forked from minetest-mods/unified_inventory
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
6f132186ab
@ -10,6 +10,7 @@ read_globals = {
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string = {fields = {"split", "trim"}},
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table = {fields = {"copy", "getn"}},
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"dump",
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"minetest", "vector",
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"ItemStack", "datastorage",
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|
32
api.lua
32
api.lua
@ -51,6 +51,7 @@ minetest.after(0.01, function()
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end
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end
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end
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table.sort(ui.items_list)
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ui.items_list_size = #ui.items_list
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print("Unified Inventory. Inventory size: "..ui.items_list_size)
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@ -183,6 +184,37 @@ minetest.after(0.01, function()
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ui.crafts_for.recipe[outputitemname] = new_recipe_list
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end
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-- Remove unknown items from all categories
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local total_removed = 0
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for cat_name, cat_def in pairs(ui.registered_category_items) do
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for itemname, _ in pairs(cat_def) do
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local idef = minetest.registered_items[itemname]
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if not idef then
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total_removed = total_removed + 1
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--[[
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-- For analysis
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minetest.log("warning", "[unified_inventory] Removed item '"
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.. itemname .. "' from category '" .. cat_name
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.. "'. Reason: item not registered")
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]]
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cat_def[itemname] = nil
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elseif not ui.is_itemdef_listable(idef) then
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total_removed = total_removed + 1
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--[[
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-- For analysis
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minetest.log("warning", "[unified_inventory] Removed item '"
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.. itemname .. "' from category '" .. cat_name
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.. "'. Reason: item is in 'not_in_creative_inventory' group")
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]]
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cat_def[itemname] = nil
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end
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end
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end
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if total_removed > 0 then
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minetest.log("info", "[unified_inventory] Removed " .. total_removed ..
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" items from the categories.")
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end
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for _, callback in ipairs(ui.initialized_callbacks) do
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callback()
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end
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2
bags.lua
2
bags.lua
@ -144,7 +144,7 @@ local function save_bags_metadata(player, bags_inv)
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end
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local meta = player:get_meta()
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if is_empty then
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meta:set_string("unified_inventory:bags", nil)
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meta:set_string("unified_inventory:bags", "")
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else
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meta:set_string("unified_inventory:bags",
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minetest.serialize(bags))
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@ -115,6 +115,11 @@ function unified_inventory.set_category_index(category_name, index)
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update_category_list()
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end
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function unified_inventory.add_category_item(category_name, item)
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if type(item) ~= "string" then
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minetest.log("warning", "[unified_inventory] Cannot register category item: " .. dump(item))
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return
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end
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ensure_category_exists(category_name)
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unified_inventory.registered_category_items[category_name][item] = true
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end
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@ -1,4 +1,5 @@
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local S = minetest.get_translator("unified_inventory")
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local ui = unified_inventory
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unified_inventory.register_category('plants', {
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symbol = "flowers:tulip",
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@ -25,71 +26,87 @@ unified_inventory.register_category('lighting', {
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label = S("Lighting")
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})
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if unified_inventory.automatic_categorization then
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minetest.register_on_mods_loaded(function()
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-- Add biome nodes to environment category
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for _,def in pairs(minetest.registered_biomes) do
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local env_nodes = {
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def.node_riverbed, def.node_top, def.node_filler, def.node_dust,
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}
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for i,node in pairs(env_nodes) do
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if node then
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unified_inventory.add_category_item('environment', node)
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end
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local function register_automatic_categorization()
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-- Add biome nodes to environment category
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for _,def in pairs(minetest.registered_biomes) do
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local env_nodes = {
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def.node_riverbed, def.node_top, def.node_filler, def.node_dust,
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}
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for i,node in pairs(env_nodes) do
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if node then
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unified_inventory.add_category_item('environment', node)
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end
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end
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end
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-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment
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for _,item in pairs(minetest.registered_ores) do
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if item.ore_type == "scatter" then
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local drop = minetest.registered_nodes[item.ore].drop
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if drop and drop ~= "" then
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unified_inventory.add_category_item('minerals', item.ore)
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unified_inventory.add_category_item('minerals', drop)
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else
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unified_inventory.add_category_item('environment', item.ore)
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-- Preparation for ore registration: find all possible drops (digging)
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local possible_node_dig_drops = {
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-- ["default:stone_with_coal"] = { "default:coal_lump", "mymod:raregem" }
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-- Ores may be contained multiple times, depending on drop chances.
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}
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for itemname, recipes in pairs(ui.crafts_for.usage) do
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for _, recipe in ipairs(recipes) do
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if recipe.type == "digging" or recipe.type == "digging_chance" then
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if not possible_node_dig_drops[itemname] then
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possible_node_dig_drops[itemname] = {}
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end
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else
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unified_inventory.add_category_item('environment', item.ore)
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local stack = ItemStack(recipe.output)
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table.insert(possible_node_dig_drops[itemname], stack:get_name())
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end
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end
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end
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-- Add items by item definition
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for name, def in pairs(minetest.registered_items) do
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local group = def.groups or {}
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if not group.not_in_creative_inventory then
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if group.stair or
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group.slab or
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group.wall or
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group.fence then
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unified_inventory.add_category_item('building', name)
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elseif group.flora or
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group.flower or
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group.seed or
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group.leaves or
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group.sapling or
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group.tree then
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unified_inventory.add_category_item('plants', name)
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elseif def.type == 'tool' then
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unified_inventory.add_category_item('tools', name)
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elseif def.liquidtype == 'source' then
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unified_inventory.add_category_item('environment', name)
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elseif def.light_source and def.light_source > 0 then
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unified_inventory.add_category_item('lighting', name)
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elseif group.door or
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minetest.global_exists("doors") and (
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doors.registered_doors and doors.registered_doors[name..'_a'] or
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doors.registered_trapdoors and doors.registered_trapdoors[name]
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) then
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unified_inventory.add_category_item('building', name)
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end
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-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment
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for _, odef in pairs(minetest.registered_ores) do
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local drops = possible_node_dig_drops[odef.ore]
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if drops and odef.ore_type == "scatter" then
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ui.add_category_item('minerals', odef.ore)
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-- Register all possible drops as "minerals"
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ui.add_category_items('minerals', drops)
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possible_node_dig_drops[odef.ore] = {} -- mask as handled
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else
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ui.add_category_item('environment', odef.ore)
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end
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end
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-- Add items by item definition
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for name, def in pairs(minetest.registered_items) do
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local group = def.groups or {}
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if not group.not_in_creative_inventory then
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if group.stair or
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group.slab or
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group.wall or
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group.fence then
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unified_inventory.add_category_item('building', name)
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elseif group.flora or
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group.flower or
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group.seed or
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group.leaves or
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group.sapling or
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group.tree then
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unified_inventory.add_category_item('plants', name)
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elseif def.type == 'tool' then
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unified_inventory.add_category_item('tools', name)
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elseif def.liquidtype == 'source' then
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unified_inventory.add_category_item('environment', name)
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elseif def.light_source and def.light_source > 0 then
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unified_inventory.add_category_item('lighting', name)
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elseif group.door or
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minetest.global_exists("doors") and (
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doors.registered_doors and doors.registered_doors[name..'_a'] or
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doors.registered_trapdoors and doors.registered_trapdoors[name]
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) then
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unified_inventory.add_category_item('building', name)
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end
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end
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end)
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end
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end
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if ui.automatic_categorization then
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ui.register_on_initialized(register_automatic_categorization)
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end
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-- [[
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unified_inventory.add_category_items('plants', {
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"default:dry_grass_5",
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@ -256,23 +273,6 @@ unified_inventory.add_category_items('minerals', {
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"default:coal_lump",
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"default:bronzeblock",
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"default:goldblock",
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"stairs:slab_bronzeblock",
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"stairs:slab_copperblock",
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"stairs:slab_steelblock",
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"stairs:slab_tinblock",
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"stairs:stair_bronzeblock",
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"stairs:stair_copperblock",
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"stairs:stair_inner_bronzeblock",
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"stairs:stair_inner_copperblock",
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"stairs:stair_inner_steelblock",
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"stairs:stair_inner_tinblock",
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"stairs:stair_outer_bronzeblock",
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"stairs:stair_outer_copperblock",
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"stairs:stair_outer_steelblock",
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"stairs:stair_outer_tinblock",
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"stairs:stair_steelblock",
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"stairs:stair_tinblock",
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})
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unified_inventory.add_category_items('building', {
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|
3
init.lua
3
init.lua
@ -53,8 +53,9 @@ unified_inventory = {
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standard_background = "bgcolor[#0000]background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
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hide_disabled_buttons = minetest.settings:get_bool("unified_inventory_hide_disabled_buttons", false),
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hide_uncraftable_items = minetest.settings:get_bool("unified_inventory_hide_uncraftable_items", false),
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version = 4
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version = 5
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}
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local ui = unified_inventory
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|
49
internal.lua
49
internal.lua
@ -270,8 +270,8 @@ local function formspec_add_item_browser(player, formspec, ui_peruser)
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button_name, minetest.formspec_escape(tooltip)
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)
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n = n + 2
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list_index = list_index + 1
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end
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list_index = list_index + 1
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end
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end
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formspec[n] = "style[page_number;content_offset=0]"
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@ -349,12 +349,29 @@ function ui.apply_filter(player, filter, search_dir)
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end
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local player_name = player:get_player_name()
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|
||||
-- Whether to show uncraftable items
|
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local fprefilter = function(_)
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||||
return true
|
||||
end
|
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if ui.hide_uncraftable_items and not ui.is_creative(player_name) then
|
||||
fprefilter = function(name)
|
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return ui.get_recipe_list(name)
|
||||
end
|
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end
|
||||
|
||||
local registered_items = minetest.registered_items
|
||||
local lfilter = string.lower(filter)
|
||||
local ffilter
|
||||
|
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if lfilter:sub(1, 6) == "group:" then
|
||||
-- Group filter: all groups of the item must match
|
||||
local groups = lfilter:sub(7):split(",")
|
||||
ffilter = function(name, def)
|
||||
ffilter = function(name)
|
||||
local def = registered_items[name]
|
||||
if not def then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, group in ipairs(groups) do
|
||||
if not def.groups[group]
|
||||
or def.groups[group] <= 0 then
|
||||
@ -368,7 +385,12 @@ function ui.apply_filter(player, filter, search_dir)
|
||||
local player_info = minetest.get_player_information(player_name)
|
||||
local lang = player_info and player_info.lang_code or ""
|
||||
|
||||
ffilter = function(name, def)
|
||||
ffilter = function(name)
|
||||
local def = registered_items[name]
|
||||
if not def then
|
||||
return false
|
||||
end
|
||||
|
||||
local lname = string.lower(name)
|
||||
local ldesc = string.lower(def.description)
|
||||
local llocaldesc = minetest.get_translated_string
|
||||
@ -378,32 +400,29 @@ function ui.apply_filter(player, filter, search_dir)
|
||||
end
|
||||
end
|
||||
|
||||
local is_itemdef_listable = ui.is_itemdef_listable
|
||||
local filtered_items = {}
|
||||
|
||||
local category = ui.current_category[player_name] or 'all'
|
||||
if category == 'all' then
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if is_itemdef_listable(def)
|
||||
and ffilter(name, def) then
|
||||
for _, name in ipairs(ui.items_list) do
|
||||
if fprefilter(name) and ffilter(name) then
|
||||
table.insert(filtered_items, name)
|
||||
end
|
||||
end
|
||||
elseif category == 'uncategorized' then
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if is_itemdef_listable(def)
|
||||
and not ui.find_category(name)
|
||||
and ffilter(name, def) then
|
||||
for _, name in ipairs(ui.items_list) do
|
||||
if not ui.find_category(name)
|
||||
and fprefilter(name)
|
||||
and ffilter(name) then
|
||||
table.insert(filtered_items, name)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Any other category is selected
|
||||
for name, exists in pairs(ui.registered_category_items[category]) do
|
||||
local def = minetest.registered_items[name]
|
||||
if exists and def
|
||||
and is_itemdef_listable(def)
|
||||
and ffilter(name, def) then
|
||||
if exists
|
||||
and fprefilter(name)
|
||||
and ffilter(name) then
|
||||
table.insert(filtered_items, name)
|
||||
end
|
||||
end
|
||||
|
@ -18,7 +18,8 @@ local function set_hud(player)
|
||||
|
||||
item_names[player_name] = {
|
||||
hud = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
-- TODO: remove compatibility code when 5.8.0 is no longer used
|
||||
[minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "text",
|
||||
position = {x=0.5, y=1},
|
||||
offset = off,
|
||||
alignment = {x=0, y=-1},
|
||||
|
23
register.lua
23
register.lua
@ -166,7 +166,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
||||
local group_name = name:sub(7)
|
||||
local group_item = ui.get_group_item(group_name)
|
||||
show_is_group = not group_item.sole
|
||||
displayitem = group_item.item or "unknown"
|
||||
displayitem = group_item.item or name
|
||||
selectitem = group_item.sole and displayitem or name
|
||||
end
|
||||
local label = show_is_group and "G" or ""
|
||||
@ -249,11 +249,10 @@ ui.register_page("craftguide", {
|
||||
|
||||
local n = 4
|
||||
|
||||
local item_def = minetest.registered_items[item_name]
|
||||
local item_name_shown
|
||||
if minetest.registered_items[item_name]
|
||||
and minetest.registered_items[item_name].description then
|
||||
item_name_shown = S("@1 (@2)",
|
||||
minetest.registered_items[item_name].description, item_name)
|
||||
if item_def and item_def.description then
|
||||
item_name_shown = S("@1 (@2)", item_def.description, item_name)
|
||||
else
|
||||
item_name_shown = item_name
|
||||
end
|
||||
@ -278,12 +277,14 @@ ui.register_page("craftguide", {
|
||||
F(role_text[dir]), item_name_shown)
|
||||
n = n + 2
|
||||
|
||||
local giveme_form = table.concat({
|
||||
"label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]",
|
||||
"button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]",
|
||||
"button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]",
|
||||
"button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
|
||||
})
|
||||
local giveme_form =
|
||||
"label[" .. (give_x + 0.1) .. "," .. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]" ..
|
||||
"button[" .. (give_x) .. "," .. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]"
|
||||
if item_def.type ~= "tool" then
|
||||
giveme_form = giveme_form ..
|
||||
"button[" .. (give_x + 0.8) .. "," .. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]" ..
|
||||
"button[" .. (give_x + 1.6) .. "," .. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
|
||||
end
|
||||
|
||||
if not craft then
|
||||
-- No craft recipes available for this item.
|
||||
|
@ -16,6 +16,10 @@ unified_inventory_waypoints (Enable waypoints) bool true
|
||||
# If enabled, disabled buttons will be hidden instead of grayed out.
|
||||
unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false
|
||||
|
||||
# Hides items with no known craft recipe from the category "all" (default).
|
||||
# This setting has no effect on players in creative mode.
|
||||
unified_inventory_hide_uncraftable_items (Hide uncraftable items) bool false
|
||||
|
||||
# Automatically categorizes registered items based on their
|
||||
# groups. This is based on a fuzzy match, thus is not 100% accurate.
|
||||
unified_inventory_automatic_categorization (Categories: add items automatically) bool true
|
||||
|
@ -103,7 +103,7 @@ local function get_waypoint_data(player)
|
||||
end
|
||||
|
||||
ui.register_page("waypoints", {
|
||||
get_formspec = function(player)
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
local player_name = player:get_player_name()
|
||||
local wp_info_x = ui.style_full.form_header_x + 1.25
|
||||
local wp_info_y = ui.style_full.form_header_y + 0.5
|
||||
@ -115,12 +115,16 @@ ui.register_page("waypoints", {
|
||||
local sel = waypoints.selected or 1
|
||||
|
||||
local formspec = {
|
||||
ui.style_full.standard_inv_bg,
|
||||
string.format("label[%f,%f;%s]",
|
||||
ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))),
|
||||
"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
|
||||
}
|
||||
local n=4
|
||||
local n=3
|
||||
|
||||
if not perplayer_formspec.is_lite_mode then
|
||||
formspec[n] = ui.style_full.standard_inv_bg
|
||||
n = n + 1
|
||||
end
|
||||
|
||||
-- Tabs buttons:
|
||||
for i = 1, COUNT do
|
||||
@ -212,7 +216,10 @@ ui.register_page("waypoints", {
|
||||
formspec[n+2] = string.format("label[%f,%f;%s: %s]",
|
||||
wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
|
||||
|
||||
return {formspec=table.concat(formspec)}
|
||||
return {
|
||||
formspec = table.concat(formspec),
|
||||
draw_inventory = not perplayer_formspec.is_lite_mode,
|
||||
}
|
||||
end,
|
||||
})
|
||||
|
||||
@ -220,7 +227,6 @@ ui.register_button("waypoints", {
|
||||
type = "image",
|
||||
image = "ui_waypoints_icon.png",
|
||||
tooltip = S("Waypoints"),
|
||||
hide_lite=true
|
||||
})
|
||||
|
||||
local function update_hud(player, waypoints, temp, i)
|
||||
|
Loading…
Reference in New Issue
Block a user