Update 0.9.2: Introduced chance to break for many arrows, added golden bow

This commit is contained in:
echoes91 2015-03-10 17:08:27 +01:00
parent 5082c33059
commit b2ca6a4c58
1 changed files with 5 additions and 3 deletions

View File

@ -53,7 +53,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove()
if self.player ~= "" then
self.player:setpos(pos)
self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
self.player:get_inventory():add_item("main", ItemStack("default:mese_crystal_fragment 2"))
end
end
end
@ -65,7 +65,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove()
if self.player ~= "" then
self.player:setpos(self.lastpos)
self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
self.player:get_inventory():add_item("main", ItemStack("default:mese_crystal_fragment 2"))
end
end
end
@ -77,6 +77,8 @@ minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY
minetest.register_craft({
output = 'throwing:arrow_teleport',
recipe = {
{'default:stick', 'default:stick', 'default:mese_crystal_fragment 2'},
{'' , '' , 'default:mese_crystal_fragment'},
{'default:stick', 'default:stick', 'default:mese_crystal_fragment'},
{'' , '' , 'default:mese_crystal_fragment'}
}
})