Vanessa Ezekowitz
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5b3e87031e
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rename all skin/clothes textures to follow usual naming convention
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2015-05-07 14:46:22 -04:00 |
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kilbith
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e115b34873
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Phase out excess desk lamp inv images
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2015-05-07 14:46:11 -04:00 |
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Vanessa Ezekowitz
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54275987fd
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phase out redundant slope images
(modified the models so that they can use the existing shingle images instead)
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2015-05-07 14:13:12 -04:00 |
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Vanessa Ezekowitz
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a6056d69de
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phase out separate inv textures for beds
reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays
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2015-05-07 13:30:49 -04:00 |
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kilbith
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5f9928d027
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Fix missing aliases
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2015-05-05 15:34:55 +02:00 |
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Vanessa Ezekowitz
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029eda2dee
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delete some unused textures
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2015-05-04 05:39:16 -04:00 |
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Vanessa Ezekowitz
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92a77b43fe
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phase out redundant kitchen cabinet images
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2015-05-04 05:34:10 -04:00 |
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Vanessa Ezekowitz
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6f6b3e2b43
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remove some obsolete textures
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2015-05-04 05:17:21 -04:00 |
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kilbith
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5cfc2a12c6
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Phase out redundant standing/table inv. images
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2015-05-04 10:56:07 +02:00 |
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Vanessa Ezekowitz
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9d76512cd0
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phase out baked colored book textures
in favor colorizing a couple of base textures + overlays
reworked the meshes as well.
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2015-05-04 04:11:24 -04:00 |
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Vanessa Ezekowitz
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5c3699eba1
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use mesh node for medicine cabinet
(allows better usage of textures, and fewer thereof)
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2015-05-04 02:16:36 -04:00 |
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Vanessa Ezekowitz
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9c9fc8f334
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phase out redundant nightstand images
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2015-05-04 01:36:27 -04:00 |
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Vanessa Ezekowitz
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7c5ccaf43f
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remove some unused images
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2015-05-04 01:28:57 -04:00 |
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Vanessa Ezekowitz
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dee9e2587f
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phase out several more redundant fence and gate images
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2015-05-04 01:26:37 -04:00 |
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Vanessa Ezekowitz
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176f1db354
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phase out duplicate textures from barbed wire fence/gate
and phase out most fence/gate "back" images
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2015-05-04 00:53:16 -04:00 |
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Vanessa Ezekowitz
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597471d439
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phase out some oil lamp textures
use colorized generic black metal instead
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2015-05-04 00:08:19 -04:00 |
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Vanessa Ezekowitz
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853cc4904c
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use default gold block for plasma_lamp
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2015-05-03 23:52:48 -04:00 |
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Vanessa Ezekowitz
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458082e4da
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phase out separate colors of shutter textures
in favor of colorizing a base texture
also all-new inventory image
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2015-05-03 23:47:43 -04:00 |
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Vanessa Ezekowitz
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e53e46e285
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use default dirt for potting soil, darkened
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2015-05-03 23:22:46 -04:00 |
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Vanessa Ezekowitz
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a2b464892c
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use luxury wood for picture frame
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2015-05-03 23:19:24 -04:00 |
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Vanessa Ezekowitz
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8873559795
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phase out separate colored bathroom tiles textures
use entirely new, better-looking separate fg and bg images, colorized as needed.
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2015-05-03 23:12:30 -04:00 |
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Vanessa Ezekowitz
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9736e3d187
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phase out extra curtain textures
use a single "base" color and colorize it
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2015-05-03 22:20:06 -04:00 |
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Vanessa Ezekowitz
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fa6289b282
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no need for cobweb inv texture, it's identical to the regular one
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2015-05-03 22:00:30 -04:00 |
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Vanessa Ezekowitz
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961178da7d
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rename "neutral" generic wood to "old"
since it is derived from minetest's old/"minimal" wood texture.
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2015-05-03 21:56:14 -04:00 |
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Vanessa Ezekowitz
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245ca4c102
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phase out various "luxury" woods in favor of colorizing just one
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2015-05-03 21:52:52 -04:00 |
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Vanessa Ezekowitz
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3996b55c03
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phase out generic dark, mahogany, and white wood
and rename the base wood to _plain instead of beech
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2015-05-03 21:18:35 -04:00 |
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Vanessa Ezekowitz
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5041ae2cdd
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phase out brown and white plastic images
use a colorized dark "black" one as the base.
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2015-05-03 19:08:58 -04:00 |
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Vanessa Ezekowitz
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d6cdff41aa
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phase out the generic red, green, white and neutral metals
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
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2015-05-03 18:58:16 -04:00 |
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Vanessa Ezekowitz
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94f7e63ba7
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phase out light marble
rename regular marble
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2015-05-03 18:58:04 -04:00 |
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kilbith
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9ab2b50629
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Delete obsolete files
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2015-05-03 23:48:14 +02:00 |
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kilbith
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fa7a0716b7
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Update inv. images for lanterns
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2015-05-03 19:49:46 +02:00 |
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kilbith
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fab1a56f32
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Better UV-maps for wall lamp
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2015-05-03 12:22:49 -04:00 |
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kilbith
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358d606e0e
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Better UV-maps for lanterns
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2015-05-02 15:59:05 +02:00 |
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kilbith
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b3a7a3bb73
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Enhanced wardrobe formspec
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2015-05-01 11:28:06 -04:00 |
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Vanessa Ezekowitz
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07ced77591
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add a second type of gold for future use
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2015-04-28 16:56:44 -04:00 |
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kilbith
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a574bb8591
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Add tabletop-style oil lamp
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2015-04-28 11:58:47 -04:00 |
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jp
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eec2ffcc56
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Add Shower Head water flow
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2015-04-28 16:46:27 +02:00 |
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Vanessa Ezekowitz
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ccae9ac714
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another obsolete texture
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2015-04-28 01:34:51 -04:00 |
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Vanessa Ezekowitz
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9af478327f
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delete obsolete texture
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2015-04-28 01:34:07 -04:00 |
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Vanessa Ezekowitz
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77d36352fc
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split showerhead into two materials
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2015-04-28 01:32:24 -04:00 |
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Vanessa Ezekowitz
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84d27b9b5b
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deleted obsolete texture
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2015-04-28 01:15:44 -04:00 |
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Vanessa Ezekowitz
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f800c4830d
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split analog clock into multiple materials
also tweak the shape of the front a bit
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2015-04-28 01:12:37 -04:00 |
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Vanessa Ezekowitz
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084c82f4ce
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split 4-bottle model into separate materials
(obsoletes the "4/multi" model)
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2015-04-28 00:26:54 -04:00 |
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Vanessa Ezekowitz
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aaf25a97e4
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split globe model into multiple materials
(allows use of some generic materials)
renamed earth image
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2015-04-28 00:12:46 -04:00 |
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Vanessa Ezekowitz
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a35b57d713
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rename most wood, metal, etc textures
to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
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2015-04-27 23:48:02 -04:00 |
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Vanessa Ezekowitz
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f8fc0bbad6
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All new brass and wrought iron inventory images (and a few in-world
images), using the new textures.
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2015-04-27 20:52:54 -04:00 |
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Vanessa Ezekowitz
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a0bf61cfa7
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do the same for wrought iron
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2015-04-27 19:00:35 -04:00 |
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Vanessa Ezekowitz
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a346bf5803
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rework brass texture(s) and usage thereof
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2015-04-27 18:35:14 -04:00 |
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Vanessa Ezekowitz
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0323ba021b
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add brass-themed version of bathroom taps
remame inv/wield image for steel one
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2015-04-27 17:09:50 -04:00 |
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Vanessa Ezekowitz
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b6c6ea8395
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new inventory image for same
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2015-04-27 16:45:35 -04:00 |
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