Voxelmanip lighting bugfix
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4
init.lua
4
init.lua
@ -604,8 +604,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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-- voxelmanip stuff
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vm:set_data(data)
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vm:set_lighting({day=14, night=14})
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--vm:calc_lighting()
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vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000) -- chunk generation time
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