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https://github.com/luanti-org/luanti.git
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Cherry-pick most commits since 15c0376
Commits not directly related to network changes were cherry-picked on a best-effort basis, as some cause difficult merge conflicts. Commits skipped over:0d1eedcccc
aa474e4501
82482ecd9d
b214cde5b4
2066655aae
7e088fdfe3
40bf1d7b5f
1b2f64473e
7e56637ed0
64ff966bae
51057a56f5
009149a073
cf4045ff0f
e357577cb2
49f84b76bc
b019221c30
7880ff74b6
146f77fdb7
a704c04f00
Commits with conflicts:038d3a31df
e9eda2b0d0
708337dfc2
~~ modified client.cpp manually; shadow changes to packethandlers/client.cpp36e8ba9ce2
~~ modified main.cpp manually; add ALLOW_ZWRITE_ON_TRANSPARENT set3b6480c5b0
~~ modified server.cpp manually; change wrapDegrees -> modulo360f5a5854ea9d
c09d026f05
3c91ad8fc2
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@@ -90,6 +90,8 @@ local function create_world_buttonhandler(this, fields)
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local message = nil
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core.setting_set("fixed_map_seed", fields["te_seed"])
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if not menudata.worldlist:uid_exists_raw(worldname) then
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core.setting_set("mg_name",fields["dd_mapgen"])
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message = core.create_world(worldname,gameindex)
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@@ -97,8 +99,6 @@ local function create_world_buttonhandler(this, fields)
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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core.setting_set("fixed_map_seed", fields["te_seed"])
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if message ~= nil then
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gamedata.errormessage = message
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else
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