Fix broken desert stone pyramid trap

This commit is contained in:
Wuzzy 2019-08-20 20:36:50 +02:00
parent 461326ad32
commit 7b0c42954f
1 changed files with 31 additions and 35 deletions

View File

@ -542,58 +542,54 @@ local layout_traps_template = {
local code_sandstone = {
[" "] = "air",
["s"] = "sandstone",
["S"] = "sandstonebrick",
["1"] = "deco_stone1",
["2"] = "deco_stone2",
["3"] = "deco_stone3",
["^"] = "chest",
["<"] = "chest",
[">"] = "chest",
["v"] = "chest",
["~"] = "lava_source",
["t"] = "trap",
["s"] = "default:sandstone",
["S"] = "default:sandstonebrick",
["1"] = "tsm_pyramids:deco_stone1",
["2"] = "tsm_pyramids:deco_stone2",
["3"] = "tsm_pyramids:deco_stone3",
["^"] = "default:chest",
["<"] = "default:chest",
[">"] = "default:chest",
["v"] = "default:chest",
["~"] = "default:lava_source",
["t"] = "tsm_pyramids:trap",
}
local code_desert_sandstone = table.copy(code_sandstone)
code_desert_sandstone["s"] = "desert_sandstone"
code_desert_sandstone["1"] = "deco_stone4"
code_desert_sandstone["2"] = "deco_stone5"
code_desert_sandstone["3"] = "deco_stone6"
code_desert_sandstone["S"] = "desert_sandstone_brick"
code_desert_sandstone["t"] = "desert_trap"
code_desert_sandstone["s"] = "default:desert_sandstone"
code_desert_sandstone["1"] = "tsm_pyramids:deco_stone4"
code_desert_sandstone["2"] = "tsm_pyramids:deco_stone5"
code_desert_sandstone["3"] = "tsm_pyramids:deco_stone6"
code_desert_sandstone["S"] = "default:desert_sandstone_brick"
code_desert_sandstone["t"] = "tsm_pyramids:desert_trap"
local code_desert_stone = table.copy(code_sandstone)
code_desert_stone["s"] = "desert_stone_block"
code_desert_stone["1"] = "desert_stone_block"
code_desert_stone["2"] = "desert_stone_block"
code_desert_stone["3"] = "desert_stone_block"
code_desert_stone["S"] = "desert_stonebrick"
-- TODO: test
code_desert_stone["s"] = "default:desert_stone_block"
code_desert_stone["1"] = "default:desert_stone_block"
code_desert_stone["2"] = "default:desert_stone_block"
code_desert_stone["3"] = "default:desert_stone_block"
code_desert_stone["S"] = "default:desert_stonebrick"
-- TODO: Add desert stone trap?
code_desert_stone["t"] = "air"
local function replace(str, iy, code_table, deco, column_style)
local out = "default:"
if iy < 4 and (str == "<" or str == ">" or str == "^" or str == "v") then str = " " end
if column_style == 1 or column_style == 2 then
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
if iy == 3 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
if iy == 0 and str == "s" then str = deco[1] end
if iy == 3 and str == "s" then str = deco[2] end
elseif column_style == 3 then
if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
if iy == 0 and str == "s" then str = deco[1] end
if iy == 2 and str == "s" then str = deco[2] end
elseif column_style == 4 then
if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
if iy == 2 and str == "s" then str = deco[1] end
end
if str == " " then out = "" end
return out..code_table[str]
return code_table[str]
end
local function replace2(str, iy, code_table)
local out = "default:"
if iy == 0 and str == "~" then out = "tsm_pyramids:" str = "t"
if iy == 0 and str == "~" then str = "t"
elseif iy < 3 and str == "~" then str = " " end
if str == " " then out = "" end
return out..code_table[str]
return code_table[str]
end
function tsm_pyramids.make_room(pos, stype, room_id)