Magma rising at ridges, lavacooling, new pinetrees

This commit is contained in:
paramat 2014-03-30 07:34:18 +01:00
parent 35e3ac6b47
commit 0314e6f2ed
5 changed files with 141 additions and 19 deletions

View File

@ -1,4 +1,4 @@
watershed 0.2.13 by paramat
watershed 0.2.14 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

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@ -24,7 +24,7 @@ function watershed_pinetree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_wsneedles = minetest.get_content_id("watershed:needles")
local c_snowblock = minetest.get_content_id("default:snowblock")
for j = -4, 13 do
for j = -4, 14 do
if j == 3 or j == 6 or j == 9 or j == 12 then
for i = -2, 2 do
for k = -2, 2 do
@ -38,7 +38,7 @@ function watershed_pinetree(x, y, z, area, data)
end
end
end
elseif j == 4 or j == 7 or j == 10 or j == 13 then
elseif j == 4 or j == 7 or j == 10 then
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
@ -51,13 +51,28 @@ function watershed_pinetree(x, y, z, area, data)
end
end
end
elseif j == 13 then
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
if math.random(7) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsneedles
local vil = area:index(x + i, y + j + 1, z + k)
data[vil] = c_wsneedles
local vila = area:index(x + i, y + j + 2, z + k)
data[vila] = c_snowblock
end
end
end
end
end
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
local vil = area:index(x, y + 14, z)
local vila = area:index(x, y + 15, z)
local vilaa = area:index(x, y + 16, z)
local vil = area:index(x, y + 15, z)
local vila = area:index(x, y + 16, z)
local vilaa = area:index(x, y + 17, z)
data[vil] = c_wsneedles
data[vila] = c_wsneedles
data[vilaa] = c_snowblock
@ -205,4 +220,28 @@ function watershed_papyrus(x, y, z, area, data)
local vip = area:index(x, y + j, z)
data[vip] = c_papyrus
end
end
end
-- ABMs
minetest.register_abm({
nodenames = {"watershed:lavaflow"},
neighbors = {"group:water"},
interval = 1,
chance = 11,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name="watershed:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end,
})
minetest.register_abm({
nodenames = {"watershed:lava"},
neighbors = {"group:water"},
interval = 1,
chance = 11,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end,
})

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@ -1,18 +1,21 @@
-- watershed 0.2.13 by paramat
-- watershed 0.2.14 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- bugfix missing surface node in tundra
-- new pine tree
-- magma rises to surface along ridges
-- lavacooling abms
-- TODO
-- all tree heights vary
-- fog
-- singlenode y = 0 realm option, on spawnplayer teleport to surface
-- magma
-- register bucket water lava
-- singlenode option
-- Parameters
local YMIN = 6000 -- Approximate base of realm stone
local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
local YMIN = 5000 -- Approximate base of realm stone
local YMAX = 9000 -- Approximate top of atmosphere / mountains / floatlands
local TERCEN = 6856 -- Terrain 'centre', average seabed level
local YWAT = 7016 -- Sea level
local YCLOUD = 7144 -- Cloud level
@ -24,9 +27,10 @@ local CANAMP = 0.4 -- Canyon terrain amplitude
local CANEXP = 1.33 -- Canyon shape exponent
local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
local TSTONE = 0.02-- 0.02 -- Density threshold for stone, depth of soil at TERCEN
local TSTONE = 0.01 -- Density threshold for stone, depth of soil at TERCEN
local TRIV = -0.015 -- Maximum densitybase threshold for river water
local TSAND = -0.018 -- Maximum densitybase threshold for river sand
local TLAVA = 2 -- Maximum densitybase threshold for lava
local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
local FISEXP = 0.02 -- Fissure expansion rate under surface
local ORETHI = 0.001 -- Ore seam thickness tuner
@ -73,8 +77,8 @@ local np_smooth = {
scale = 1,
spread = {x=512, y=512, z=512},
seed = 593,
octaves = 5,
persist = 0.4
octaves = 6,
persist = 0.3
}
-- 3D noise for faults
@ -263,6 +267,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_wscloud = minetest.get_content_id("watershed:cloud")
local c_wsdarkcloud = minetest.get_content_id("watershed:darkcloud")
local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
local c_wslava = minetest.get_content_id("watershed:lava")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen+2, z=sidelen}
@ -306,6 +311,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local triv = TRIV * (1 - altprop * 1.1)
local tsand = TSAND * (1 - altprop * 1.1)
local tstone = TSTONE * (1 - math.atan(altprop) * 0.6) -- 1 to 0.05
local tlava = TLAVA * (1 - terblen ^ 10)
local density
if nvals_fault[nixyz] >= 0 then
density = densitybase
@ -373,7 +379,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
if density >= tstone and nofis -- stone cut by fissures
if density >= TSTONE and densitybase >= tlava then
data[vi] = c_wslava
stable[si] = 0
under[si] = 0
elseif density >= tstone and nofis -- stone cut by fissures
or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / TERSCA

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@ -179,7 +179,7 @@ minetest.register_node("watershed:water", {
liquid_alternative_source = "watershed:water",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 3,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
@ -216,7 +216,80 @@ minetest.register_node("watershed:waterflow", {
liquid_alternative_source = "watershed:water",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 3,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("watershed:lava", {
description = "WS Lava Source",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
{
name="default_lava_source_animated.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.0},
backface_culling = false,
}
},
paramtype = "light",
light_source = 14,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "watershed:lavaflow",
liquid_alternative_source = "watershed:lava",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 0,
damage_per_second = 8,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1},
})
minetest.register_node("watershed:lavaflow", {
description = "WS Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.3}
},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.3}
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 14,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "watershed:lavaflow",
liquid_alternative_source = "watershed:lava",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 0,
damage_per_second = 8,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
})

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