Commit Graph

444 Commits

Author SHA1 Message Date
jp
7b829e874b Switch wall lantern to mesh 2015-02-23 13:56:27 +01:00
jp
c681f017aa Add hanging lantern (mesh) 2015-02-23 12:26:42 +01:00
Vanessa Ezekowitz
d009cdd649 fix normals in "open" book model 2015-02-22 09:38:44 -05:00
jeanpatrick.guerrero@gmail.com
576a89216d Add desk lamps (mesh) 2015-02-20 16:15:57 -05:00
kilbith
280c4a732b Log the book content 2015-02-20 15:53:50 -05:00
jeanpatrick.guerrero@gmail.com
49eacb7726 Books: swap to mesh 2015-02-20 15:51:16 -05:00
jeanpatrick.guerrero@gmail.com
876e2645ea Add mesh picture frames 2015-02-20 15:48:32 -05:00
jp
7a15ceada5 Books: lines wrapping for reader 2015-02-10 22:49:08 +01:00
Tim
af402c56a5 also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else 2015-02-05 10:51:34 +01:00
Tim
a19f3753b9 don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames 2015-02-05 10:34:17 +01:00
Tim
24db06a0b0 fix intllib support and remove unnecessary checks of it 2015-02-05 10:15:05 +01:00
Vanessa Ezekowitz
9f87c47ebe use inventory images for table lamps 2015-02-05 03:01:38 -05:00
Vanessa Ezekowitz
adf01de74a clean up UVs a bit more (map the light bulp differently) 2015-02-05 00:29:27 -05:00
Vanessa Ezekowitz
5a3fc0b775 clean up table and standing lamp models a bit, improve shading
better UV mapping on light bulb
2015-02-04 23:03:41 -05:00
Vanessa Ezekowitz
f347c1ba3c use mesh node for trash can 2015-01-28 02:25:46 -05:00
Vanessa Ezekowitz
6be02dd68f use mesh node for beer mug 2015-01-28 00:57:41 -05:00
Vanessa Ezekowitz
ef493ef02a use mesh node for cutlery set 2015-01-27 22:07:19 -05:00
kilbith
44b5d34449 Functionalize misc. sit instructions 2015-01-27 19:43:12 +01:00
kilbith
b633ea8d8d Allow sit on the office chairs
... also remove useless definitions (set by default).
2015-01-27 12:45:29 +01:00
Vanessa Ezekowitz
bf2f1b0e90 add fancy office chairs 2015-01-27 06:01:29 -05:00
kilbith
8f7e8ae698 localize fdir in door_and_gates.lua 2015-01-26 16:00:46 +01:00
Tim
b0714c7897 fix #176 2015-01-26 15:58:37 +01:00
Vanessa Ezekowitz
464f378166 fix collision boxes on shutters 2015-01-25 15:32:36 -05:00
kilbith
931a5b0746 Move checking at right place 2015-01-24 22:41:38 +01:00
jp
da2af88eb8 fix typo 2015-01-24 21:27:45 +01:00
jp
c6790ad21e Allow sit on some furnitures 2015-01-24 20:10:54 +01:00
Tim
307d969f4c remove unnecessary nodeupdate() usage
this undocumented function is internally being used for falling or attached nodes and shouldn't be needed here
2015-01-24 19:47:41 +01:00
kilbith
fc436a1a1c Remove vertical expansion on standing lamp
use new API function to handle the second-node air
2015-01-24 12:40:44 -05:00
Vanessa Ezekowitz
9ffe942e61 fix a few missing parameters on openframe bookshelf 2015-01-23 19:29:51 -05:00
Tim
78045a752f move most other homedecor nodes to the new registration function, remove any unnecessary fields due to minetest or homedecor defaults 2015-01-24 00:34:02 +01:00
kilbith
be9d1e0b7e Delete useless params 2015-01-23 23:45:26 +01:00
jp
692a35679a New cardboard boxes 2015-01-23 17:41:55 -05:00
Tim
5fb4bff628 move handlers into subdirectory to split them apart from the actual game content 2015-01-23 22:53:57 +01:00
Tim
4516aa960b move kitchen related nodes into their associated files 2015-01-23 22:48:40 +01:00
Tim
f9a59c1738 rename kitchen and bathroom related files to their actual contained functionality 2015-01-23 22:26:38 +01:00
Tim
f60eb9ca47 whitespace cleanup, now also making most of homedecor consistenly use the same indentation style 2015-01-23 22:14:00 +01:00
Tim
64a81ebf7a make error messages more useful for nodebox lookups 2015-01-23 21:58:34 +01:00
Vanessa Ezekowitz
a97bbbc23e OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 13:53:00 -05:00
Vanessa Ezekowitz
63d8ddc67b arg --> ... 2015-01-23 12:59:33 -05:00
jp
ff2163ae64 Update book wield images 2015-01-23 18:51:03 +01:00
Tim
cfff6490cb reduce some unnecessarily verbose boolean expressions in door_and_gates.lua 2015-01-23 12:37:23 -05:00
Tim
b5188493cc abstract common nodebox forms, fixing some ignored ones in the process 2015-01-23 12:37:23 -05:00
Tim
6245956ba4 add missing gettext variable 2015-01-23 12:37:23 -05:00
Tim
e010ab83fc remove an obsolete function from init.lua 2015-01-23 12:37:23 -05:00
Tim
3c357b4b49 fix formspecs and use the inventory sizes for cardboard box and medicine cabinet, that their formspecs allowed to use before 2015-01-23 12:37:23 -05:00
Tim
cc9a1a9c3c select a formspec automaticly from a table if none is supplied 2015-01-23 12:37:23 -05:00
Tim
0341a00f9f also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it 2015-01-23 12:37:23 -05:00
Tim
5b35bb571b remove a leftover empty function 2015-01-23 12:37:23 -05:00
Tim
306a6798b3 add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process 2015-01-23 12:37:23 -05:00
Tim
b87ce2d2a7 allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes 2015-01-23 12:37:23 -05:00
Tim
d6ce145f9c use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form
example of usage:
	expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" }
2015-01-23 12:37:23 -05:00
Tim
9912f72de6 don't assume all locked multinodes to be refrigerators 2015-01-23 12:37:23 -05:00
Tim
cdbdcbef14 make doors use the new expansion functions 2015-01-23 12:37:23 -05:00
Tim
fefb3f9f20 make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement 2015-01-23 12:37:23 -05:00
Tim
8f0c7c20c6 make expanded items test for on_rightclick before actually placing 2015-01-23 12:37:23 -05:00
Tim
0a0c558c3a rewrite the node stacking/expansion code, preventing a crash building on unknown nodes, and reduce table lookups and overall code 2015-01-23 12:37:23 -05:00
Tim
b4b281d9ea abstract most inventory handling code into a homedecor registration function
drawtype and param related defaults are being handled as well
for now we still leave the locked-node generation to locked.lua, due to its furnace-like node support

example:
homedecor.register("penbox", {
	<common defs>
	infotext=S("Penbox"),
	inventory = {
		size=8,
		formspec=…
		lockable=true -- will be supported later
	},
})
2015-01-23 12:37:23 -05:00
Diego Martinez
2cdf6667dc Set infotext to the book's title.
Also use `swap_node` to avoid losing metadata on (placed)
book open/close.
2015-01-23 14:25:01 -03:00
Diego Martinez
0c7dfa9ba6 Move register_on_player_receive_fields out of the loop.
Avoids registering one `on_receive_fields` per book color,
which is wasteful.

Also, minor fixes mainly for conciseness' sake.
2015-01-23 14:16:40 -03:00
Diego Martinez
5bae438647 Keep metadata on book place/dig. 2015-01-23 14:05:53 -03:00
jp
365dc1c639 Improved Books 2015-01-22 13:01:04 -05:00
Tim
9a13728492 fix the medicine cabinet deleting inventory on punch 2015-01-21 13:42:20 +01:00
Tim
2cd99d6462 add the flower pots to the potting_group to make bushes_classic bushes regrow berries on them 2015-01-21 04:40:38 +01:00
Tim
be4ed12b6c whitespace cleanup:
* remove all trailing whitespaces
* make inbox and computer use the prevalent indentation rules
* CRLF->LF where found
2015-01-21 00:44:23 +01:00
kilbith
29bf986ea8 Small sounds fix 2015-01-20 19:49:46 +01:00
jp
f136b92018 Cleaning cg72's code 2015-01-20 12:13:45 +01:00
Tim
3106b62945 update remaining node_box->collision_box for meshnodes 2015-01-19 22:57:48 +01:00
Vanessa Ezekowitz
5fb565cbd6 fixed a couple missing faces in wine rack mesh and optimized it a bit 2015-01-18 22:12:55 -05:00
Vanessa Ezekowitz
88e5c28d39 use mesh nodes for standing lamp and "3dforniture" table lamp
rewrote the surrounding code a bit to clean it up
all new textures, got rid of related, obsolete files.
2015-01-03 01:52:39 -05:00
Vanessa Ezekowitz
8b14e599a1 fix sel/coll boxes on 4-bottle packs 2015-01-02 05:40:02 -05:00
Vanessa Ezekowitz
f8f595b3b9 add 4-packs of green and brown bottles, and a 4-pack with both colors
add recipe for wine rack using multiple 4-packs of brown bottles + wood
2015-01-02 05:29:42 -05:00
Vanessa Ezekowitz
b3cd8e45fb shorten globe coll/sel box code a bit 2015-01-02 04:41:01 -05:00
Vanessa Ezekowitz
8cf3db8aae better wine rack model
basically stacked the existing model 4x, scaled it down, and added more
bottles to fill the empty spaces.
2015-01-02 04:39:17 -05:00
Vanessa Ezekowitz
ad79c1b7e4 use mesh node for brown and green bottles 2015-01-02 01:24:07 -05:00
Vanessa Ezekowitz
20ba8beaac fix groups on globe and wine rack 2015-01-02 00:47:08 -05:00
Vanessa Ezekowitz
ca4fa4061d Add wine rack 2015-01-02 00:44:38 -05:00
Vanessa Ezekowitz
05bca18407 get rid of blender model files
they're redundant and only serve to bloat up the repo.
2015-01-02 00:44:38 -05:00
Vanessa Ezekowitz
d41c35a067 Add desk globe, model by jp 2015-01-01 15:28:49 -05:00
Vanessa Ezekowitz
a14151accb new inventory images for small round tables 2014-12-27 15:14:42 -05:00
Vanessa Ezekowitz
bb8b3eea20 use current intllib API 2014-12-27 01:13:05 -05:00
Vanessa Ezekowitz
6905c363eb reduce small round table model to exactly 1 standard pixel in thickness
also remove some redundant .blend1/.blend2 files
2014-12-26 18:39:39 -05:00
Vanessa Ezekowitz
ca9949daf4 tone down brightness of glass streaks on large table 2014-12-26 18:28:42 -05:00
Vanessa Ezekowitz
6ed5fcb064 pixel tweak to glass table 2014-12-26 18:27:58 -05:00
Vanessa Ezekowitz
0457fc43ee better model for small round tables
better texture for the glass one
2014-12-26 18:19:45 -05:00
cheapie
0a1eb1c83c Added beeswax -> oil + yellow dye crafting recipe, using technic's centrifuge. 2014-12-26 12:48:18 -05:00
Vanessa Ezekowitz
258304569f fix collision boxes on tables 2014-12-25 21:42:12 -05:00
kilbith
1e31d0e02a Sticky cobwebs
Besides the realistic matter, it adds fun when players use it in PvP arenas, for making different kind of traps or amortize a fall.
2014-12-25 21:42:12 -05:00
Diego Martinez
4be89a076b Remove reference to unused nodebox. 2014-12-24 00:17:38 -03:00
Vanessa Ezekowitz
ea5083bc03 fix a few bad pixels on dartboard, flatten image 2014-12-22 12:27:51 -05:00
Vanessa Ezekowitz
cd5e82d84e use minetest.rotate_node to place slopes
(6dfacedir prediction)
2014-12-22 12:10:31 -05:00
Vanessa Ezekowitz
a64b436dc2 don't reference obsolete pole images as fence wields 2014-12-20 18:13:16 -05:00
Vanessa Ezekowitz
46b49eef7e use mesh node for toilet paper 2014-12-14 19:05:41 -05:00
Vanessa Ezekowitz
b99abb8bc0 use mesh node for paper towels 2014-12-14 18:40:34 -05:00
Vanessa Ezekowitz
1b6f68c92a Add inventory images for square glass/wood tables 2014-12-14 16:00:37 -05:00
Vanessa Ezekowitz
64a86c1524 Better inventory images for brass and wrought iron poles 2014-12-14 15:42:59 -05:00
Vanessa Ezekowitz
f23062f28f Use mesh node for flowerpots 2014-12-14 15:12:44 -05:00
Vanessa Ezekowitz
9d903b82be Use mesh node for small square table 2014-12-14 13:22:44 -05:00
Vanessa Ezekowitz
84506cab4c phase out the _t, _b, and _s glass/wood table variants
Uses the engine's 6dfacedir code and the rotate helper function
to do the job instead.  ABMs added to convert old nodes.
2014-12-14 12:38:15 -05:00
Vanessa Ezekowitz
d1064c2beb Use mesh node for open-frame bookshelf 2014-12-14 01:19:36 -05:00
Vanessa Ezekowitz
e7367558ab Use mesh node for dartboard
also delete a couple of excess files
2014-12-13 20:55:19 -05:00