'farming:string'},
{'', 'default:gold_ingot', 'farming:string'},
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}
})
end
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if not disable_composite_bow then
minetest.register_tool("throwing:bow_composite", {
description = "Composite Bow",
inventory_image = "throwing_bow_composite.png",
wield_scale = {x=1, y=1, z=0.5},
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 18
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reload = 1.4
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading(user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/100)
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end
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end
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return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_composite',
recipe = {
{'farming:string', 'group:wood', ''},
{'farming:string', 'default:steel_ingot', 'default:steel_ingot'},
{'farming:string', 'group:wood', ''},
}
})
minetest.register_craft({
output = 'throwing:bow_composite',
recipe = {
{'', 'group:wood', 'farming:string'},
{'default:steel_ingot', 'default:steel_ingot', 'farming:string'},
{'', 'group:wood', 'farming:string'},
}
})
end
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if not disable_steel_bow then
minetest.register_tool("throwing:bow_steel", {
description = "Steel Bow",
inventory_image = "throwing_bow_steel.png",
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wield_scale = {x=1, y=1, z=0.5},
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
stiffness = 20
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reload = 1.6
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading(user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/200)
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end
end
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return itemstack
end,
})
minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'farming:string', 'default:steel_ingot', ''},
{'farming:string', '', 'default:steel_ingot'},
{'farming:string', 'default:steel_ingot', ''},
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}
})
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minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'', 'default:steel_ingot', 'farming:string'},
{'default:steel_ingot', '', 'farming:string'},
{'', 'default:steel_ingot', 'farming:string'},
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}
})
end