forked from mtcontrib/tsm_mines
Add optional Treasurer support
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@ -1,2 +1,3 @@
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default
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farming?
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treasurer?
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22
init.lua
22
init.lua
@ -36,8 +36,9 @@ local ids = {
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dummy = minetest.get_content_id("tsm_mines:dummy")
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}
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local chest_stuff
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if(minetest.get_modpath("farming")~=nil) then
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local chest_stuff = {
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chest_stuff = {
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{name="default:apple", max = 3},
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{name="farming:bread", max = 3},
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{name="default:steel_ingot", max = 2},
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@ -47,7 +48,7 @@ if(minetest.get_modpath("farming")~=nil) then
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{name="default:pick_diamond", max = 1}
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}
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else
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local chest_stuff = {
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chest_stuff = {
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{name="default:apple", max = 3},
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{name="default:steel_ingot", max = 2},
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{name="default:gold_ingot", max = 2},
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@ -79,11 +80,18 @@ local function fill_chest(pos)
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--meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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for i=0,2,1 do
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local stuff = chest_stuff[math.random(1,#chest_stuff)]
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local stack = {name=stuff.name, count = math.random(1,stuff.max)}
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if not inv:contains_item("main", stack) then
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inv:set_stack("main", math.random(1,32), stack)
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local stacks = {}
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if(minetest.get_modpath("treasurer") ~= nil) then
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stacks = treasurer.select_random_treasures(3,4,6,{"minetool", "food", "crafting_component"})
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else
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for i=0,2,1 do
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local stuff = chest_stuff[math.random(1,#chest_stuff)]
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table.insert(stacks,{name=stuff.name, count = math.random(1,stuff.max)})
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end
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end
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for s=1, #stacks do
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if not inv:contains_item("main", stacks[s]) then
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inv:set_stack("main", math.random(1,32), stacks[s])
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end
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end
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end
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