forked from mtcontrib/weather_pack
		
	refactor: moved weather files to separate dir
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										16
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								init.lua
									
									
									
									
									
								
							@@ -2,26 +2,26 @@ local modpath = minetest.get_modpath("weather_pack");
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-- If skylayer mod not located then embeded version will be loaded.
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					-- If skylayer mod not located then embeded version will be loaded.
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if minetest.get_modpath("skylayer") == nil then
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					if minetest.get_modpath("skylayer") == nil then
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	dofile(modpath.."/embedded_sky_layer_api.lua")
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						dofile(modpath.."/lib_sky_layer_api.lua")
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end
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					end
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-- If happy_weather_api mod not located then embeded version will be loaded.
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					-- If happy_weather_api mod not located then embeded version will be loaded.
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if minetest.get_modpath("happy_weather_api") == nil then
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					if minetest.get_modpath("happy_weather_api") == nil then
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	dofile(modpath.."/embedded_happy_weather_api.lua")
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						dofile(modpath.."/lib_happy_weather_api.lua")
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	dofile(modpath.."/commands.lua")
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						dofile(modpath.."/commands.lua")
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end
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					end
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-- Happy Weather utilities
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					-- Happy Weather utilities
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dofile(modpath.."/utils.lua")
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					dofile(modpath.."/utils.lua")
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dofile(modpath.."/light_rain.lua")
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					dofile(modpath.."/weathers/light_rain.lua")
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dofile(modpath.."/rain.lua")
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					dofile(modpath.."/weathers/rain.lua")
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dofile(modpath.."/heavy_rain.lua")
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					dofile(modpath.."/weathers/heavy_rain.lua")
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dofile(modpath.."/snow.lua")
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					dofile(modpath.."/weathers/snow.lua")
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dofile(modpath.."/snowstorm.lua")
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					dofile(modpath.."/weathers/snowstorm.lua")
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if minetest.get_modpath("lightning") ~= nil then
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					if minetest.get_modpath("lightning") ~= nil then
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	dofile(modpath.."/thunder.lua")
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						dofile(modpath.."/weathers/thunder.lua")
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	-- Turn off lightning mod 'auto mode'
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						-- Turn off lightning mod 'auto mode'
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	lightning.auto = false
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						lightning.auto = false
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@@ -10,9 +10,9 @@ local snowstorm = {}
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-- Weather identification code
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					-- Weather identification code
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snowstorm.code = "snowstorm"
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					snowstorm.code = "snowstorm"
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snow.last_check = 0
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					snowstorm.last_check = 0
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snow.check_interval = 400
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					snowstorm.check_interval = 5
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snow.chance = 0.04
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					snowstorm.chance = 1
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-- Keeps sound handler references
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					-- Keeps sound handler references
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local sound_handlers = {}
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					local sound_handlers = {}
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@@ -41,6 +41,13 @@ local remove_weather_sound = function(player)
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end
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					end
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snowstorm.is_starting = function(dtime, position)
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					snowstorm.is_starting = function(dtime, position)
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						if snowstorm.last_check + snowstorm.check_interval < os.time() then
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							snowstorm.last_check = os.time()
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							if math.random() < snowstorm.chance then
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								return true
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							end
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						end
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	if manual_trigger_start then
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						if manual_trigger_start then
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		manual_trigger_start = false
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							manual_trigger_start = false
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		return true
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							return true
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@@ -65,26 +72,24 @@ local set_sky_box = function(player_name)
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	sl.sky_data = {
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						sl.sky_data = {
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		gradient_colors = {
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							gradient_colors = {
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			{r=0, g=0, b=0},
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								{r=0, g=0, b=0},
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			{r=70, g=70, b=85},
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								{r=231, g=234, b=239},
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			{r=120, g=120, b=125},
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			{r=70, g=70, b=85},
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			{r=0, g=0, b=0}
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								{r=0, g=0, b=0}
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		}
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							}
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	}
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						}
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	sl.clouds_data = {
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		gradient_colors = {
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			{r=10, g=10, b=10},
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			{r=65, g=66, b=78},
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			{r=112, g=110, b=119},
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			{r=65, g=66, b=78},
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			{r=10, g=10, b=10}
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		},
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		speed = {z = 30, y = -80},
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		density = 0.6
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	}
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	skylayer.add_layer(player_name, sl)
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						skylayer.add_layer(player_name, sl)
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end
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					end
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					snowstorm.in_area = function(position)
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						if hw_utils.is_biome_frozen(position) == false then
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							return false
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						end
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						if position.y > 30 and position.y < 140 then
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							return true
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						end
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						return false
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					end
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snowstorm.add_player = function(player)
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					snowstorm.add_player = function(player)
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	sound_handlers[player:get_player_name()] = set_weather_sound(player)
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						sound_handlers[player:get_player_name()] = set_weather_sound(player)
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	set_sky_box(player:get_player_name())
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						set_sky_box(player:get_player_name())
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