forked from mtcontrib/throwing
		
	Remplace la torche normale par la version murale quand lancée avec un arc
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		| @@ -76,7 +76,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) | |||||||
| 			if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then | 			if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then | ||||||
| 				local dir=vector.direction(self.lastpos, pos) | 				local dir=vector.direction(self.lastpos, pos) | ||||||
| 				local wall=minetest.dir_to_wallmounted(dir) | 				local wall=minetest.dir_to_wallmounted(dir) | ||||||
| 				minetest.add_node(self.lastpos, {name="default:torch", param2 = wall}) | 				if wall ~= 1 and wall ~= 0 then | ||||||
|  | 					minetest.add_node(self.lastpos, {name="default:torch_wall", param2 = wall}) | ||||||
|  | 				else | ||||||
|  | 					minetest.add_node(self.lastpos, {name="default:torch", param2 = wall}) | ||||||
|  | 				end | ||||||
| 			else | 			else | ||||||
| 				local toughness = 0.9 | 				local toughness = 0.9 | ||||||
| 				if math.random() < toughness then | 				if math.random() < toughness then | ||||||
|   | |||||||
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