sfan5 
							
						 
					 
					
						
						
							
						
						9a01581cdd 
					 
					
						
						
							
							Get rid of global buffer that would ruin concurrent MapBlock serialization  
						
						
						
						
					 
					
						2022-05-26 15:49:12 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5d26ac0088 
					 
					
						
						
							
							Improve code in mapblock_mesh.cpp a bit  
						
						
						
						
					 
					
						2022-05-26 15:49:12 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						ed26ed5a1f 
					 
					
						
						
							
							Quantize light frustum calculations ( #12357 )  
						
						... 
						
						
						
						* Quantize light frustum calculations
Reduces shadow flicker
* Fix function name to match conventions 
						
						
					 
					
						2022-05-23 23:45:18 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5daafc9d33 
					 
					
						
						
							
							Fix hash implementation for SerializedBlockCache  
						
						
						
						
					 
					
						2022-05-23 22:50:58 +02:00 
						 
				 
			
				
					
						
							
							
								Richard Try 
							
						 
					 
					
						
						
							
						
						e16a470d59 
					 
					
						
						
							
							Use unordered_map instead of map for MapSectors  
						
						
						
						
					 
					
						2022-05-23 22:50:49 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						367a2d4b29 
					 
					
						
						
							
							Add missing concurrency protection in logger ( #12325 )  
						
						
						
						
					 
					
						2022-05-23 22:50:25 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						0f9c78c3eb 
					 
					
						
						
							
							Fix no_texture.png for unknown nodes with ID < 125 ( #12329 )  
						
						
						
						
					 
					
						2022-05-23 22:50:10 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						9f338f5a56 
					 
					
						
						
							
							Replace all uses of core::list with std::list ( #12313 )  
						
						
						
						
					 
					
						2022-05-22 00:11:59 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						2742fef458 
					 
					
						
						
							
							Fixes needed to use irrArray backed by std::vector ( #12263 )  
						
						
						
						
					 
					
						2022-05-22 00:11:49 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						2f32044273 
					 
					
						
						
							
							Don't ignore server disconnects in client code  
						
						... 
						
						
						
						If the server stops talking to us without saying bye we
should actually end the in-game session with an error message. 
						
						
					 
					
						2022-05-21 17:49:55 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9ee3dc71f1 
					 
					
						
						
							
							Optimize JSON string (de)serialization routines  
						
						... 
						
						
						
						stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible. 
						
						
					 
					
						2022-05-21 17:46:10 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						70dc23f996 
					 
					
						
						
							
							Improve testSerializeJsonString unit tests  
						
						... 
						
						
						
						this also removes the requirement that / is escaped, there is
no reason for doing so. 
						
						
					 
					
						2022-05-21 17:46:10 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						4e9e230e34 
					 
					
						
						
							
							Deprecate game.conf name, use title instead ( #12030 )  
						
						
						
						
					 
					
						2022-05-21 16:23:30 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						dc45b85a54 
					 
					
						
						
							
							Improve shadow filters ( #12195 )  
						
						... 
						
						
						
						* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code 
						
						
					 
					
						2022-05-21 16:49:30 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						a4ef62f5b2 
					 
					
						
						
							
							Fix lighting of upright_sprite entities ( #12336 )  
						
						... 
						
						
						
						Use MeshNode materials to set the light since ReadOnlyMaterials is now false 
						
						
					 
					
						2022-05-20 22:35:03 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						604fb2b738 
					 
					
						
						
							
							Fix lighting of the wield mesh ( #12341 )  
						
						... 
						
						
						
						* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh 
						
						
					 
					
						2022-05-20 22:33:52 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						273bfee9a1 
					 
					
						
						
							
							Use std::map instead of core::map ( #12301 )  
						
						
						
						
					 
					
						2022-05-18 12:31:49 +02:00 
						 
				 
			
				
					
						
							
							
								savilli 
							
						 
					 
					
						
						
							
						
						af37f9dc54 
					 
					
						
						
							
							Remove confusing message in keybindings menu  
						
						
						
						
					 
					
						2022-05-17 20:11:08 +02:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						8756b7a735 
					 
					
						
						
							
							Initialize wield mesh color when wield_image is set  
						
						... 
						
						
						
						#12245  
					
						2022-05-15 21:44:55 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ec9f157512 
					 
					
						
						
							
							Use native packer to transfer globals into async env(s)  
						
						
						
						
					 
					
						2022-05-10 22:37:42 +02:00 
						 
				 
			
				
					
						
							
							
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						7f58887ae3 
					 
					
						
						
							
							Support packing arbitrary graphs ( #12289 )  
						
						
						
						
					 
					
						2022-05-10 22:37:33 +02:00 
						 
				 
			
				
					
						
							
							
								Jude Melton-Houghton 
							
						 
					 
					
						
						
							
						
						d17d7eba14 
					 
					
						
						
							
							Fix cooking and fuel crafts with aliases  
						
						
						
						
					 
					
						2022-05-10 22:37:05 +02:00 
						 
				 
			
				
					
						
							
							
								Octavian 
							
						 
					 
					
						
						
							
						
						0f8c46771e 
					 
					
						
						
							
							Fix possible unreliable behavior due to uninitialized variables  
						
						
						
						
					 
					
						2022-05-10 22:36:25 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f5a8593b11 
					 
					
						
						
							
							Add more Prometheus metrics ( #12274 )  
						
						
						
						
					 
					
						2022-05-09 21:20:58 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						c2898f53bc 
					 
					
						
						
							
							HUD: Update selection mesh every frame ( #12270 )  
						
						... 
						
						
						
						Fixes outdated selection boxes after entity property changes. 
						
						
					 
					
						2022-05-09 20:43:47 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a66e6d4dff 
					 
					
						
						
							
							Consolidate some data structures in MapBlockMesh  
						
						
						
						
					 
					
						2022-05-08 19:12:10 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1fa4f58080 
					 
					
						
						
							
							Cache serialized mapblocks during sending  
						
						... 
						
						
						
						This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes 
						
						
					 
					
						2022-05-08 19:12:10 +02:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						f128f4cba1 
					 
					
						
						
							
							Fix mapblock geometry optimisation not working  
						
						... 
						
						
						
						Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type 
						
						
					 
					
						2022-05-08 19:11:44 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						87472150bc 
					 
					
						
						
							
							Add benchmarks for json string serialize/deserialize ( #12258 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-05-06 21:17:16 +01:00 
						 
				 
			
				
					
						
							
							
								Froggo 
							
						 
					 
					
						
						
							
						
						45d318a773 
					 
					
						
						
							
							Enable chat clickable weblinks by default ( #12115 )  
						
						... 
						
						
						
						Co-authored-by: rubenwardy <rw@rubenwardy.com > 
						
						
					 
					
						2022-05-06 21:15:16 +01:00 
						 
				 
			
				
					
						
							
							
								LoneWolfHT 
							
						 
					 
					
						
						
							
						
						47cf257c40 
					 
					
						
						
							
							Fix Windows Visual Studio actions ( #11176 )  
						
						... 
						
						
						
						Co-authored-by: rubenwardy <rw@rubenwardy.com > 
						
						
					 
					
						2022-05-04 22:55:02 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						cc56ebd90d 
					 
					
						
						
							
							Avoid rendering invisible faces of simple nodeboxes ( #12262 )  
						
						... 
						
						
						
						* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type
Fixes  #6409  
						
						
					 
					
						2022-05-04 23:44:55 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						89c82035d8 
					 
					
						
						
							
							hud_get: Return precision field for waypoints ( #12215 )  
						
						
						
						
					 
					
						2022-05-04 20:55:20 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						3ce5a68cd1 
					 
					
						
						
							
							guiScalingFilter: Fix most memory leaks ( #12256 )  
						
						... 
						
						
						
						Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached. 
						
						
					 
					
						2022-05-04 20:55:13 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						0704ca0550 
					 
					
						
						
							
							Make logging cost free when there is no output target ( #12247 )  
						
						... 
						
						
						
						The logging streams now do almost no work when there is no output target for them.
For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing. 
						
						
					 
					
						2022-05-04 20:55:01 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						71a56c3552 
					 
					
						
						
							
							Fix broken FPS/dtime counters in debug info  
						
						... 
						
						
						
						was broken by a89afe1229 
						
						
					 
					
						2022-05-03 20:17:43 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e7659883cc 
					 
					
						
						
							
							Async environment for mods to do concurrent tasks ( #11131 )  
						
						
						
						
					 
					
						2022-05-02 20:56:06 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						663c936428 
					 
					
						
						
							
							Fix synchronization issue at thread start  
						
						... 
						
						
						
						If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.
see also: #5134  which introduced m_start_finished_mutex 
						
						
					 
					
						2022-05-02 20:54:55 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						56a558baf8 
					 
					
						
						
							
							Refactor some Lua API functions in preparation for async env  
						
						
						
						
					 
					
						2022-05-02 20:54:55 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5362f472ff 
					 
					
						
						
							
							Remove some unused variable from Lua class wrappers  
						
						
						
						
					 
					
						2022-05-02 20:54:55 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						c7bcebb628 
					 
					
						
						
							
							Initialize wield mesh colors when changing item. ( #12254 )  
						
						... 
						
						
						
						Fixes  #12245  
					
						2022-05-01 17:21:00 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a89afe1229 
					 
					
						
						
							
							Deal with compiler warnings  
						
						
						
						
					 
					
						2022-04-30 16:49:41 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						faecff570c 
					 
					
						
						
							
							Enable additional warning flags  
						
						... 
						
						
						
						also make them work with the RelWithDebInfo build type 
						
						
					 
					
						2022-04-30 16:49:41 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a65f6f07f3 
					 
					
						
						
							
							Clean up some auth packet handling related code  
						
						
						
						
					 
					
						2022-04-28 20:05:26 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						00f71c3b9d 
					 
					
						
						
							
							Fix password changing getting stuck if wrong password is entered once  
						
						
						
						
					 
					
						2022-04-28 19:55:36 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3d2bf8fb02 
					 
					
						
						
							
							Apply disallow_empty_password to password changes too  
						
						
						
						
					 
					
						2022-04-28 19:55:36 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						391eec9ee7 
					 
					
						
						
							
							Fix race condition in registration leading to duplicate create_auth calls  
						
						
						
						
					 
					
						2022-04-28 19:55:36 +02:00 
						 
				 
			
				
					
						
							
							
								Oblomov 
							
						 
					 
					
						
						
							
						
						0d91ef78dd 
					 
					
						
						
							
							Refactor local time getter functions ( #12221 )  
						
						... 
						
						
						
						This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).
Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).
The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().
(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.) 
						
						
					 
					
						2022-04-28 18:53:33 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						7e18a1f1be 
					 
					
						
						
							
							Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap ( #12232 )  
						
						... 
						
						
						
						Keep code and use version check instead, for backwards compatibility 
						
						
					 
					
						2022-04-28 18:52:19 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						7f4fc6f8a7 
					 
					
						
						
							
							Show unknown node in debug screen ( #12230 )  
						
						
						
						
					 
					
						2022-04-28 18:51:46 +02:00