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15
.gitattributes
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
# Creating an archive
|
||||
|
||||
.* export-ignore
|
||||
assets export-ignore
|
||||
scripts export-ignore
|
||||
bin export-ignore
|
||||
docs export-ignore
|
||||
types export-ignore
|
||||
*.zip export-ignore
|
||||
bitbucket-pipelines.yml export-ignore
|
||||
package.json export-ignore
|
||||
package-lock.json export-ignore
|
||||
screenshot*.png export-ignore
|
||||
i18n.py export-ignore
|
||||
config.ld export-ignore
|
142
LICENSE.txt
@ -1,8 +1,7 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
@ -55,7 +54,7 @@ modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
@ -111,7 +110,7 @@ modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
@ -158,7 +157,7 @@ Library.
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
@ -216,7 +215,7 @@ instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
@ -267,7 +266,7 @@ Library will still fall under Section 6.)
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
@ -329,7 +328,7 @@ restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
@ -370,7 +369,7 @@ subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
@ -422,7 +421,7 @@ conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
@ -455,48 +454,103 @@ FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
### Textures
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
- x_enchanting_symbol_1.png
|
||||
- x_enchanting_symbol_2.png
|
||||
- x_enchanting_symbol_3.png
|
||||
- x_enchanting_symbol_4.png
|
||||
- x_enchanting_symbol_5.png
|
||||
- x_enchanting_symbol_6.png
|
||||
- x_enchanting_symbol_7.png
|
||||
- x_enchanting_symbol_8.png
|
||||
- x_enchanting_symbol_9.png
|
||||
- x_enchanting_symbol_10.png
|
||||
- x_enchanting_symbol_11.png
|
||||
- x_enchanting_symbol_12.png
|
||||
- x_enchanting_symbol_13.png
|
||||
- x_enchanting_symbol_14.png
|
||||
- x_enchanting_symbol_15.png
|
||||
- x_enchanting_symbol_16.png
|
||||
- x_enchanting_symbol_17.png
|
||||
- x_enchanting_symbol_18.png
|
||||
- x_enchanting_symbol_19.png
|
||||
- x_enchanting_symbol_20.png
|
||||
- x_enchanting_symbol_21.png
|
||||
- x_enchanting_symbol_22.png
|
||||
- x_enchanting_symbol_23.png
|
||||
- x_enchanting_symbol_24.png
|
||||
- x_enchanting_symbol_25.png
|
||||
- x_enchanting_symbol_26.png
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
**CC-BY-SA-4.0, by SaKeL**
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
- x_enchanting_image_button_disabled.png
|
||||
- x_enchanting_image_button.png
|
||||
- x_enchanting_image_trade_1.png -- Derived from a texture by VanessaE (CC BY-SA 3.0)
|
||||
- x_enchanting_image_trade_2.png -- Derived from a texture by VanessaE (CC BY-SA 3.0)
|
||||
- x_enchanting_image_trade_3.png -- Derived from a texture by VanessaE (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_handles_mesh.png -- Derived from a textures by paramat (CC BY-SA 3.0) and TumeniNodes (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_mesh.png -- Derived from a texture TumeniNodes (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_particle.png
|
||||
- x_enchanting_table.png
|
||||
- x_enchanting_gui_slot_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_cloth_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_cloth_trade_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_formbg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_hb_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
### Models
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
**CC-BY-SA-4.0, by SaKeL**
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
- x_enchanting_scroll.b3d
|
||||
- x_enchanting_table.obj
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
### Sounds
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
**CC-BY-3.0, Kostas17**, https://freesound.org
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
- x_enchanting_enchant.ogg
|
||||
|
||||
That's all there is to it!
|
||||
**CC0-1.0, Zeinel**, https://freesound.org
|
||||
|
||||
- x_enchanting_scroll.1.ogg
|
||||
- x_enchanting_scroll.2.ogg
|
||||
- x_enchanting_scroll.3.ogg
|
||||
- x_enchanting_scroll.4.ogg
|
||||
- x_enchanting_scroll.5.ogg
|
||||
- x_enchanting_scroll.6.ogg
|
||||
- x_enchanting_scroll.7.ogg
|
||||
- x_enchanting_scroll.8.ogg
|
||||
- x_enchanting_scroll.9.ogg
|
||||
|
||||
**CC0-1.0, by Fission9**, https://freesound.org
|
||||
|
||||
- x_enchanting_wood_footstep.1.ogg
|
||||
- x_enchanting_wood_footstep.2.ogg
|
||||
- x_enchanting_wood_footstep.3.ogg
|
||||
- x_enchanting_wood_footstep.4.ogg
|
||||
- x_enchanting_wood_footstep.5.ogg
|
||||
- x_enchanting_wood_footstep.6.ogg
|
||||
|
||||
**CC0-1.0, by igroglaz**, https://freesound.org
|
||||
|
||||
- x_enchanting_wood_hit.1.ogg
|
||||
- x_enchanting_wood_hit.2.ogg
|
||||
- x_enchanting_wood_hit.3.ogg
|
||||
- x_enchanting_wood_hit.4.ogg
|
||||
- x_enchanting_wood_hit.5.ogg
|
||||
- x_enchanting_wood_hit.6.ogg
|
||||
|
||||
**CC-BY-4.0, by RICHERlandTV**, https://freesound.org
|
||||
|
||||
- x_enchanting_wood_place.1.ogg
|
||||
- x_enchanting_wood_place.2.ogg
|
||||
- x_enchanting_wood_place.3.ogg
|
||||
|
||||
**CC-BY-4.0, by tim.kahn**, https://freesound.org/people/tim.kahn/sounds/35829/
|
||||
|
||||
- x_enchanting_disenchant.ogg
|
||||
|
183
README.md
@ -6,8 +6,10 @@ Adds Enchanting Mechanics and API.
|
||||
|
||||
## Features
|
||||
|
||||
* does not add new tools/items, it's using MT API to change existing items instead
|
||||
* adds enchanting table
|
||||
* supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}`
|
||||
* supports all bows with group `{bow = 1}`
|
||||
* supports `default:bookshelf` or anything with `group:bookshelf`
|
||||
* enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`
|
||||
* adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}`
|
||||
@ -16,8 +18,6 @@ Adds Enchanting Mechanics and API.
|
||||
* mesh node model
|
||||
* mesh entity model and animations
|
||||
|
||||
NOTE: item inventory/wield image will not be adjusted until this feature is supported by MT engine, see: https://github.com/minetest/minetest/issues/5686
|
||||
|
||||
## How To
|
||||
|
||||
### Enchanting Setup
|
||||
@ -50,22 +50,125 @@ Items enchantibility from worst to best:
|
||||
|
||||
Increases melee damage.
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Fortune
|
||||
|
||||
Increases the number and/or chances of specific item drops. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
|
||||
Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
|
||||
|
||||
Incompatible: Silk Touch
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
#### Unbreaking
|
||||
|
||||
Increases the item's durability.
|
||||
|
||||
groups: any
|
||||
|
||||
#### Efficiency
|
||||
|
||||
Increases the player's mining speed. Also adds mining groupcaps to item, e.g. enchanted wood pickaxe can mine level 1 nodes (e.g. obsidian) after enchantment.
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
#### Silk Touch
|
||||
|
||||
Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
|
||||
|
||||
Incompatible: Fortune
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
#### Curse of Vanishing
|
||||
|
||||
Causes the item to disappear on death.
|
||||
|
||||
groups: any
|
||||
|
||||
#### Knockback
|
||||
|
||||
Increases knockback (players only).
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Looting
|
||||
|
||||
Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
|
||||
|
||||
Supported: mobs_monster, mobs_animal, animalia
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Power
|
||||
|
||||
Increases arrow damage.
|
||||
Damage has to be calculated in the MOD where the bow comes from!
|
||||
|
||||
groups: bow
|
||||
|
||||
#### Punch
|
||||
|
||||
Increases arrow knockback.
|
||||
Knockback has to be calculated in the MOD where the bow comes from!
|
||||
|
||||
This can be obtained from tool meta:
|
||||
|
||||
groups: bow
|
||||
|
||||
#### Infinity
|
||||
|
||||
Prevents regular arrows from being consumed when shot.
|
||||
One arrow is needed INSIDE QUIVER to use a bow enchanted with Infinity.
|
||||
Fired arrows cannot be retrieved even if they are not fired from Quiver.
|
||||
Only set in item meta, logic for this has to be in the MOD where the bow comes from!
|
||||
|
||||
groups: bow
|
||||
|
||||
## API
|
||||
|
||||
`ItemStackMetaRef`
|
||||
|
||||
* `get_float(key)`: Returns `0` if key not present. `key` can be enchantment id prefixed with `is_`,
|
||||
e.g. enchantment `punch` would have stored meta as `is_punch`. If returned value is bigger than zero
|
||||
then the value represents enchantment level bonus. See below fields for bow:
|
||||
* `power` Increase percentage
|
||||
* `punch` Multiplier
|
||||
* `infinity` If `1` then it is infinity enchanted
|
||||
* `get_string(key)`: Returns `""` if key not present. See below fields for all enchantments:
|
||||
* `x_enchanting` Serialized table with key/value pairs where: `key` is enchantment `id` and `value` is `Enchantment` definition
|
||||
|
||||
`Enchantment` definition
|
||||
|
||||
* `value` number, Value of the enchantment based on level, e.g. multiplier, percentage/number increase...
|
||||
|
||||
example:
|
||||
|
||||
```lua
|
||||
-- For simplicity assuming that all meta are present (biggger than zero or not "")
|
||||
-- MODs have to add those checks individually
|
||||
|
||||
local itemstack_meta = itemstack:get_meta()
|
||||
|
||||
local power_value = itemstack_meta:get_float('is_power')
|
||||
local punch_value = itemstack_meta:get_float('is_punch')
|
||||
local infinity_value = itemstack_meta:get_float('is_infinity')
|
||||
|
||||
-- Or for list of all enchantments
|
||||
local x_enchanting = minetest.deserialize(itemstack_meta:get_string('x_enchanting')) or {}
|
||||
local power_enchantment = enchantments.power
|
||||
local punch_enchantment = enchantments.punch
|
||||
local infinity_enchantment = enchantments.infinity
|
||||
|
||||
-- Custom logic
|
||||
local new_damage = damage + damage * (punch_enchantment.value / 100)
|
||||
local new_knockback = knockback * punch_enchantment.value
|
||||
|
||||
if enchantments.infinity.value > 0 then
|
||||
-- Some logic for infinity
|
||||
end
|
||||
```
|
||||
|
||||
## Dependencies
|
||||
|
||||
- none
|
||||
@ -73,82 +176,10 @@ Causes certain blocks to drop themselves as items instead of their usual drops w
|
||||
## Optional Dependencies
|
||||
|
||||
- xdecor (adjusts conflicting recipe)
|
||||
- item_drop (make sure fortune will execute before item_drop mod overrides `handle_node_drops`)
|
||||
|
||||
## License:
|
||||
|
||||
### Code
|
||||
|
||||
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
|
||||
|
||||
### Textures
|
||||
|
||||
**CC BY-SA 4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
|
||||
|
||||
- x_enchanting_symbol_1.png
|
||||
- x_enchanting_symbol_2.png
|
||||
- x_enchanting_symbol_3.png
|
||||
- x_enchanting_symbol_4.png
|
||||
- x_enchanting_symbol_5.png
|
||||
- x_enchanting_symbol_6.png
|
||||
- x_enchanting_symbol_7.png
|
||||
- x_enchanting_symbol_8.png
|
||||
- x_enchanting_symbol_9.png
|
||||
- x_enchanting_symbol_10.png
|
||||
- x_enchanting_symbol_11.png
|
||||
- x_enchanting_symbol_12.png
|
||||
- x_enchanting_symbol_13.png
|
||||
- x_enchanting_symbol_14.png
|
||||
- x_enchanting_symbol_15.png
|
||||
- x_enchanting_symbol_16.png
|
||||
- x_enchanting_symbol_17.png
|
||||
- x_enchanting_symbol_18.png
|
||||
- x_enchanting_symbol_19.png
|
||||
- x_enchanting_symbol_20.png
|
||||
- x_enchanting_symbol_21.png
|
||||
- x_enchanting_symbol_22.png
|
||||
- x_enchanting_symbol_23.png
|
||||
- x_enchanting_symbol_24.png
|
||||
- x_enchanting_symbol_25.png
|
||||
- x_enchanting_symbol_26.png
|
||||
|
||||
**LGPL-2.1-or-later, by SaKeL**
|
||||
|
||||
- x_enchanting_image_button_disabled.png
|
||||
- x_enchanting_image_button.png
|
||||
- x_enchanting_image_trade_1.png -- Derived from a texture by VanessaE (CC BY-SA 3.0)
|
||||
- x_enchanting_image_trade_2.png -- Derived from a texture by VanessaE (CC BY-SA 3.0)
|
||||
- x_enchanting_image_trade_3.png -- Derived from a texture by VanessaE (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_handles_mesh.png -- Derived from a textures by paramat (CC BY-SA 3.0) and TumeniNodes (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_mesh.png -- Derived from a texture TumeniNodes (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_particle.png
|
||||
- x_enchanting_table.png
|
||||
- x_enchanting_trade_slot.png
|
||||
|
||||
### Models
|
||||
|
||||
**LGPL-2.1-or-later, by SaKeL**
|
||||
|
||||
- x_enchanting_scroll.b3d
|
||||
- x_enchanting_table.obj
|
||||
|
||||
### Sounds
|
||||
|
||||
**CC-BY-3.0, Kostas17**, https://freesound.org
|
||||
|
||||
- x_enchanting_enchant.ogg
|
||||
|
||||
**CC0-1.0, Zeinel**, https://freesound.org
|
||||
|
||||
- x_enchanting_scroll.1.ogg
|
||||
- x_enchanting_scroll.2.ogg
|
||||
- x_enchanting_scroll.3.ogg
|
||||
- x_enchanting_scroll.4.ogg
|
||||
- x_enchanting_scroll.5.ogg
|
||||
- x_enchanting_scroll.6.ogg
|
||||
- x_enchanting_scroll.7.ogg
|
||||
- x_enchanting_scroll.8.ogg
|
||||
- x_enchanting_scroll.9.ogg
|
||||
|
||||
## Installation
|
||||
|
||||
see: https://wiki.minetest.net/Installing_Mods
|
||||
|
638
api.lua
@ -1,4 +1,21 @@
|
||||
default = minetest.global_exists('default') and default --[[@as MtgDefault]]
|
||||
---@diagnostic disable
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
@ -62,7 +79,29 @@ XEnchanting = {
|
||||
[4] = 5,
|
||||
[5] = 6.25,
|
||||
},
|
||||
weight = 10
|
||||
weight = 10,
|
||||
groups = {
|
||||
'sword'
|
||||
}
|
||||
},
|
||||
looting = {
|
||||
name = S('Looting'),
|
||||
-- what level should be taken, `level = min/max values`
|
||||
final_level_range = {
|
||||
[1] = { 15, 65 },
|
||||
[2] = { 24, 74 },
|
||||
[3] = { 33, 83 }
|
||||
},
|
||||
-- level definition, `level = number to add`
|
||||
level_def = {
|
||||
[1] = 1,
|
||||
[2] = 2,
|
||||
[3] = 3
|
||||
},
|
||||
weight = 2,
|
||||
groups = {
|
||||
'sword'
|
||||
}
|
||||
},
|
||||
fortune = {
|
||||
name = S('Fortune'),
|
||||
@ -78,7 +117,13 @@ XEnchanting = {
|
||||
[2] = 2,
|
||||
[3] = 3
|
||||
},
|
||||
weight = 2
|
||||
weight = 2,
|
||||
groups = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
},
|
||||
incompatible = { 'silk_touch' }
|
||||
},
|
||||
unbreaking = {
|
||||
name = S('Unbreaking'),
|
||||
@ -94,7 +139,9 @@ XEnchanting = {
|
||||
[2] = 200,
|
||||
[3] = 300
|
||||
},
|
||||
weight = 5
|
||||
weight = 5,
|
||||
-- all applicable
|
||||
groups = nil
|
||||
},
|
||||
efficiency = {
|
||||
name = S('Efficiency'),
|
||||
@ -114,7 +161,12 @@ XEnchanting = {
|
||||
[4] = 40,
|
||||
[5] = 45,
|
||||
},
|
||||
weight = 10
|
||||
weight = 10,
|
||||
groups = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
}
|
||||
},
|
||||
silk_touch = {
|
||||
name = S('Silk Touch'),
|
||||
@ -122,19 +174,117 @@ XEnchanting = {
|
||||
[1] = { 15, 65 }
|
||||
},
|
||||
level_def = {
|
||||
[1] = 'silk_touch'
|
||||
[1] = 1
|
||||
},
|
||||
weight = 1
|
||||
}
|
||||
weight = 1,
|
||||
secondary = true,
|
||||
groups = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
},
|
||||
incompatible = { 'fortune' }
|
||||
},
|
||||
curse_of_vanishing = {
|
||||
name = S('Curse of Vanishing'),
|
||||
final_level_range = {
|
||||
[1] = { 25, 50 }
|
||||
},
|
||||
level_def = {
|
||||
[1] = 1
|
||||
},
|
||||
weight = 1,
|
||||
secondary = true,
|
||||
-- all applicable
|
||||
groups = nil,
|
||||
cursed = true
|
||||
},
|
||||
knockback = {
|
||||
name = S('Knockback'),
|
||||
final_level_range = {
|
||||
[1] = { 5, 55 },
|
||||
[2] = { 25, 75 }
|
||||
},
|
||||
-- increase %
|
||||
level_def = {
|
||||
[1] = 105,
|
||||
[2] = 190
|
||||
},
|
||||
weight = 5,
|
||||
groups = {
|
||||
'sword'
|
||||
}
|
||||
},
|
||||
power = {
|
||||
-- Increases arrow damage.
|
||||
-- Damage has to be calculated in the MOD where the bow comes from!
|
||||
name = S('Power'),
|
||||
final_level_range = {
|
||||
[1] = { 1, 16 },
|
||||
[2] = { 11, 26 },
|
||||
[3] = { 21, 36 },
|
||||
[4] = { 31, 46 },
|
||||
[5] = { 41, 56 }
|
||||
},
|
||||
-- increase %
|
||||
level_def = {
|
||||
[1] = 50,
|
||||
[2] = 75,
|
||||
[3] = 100,
|
||||
[4] = 125,
|
||||
[5] = 150
|
||||
},
|
||||
weight = 10,
|
||||
groups = {
|
||||
'bow'
|
||||
}
|
||||
},
|
||||
punch = {
|
||||
-- Increases arrow knockback.
|
||||
-- Knockback has to be calculated in the MOD where the bow comes from!
|
||||
name = S('Punch'),
|
||||
final_level_range = {
|
||||
[1] = { 12, 37 },
|
||||
[2] = { 32, 57 }
|
||||
},
|
||||
-- multiplier
|
||||
level_def = {
|
||||
[1] = 3,
|
||||
[2] = 6
|
||||
},
|
||||
weight = 2,
|
||||
groups = {
|
||||
'bow'
|
||||
}
|
||||
},
|
||||
infinity = {
|
||||
-- Prevents regular arrows from being consumed when shot.
|
||||
-- One arrow is needed to use a bow enchanted with Infinity.
|
||||
-- Only set in item meta, logic for this has to be in the MOD where the bow comes from!
|
||||
name = S('Infinity'),
|
||||
final_level_range = {
|
||||
[1] = { 20, 50 }
|
||||
},
|
||||
-- will be set in meta as float
|
||||
level_def = {
|
||||
[1] = 1
|
||||
},
|
||||
weight = 1,
|
||||
secondary = true,
|
||||
groups = {
|
||||
'bow'
|
||||
}
|
||||
},
|
||||
},
|
||||
randomseed = os.time(),
|
||||
form_context = {},
|
||||
player_seeds = {},
|
||||
scroll_animations = {
|
||||
scroll_open = { { x = 1, y = 40 }, 80, 0, false },
|
||||
scroll_close = { { x = 45, y = 84 }, 80, 0, false },
|
||||
scroll_open_idle = { { x = 41, y = 42 }, 0, 0, false },
|
||||
scroll_closed_idle = { { x = 43, y = 44 }, 0, 0, false }
|
||||
}
|
||||
},
|
||||
registered_ores = {}
|
||||
}
|
||||
|
||||
---Merge two tables with key/value pair
|
||||
@ -146,6 +296,30 @@ local function mergeTables(t1, t2)
|
||||
return t1
|
||||
end
|
||||
|
||||
---Gets length of hashed table
|
||||
---@param table any
|
||||
---@return integer
|
||||
local function get_table_length(table)
|
||||
local length = 0
|
||||
for _ in pairs(table) do
|
||||
length = length + 1
|
||||
end
|
||||
|
||||
return length
|
||||
end
|
||||
|
||||
---Find element v of t satisfying f(v)
|
||||
local function tableFind(t, f)
|
||||
for _, v in ipairs(t) do
|
||||
if f(v) then
|
||||
return v
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
function XEnchanting.has_tool_group(self, name)
|
||||
if minetest.get_item_group(name, 'pickaxe') > 0 then
|
||||
return 'pickaxe'
|
||||
@ -155,17 +329,22 @@ function XEnchanting.has_tool_group(self, name)
|
||||
return 'axe'
|
||||
elseif minetest.get_item_group(name, 'sword') > 0 then
|
||||
return 'sword'
|
||||
elseif minetest.get_item_group(name, 'bow') > 0 then
|
||||
return 'bow'
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function XEnchanting.set_tool_enchantability(self, tool_def)
|
||||
if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
|
||||
-- enchantability is already set, we dont need to override the item
|
||||
return
|
||||
end
|
||||
|
||||
local _enchantability = 1
|
||||
|
||||
if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
|
||||
_enchantability = minetest.get_item_group(tool_def.name, 'enchantability')
|
||||
elseif self.tools_enchantability[tool_def.name] then
|
||||
if self.tools_enchantability[tool_def.name] then
|
||||
_enchantability = self.tools_enchantability[tool_def.name]
|
||||
end
|
||||
|
||||
@ -174,12 +353,12 @@ function XEnchanting.set_tool_enchantability(self, tool_def)
|
||||
})
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantments)
|
||||
local tool_stack = ItemStack({ name = tool_def.name })
|
||||
local tool_capabilities = tool_stack:get_tool_capabilities()
|
||||
local enchantments_desc = {}
|
||||
local enchantments_desc_masked = {}
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, enchantment in ipairs(enchantments) do
|
||||
-- Efficiency
|
||||
if enchantment.id == 'efficiency' then
|
||||
@ -246,18 +425,6 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
|
||||
|
||||
tool_capabilities.full_punch_interval = new_fpi
|
||||
end
|
||||
|
||||
if tool_capabilities.groupcaps or tool_capabilities.full_punch_interval then
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Unbreaking
|
||||
@ -282,18 +449,6 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
|
||||
|
||||
tool_capabilities.punch_attack_uses = new_uses
|
||||
end
|
||||
|
||||
if tool_capabilities.groupcaps or tool_capabilities.punch_attack_uses then
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Sharpness
|
||||
@ -304,52 +459,59 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
|
||||
|
||||
tool_capabilities.damage_groups[group_name] = new_damage
|
||||
end
|
||||
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
end
|
||||
|
||||
-- Fortune
|
||||
if enchantment.id == 'fortune' and tool_capabilities.max_drop_level then
|
||||
if enchantment.id == 'fortune' or enchantment.id == 'looting' and tool_capabilities.max_drop_level then
|
||||
local old_max_drop_level = tool_capabilities.max_drop_level
|
||||
local new_max_drop_level = old_max_drop_level + enchantment.value
|
||||
|
||||
tool_capabilities.max_drop_level = new_max_drop_level
|
||||
end
|
||||
end
|
||||
|
||||
return tool_capabilities
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
function XEnchanting.get_randomseed(self)
|
||||
return tonumber(tostring(os.time()):reverse():sub(1, 9)) --[[@as integer]]
|
||||
end
|
||||
|
||||
function XEnchanting.get_enchanted_descriptions(self, enchantments)
|
||||
local enchantments_desc = {}
|
||||
local enchantments_desc_masked = {}
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, enchantment in ipairs(enchantments) do
|
||||
local add_roman_numbers = true
|
||||
|
||||
if get_table_length(self.enchantment_defs[enchantment.id].final_level_range) == 1 then
|
||||
add_roman_numbers = false
|
||||
end
|
||||
|
||||
if add_roman_numbers then
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
else
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
end
|
||||
|
||||
-- Silk Touch
|
||||
if enchantment.id == 'silk_touch' then
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
if #enchantments_desc_masked == 0 and not enchantment.secondary then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
if add_roman_numbers then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = ' ' .. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
enchantments_desc = '\n' .. minetest.colorize('#AE81FF', S('Enchanted'))
|
||||
.. '\n' .. table.concat(enchantments_desc, '\n')
|
||||
enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '...?'
|
||||
enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '..?'
|
||||
|
||||
return {
|
||||
tool_capabilities = tool_capabilities,
|
||||
enchantments_desc = enchantments_desc,
|
||||
enchantments_desc_masked = enchantments_desc_masked
|
||||
}
|
||||
@ -357,8 +519,13 @@ end
|
||||
|
||||
function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name)
|
||||
local data = self.form_context[player_name].data
|
||||
local capabilities = data.slots[level].tool_cap_data.tool_capabilities
|
||||
local description = data.slots[level].tool_cap_data.enchantments_desc
|
||||
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
|
||||
local capabilities = data.slots[level].tool_cap_data
|
||||
local description = data.slots[level].descriptions.enchantments_desc
|
||||
local final_enchantments = data.slots[level].final_enchantments
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local tool_def = minetest.registered_tools[itemstack:get_name()]
|
||||
@ -369,23 +536,38 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
end
|
||||
|
||||
local stack_meta = itemstack:get_meta()
|
||||
local is_silk_touch = 0
|
||||
---@type table<string, {["value"]: number}>
|
||||
local final_enchantments_meta = {}
|
||||
|
||||
for i, val in ipairs(final_enchantments) do
|
||||
if val.id == 'silk_touch' then
|
||||
is_silk_touch = 1
|
||||
break
|
||||
end
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, enchantment in ipairs(final_enchantments) do
|
||||
stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
|
||||
-- store only necessary data, keeping the meta optimized
|
||||
final_enchantments_meta[enchantment.id] = {
|
||||
value = enchantment.value
|
||||
}
|
||||
end
|
||||
|
||||
stack_meta:set_tool_capabilities(capabilities)
|
||||
stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
|
||||
stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
|
||||
stack_meta:set_int('is_enchanted', 1)
|
||||
stack_meta:set_string('x_enchanting', minetest.serialize({ enchantments = final_enchantments }))
|
||||
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
|
||||
|
||||
if is_silk_touch > 0 then
|
||||
stack_meta:set_int('is_silk_touch', 1)
|
||||
if tool_def and tool_def.inventory_image and tool_def.inventory_image ~= '' then
|
||||
stack_meta:set_string('inventory_image', tool_def.inventory_image .. '^((' .. tool_def.inventory_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
if tool_def and tool_def.inventory_overlay and tool_def.inventory_overlay ~= '' then
|
||||
stack_meta:set_string('inventory_overlay', tool_def.inventory_overlay .. '^((' .. tool_def.inventory_overlay .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
if tool_def and tool_def.wield_image and tool_def.wield_image ~= '' then
|
||||
stack_meta:set_string('wield_image', tool_def.wield_image .. '^((' .. tool_def.wield_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
if tool_def and tool_def.wield_overlay and tool_def.wield_overlay ~= '' then
|
||||
stack_meta:set_string('wield_overlay', tool_def.wield_overlay .. '^((' .. tool_def.wield_overlay .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
inv:set_stack('item', 1, itemstack)
|
||||
@ -395,7 +577,7 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
inv:set_stack('trade', 1, trade_stack)
|
||||
|
||||
-- set new seed
|
||||
self.randomseed = tonumber(tostring(os.time()):reverse():sub(1, 9)) --[[@as number]]
|
||||
self.player_seeds[player_name] = self:get_randomseed()
|
||||
|
||||
local formspec = self:get_formspec(pos, player_name)
|
||||
node_meta:set_string('formspec', formspec)
|
||||
@ -405,9 +587,64 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
|
||||
-- particles
|
||||
local particlespawner_def = {
|
||||
amount = 50,
|
||||
time = 0.5,
|
||||
minpos = { x = pos.x - 1, y = pos.y + 1, z = pos.z - 1 },
|
||||
maxpos = { x = pos.x + 1, y = pos.y + 1.5, z = pos.z + 1 },
|
||||
minvel = { x = -0.1, y = -0.5, z = -0.1 },
|
||||
maxvel = { x = 0.1, y = -1.5, z = 0.1 },
|
||||
minacc = { x = -0.1, y = -0.5, z = -0.1 },
|
||||
maxacc = { x = 0.1, y = -1.5, z = 0.1 },
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = 'x_enchanting_scroll_particle.png^[colorize:#A179E9:256',
|
||||
glow = 1
|
||||
}
|
||||
|
||||
if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
|
||||
-- new syntax, after v5.6.0
|
||||
particlespawner_def = {
|
||||
amount = 50,
|
||||
time = 0.5,
|
||||
size = {
|
||||
min = 0.5,
|
||||
max = 1,
|
||||
},
|
||||
exptime = 2,
|
||||
pos = {
|
||||
min = vector.new({ x = pos.x - 1.5, y = pos.y + 1, z = pos.z - 1.5 }),
|
||||
max = vector.new({ x = pos.x + 1.5, y = pos.y + 1.5, z = pos.z + 1.5 }),
|
||||
},
|
||||
attract = {
|
||||
kind = 'point',
|
||||
strength = 2,
|
||||
origin = vector.new({ x = pos.x, y = pos.y + 0.65, z = pos.z }),
|
||||
die_on_contact = true
|
||||
},
|
||||
texture = {
|
||||
name = 'x_enchanting_scroll_particle.png^[colorize:#A179E9:256',
|
||||
alpha_tween = {
|
||||
0.5, 1,
|
||||
style = 'fwd',
|
||||
reps = 1
|
||||
}
|
||||
},
|
||||
glow = 1
|
||||
}
|
||||
end
|
||||
|
||||
minetest.add_particlespawner(particlespawner_def)
|
||||
end
|
||||
|
||||
function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
|
||||
local p_name = player:get_player_name()
|
||||
local randomseed = self.player_seeds[p_name] or self:get_randomseed()
|
||||
math.randomseed(randomseed)
|
||||
local _nr_of_bookshelfs = nr_of_bookshelfs
|
||||
local data = {
|
||||
slots = {}
|
||||
@ -417,12 +654,31 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
_nr_of_bookshelfs = 15
|
||||
end
|
||||
|
||||
----
|
||||
-- Filter out enchantments compatible for this item group
|
||||
----
|
||||
|
||||
local group_enchantments = {}
|
||||
|
||||
for enchantment_name, enchantment_def in pairs(self.enchantment_defs) do
|
||||
if not enchantment_def.groups then
|
||||
group_enchantments[enchantment_name] = enchantment_def
|
||||
else
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, group in ipairs(enchantment_def.groups) do
|
||||
if minetest.get_item_group(tool_def.name, group) > 0 then
|
||||
group_enchantments[enchantment_name] = enchantment_def
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
----
|
||||
-- 0 Show slots in formspec
|
||||
----
|
||||
|
||||
-- Base enchantment
|
||||
math.randomseed(self.randomseed)
|
||||
local base = math.random(1, 8) + math.floor(_nr_of_bookshelfs / 2) + math.random(0, _nr_of_bookshelfs)
|
||||
local top_slot_base_level = math.floor(math.max(base / 3, 1))
|
||||
local middle_slot_base_level = math.floor((base * 2) / 3 + 1)
|
||||
@ -437,12 +693,10 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
-- Applying modifiers to the enchantment level
|
||||
local enchantability = minetest.get_item_group(tool_def.name, 'enchantability')
|
||||
-- Generate a random number between 1 and 1+(enchantability/2), with a triangular distribution
|
||||
math.randomseed(self.randomseed)
|
||||
local rand_enchantability = 1 + math.random(enchantability / 4 + 1) + math.random(enchantability / 4 + 1)
|
||||
-- Choose the enchantment level
|
||||
local k = chosen_enchantment_level + rand_enchantability
|
||||
-- A random bonus, between .85 and 1.15
|
||||
math.randomseed(self.randomseed)
|
||||
local rand_bonus_percent = 1 + ((math.random(0, 99) / 100) + (math.random(0, 99) / 100) - 1) * 0.15
|
||||
-- Finally, we calculate the level
|
||||
local final_level = math.round(k * rand_bonus_percent)
|
||||
@ -455,14 +709,16 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
-- 2 Find possible enchantments
|
||||
----
|
||||
|
||||
---@type Enchantment[]
|
||||
local possible_enchantments = {}
|
||||
|
||||
-- Get level
|
||||
-- If the modified level is within two overlapping ranges for the same
|
||||
-- enchantment type, the higher power value is used.
|
||||
for enchantment_name, enchantment_def in pairs(self.enchantment_defs) do
|
||||
for enchantment_name, enchantment_def in pairs(group_enchantments) do
|
||||
local levels = {}
|
||||
|
||||
-- find matching levels
|
||||
for level, final_level_range in ipairs(enchantment_def.final_level_range) do
|
||||
local min = final_level_range[1]
|
||||
local max = final_level_range[2]
|
||||
@ -472,13 +728,16 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- pick the highest level
|
||||
local level = levels[#levels]
|
||||
|
||||
if level then
|
||||
table.insert(possible_enchantments, {
|
||||
id = enchantment_name,
|
||||
value = enchantment_def.level_def[level],
|
||||
level = level
|
||||
level = level,
|
||||
secondary = enchantment_def.secondary,
|
||||
incompatible = enchantment_def.incompatible
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -487,26 +746,93 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
-- 3 Select a set of enchantments from the list
|
||||
----
|
||||
|
||||
---@type Enchantment[]
|
||||
local final_enchantments = {}
|
||||
local total_weight = 0
|
||||
|
||||
-- calculate total weight
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for j, enchantment in ipairs(possible_enchantments) do
|
||||
total_weight = total_weight + self.enchantment_defs[enchantment.id].weight
|
||||
end
|
||||
|
||||
math.randomseed(self.randomseed)
|
||||
-- Pick a random integer in the half range [0; total_weight / 2] as a number `rand_weight`
|
||||
local rand_weight = math.random(0, total_weight / 2)
|
||||
-- local probability = (final_level + 1) / 50
|
||||
local probability_level = final_level
|
||||
---@type Enchantment[]
|
||||
local possible_enchantments_excl_secodnary = {}
|
||||
|
||||
-- select final enchantments
|
||||
for _, enchantment in pairs(possible_enchantments) do
|
||||
if not enchantment.secondary then
|
||||
table.insert(possible_enchantments_excl_secodnary, enchantment)
|
||||
end
|
||||
end
|
||||
|
||||
-- Select final enchantments
|
||||
-- Iterate through each enchantment in the list, subtracting its weight from `rand_weight`.
|
||||
-- If `rand_weight` is now negative, select the current enchantment.
|
||||
for j = 1, #possible_enchantments, 1 do
|
||||
math.randomseed(self.randomseed)
|
||||
local rand_ench_idx = math.random(1, #possible_enchantments)
|
||||
local rand_ench = possible_enchantments[rand_ench_idx]
|
||||
|
||||
table.remove(possible_enchantments, rand_ench_idx)
|
||||
if j == 1 then
|
||||
-- First pick
|
||||
-- Dont add cursed/secondary enchantment as first pick
|
||||
rand_ench_idx = math.random(1, #possible_enchantments_excl_secodnary)
|
||||
rand_ench = possible_enchantments_excl_secodnary[rand_ench_idx]
|
||||
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
|
||||
for idx, value in pairs(possible_enchantments) do
|
||||
if rand_ench.id == value.id then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
|
||||
-- remove incomaptible enchantments
|
||||
if rand_ench.incompatible
|
||||
and table.indexof(rand_ench.incompatible, value.id) ~= -1
|
||||
then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
end
|
||||
else
|
||||
local probability = (probability_level + 1) / 50
|
||||
|
||||
local alreadyInTable = tableFind(final_enchantments, function(value)
|
||||
return value.id == rand_ench.id
|
||||
end)
|
||||
|
||||
if not alreadyInTable then
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
end
|
||||
|
||||
table.remove(possible_enchantments, rand_ench_idx)
|
||||
|
||||
for idx, value in pairs(possible_enchantments) do
|
||||
-- remove incomaptible enchantments
|
||||
if rand_ench.incompatible
|
||||
and table.indexof(rand_ench.incompatible, value.id) ~= -1
|
||||
then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
end
|
||||
|
||||
-- With probability (`final_level` + 1) / 50, keep going. Otherwise, stop picking bonus enchantments.
|
||||
local rand_probability = math.random()
|
||||
|
||||
if rand_probability < probability then
|
||||
-- Divide the `final_level` in half, rounded down
|
||||
-- (this does not affect the possible enchantments themselves,
|
||||
-- because they were all pre-calculated in Step Two).
|
||||
break
|
||||
end
|
||||
|
||||
-- Repeat from the beginning.
|
||||
probability_level = probability_level / 2
|
||||
end
|
||||
|
||||
rand_weight = rand_weight - self.enchantment_defs[rand_ench.id].weight
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
|
||||
-- If `rand_weight` is now negative, select the current enchantment and stop.
|
||||
if rand_weight < 0 then
|
||||
@ -515,17 +841,53 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
end
|
||||
|
||||
local tool_cap_data = self:get_enchanted_tool_capabilities(tool_def, final_enchantments)
|
||||
local descriptions = self:get_enchanted_descriptions(final_enchantments)
|
||||
|
||||
table.insert(data.slots, i, {
|
||||
level = slot_lvl,
|
||||
final_enchantments = final_enchantments,
|
||||
tool_cap_data = tool_cap_data
|
||||
tool_cap_data = tool_cap_data,
|
||||
descriptions = descriptions
|
||||
})
|
||||
end
|
||||
|
||||
return data
|
||||
end
|
||||
|
||||
local function get_hotbar_bg(x, y)
|
||||
local out = ''
|
||||
|
||||
for i = 0, 7, 1 do
|
||||
out = out .. 'image[' .. x + i .. ',' .. y .. ';1,1;x_enchanting_gui_hb_bg.png]'
|
||||
end
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
local function get_list_bg(x, y)
|
||||
local out = ''
|
||||
|
||||
for row = 0, 2, 1 do
|
||||
for i = 0, 7, 1 do
|
||||
out = out .. 'image[' .. x + i .. ',' .. y + row .. ';1,1;x_enchanting_gui_slot_bg.png]'
|
||||
end
|
||||
end
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
local function get_formspec_bg(player_name, bg_img)
|
||||
local bg_image = bg_img and bg_img or 'x_enchanting_gui_formbg.png'
|
||||
local info = minetest.get_player_information(player_name)
|
||||
local bg = 'background[5,5;1,1;' .. bg_image .. ';true]'
|
||||
|
||||
if info.formspec_version > 1 then
|
||||
bg = 'background9[5,5;1,1;' .. bg_image .. ';true;10]'
|
||||
end
|
||||
|
||||
return bg
|
||||
end
|
||||
|
||||
function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
@ -537,21 +899,29 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
|
||||
local formspec = {
|
||||
'size[8,9]',
|
||||
'bgcolor[#080808BB;true]',
|
||||
'listcolors[#FFFFFF00;#FFFFFF1A;#FFFFFF00;#30434C;#FFF]',
|
||||
get_formspec_bg(player_name),
|
||||
'style_type[label;font=mono,bold]',
|
||||
'style[slot_1,slot_2,slot_3;font=mono,bold;textcolor=#4D413A]',
|
||||
'label[0, 0;' .. S('Enchant') .. ']',
|
||||
-- item
|
||||
'list[nodemeta:' .. spos .. ';item;0, 2.5;1, 1;]',
|
||||
'image[1,2.5;1,1;x_enchanting_trade_slot.png;]',
|
||||
'image[0, 2.5;1,1;x_enchanting_gui_cloth_bg.png]',
|
||||
-- trade
|
||||
'list[nodemeta:' .. spos .. ';trade;1, 2.5;1, 1;]',
|
||||
'image[1, 2.5;1,1;x_enchanting_gui_cloth_trade_bg.png]',
|
||||
-- inventories
|
||||
'list[current_player;main;0, 4.85;8, 1;]',
|
||||
'list[current_player;main;0, 6.08;8, 3;8]',
|
||||
'listring[nodemeta:' .. spos .. ';trade]',
|
||||
'listring[current_player;main]',
|
||||
'listring[nodemeta:' .. spos .. ';item]',
|
||||
'listring[current_player;main]'
|
||||
'listring[current_player;main]',
|
||||
}
|
||||
|
||||
if default then
|
||||
formspec[#formspec + 1] = default.get_hotbar_bg(0, 4.85)
|
||||
end
|
||||
formspec[#formspec + 1] = get_hotbar_bg(0, 4.85)
|
||||
formspec[#formspec + 1] = get_list_bg(0, 6.08)
|
||||
|
||||
-- data
|
||||
if data then
|
||||
@ -561,17 +931,17 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
|
||||
if inv:get_stack('trade', 1):get_count() >= i then
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||
else
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||
end
|
||||
|
||||
formspec[#formspec + 1] = 'image[2.5,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
|
||||
formspec[#formspec + 1] = 'image[2.3,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
|
||||
else
|
||||
-- disabled buttons
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
end
|
||||
end
|
||||
|
||||
@ -580,7 +950,7 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
for i = 1, 3, 1 do
|
||||
-- disabled buttons
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
end
|
||||
|
||||
model_scroll_is_open = false
|
||||
@ -599,3 +969,77 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
|
||||
return table.concat(formspec, '')
|
||||
end
|
||||
|
||||
function XEnchanting.get_grindstone_formspec(self, pos, player_name, data)
|
||||
local _data = data or {}
|
||||
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
|
||||
local model = 'model[0,0;2,3;x_enchanting_grindstone;x_enchanting_grindstone.obj;x_enchanting_grindstone_mesh.png;0,0;true;false;]'
|
||||
|
||||
local formspec = {}
|
||||
formspec[#formspec + 1] = 'size[8,9]'
|
||||
formspec[#formspec + 1] = 'bgcolor[#080808BB;true]'
|
||||
formspec[#formspec + 1] = 'listcolors[#FFFFFF00;#FFFFFF1A;#FFFFFF00;#30434C;#FFF]'
|
||||
formspec[#formspec + 1] = get_formspec_bg(player_name)
|
||||
formspec[#formspec + 1] = 'style_type[label;font=mono,bold]'
|
||||
formspec[#formspec + 1] = 'style[slot_1,slot_2,slot_3;font=mono,bold;textcolor=#4D413A]'
|
||||
formspec[#formspec + 1] = 'label[0, 0;' .. S('Disenchant') .. ']'
|
||||
-- item
|
||||
formspec[#formspec + 1] = 'list[nodemeta:' .. spos .. ';item;0.5, 2.5;1, 1;]'
|
||||
formspec[#formspec + 1] = 'image[0.5, 2.5;1,1;x_enchanting_gui_cloth_bg.png]'
|
||||
-- result
|
||||
if _data.result_disabled then
|
||||
formspec[#formspec + 1] = 'image[4.75, 1.25;1.5,1.5;x_enchanting_gui_cloth_bg_corssed.png]'
|
||||
else
|
||||
formspec[#formspec + 1] = 'list[nodemeta:' .. spos .. ';result;5, 1.5;1, 1;]'
|
||||
formspec[#formspec + 1] = 'image[5, 1.5;1,1;x_enchanting_gui_cloth_bg.png]'
|
||||
end
|
||||
|
||||
-- inventories
|
||||
formspec[#formspec + 1] = 'list[current_player;main;0, 4.85;8, 1;]'
|
||||
formspec[#formspec + 1] = 'list[current_player;main;0, 6.08;8, 3;8]'
|
||||
formspec[#formspec + 1] = 'listring[nodemeta:' .. spos .. ';result]'
|
||||
formspec[#formspec + 1] = 'listring[current_player;main]'
|
||||
formspec[#formspec + 1] = 'listring[nodemeta:' .. spos .. ';item]'
|
||||
formspec[#formspec + 1] = 'listring[current_player;main]'
|
||||
|
||||
formspec[#formspec + 1] = get_hotbar_bg(0, 4.85)
|
||||
formspec[#formspec + 1] = get_list_bg(0, 6.08)
|
||||
formspec[#formspec + 1] = model
|
||||
|
||||
return table.concat(formspec, '')
|
||||
end
|
||||
|
||||
function XEnchanting.has_all_cursed_ench(self, itemstack)
|
||||
if itemstack:is_empty() then
|
||||
return false
|
||||
end
|
||||
|
||||
local item_stack_meta = itemstack:get_meta()
|
||||
local stack_enchantment_data = minetest.deserialize(item_stack_meta:get_string('x_enchanting')) or {}
|
||||
local stack_enchantment_data_length = get_table_length(stack_enchantment_data)
|
||||
local cursed_ench = 0
|
||||
|
||||
-- Get cursed enchantments
|
||||
for id, value in pairs(stack_enchantment_data) do
|
||||
local ench_def = self.enchantment_defs[id]
|
||||
|
||||
if ench_def.cursed then
|
||||
cursed_ench = cursed_ench + 1
|
||||
end
|
||||
end
|
||||
|
||||
return cursed_ench == stack_enchantment_data_length
|
||||
end
|
||||
|
||||
--
|
||||
-- Sounds
|
||||
--
|
||||
|
||||
function XEnchanting.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or { name = 'x_enchanting_wood_footstep', gain = 0.15 }
|
||||
table.dig = table.dig or { name = 'x_enchanting_wood_hit', gain = 0.5 }
|
||||
table.dug = table.dug or { name = 'x_enchanting_wood_place', gain = 0.1 }
|
||||
table.place = table.place or { name = 'x_enchanting_wood_place', gain = 0.15 }
|
||||
return table
|
||||
end
|
||||
|
BIN
assets/x_enchanting_grindstone.blend
Normal file
@ -31,36 +31,6 @@ pipelines:
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
branches:
|
||||
master:
|
||||
- step:
|
||||
name: Install Node Dependencies
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm install v17.2.0
|
||||
- npm i -g npm@8
|
||||
- npm ci
|
||||
- parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
- step:
|
||||
name: Lua Diagnostics
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
tags:
|
||||
"*":
|
||||
- step:
|
||||
@ -73,24 +43,24 @@ pipelines:
|
||||
- nvm install v17.2.0
|
||||
- npm i -g npm@8
|
||||
- npm ci
|
||||
- parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
- step:
|
||||
name: Lua Diagnostics
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
# - parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
# - step:
|
||||
# name: Lua Diagnostics
|
||||
# caches:
|
||||
# - node-modules
|
||||
# - npm
|
||||
# - nvm
|
||||
# script:
|
||||
# - nvm use v17.2.0
|
||||
# - npm run lua-diagnostics
|
||||
- step:
|
||||
name: Deploy to ContentDB
|
||||
caches:
|
||||
|
378
grindstone.lua
Normal file
@ -0,0 +1,378 @@
|
||||
---@diagnostic disable
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
----
|
||||
--- Grindstone Node
|
||||
----
|
||||
|
||||
minetest.register_node('x_enchanting:grindstone', {
|
||||
description = S('Grindstone'),
|
||||
short_description = S('Grindstone'),
|
||||
drawtype = 'mesh',
|
||||
mesh = 'x_enchanting_grindstone.obj',
|
||||
tiles = { 'x_enchanting_grindstone_mesh.png' },
|
||||
inventory_image = 'x_enchanting_grindstone_item.png',
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
walkable = true,
|
||||
wield_scale = { x = 2, y = 2, z = 2 },
|
||||
selection_box = {
|
||||
type = 'fixed',
|
||||
fixed = { -1 / 2, -1 / 2, -1 / 2, 1 / 2, 1 / 2 - 1 / 16, 1 / 2 }
|
||||
},
|
||||
collision_box = {
|
||||
type = 'fixed',
|
||||
fixed = { -1 / 2, -1 / 2, -1 / 2, 1 / 2, 1 / 2 - 1 / 16, 1 / 2 }
|
||||
},
|
||||
sounds = XEnchanting.node_sound_wood_defaults(),
|
||||
is_ground_content = false,
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2 },
|
||||
stack_max = 1,
|
||||
mod_origin = 'x_enchanting',
|
||||
---@param pos Vector
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
meta:set_string('infotext', S('Grindstone'))
|
||||
meta:set_string('owner', '')
|
||||
inv:set_size('item', 1)
|
||||
inv:set_size('result', 1)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param placer ObjectRef | nil
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not placer then
|
||||
return
|
||||
end
|
||||
|
||||
local player_name = placer:get_player_name()
|
||||
|
||||
meta:set_string('owner', player_name)
|
||||
meta:set_string('infotext', S('Grindstone') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
|
||||
|
||||
local formspec = XEnchanting:get_grindstone_formspec(pos, player_name)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param node NodeDef
|
||||
---@param clicker ObjectRef
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing? PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = clicker:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local has_all_cursed_ench = XEnchanting:has_all_cursed_ench(item_stack)
|
||||
|
||||
if minetest.is_protected(pos, p_name) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.sound_play('everness_wood_hit', {
|
||||
gain = 0.5,
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
|
||||
local formspec = XEnchanting:get_grindstone_formspec(pos, p_name, { result_disabled = has_all_cursed_ench })
|
||||
meta:set_string('formspec', formspec)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param intensity? number
|
||||
---@return table | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_blast = function(pos, intensity)
|
||||
if minetest.is_protected(pos, '') then
|
||||
return
|
||||
end
|
||||
|
||||
local drops = {}
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack_item = inv:get_stack('item', 1)
|
||||
|
||||
if not stack_item:is_empty() then
|
||||
drops[#drops + 1] = stack_item:to_table()
|
||||
end
|
||||
|
||||
drops[#drops + 1] = 'x_enchanting:grindstone'
|
||||
minetest.remove_node(pos)
|
||||
|
||||
return drops
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param player? ObjectRef
|
||||
can_dig = function(pos, player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
return inv:is_empty('item')
|
||||
and inv:is_empty('result')
|
||||
and not minetest.is_protected(pos, player:get_player_name())
|
||||
end,
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local st_meta = stack:get_meta()
|
||||
local is_enchanted = st_meta:get_int('is_enchanted')
|
||||
|
||||
if listname == 'item' and is_enchanted == 1 then
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param from_list string
|
||||
---@param from_index number
|
||||
---@param to_list string
|
||||
---@param to_index number
|
||||
---@param count number
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
--
|
||||
-- Create new itemstack with removed enchantments (excl. curses) and populate the result slot with this new item
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local is_enchanted = item_stack_meta:get_int('is_enchanted')
|
||||
local stack_enchantment_data = minetest.deserialize(item_stack_meta:get_string('x_enchanting')) or {}
|
||||
local has_all_cursed_ench = XEnchanting:has_all_cursed_ench(item_stack)
|
||||
|
||||
if not inv:is_empty('item') and is_enchanted == 1 and not has_all_cursed_ench then
|
||||
-- Discenchanted item
|
||||
local has_curse = false
|
||||
local current_enchantments = {}
|
||||
|
||||
for id, value in pairs(stack_enchantment_data) do
|
||||
-- Remove enchantment meta data (excl. cursed)
|
||||
local ench_def = XEnchanting.enchantment_defs[id]
|
||||
|
||||
if not ench_def.cursed then
|
||||
item_stack_meta:set_float('is_' .. id, 0)
|
||||
stack_enchantment_data[id] = nil
|
||||
else
|
||||
has_curse = true
|
||||
end
|
||||
|
||||
-- Get descriptions
|
||||
if stack_enchantment_data[id] then
|
||||
local level
|
||||
|
||||
-- Find level
|
||||
for i, v in ipairs(ench_def.level_def) do
|
||||
if v == value.value then
|
||||
level = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(current_enchantments, {
|
||||
id = id,
|
||||
value = value.value,
|
||||
level = level,
|
||||
secondary = ench_def.secondary,
|
||||
incompatible = ench_def.incompatible
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if not has_curse then
|
||||
-- Reset meta data if not cursed
|
||||
item_stack_meta:set_string('inventory_image', '')
|
||||
item_stack_meta:set_string('inventory_overlay', '')
|
||||
item_stack_meta:set_string('wield_image', '')
|
||||
item_stack_meta:set_string('wield_overlay', '')
|
||||
item_stack_meta:set_string('description', '')
|
||||
item_stack_meta:set_string('short_description', '')
|
||||
item_stack_meta:set_int('is_enchanted', 0)
|
||||
end
|
||||
|
||||
local descriptions = XEnchanting:get_enchanted_descriptions(current_enchantments)
|
||||
|
||||
-- Upgrade description with remaining enchantments
|
||||
if #current_enchantments > 0 then
|
||||
local item_stack_def = minetest.registered_tools[item_stack:get_name()]
|
||||
item_stack_meta:set_string('description', (item_stack_def and item_stack_def.description or '') .. '\n' .. descriptions.enchantments_desc)
|
||||
end
|
||||
|
||||
item_stack_meta:set_tool_capabilities(nil)
|
||||
item_stack_meta:set_string('x_enchanting', minetest.serialize(stack_enchantment_data))
|
||||
|
||||
inv:set_stack('result', 1, item_stack)
|
||||
end
|
||||
|
||||
local formspec = XEnchanting:get_grindstone_formspec(pos, p_name, { result_disabled = has_all_cursed_ench })
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local result_stack = inv:get_stack('result', 1)
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local has_all_cursed_ench = XEnchanting:has_all_cursed_ench(item_stack)
|
||||
local stack_enchantment_data = minetest.deserialize(item_stack_meta:get_string('x_enchanting')) or {}
|
||||
local result_payment_stack = ItemStack({ name = 'default:mese_crystal_fragment' })
|
||||
|
||||
if item_stack:is_empty() or has_all_cursed_ench then
|
||||
-- Remove result item
|
||||
inv:remove_item('result', result_stack)
|
||||
end
|
||||
|
||||
-- Collect total result
|
||||
local result_total = 0
|
||||
|
||||
if result_total == 0 then
|
||||
-- get payback result (excl. cursed enchantments) from the original item
|
||||
for id, value in pairs(stack_enchantment_data) do
|
||||
local ench_def = XEnchanting.enchantment_defs[id]
|
||||
local lvl_index
|
||||
|
||||
if not ench_def.cursed then
|
||||
-- find level index
|
||||
for i, v in ipairs(ench_def.level_def) do
|
||||
if v == stack_enchantment_data[id].value then
|
||||
lvl_index = i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if lvl_index then
|
||||
local final_level_range = ench_def.final_level_range[lvl_index]
|
||||
local range_max = final_level_range[1] + final_level_range[2]
|
||||
local range_min = math.floor(range_max / 2)
|
||||
local result = math.random(range_min, range_max)
|
||||
|
||||
result_total = result_total + result
|
||||
end
|
||||
end
|
||||
|
||||
if result_total > result_payment_stack:get_stack_max() then
|
||||
result_total = result_payment_stack:get_stack_max()
|
||||
elseif result_total == 0 then
|
||||
result_total = 1
|
||||
end
|
||||
end
|
||||
|
||||
result_payment_stack:set_count(result_total)
|
||||
|
||||
if listname == 'result' and result_stack:is_empty() then
|
||||
-- Drop payment result
|
||||
inv:set_stack('item', 1, ItemStack(''))
|
||||
minetest.item_drop(result_payment_stack, player, player:get_pos())
|
||||
|
||||
minetest.sound_play('x_enchanting_disenchant', {
|
||||
gain = 0.3,
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
|
||||
-- particles
|
||||
local particlespawner_def = {
|
||||
amount = 50,
|
||||
time = 0.5,
|
||||
minpos = { x = pos.x - 0.5, y = pos.y + 0.5, z = pos.z - 0.5 },
|
||||
maxpos = { x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 },
|
||||
minvel = { x = -1.5, y = -0.5, z = -1.5 },
|
||||
maxvel = { x = 1.5, y = -1.5, z = 1.5 },
|
||||
minacc = { x = -3.5, y = -6.5, z = -3.5 },
|
||||
maxacc = { x = 5.5, y = -7.5, z = 5.5 },
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = 'x_enchanting_scroll_particle.png^[colorize:#FFE5C2:256',
|
||||
glow = 1
|
||||
}
|
||||
|
||||
minetest.add_particlespawner(particlespawner_def)
|
||||
end
|
||||
|
||||
|
||||
local formspec = XEnchanting:get_grindstone_formspec(pos, p_name)
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
end
|
||||
})
|
||||
|
||||
----
|
||||
-- Recipe
|
||||
---
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'x_enchanting:grindstone',
|
||||
recipe = {
|
||||
{ 'group:stick', 'stairs:slab_stone', 'group:stick' },
|
||||
{ 'group:wood', '', 'group:wood' }
|
||||
}
|
||||
})
|
289
init.lua
@ -1,29 +1,191 @@
|
||||
-- X Enchanting
|
||||
-- by SaKeL
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
local path = minetest.get_modpath('x_enchanting')
|
||||
local mod_start_time = minetest.get_us_time()
|
||||
|
||||
dofile(path .. '/api.lua')
|
||||
dofile(path .. '/table.lua')
|
||||
dofile(path .. '/grindstone.lua')
|
||||
|
||||
---Check if string X starts with string Y
|
||||
---@param str string
|
||||
---@param start string
|
||||
---@return boolean
|
||||
local function starts_with(str, start)
|
||||
return str:sub(1, #start) == start
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Tools override
|
||||
for name, tool_def in pairs(minetest.registered_tools) do
|
||||
if XEnchanting:has_tool_group(name) then
|
||||
XEnchanting:set_tool_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- Ores override - Fortune
|
||||
for _, def in pairs(minetest.registered_ores) do
|
||||
if not XEnchanting.registered_ores[def.ore] then
|
||||
XEnchanting.registered_ores[def.ore] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Entities override - Looting
|
||||
for name, def in pairs(minetest.registered_entities) do
|
||||
if starts_with(name, 'mobs_animal:')
|
||||
or starts_with(name, 'mobs_monster:')
|
||||
then
|
||||
if def.on_punch and def.drops then
|
||||
local prev_on_punch = def.on_punch
|
||||
|
||||
---@param self table
|
||||
---@param puncher ObjectRef|nil
|
||||
---@param time_from_last_punch number|integer|nil
|
||||
---@param tool_capabilities ToolCapabilitiesDef|nil
|
||||
---@param dir Vector
|
||||
---@param damage number|integer
|
||||
---@return boolean|nil
|
||||
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if not self
|
||||
or not self.object
|
||||
or not self.object:get_luaentity()
|
||||
or not puncher
|
||||
or not tool_capabilities
|
||||
then
|
||||
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
|
||||
local wield_stack = puncher:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
local looting = wield_stack_meta:get_float('is_looting')
|
||||
|
||||
if looting == 0 then
|
||||
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if self.health and self.health <= 0 then
|
||||
local death_by_player = self.cause_of_death
|
||||
and self.cause_of_death.puncher
|
||||
and self.cause_of_death.puncher:is_player()
|
||||
|
||||
if death_by_player and pos then
|
||||
for _, drop in ipairs(def.drops) do
|
||||
if math.random(10, 100) / 100 < looting / (looting + 1) then
|
||||
local drop_min = drop.min or 0
|
||||
local drop_max = drop.max or 0
|
||||
local count = math.random(drop_min, drop_max)
|
||||
local stack = ItemStack({
|
||||
name = drop.name,
|
||||
count = count
|
||||
})
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, puncher, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif starts_with(name, 'animalia:') then
|
||||
if def.death_func and def.drops then
|
||||
local prev_death_func = def.death_func
|
||||
|
||||
---@param self table
|
||||
def.death_func = function(self)
|
||||
local puncher = self._puncher
|
||||
|
||||
if not self
|
||||
or not self.object
|
||||
or not self.object:get_luaentity()
|
||||
or not puncher
|
||||
or not puncher:is_player()
|
||||
or self._looting_dropped
|
||||
then
|
||||
return prev_death_func(self)
|
||||
end
|
||||
|
||||
local wield_stack = puncher:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
local looting = wield_stack_meta:get_float('is_looting')
|
||||
|
||||
if looting == 0 then
|
||||
return prev_death_func(self)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
prev_death_func(self)
|
||||
|
||||
local death_by_player = puncher and puncher:is_player()
|
||||
|
||||
if death_by_player and pos then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
self._looting_dropped = true
|
||||
|
||||
for _, drop in ipairs(def.drops) do
|
||||
if math.random(10, 100) / 100 < looting / (looting + 1) then
|
||||
local drop_min = drop.min or 0
|
||||
local drop_max = drop.max or 0
|
||||
local count = math.random(drop_min, drop_max)
|
||||
local stack = ItemStack({
|
||||
name = drop.name,
|
||||
count = count
|
||||
})
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, puncher, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
|
||||
if not XEnchanting.player_seeds[player:get_player_name()] then
|
||||
XEnchanting.player_seeds[player:get_player_name()] = XEnchanting.get_randomseed()
|
||||
end
|
||||
end)
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_leaveplayer(function(player, timed_out)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Silk Touch
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
@ -33,35 +195,116 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local wield_stack = digger:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
if wield_stack_meta:get_int('is_silk_touch') == 0 then
|
||||
|
||||
-- Fortune
|
||||
local fortune = wield_stack_meta:get_float('is_fortune')
|
||||
|
||||
if fortune > 0 then
|
||||
local new_drops = {}
|
||||
|
||||
for _, itemstring in ipairs(drops) do
|
||||
if XEnchanting.registered_ores[node.name]
|
||||
or minetest.get_item_group(node.name, 'stone') > 0
|
||||
or minetest.get_item_group(node.name, 'soil') > 0
|
||||
or minetest.get_item_group(node.name, 'sand') > 0
|
||||
or minetest.get_item_group(node.name, 'snowy') > 0
|
||||
or minetest.get_item_group(node.name, 'slippery') > 0
|
||||
or minetest.get_item_group(node.name, 'tree') > 0
|
||||
or minetest.get_item_group(node.name, 'leaves') > 0
|
||||
then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
local stack = ItemStack(itemstring)
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(new_drops, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #new_drops > 0 then
|
||||
return old_handle_node_drops(pos, new_drops, digger)
|
||||
end
|
||||
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local wield_stack_name = wield_stack:get_name()
|
||||
local node = minetest.get_node(pos)
|
||||
local silk_touch_group
|
||||
-- Silk Touch
|
||||
local silk_touch = wield_stack_meta:get_float('is_silk_touch')
|
||||
|
||||
if minetest.get_item_group(wield_stack_name, 'pickaxe') > 0 then
|
||||
silk_touch_group = 'cracky'
|
||||
elseif minetest.get_item_group(wield_stack_name, 'shovel') > 0 then
|
||||
silk_touch_group = 'crumbly'
|
||||
elseif minetest.get_item_group(wield_stack_name, 'axe') > 0 then
|
||||
silk_touch_group = 'choppy'
|
||||
elseif minetest.get_item_group(wield_stack_name, 'sword') > 0 then
|
||||
silk_touch_group = 'snappy'
|
||||
end
|
||||
|
||||
if not silk_touch_group
|
||||
or minetest.get_item_group(node.name, silk_touch_group) == 0
|
||||
or minetest.get_item_group(node.name, 'no_silktouch') == 1
|
||||
if silk_touch > 0
|
||||
and minetest.get_item_group(node.name, 'no_silktouch') == 0
|
||||
then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
end
|
||||
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
-- Curse of Vanishing
|
||||
if (player:get_hp() + hp_change) <= 0 then
|
||||
-- Going to die
|
||||
local player_inv = player:get_inventory() --[[@as InvRef]]
|
||||
local player_inventory_lists = { 'main', 'craft' }
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
if not player_inv:is_empty(list_name) then
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
local stack_meta = stack:get_meta()
|
||||
|
||||
if stack_meta:get_float('is_curse_of_vanishing') > 0 then
|
||||
player_inv:set_stack(list_name, i, ItemStack(''))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
-- Knockback (only for players)
|
||||
local old_calculate_knockback = minetest.calculate_knockback
|
||||
|
||||
function minetest.calculate_knockback(player, hitter, time_from_last_punch,
|
||||
tool_capabilities, dir, distance, damage)
|
||||
if hitter and hitter:is_player() then
|
||||
local hitter_wield_stack = hitter:get_wielded_item()
|
||||
local hitter_wield_stack_meta = hitter_wield_stack:get_meta()
|
||||
local ench_knockback = hitter_wield_stack_meta:get_float('is_knockback')
|
||||
|
||||
if ench_knockback > 0 then
|
||||
local orig_knockback = old_calculate_knockback(
|
||||
player,
|
||||
hitter,
|
||||
time_from_last_punch,
|
||||
tool_capabilities,
|
||||
dir,
|
||||
distance,
|
||||
damage
|
||||
)
|
||||
|
||||
orig_knockback = orig_knockback + 1
|
||||
|
||||
local new_knockback = orig_knockback + (orig_knockback * (ench_knockback / 100))
|
||||
|
||||
player:add_velocity(vector.new(0, new_knockback, 0))
|
||||
|
||||
return new_knockback
|
||||
end
|
||||
end
|
||||
|
||||
return old_calculate_knockback(player, hitter, time_from_last_punch,
|
||||
tool_capabilities, dir, distance, damage)
|
||||
end
|
||||
|
||||
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
|
||||
|
@ -1,11 +1,17 @@
|
||||
# textdomain: x_enchanting
|
||||
Sharpness=
|
||||
Looting=
|
||||
Fortune=
|
||||
Unbreaking=
|
||||
Efficiency=
|
||||
Silk Touch=
|
||||
Curse of Vanishing=
|
||||
Knockback=
|
||||
Power=
|
||||
Punch=
|
||||
Infinity=
|
||||
Enchanted=
|
||||
Enchant=
|
||||
level=
|
||||
Enchanting Table=
|
||||
owned by=
|
||||
Scroll of Enchantments=
|
||||
|
@ -1,11 +1,17 @@
|
||||
# textdomain: x_enchanting
|
||||
Sharpness=Ostrosť
|
||||
Looting=
|
||||
Fortune=Šťastie
|
||||
Unbreaking=Nelámavosť
|
||||
Efficiency=Výkonnosť
|
||||
Silk Touch=Hodvábny dotyk
|
||||
Curse of Vanishing=Kliatba zmiznutia
|
||||
Knockback=Spätný úder
|
||||
Power=
|
||||
Punch=
|
||||
Infinity=
|
||||
Enchanted=Očarený
|
||||
Enchant=Očarovať
|
||||
level=level
|
||||
Enchanting Table=Čarovný stôl
|
||||
owned by=vlastník
|
||||
Scroll of Enchantments=Čarovný Zvitok
|
||||
|
2
mod.conf
@ -1,6 +1,6 @@
|
||||
name = x_enchanting
|
||||
description = Adds Enchanting Mechanics and API.
|
||||
depends =
|
||||
optional_depends = xdecor
|
||||
optional_depends = xdecor, item_drop, stairs
|
||||
supported_games = minetest_game
|
||||
min_minetest_version = 5.4
|
||||
|
928
models/x_enchanting_grindstone.obj
Normal file
@ -0,0 +1,928 @@
|
||||
# Blender v2.83.20 OBJ File: 'x_enchanting_grindstone.blend'
|
||||
# www.blender.org
|
||||
mtllib x_enchanting_grindstone.mtl
|
||||
o x_enchanting_grindstone.vox
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
f 29/211/6 151/427/6 48/209/6
|
BIN
screenshot.3.png
Before Width: | Height: | Size: 181 KiB After Width: | Height: | Size: 385 KiB |
@ -1,3 +1,21 @@
|
||||
/**
|
||||
* Deploy code to CDB
|
||||
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
*/
|
||||
|
||||
import fetch from 'node-fetch'
|
||||
import yargs from 'yargs/yargs'
|
||||
import {hideBin} from 'yargs/helpers'
|
||||
|
@ -1,3 +1,21 @@
|
||||
/**
|
||||
* Run LUA diagnostics in continuous integration
|
||||
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
*/
|
||||
|
||||
import * as path from 'node:path'
|
||||
import * as fs from 'node:fs'
|
||||
import {exec} from 'node:child_process'
|
||||
@ -60,6 +78,7 @@ extract.on('end', () => {
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
console.log(`${command} --logpath "${logPath}" --check "${cwd}"`)
|
||||
console.log(`\n${stdout}`)
|
||||
|
||||
if (fs.existsSync('./logs/check.json')) {
|
||||
|
BIN
sounds/x_enchanting_disenchant.ogg
Normal file
BIN
sounds/x_enchanting_wood_footstep.1.ogg
Normal file
BIN
sounds/x_enchanting_wood_footstep.2.ogg
Normal file
BIN
sounds/x_enchanting_wood_footstep.3.ogg
Normal file
BIN
sounds/x_enchanting_wood_footstep.4.ogg
Normal file
BIN
sounds/x_enchanting_wood_footstep.5.ogg
Normal file
BIN
sounds/x_enchanting_wood_footstep.6.ogg
Normal file
BIN
sounds/x_enchanting_wood_hit.1.ogg
Normal file
BIN
sounds/x_enchanting_wood_hit.2.ogg
Normal file
BIN
sounds/x_enchanting_wood_hit.3.ogg
Normal file
BIN
sounds/x_enchanting_wood_hit.4.ogg
Normal file
BIN
sounds/x_enchanting_wood_hit.5.ogg
Normal file
BIN
sounds/x_enchanting_wood_hit.6.ogg
Normal file
BIN
sounds/x_enchanting_wood_place.1.ogg
Normal file
BIN
sounds/x_enchanting_wood_place.2.ogg
Normal file
BIN
sounds/x_enchanting_wood_place.3.ogg
Normal file
73
table.lua
@ -1,4 +1,21 @@
|
||||
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
|
||||
---@diagnostic disable
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
@ -12,6 +29,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
drawtype = 'mesh',
|
||||
mesh = 'x_enchanting_table.obj',
|
||||
tiles = { 'x_enchanting_table.png' },
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
walkable = true,
|
||||
@ -59,6 +77,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param placer ObjectRef | nil
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
@ -79,6 +98,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param clicker ObjectRef
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing? PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = clicker:get_player_name()
|
||||
@ -102,9 +122,13 @@ minetest.register_node('x_enchanting:table', {
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and inv:get_stack('item', 1):get_meta():get_int('is_enchanted') ~= 1 then
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
clicker,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
@ -119,6 +143,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param pos Vector
|
||||
---@param intensity? number
|
||||
---@return table | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_blast = function(pos, intensity)
|
||||
if minetest.is_protected(pos, '') then
|
||||
return
|
||||
@ -155,11 +180,13 @@ minetest.register_node('x_enchanting:table', {
|
||||
and inv:is_empty('trade')
|
||||
and not minetest.is_protected(pos, player:get_player_name())
|
||||
end,
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param elapsed number
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_timer = function(pos, elapsed)
|
||||
-- entity
|
||||
local table_scroll = minetest.get_objects_inside_radius(pos, 0.9)
|
||||
@ -230,6 +257,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
end
|
||||
|
||||
-- symbol particles
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i = 1, 10, 1 do
|
||||
local pos_random = bookshelfs[math.random(1, #bookshelfs)]
|
||||
local x = pos.x - pos_random.x
|
||||
@ -271,6 +299,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local st_meta = stack:get_meta()
|
||||
local st_name = stack:get_name()
|
||||
@ -298,6 +327,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local st_name = stack:get_name()
|
||||
|
||||
@ -321,6 +351,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param to_index number
|
||||
---@param count number
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
@ -329,12 +360,16 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local is_enchanted = item_stack_meta:get_int('is_enchanted')
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and is_enchanted == 0 then
|
||||
-- bookshelfs
|
||||
local bookshelfs = minetest.find_nodes_in_area(
|
||||
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
|
||||
@ -342,8 +377,11 @@ minetest.register_node('x_enchanting:table', {
|
||||
{ 'default:bookshelf', 'group:bookshelf' }
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
@ -358,12 +396,16 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local is_enchanted = item_stack_meta:get_int('is_enchanted')
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and is_enchanted == 0 then
|
||||
-- bookshelfs
|
||||
local bookshelfs = minetest.find_nodes_in_area(
|
||||
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
|
||||
@ -371,8 +413,11 @@ minetest.register_node('x_enchanting:table', {
|
||||
{ 'default:bookshelf', 'group:bookshelf' }
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
@ -387,6 +432,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param formname string
|
||||
---@param fields table
|
||||
---@param sender ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local p_name = sender:get_player_name()
|
||||
|
||||
@ -416,9 +462,8 @@ minetest.register_node('x_enchanting:table', {
|
||||
end
|
||||
|
||||
local trade_stack = inv:get_stack('trade', 1)
|
||||
local data = XEnchanting.form_context[p_name].data
|
||||
|
||||
if trade_stack:get_count() < selected_slot or not data then
|
||||
if trade_stack:get_count() < selected_slot then
|
||||
return
|
||||
end
|
||||
|
||||
@ -466,12 +511,14 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
},
|
||||
---@param self table
|
||||
---@param killer ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_death = function(self, killer)
|
||||
self.object:remove()
|
||||
end,
|
||||
---@param self table
|
||||
---@param staticdata StringAbstract
|
||||
---@param dtime_s number
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self._scroll_closed = true
|
||||
self._tablechecktimer = 5
|
||||
@ -485,6 +532,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
---@param self table
|
||||
---@param dtime number
|
||||
---@param moveresult? table
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_step = function(self, dtime, moveresult)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
@ -513,6 +561,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
local found_player = false
|
||||
|
||||
if #objects > 0 then
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, obj in ipairs(objects) do
|
||||
if obj:is_player() and obj:get_pos() then
|
||||
-- player
|
||||
@ -520,6 +569,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
local distance = vector.distance(pos, obj:get_pos())
|
||||
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
self._player = obj
|
||||
end
|
||||
end
|
||||
@ -573,6 +623,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
---@param dir Vector
|
||||
---@param damage number
|
||||
---@return boolean | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
return true
|
||||
end
|
||||
|
BIN
textures/x_enchanting_glint.png
Normal file
After Width: | Height: | Size: 365 B |
BIN
textures/x_enchanting_grindstone_item.png
Normal file
After Width: | Height: | Size: 418 B |
BIN
textures/x_enchanting_grindstone_mesh.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
textures/x_enchanting_gui_cloth_bg.png
Normal file
After Width: | Height: | Size: 112 B |
BIN
textures/x_enchanting_gui_cloth_bg_corssed.png
Normal file
After Width: | Height: | Size: 395 B |
BIN
textures/x_enchanting_gui_cloth_trade_bg.png
Normal file
After Width: | Height: | Size: 165 B |
BIN
textures/x_enchanting_gui_formbg.png
Normal file
After Width: | Height: | Size: 935 B |
BIN
textures/x_enchanting_gui_hb_bg.png
Normal file
After Width: | Height: | Size: 117 B |
BIN
textures/x_enchanting_gui_slot_bg.png
Normal file
After Width: | Height: | Size: 118 B |
Before Width: | Height: | Size: 108 B After Width: | Height: | Size: 108 B |
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 109 B |
@ -14,3 +14,4 @@
|
||||
---@field on_detach_child fun(self: table, child: ObjectRef): nil Function receive a "luaentity" table as `self`. `child`: an `ObjectRef` of the child that detaches
|
||||
---@field on_detach fun(self: table, parent: ObjectRef|nil): nil Function receive a "luaentity" table as `self`. `parent`: an `ObjectRef` (can be `nil`) from where it got detached. This happens before the parent object is removed from the world.
|
||||
---@field get_staticdata fun(self: table) Function receive a "luaentity" table as `self`. Should return a string that will be passed to `on_activate` when the object is instantiated the next time.
|
||||
---@field drops table Custom for mob drops
|
||||
|
@ -15,6 +15,8 @@
|
||||
---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
|
||||
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
|
||||
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
|
||||
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
|
||||
---@field registered_craftitems table<string, table> Map of registered craft items, indexed by name
|
||||
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
|
||||
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
|
||||
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
|
||||
@ -87,8 +89,12 @@
|
||||
---@field place_node fun(pos: Vector, node: SetNodeTable): nil Place node with the same effects that a player would cause
|
||||
---@field add_particle fun(def: ParticleDef): nil
|
||||
---@field registered_tools table<string, ItemDef> Map of registered tool definitions, indexed by name
|
||||
---@field registered_entities table<string, EntityDef> Map of registered entity definitions, indexed by name
|
||||
---@field has_feature fun(args: table<string, boolean> | string): boolean | table returns `boolean, missing_features`, `arg`: string or table in format `{foo=true, bar=true}`, `missing_features`: `{foo=true, bar=true}`
|
||||
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
|
||||
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
|
||||
---@field get_player_information fun(player_name: string): table Table containing information about a player
|
||||
|
||||
---Minetest settings
|
||||
---@class MinetestSettings
|
||||
|
@ -5,6 +5,8 @@
|
||||
---@class MtgFarming
|
||||
---@field hoe_on_use fun(itemstack: ItemStack, user: ObjectRef, pointed_thing: PointedThingDef, uses: number): ItemStack | nil
|
||||
---@field place_seed fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, plantname: string): ItemStack Seed placement
|
||||
---@field grow_plant fun(pos: Vector, elapsed: number): nil
|
||||
---@field register_plant fun(name: string, def: table): nil
|
||||
|
||||
----Node definition. Used by `minetest.register_node`.
|
||||
---@class NodeDefMtgFarming
|
||||
|
@ -27,6 +27,7 @@
|
||||
---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
|
||||
---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
|
||||
---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
|
||||
---@field _next_state string Only for x_farming composter
|
||||
|
||||
---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
|
||||
---@class NodeTilesDef
|
||||
|
@ -45,6 +45,7 @@
|
||||
---@field get_rotation fun(self: ObjectRef): Vector returns the rotation, a vector (radians)
|
||||
---@field get_attach fun(self: ObjectRef): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
|
||||
---@field set_attach fun(self: ObjectRef, parent: ObjectRef, bone?: string, position?: Vector, rotation?: Vector, forced_visible?: boolean): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
|
||||
---@field drops table Custom for mob drops
|
||||
|
||||
---`ObjectRef` armor groups
|
||||
---@class ObjectRefArmorGroups
|
||||
|
@ -6,3 +6,4 @@
|
||||
---Table helpers
|
||||
---@class TableAbstract
|
||||
---@field copy fun(table: table): table returns a deep copy of `table`
|
||||
---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.
|
||||
|
@ -1,8 +0,0 @@
|
||||
---@diagnostic disable: codestyle-check
|
||||
---Base class Unified Inventory
|
||||
---@class UnifiedInventory
|
||||
---@field set_inventory_formspec fun(player: ObjectRef, formspecname: string): nil
|
||||
---@field register_button fun(name: string, def: table): nil
|
||||
---@field single_slot fun(x: number, y: number): nil
|
||||
---@field register_page fun(name: string, def: table): nil
|
||||
---@field style_full table
|
@ -4,55 +4,51 @@
|
||||
---@class XEnchanting
|
||||
---@field tools_enchantability table<string, number> Add enchantability to default tools. key/value = tool_name/enchantibility value
|
||||
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
|
||||
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch', EnchantmentDef>
|
||||
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
|
||||
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
|
||||
---@field set_tool_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
||||
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantments[]): GetEnchantedToolCapabilitiesReturn Applies enchantments to item tool capabilities.
|
||||
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
|
||||
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
|
||||
---@field get_enchantment_data fun(self: XEnchanting, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
||||
---@field get_formspec fun(self: XEnchanting, pos: Vector, player_name: string, data?: EnchantmentData): string Builds and returns `formspec` string
|
||||
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
||||
---@field get_formspec fun(self: XEnchanting, pos: Vector, player_name: string, data: EnchantmentData | nil): string Builds and returns `formspec` string
|
||||
---@field form_context table<string, FormContextDef> Additional form data for player.
|
||||
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
|
||||
---@field player_seeds table<string, number | integer>
|
||||
---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
|
||||
---@field settings {["x_enchanting_small_formspec"]: boolean}
|
||||
|
||||
|
||||
---Enchantment definition
|
||||
---@class EnchantmentDef
|
||||
---@field name string Readable name of the enchantment
|
||||
---@field final_level_range table<number, number[]> Level range
|
||||
---@field level_def table<number, number> Level bonus
|
||||
---@field level_def table<number, number> Level bonus. Value will be set in item meta as float.
|
||||
---@field weight number Enchantment weight
|
||||
---@field randomseed number Math random seed. Will change after item was enchanted.
|
||||
---@field form_context table<string, FormContextDef> Additional form data for player.
|
||||
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
|
||||
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---Form context
|
||||
---@class FormContextDef
|
||||
---@field pos Vector Formspec/node form position
|
||||
---@field data EnchantmentDataSlot Enchantment data
|
||||
|
||||
|
||||
---@class GetEnchantedToolCapabilitiesReturn
|
||||
---@field tool_capabilities ToolCapabilitiesDef
|
||||
---@field enchantments_desc string
|
||||
---@field enchantments_desc_masked string
|
||||
---@field data EnchantmentData | nil Enchantment data
|
||||
|
||||
|
||||
---@class EnchantmentData
|
||||
---@field slots EnchantmentDataSlot[]
|
||||
|
||||
|
||||
---@class Enchantments
|
||||
---@field id string
|
||||
---@field value number
|
||||
---@field level number
|
||||
|
||||
|
||||
---@class ToolCapData
|
||||
---@field enchantments_desc string Masket description before enchanting
|
||||
---@field enchantments_desc_masked string Description added to item description definition after enchanting
|
||||
---@field tool_capabilities ToolCapabilitiesDef Modified tool capabilities with applied enchantment
|
||||
---@class Enchantment
|
||||
---@field id string Unique ID of the enchantment
|
||||
---@field value number Value of the enchantment based on level
|
||||
---@field level number Level of the enchantment
|
||||
---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---@class EnchantmentDataSlot
|
||||
---@field final_enchantments Enchantments[]
|
||||
---@field tool_cap_data ToolCapData
|
||||
---@field level number
|
||||
---@field final_enchantments Enchantment[]
|
||||
---@field tool_cap_data ToolCapabilitiesDef | nil
|
||||
---@field descriptions {["enchantments_desc"]: string, ["enchantments_desc_masked"]: string }
|
||||
|