Magma rising at ridges, lavacooling, new pinetrees
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35e3ac6b47
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@ -1,4 +1,4 @@
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watershed 0.2.13 by paramat
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watershed 0.2.14 by paramat
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For latest stable Minetest back to 0.4.8
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For latest stable Minetest back to 0.4.8
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Depends default
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Depends default
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Licenses: code WTFPL
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Licenses: code WTFPL
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@ -24,7 +24,7 @@ function watershed_pinetree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_tree = minetest.get_content_id("default:tree")
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local c_wsneedles = minetest.get_content_id("watershed:needles")
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local c_wsneedles = minetest.get_content_id("watershed:needles")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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for j = -4, 13 do
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for j = -4, 14 do
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if j == 3 or j == 6 or j == 9 or j == 12 then
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if j == 3 or j == 6 or j == 9 or j == 12 then
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for i = -2, 2 do
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for i = -2, 2 do
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for k = -2, 2 do
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for k = -2, 2 do
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@ -38,7 +38,7 @@ function watershed_pinetree(x, y, z, area, data)
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end
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end
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end
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end
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end
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end
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elseif j == 4 or j == 7 or j == 10 or j == 13 then
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elseif j == 4 or j == 7 or j == 10 then
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for i = -1, 1 do
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for i = -1, 1 do
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for k = -1, 1 do
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for k = -1, 1 do
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if not (i == 0 and j == 0) then
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if not (i == 0 and j == 0) then
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@ -51,13 +51,28 @@ function watershed_pinetree(x, y, z, area, data)
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end
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end
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end
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end
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end
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end
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elseif j == 13 then
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for i = -1, 1 do
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for k = -1, 1 do
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if not (i == 0 and j == 0) then
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if math.random(7) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_wsneedles
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local vil = area:index(x + i, y + j + 1, z + k)
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data[vil] = c_wsneedles
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local vila = area:index(x + i, y + j + 2, z + k)
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data[vila] = c_snowblock
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end
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end
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end
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end
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end
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end
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local vit = area:index(x, y + j, z)
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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data[vit] = c_tree
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end
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end
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local vil = area:index(x, y + 14, z)
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local vil = area:index(x, y + 15, z)
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local vila = area:index(x, y + 15, z)
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local vila = area:index(x, y + 16, z)
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local vilaa = area:index(x, y + 16, z)
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local vilaa = area:index(x, y + 17, z)
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data[vil] = c_wsneedles
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data[vil] = c_wsneedles
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data[vila] = c_wsneedles
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data[vila] = c_wsneedles
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data[vilaa] = c_snowblock
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data[vilaa] = c_snowblock
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@ -205,4 +220,28 @@ function watershed_papyrus(x, y, z, area, data)
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local vip = area:index(x, y + j, z)
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local vip = area:index(x, y + j, z)
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data[vip] = c_papyrus
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data[vip] = c_papyrus
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end
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end
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end
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end
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-- ABMs
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minetest.register_abm({
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nodenames = {"watershed:lavaflow"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 11,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name="watershed:stone"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end,
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})
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minetest.register_abm({
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nodenames = {"watershed:lava"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 11,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name="default:obsidian"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end,
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})
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30
init.lua
30
init.lua
@ -1,18 +1,21 @@
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-- watershed 0.2.13 by paramat
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-- watershed 0.2.14 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Depends default
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-- License: code WTFPL
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-- License: code WTFPL
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-- bugfix missing surface node in tundra
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-- new pine tree
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-- magma rises to surface along ridges
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-- lavacooling abms
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-- TODO
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-- TODO
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-- all tree heights vary
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-- fog
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-- fog
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-- singlenode y = 0 realm option, on spawnplayer teleport to surface
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-- register bucket water lava
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-- magma
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-- singlenode option
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-- Parameters
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-- Parameters
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local YMIN = 6000 -- Approximate base of realm stone
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local YMIN = 5000 -- Approximate base of realm stone
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local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
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local YMAX = 9000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = 6856 -- Terrain 'centre', average seabed level
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local TERCEN = 6856 -- Terrain 'centre', average seabed level
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local YWAT = 7016 -- Sea level
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local YWAT = 7016 -- Sea level
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local YCLOUD = 7144 -- Cloud level
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local YCLOUD = 7144 -- Cloud level
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@ -24,9 +27,10 @@ local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local CANEXP = 1.33 -- Canyon shape exponent
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local TSTONE = 0.02-- 0.02 -- Density threshold for stone, depth of soil at TERCEN
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local TSTONE = 0.01 -- Density threshold for stone, depth of soil at TERCEN
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local TRIV = -0.015 -- Maximum densitybase threshold for river water
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local TRIV = -0.015 -- Maximum densitybase threshold for river water
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local TSAND = -0.018 -- Maximum densitybase threshold for river sand
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local TSAND = -0.018 -- Maximum densitybase threshold for river sand
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local TLAVA = 2 -- Maximum densitybase threshold for lava
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local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
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local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
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local FISEXP = 0.02 -- Fissure expansion rate under surface
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local FISEXP = 0.02 -- Fissure expansion rate under surface
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local ORETHI = 0.001 -- Ore seam thickness tuner
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local ORETHI = 0.001 -- Ore seam thickness tuner
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@ -73,8 +77,8 @@ local np_smooth = {
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scale = 1,
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scale = 1,
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spread = {x=512, y=512, z=512},
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spread = {x=512, y=512, z=512},
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seed = 593,
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seed = 593,
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octaves = 5,
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octaves = 6,
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persist = 0.4
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persist = 0.3
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}
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}
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-- 3D noise for faults
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-- 3D noise for faults
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@ -263,6 +267,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_wscloud = minetest.get_content_id("watershed:cloud")
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local c_wscloud = minetest.get_content_id("watershed:cloud")
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local c_wsdarkcloud = minetest.get_content_id("watershed:darkcloud")
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local c_wsdarkcloud = minetest.get_content_id("watershed:darkcloud")
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local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
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local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
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local c_wslava = minetest.get_content_id("watershed:lava")
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local sidelen = x1 - x0 + 1
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen+2, z=sidelen}
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local chulens = {x=sidelen, y=sidelen+2, z=sidelen}
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@ -306,6 +311,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local triv = TRIV * (1 - altprop * 1.1)
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local triv = TRIV * (1 - altprop * 1.1)
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local tsand = TSAND * (1 - altprop * 1.1)
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local tsand = TSAND * (1 - altprop * 1.1)
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local tstone = TSTONE * (1 - math.atan(altprop) * 0.6) -- 1 to 0.05
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local tstone = TSTONE * (1 - math.atan(altprop) * 0.6) -- 1 to 0.05
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local tlava = TLAVA * (1 - terblen ^ 10)
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local density
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local density
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if nvals_fault[nixyz] >= 0 then
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if nvals_fault[nixyz] >= 0 then
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density = densitybase
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density = densitybase
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@ -373,7 +379,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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end
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if density >= tstone and nofis -- stone cut by fissures
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if density >= TSTONE and densitybase >= tlava then
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data[vi] = c_wslava
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stable[si] = 0
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under[si] = 0
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elseif density >= tstone and nofis -- stone cut by fissures
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or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
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or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
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local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / TERSCA
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local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / TERSCA
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77
nodes.lua
77
nodes.lua
@ -179,7 +179,7 @@ minetest.register_node("watershed:water", {
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liquid_alternative_source = "watershed:water",
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liquid_alternative_source = "watershed:water",
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liquid_viscosity = WATER_VISC,
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_renewable = false,
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liquid_range = 3,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=100, b=200},
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post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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})
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@ -216,7 +216,80 @@ minetest.register_node("watershed:waterflow", {
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liquid_alternative_source = "watershed:water",
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liquid_alternative_source = "watershed:water",
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liquid_viscosity = WATER_VISC,
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_renewable = false,
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liquid_range = 3,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=100, b=200},
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post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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minetest.register_node("watershed:lava", {
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description = "WS Lava Source",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "liquid",
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tiles = {
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{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
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},
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special_tiles = {
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{
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name="default_lava_source_animated.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=3.0},
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backface_culling = false,
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}
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},
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paramtype = "light",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "watershed:lavaflow",
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liquid_alternative_source = "watershed:lava",
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liquid_viscosity = LAVA_VISC,
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liquid_renewable = false,
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liquid_range = 0,
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damage_per_second = 8,
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3, igniter=1},
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})
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minetest.register_node("watershed:lavaflow", {
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description = "WS Flowing Lava",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "flowingliquid",
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tiles = {"default_lava.png"},
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special_tiles = {
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{
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image="default_lava_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=3.3}
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},
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{
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image="default_lava_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=3.3}
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "watershed:lavaflow",
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liquid_alternative_source = "watershed:lava",
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liquid_viscosity = LAVA_VISC,
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liquid_renewable = false,
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liquid_range = 0,
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damage_per_second = 8,
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
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})
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})
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