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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-07 02:35:20 +01:00
Commit Graph

1458 Commits

Author SHA1 Message Date
Bradley Pierce
1fae65a22b Use asterisks instead of hyphens for lists 2024-01-25 21:43:36 -05:00
Bradley Pierce
82c8c19130 Fix headings in texture_packs.md 2024-01-25 21:40:03 -05:00
Bradley Pierce
0fa914a6d1 Enforce newline after headings 2024-01-25 21:36:41 -05:00
Bradley Pierce
f22efe7116 Add missing angle bracket 2024-01-25 21:30:42 -05:00
Bradley Pierce
5846afeceb Replace bad quotes 2024-01-25 21:30:17 -05:00
Bradley Pierce
5cb96fe27b More admonition boxes! 2024-01-25 21:27:56 -05:00
Bradley Pierce
4d18a89e5d Try to fix list indentation 2024-01-25 21:04:40 -05:00
Bradley Pierce
6b579d7413 Finalize primary header spacing 2024-01-25 20:56:50 -05:00
Bradley Pierce
1a8a734f05 Merge branch 'master' into doc-refactor-2 2024-01-23 19:50:23 -05:00
sfan5
9e3a11534f Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
Lars Mueller
f6ecd931dc Minor documentation formatting fixes 2024-01-22 22:41:33 +01:00
Lars Müller
afc48cf224 Address set_player_privs footgun (#14297)
---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309 Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
grorp
404a063fdf Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) (#14087)
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
 - Punching players/entities with short tap instead of long tap (enabled by default)
 - Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
Bradley Pierce
94883364d1 Fix Github alerts 2024-01-20 10:48:05 -05:00
Bradley Pierce
91e3b90d4e Merge branch 'master' into doc-refactor-2 2024-01-20 08:38:10 -05:00
Bradley Pierce
79d8e1bb71 Use Github syntax for more notes and warnings 2024-01-20 08:31:48 -05:00
Bradley Pierce
5658a04f52 Remove some unnecessary spaces 2024-01-20 08:28:56 -05:00
Bradley Pierce
db317d5446 Refactor menu_lua_api.md 2024-01-20 08:26:52 -05:00
Bradley Pierce
a64af4e914 Refactor lua_api.md 2024-01-20 08:14:01 -05:00
sfan5
699d1bf27c Use newer IrrlichtMt
now with SDL2
2024-01-19 11:54:40 +01:00
Bradley Pierce
53b864c245 Refactor direction.md 2024-01-17 20:26:33 -05:00
Bradley Pierce
c4a6c0b7e9 Refactor windows.md 2024-01-17 20:25:26 -05:00
Bradley Pierce
179c1ee203 Refactor macos.md 2024-01-17 20:04:27 -05:00
Bradley Pierce
c0d678292c Refactor linux.md 2024-01-17 20:03:10 -05:00
Bradley Pierce
7038d7bbd3 Refactor README.md 2024-01-17 19:58:40 -05:00
Bradley Pierce
8b3f6bc83f Refactor client_lua_api.md 2024-01-17 19:57:44 -05:00
Bradley Pierce
554fa34365 Refactor builtin_entities.md 2024-01-17 19:39:03 -05:00
Bradley Pierce
dd1806156e Refactor breakages.md 2024-01-17 19:38:03 -05:00
Bradley Pierce
5e143e1bf4 Refactor android.md 2024-01-17 19:36:31 -05:00
Lars Müller
a8cf10b0b5 Docs: Recommend against using PseudoRandom 2024-01-17 21:48:17 +01:00
Wuzzy
08ee6d8d4b Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd Reduce minetest.after time complexity and provide ordering guarantee
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0 Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
cx384
92c55c27cf Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
sfan5
dd094d7606 Write down some developer documentation
I think it's better suited here than in the wiki.
2024-01-14 13:17:53 +01:00
sfan5
e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
grorp
6b9250e4ef Document settings API behavior regarding default values (#14247) 2024-01-13 20:01:50 +01:00
Lars Mueller
025516a005 Remove redundant and/or outdated client API docs 2024-01-12 16:24:15 +01:00
Lars Müller
7bae8ab838 Fix HUD image (waypoint) docs 2024-01-10 19:32:49 +01:00
Artem
e04f618979 Add "--needed" to Arch command to avoid reinstalling packages 2024-01-06 15:35:51 +01:00
sfan5
15f73258fd Don't run CDB update_detector more than once (#14214) 2024-01-05 00:40:11 +01:00
ROllerozxa
8e9d7611ae Apply saturation even if tonemapping is disabled 2024-01-03 21:55:53 +01:00
sfence
d0753dddb1 Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
cx384
467d3a8c62 Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
sfan5
93dfa8a6d8 Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Simon Boehm
5054918efc MacOS: Add codesigning instructions to docs (#14060) 2023-12-27 11:44:54 +01:00
Gregor Parzefall
524721ee27 Remove non-existent textures from texture_packs.md
These textures were removed 5 years ago by 326eeca306.
2023-12-26 12:01:46 +01:00
Lars
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Lars Müller
0d61598d8a Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00