Remove faults/cliffs and 2 noises, fresh ice in tundra

This commit is contained in:
paramat 2014-04-12 10:29:02 +01:00
parent 241379f792
commit e3d4a03b96

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@ -4,11 +4,8 @@
-- License: code WTFPL, textures CC BY-SA -- License: code WTFPL, textures CC BY-SA
-- Red cobble texture CC BY-SA by brunob.santos minetestbr.blogspot.com -- Red cobble texture CC BY-SA by brunob.santos minetestbr.blogspot.com
-- more coal seams, now 4 per terrain scale -- removed terrain modulation and cliffs for speed
-- wider seams -- fresh ice in tundra
-- luxore seam
-- remove jungletree roots as they are griefed by mapgen method and make holes underground
-- use strata noise for modulating cliffs
-- Parameters -- Parameters
@ -32,7 +29,7 @@ local TSAND = -0.025 -- Maximum densitybase threshold for river sand
local TLAVA = 2.3 -- Maximum densitybase threshold for lava, small because grad is non-linear local TLAVA = 2.3 -- Maximum densitybase threshold for lava, small because grad is non-linear
local FISEXP = 0.02 -- Fissure expansion rate under surface local FISEXP = 0.02 -- Fissure expansion rate under surface
local ORETHI = 0.002 -- Ore seam thickness tuner local ORETHI = 0.002 -- Ore seam thickness tuner
local SEAMT = 0.2 -- Seam threshold, width of seams, 0.2 = rare, 2 = continuous layers local SEAMT = 0.2 -- Seam threshold, width of seams
local HITET = 0.35 -- High temperature threshold local HITET = 0.35 -- High temperature threshold
local LOTET = -0.35 -- Low .. local LOTET = -0.35 -- Low ..
@ -72,18 +69,7 @@ local np_smooth = {
spread = {x=512, y=512, z=512}, spread = {x=512, y=512, z=512},
seed = 593, seed = 593,
octaves = 5, octaves = 5,
persist = 0.3 persist = 0.4
}
-- 3D noise for faults
local np_fault = {
offset = 0,
scale = 1,
spread = {x=512, y=1024, z=512},
seed = 14440002,
octaves = 5,
persist = 0.5
} }
-- 3D noise for fissures -- 3D noise for fissures
@ -249,7 +235,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz) local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz) local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz)
local nvals_fault = minetest.get_perlin_map(np_fault, chulens):get3dMap_flat(minposxyz)
local nvals_fissure = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minposxyz) local nvals_fissure = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minposxyz)
local nvals_temp = minetest.get_perlin_map(np_temp, chulens):get3dMap_flat(minposxyz) local nvals_temp = minetest.get_perlin_map(np_temp, chulens):get3dMap_flat(minposxyz)
local nvals_humid = minetest.get_perlin_map(np_humid, chulens):get3dMap_flat(minposxyz) local nvals_humid = minetest.get_perlin_map(np_humid, chulens):get3dMap_flat(minposxyz)
@ -267,7 +252,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- mapgen loop -- mapgen loop
local nixyz = 1 local nixyz = 1
local nixz = 1 local nixz = 1
local stable = {} -- stability table of true/false. is node stable and supported from below by stone or nodes on stone? local stable = {} -- stability table of true/false. is node supported from below by 2 stone or nodes on 2 stone?
local under = {} -- biome table. biome number of previous fine material placed in column local under = {} -- biome table. biome number of previous fine material placed in column
for z = z0, z1 do -- for each xy plane progressing northwards for z = z0, z1 do -- for each xy plane progressing northwards
for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
@ -276,29 +261,31 @@ minetest.register_on_generated(function(minp, maxp, seed)
for x = x0, x1 do -- for each node do for x = x0, x1 do -- for each node do
local si = x - x0 + 1 -- stable, under tables index local si = x - x0 + 1 -- stable, under tables index
local n_base = nvals_base[nixz] -- get densitybase and density local n_rough = nvals_rough[nixyz] -- noise values for node
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP local n_smooth = nvals_smooth[nixyz]
local densitybase = (1 - math.abs(n_base)) * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad local n_fissure = nvals_fissure[nixyz]
local terblen = math.max(1 - math.abs(n_base), 0) local n_temp = nvals_temp[nixyz]
local n_humid = nvals_humid[nixyz]
local n_seam = nvals_seam[nixyz]
local n_strata = nvals_strata[nixyz] local n_strata = nvals_strata[nixyz]
local density
if nvals_fault[nixyz] >= 0 then local n_base = nvals_base[nixz]
density = densitybase local n_xlscale = nvals_xlscale[nixz]
+ math.abs(nvals_rough[nixyz] * terblen local n_magma = nvals_magma[nixz]
+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP * math.abs(1 + n_strata)
else local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP -- get densitybase and density
density = densitybase local densitybase = (1 - math.abs(n_base)) * BASAMP + n_xlscale * XLSAMP + grad
+ math.abs(nvals_rough[nixyz] * terblen local terblen = math.max(1 - math.abs(n_base), 0)
+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP local density = densitybase
end + math.abs(n_rough * terblen + n_smooth * (1 - terblen)) ^ CANEXP * CANAMP
local triv = TRIV * (1 - terblen) -- other values local triv = TRIV * (1 - terblen) -- other values
local tsand = TSAND * (1 - terblen) local tsand = TSAND * (1 - terblen)
local tstone = TSTONE * (1 + grad * 0.5) local tstone = TSTONE * (1 + grad * 0.5)
local tlava = TLAVA * (1 - nvals_magma[nixz] ^ 4 * terblen ^ 16 * 0.5) local tlava = TLAVA * (1 - n_magma ^ 4 * terblen ^ 16 * 0.5)
local nofis = false -- set fissure bool local nofis = false -- set fissure bool
if math.abs(nvals_fissure[nixyz]) > math.sqrt(density) * FISEXP then if math.abs(n_fissure) > math.sqrt(density) * FISEXP then
nofis = true nofis = true
end end
-- overgeneration and in-chunk generation -- overgeneration and in-chunk generation
@ -326,8 +313,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
elseif y >= y0 and y <= y1 then -- chunk elseif y >= y0 and y <= y1 then -- chunk
local biome = false -- select biome for node local biome = false -- select biome for node
local n_temp = nvals_temp[nixyz]
local n_humid = nvals_humid[nixyz]
if n_temp < LOTET then if n_temp < LOTET then
if n_humid < LOHUT then if n_humid < LOHUT then
biome = 1 -- tundra biome = 1 -- tundra
@ -379,7 +364,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_sandstone data[vi] = c_sandstone
elseif biome == 7 and density < TSTONE * 2 then -- desert stone as surface layer elseif biome == 7 and density < TSTONE * 2 then -- desert stone as surface layer
data[vi] = c_wsredstone data[vi] = c_wsredstone
elseif math.abs(nvals_seam[nixyz]) < SEAMT then -- if seam elseif math.abs(n_seam) < SEAMT then -- if seam
if densityper >= 0 and densityper <= ORETHI * 4 then if densityper >= 0 and densityper <= ORETHI * 4 then
data[vi] = c_stocoal data[vi] = c_stocoal
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
@ -491,7 +476,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
if math.random(121) == 2 then if math.random(121) == 2 then
data[viu] = c_snowblock data[viu] = c_snowblock
elseif math.random(121) == 2 then elseif math.random(121) == 2 then
data[viu] = c_ice data[viu] = c_wsfreshice
else else
data[viu] = c_wsdrygrass data[viu] = c_wsdrygrass
if math.random(DRYCHA) == 2 then if math.random(DRYCHA) == 2 then