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Cherry-pick most commits since 15c0376
Commits not directly related to network changes were cherry-picked on a best-effort basis, as some cause difficult merge conflicts. Commits skipped over:0d1eedcccc
aa474e4501
82482ecd9d
b214cde5b4
2066655aae
7e088fdfe3
40bf1d7b5f
1b2f64473e
7e56637ed0
64ff966bae
51057a56f5
009149a073
cf4045ff0f
e357577cb2
49f84b76bc
b019221c30
7880ff74b6
146f77fdb7
a704c04f00
Commits with conflicts:038d3a31df
e9eda2b0d0
708337dfc2
~~ modified client.cpp manually; shadow changes to packethandlers/client.cpp36e8ba9ce2
~~ modified main.cpp manually; add ALLOW_ZWRITE_ON_TRANSPARENT set3b6480c5b0
~~ modified server.cpp manually; change wrapDegrees -> modulo360f5a5854ea9d
c09d026f05
3c91ad8fc2
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@@ -39,14 +39,13 @@ ClientActiveObject::~ClientActiveObject()
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removeFromScene(true);
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}
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ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
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ClientEnvironment *env)
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ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
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IGameDef *gamedef, ClientEnvironment *env)
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{
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// Find factory function
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std::map<u16, Factory>::iterator n;
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n = m_types.find(type);
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if(n == m_types.end())
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{
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if(n == m_types.end()) {
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// If factory is not found, just return.
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dstream<<"WARNING: ClientActiveObject: No factory for type="
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<<(int)type<<std::endl;
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