* make materials.lua with hades, minetest game, farlands items
* make textures file for central handling
* make mods game agnostic
* take out the trash
* handle multiple seats in sofas
* add github luacheck workflow and various luacheck fixes
* add fluxionary scope creep
* fix devtest breaking right to a name policy
Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
Co-authored-by: SFENCE <sfence.software@gmail.com>
This commit performs both lossless and lossy compression on every .obj and .png in homedecor. The .png files were all 100% losslessly compressed using ect.exe and optipng.exe (more details below) at maximum settings. The .obj files were lossy-compressed so that comments were removed, trailing 000's were removed and all numbers rounded to 3 decimal places max. Blender exports at 6 decimal places but for minetest, 3 decimal places is the absolute maximum a person with anything under a 256K screen will ever need.
## Results
```
Original entire modpack size: 6343.5 KB
New entire modpack size: 5312.2 KB
Total Reduction: 1031.3 KB (16.3% less)
```
Please note that actual media size is likely more like 4,500 KB so media reduction is more around 20-25%.
## Details / What actions were actually performed
Used these programs:
https://github.com/ExeVirus/Compress-Objhttps://sourceforge.net/projects/optipng/https://github.com/fhanau/Efficient-Compression-Tool
Ran this command on every .obj: (fast)
```
luajit.exe compress.lua -f <file> -precision 3
```
Ran these commands on every .png: (slow)
```
ect.exe -9 -strip --allfilters-b <file>
optipng.exe -o7 -strip all -clobber <file>
```
Note that for future compression, I recommend only using optipng.exe instead of both. ECT can get better results but it takes a LOT longer and only ever saves another 1-2% of the file size. Not worth an extra 10-20 seconds per texture file in my opinion.
## Time spent
Roughly 2 Hours from start to finish + commit + PR
* add some translatable strings
* updated translations
add option --sort-by-file to updatepo.sh
* Updated de, pt, pt_BR translations
from pull requests #378 (Wuzzy) & #379 (afmachado)
pt.po and pt_BR.po are the same but pt.po is usable by any portuguese speaking people, not only brazilian ones
* improved french translation